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评论来自
47163
Assuming all stars hit (which means 2 or more targets in range), this spell has a base 9360 damage discounting the 78 splash per star on nearby targets. At 1260 mana, that comes to about 7.43 damage per mana, which is really stellar (pun certainly intended) for a fire-and-forget spell.
For comparison, Hurricane does 451 damage per second for 10 seconds for 2885 mana. That means that you get 1.56 damage per mana for every target you manage to hit. So even though you will get greater damage from one cast of Hurricane once you hit 3 or more targets (again, discounting Starfall splash damage), you would need to hit about 5 targets with the full duration of Hurricane to reach the damage-per-mana ratio of Starfall (and of course you can have them both active at once as well).
Now, if you look at damage-per-second as per the casting time of the spell, Starfall absolutely obliterates Hurricane. The 1.5 second global cooldown means that for 1.5 seconds of casting, you deal 9360 damage, for a damage per casting time of 6240. You'd have to hit 13 targets for the full 10 seconds to get more damage per casting time on Hurricane (once again, discounting Starfall splash, which would be very large when hitting 14+ targets).
Now, the damage for Hurricane increases by 30% as of 9/10/08 if you have 2/2 Gale Winds, which you may have if you also have Starfall. So you would only need to hit 11 targets with Hurricane to eclipse the damage per cast time on Starfall. However, crits from Starfall (modified by Vengeance) would mean that depending on your crit rating, it may take more targets to hit the break-even point. Also note that each star that crits will proc the 2% mana refund in Moonkin form.
For further comparison, the Druid’s other instant-cast AoE, Typhoon, costs 1125 mana and deals 1190 damage per target at its highest rank (1547 with Gale Winds). If it hits 6 enemies, it will deal a base 9282 damage for a damage per mana ratio of 8.25 and a damage per cast time ratio of 6188. At 5 enemies, it gets a 6.88 damage per mana ratio, but again, with crits and Vengeance, it would likely still be more efficient at 5 targets. So at 6 enemies, Typhoon is likely more efficient than Starfall, but given the cooldowns, they could easily both be worked into rotations. Also, we can assume that Starfall scales up more quickly as it likely counts as a DoT, whereas Typhoon is an instant-cast spell and therefore likely scales poorly.
So for PvP, Starfall gets you a great, cheap, instant DoT on one target or a very potent fire-and-forget player-based AoE. It also has a great application in that it's sustainable, uninterruptible source of damage that you can even throw down while you spam heals on yourself. For raids, you get a great damage per mana ratio that doesn't interrupt your cast rotation by more than a second and a half. Even for single-target fights -where you don't get star splash damage- you get a base 7.43 damage per mana and 6240 damage per cast time on a naked, unbuffed Druid. For further reference, the base damage per mana of Rank 10 Starfire is only 1.3, with a base damage per second of 240 (this is discounting talents that affect both Starfire and Starfall equally, such as Vengeance). So assuming Starfall scales well, it will easily be a great addition to any PvE rotation.
评论来自
47163
Very true about the dispellable aspect, but I'm holding out hope that Blizzard will notice that that makes absolutely no sense from both a balance perspective and a lore perspective.
Balance-wise, having a 51-point talent on a 3-minute cooldown that can be dispelled by four classes (or three if Arcane Shot keeps its recent changes) is just a bad idea.
Lore-wise, how much sense does that make? "Hey, I'm going to call down the stars to fall upon my enemies!" "Oh yeah well I'm just going to dispell you! Hahaha sucker!" "Wtf?"
评论来自
Alikat
Also, if the stars are not 'smart', and hit ANY mob within the 30yr radius, as opposed to ignoring any cc'd mob, that would immediately take this spell out of the "Useful" column for instance groups.
This is the most interesting spell in the game, in my opinion. The important thing to note is the "Maximum of 20 Stars" part. Unless there's some crazy weird wordage going on in this talent description, that means, the more mobs within your kill zone, the less damage each mob will take, as opposed to Hurricane, where every mob in the zone
will
take damage every second for 10 seconds. At level 80, Hurricane
https://www.wowhead.com/wotlk/spell=48467
will do 451/s x10s for a total of ~4510 damage per mob.
We'll use rough estimations with the base stats (ie, we take the numbers in the box at the top of this page, and assume you have 0 spell damage because you're running naked through Orgimmar.)
Let's pretend each star hits for 475 damage on average, and you never crit (I believe, though I could be wrong, that Hurricane is now capable of critting as well? Even if it's not, Hurricane has no cool down, so it evens out and we'll ignore it.) With two mobs in your zone, each one will take 4750 direct damage; in addition, since there is one other mob within 5 yards of them (we assume this; they don't have to be, but let's play this easy.) they will take 78 damage 10 times for a additional 780 damage, thus a total of 5530.
Now.
Let's say there are 5 mobs in your zone. Each mob will only be hit with 475 damage 4 times, for 1900 damage. Now, if we add in the splash damage, they will be hit with 78 damage from four sources four times, for an additional 1248 damage, meaning each mob will take a total of 3148.
Let's bump the mobs up to 10, now. Not outside the realm of possibility.
Each mob will be hit
twice
. That's 950 damage. 78 damage from 9 sources twice for an extra 1404 damage, each mob will take 2354 damage total.
Obviously to get the true picture, we'll need to know how Starfall scales spellpower compared to how Hurricane scales; since hurricane now does a secondary effect, it may yield less total spellpower. However, the basic principle of Starfall is unchanged: it's an AoE spell that isn't useful for AoE damage. Even if your spellpower modifies both the initial impact and the splash damage, you will do exponentially less damage for every mob that wanders near you. Interesting, n'est-ce pas?
I can see the uses for this in PVP, especially Arenas and AB/EoS. But frankly, if you're like me and you're more into PVE/raids, this is a talent pont better spent elsewhere. Like Furor.
评论来自
47163
(: The post to which this was a response was deleted; I guess I'll keep this here just to help dispel a few misconceptions about Starfall.)
Yes, you'll find that in my calculations I included the fact that Hurricane scales up much more quickly as the number of affected targets increases. Thanks for the math, though, I guess.
Upon reading your post in detail, it's wrong. I mean, the math is correct, but the statement that because each mob gets hit fewer times as number of mobs increases, it's not good for PvE is just not true.
As mob numbers increase, Hurricane's damage
will
scale up more quickly to the point where, at
13 mobs
, you will get better damage per second of cast time on Starfall (since you can cast it and then start channeling Hurricane). However since Starfall crits do 2x damage instead of 1.5x and refund mana, and because of the splash damage, you'll likely still want to cast Starfall even at 13+ mobs.
The majority of the time, when you're fighting 1 boss or several trash mobs (not many pulls have 15 mobs in 25-man content), you'll have every reason to cast this (this may not hold true at higher gear levels unless they fix the +damage coefficient, which I think is likely).
Basically, it comes down to you thinking that Starfall is an AoE spell. It's not. It's a single-target spell that also has some good AoE utility baked in.
Your statement that it is useful in PvP/Arenas is... a bit off as well. Warriors, Shaman, and Priests can remove Starfall for the cost of a few mana/rage and a global cooldown. Mages can
use it against you
. And any class with a Silence, Stun, Charm, Incapacitate, or Fear can keep you CCd for a good deal of the duration, which stops the stars from falling. Really, unless you're up against a combo that includes none of these mechanics (or that has already used their CCs), the only way to get much use of this is to pillar hump like mad and hope you don't get intercepted.
Oh and rofl at "2% increased int is a better use of your talent points than a 56 dps increase on a naked Druid." Pro.
评论来自
47163
As of today's (Sept. 19th) build, Starfall is quite bugged. The splash damage is erratic, and only 10 stars fall (10 on one target if only one is in range, 10 divided randomly between targets if there are two or more). The mana restore also seems to be bugged, restoring 2% of your max mana, but only after the spell expires, and only once regardless if how many stars crit.
It is, however, proccing Nature's Grace on every crit, meaning that your spell casting times are lowered an average of .5sec * crit chance, granting you a decent chunk of haste while the spell is active, and twice as much when the fall rate is fixed.
评论来自
dimmak42
This spell reminds me more of the star fall from the custom battle map Defense of the Ancients. When you go hunting for hero kills you want no one else around so all your stars land on one target and do not get spread out among all the rest.
I would best describe this as a multi-warheaded heat seeking missile.
评论来自
47163
In the latest patch, Starfall still suffers from the aforementioned targeting bugs (only 10 stars fall and splash damage irregularities), but Maaven has confirmed that Starfall should be immune to dispel mechanics. So that's a nice buff at least. Hopefully they'll also address the stunlock problem (and perhaps buff the damage coefficient) and fix the number of stars that fall soon.
(source:
http://blue.mmo-champion.com/13/10535466095-metamorphisisdemon-form-spell-stealable.html
)
评论来自
SilentJ
I'm surprised that no one has mentioned this ability's link to Warcraft III. This ability is the ultimate spell of the Priestess of the Moon hero on the Night Elf side.
EDIT: As such, Tyrande Whisperwind has this spell, albeit a different version of it.
评论来自
203974
this spell is(possibly was) the biggest pain in the ass for stealthers ever. a druid could cast it and it would hit any and all stealthed targets within the range. strange how the tooltip, or maybe even the spell, hasnt been changed to say "doesnt hit stealthed or invisible targets" much like
https://www.wowhead.com/wotlk/spell=51690
can anyone give any input on whether or not this does or does not hit stealthed targets anymore?
评论来自
237971
As of patch 3.0.3, crits from starfall will no longer refund the 2% mana gained on crits in moonkin form.
评论来自
Draconis187
Will the chaining of Starfall to additional targets proc Celestial Focus on the chained target? I presume it would.
评论来自
263566
Is there any information about if it break CCs? e.g if a mage sheeped a target .. will it break the sheep? never tried...
if in the case tht i DOES break the CCs... then it makes it alot more difficult to handle while in Arena suitations....
(its probably a nooby question this is ) :P
评论来自
275748
Put Simply, Barkskin + Starfall + Hurricane=indestructible AoE madness! I regularly take down between 7 and 10 same level mobs while questing and don't die.
Until Blizz get wise to it and nerf us that is!
评论来自
lillbrorsan
In Patch 3.0.8 this ability has changed -_-
Starfall has been slightly changed. Shapeshifting or mounting cancels the effect. Any effect which causes you to lose control of your character will supress the starfall effect.
评论来自
242498
This ability will only be used in Moonkin form.
评论来自
omgbanana
Yes, it will break sheep, blinds, traps and other cool stuff
评论来自
Sounder
From 3.1 PTR patch notes:
Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
评论来自
109170
updated ptr patch notes cd is reduced to 90 seconds to start with
glyph is a 30 second decrease in cd
评论来自
109170
total increases:
original: 180 seconds downtime 10 seconds uptime
1/18 or 5.55% uptime
new unglyphed: 90 seconds downtime 10 seconds uptime
1/9 or 11.11% uptime a 100% increase
however new glyphed (oh god my boomkin is drooling):
60 seconds downtime/10 seconds uptime= 16.66% uptime a 200% increase from original and a 50% increase from unglyphed
评论来自
146819
It seems there's still a problem with the stars going after EVERYTHING in range. That's something Blizzard really needs to fix; a spell with a "smart"-targetting aspect should be "smart" enough to know that I don't want to be in Naxx hitting things that are 36 yards away and leaving the raid group alone. As it stands, Starfall is really only useful as a spell to "clear the last pull faster" or DPS boost during boss fights.
评论来自
338077
This is an extremely affective spell. Even if you are badly equipped, with other balance talents, you can do huge damage. A level 70 druid, rank 2 starfall can do 400 damage each star with 100 splash. With 5 targets, each gets 4 stars plus 2k from splash. 3.6k. Hurricane does 500 per tick. 5k from hurricane each. Typhoon does 1k. That's 9.6k. And treants will finish them if they are not dead. Easy to defeat level 62s in large numbers as long as you have enough health. This spell might be mroe damaging then any other AoE spell that is not channeled.
评论来自
139666
That's a good analysis. However, you can't cast starfall more than once every 1.5 minutes and you can repeatedly cast hurricane. I am looking at this from a battleground pvp perspective, which is different of course, where we care less about mana. When I run out of mana I run and drink. I probably not going to spec into starfall if I can only do about 10k damage with it every 1.5 minutes. If it unstealths rogues, it could be useful.
评论来自
370864
Has anyone else noticed that most of the balance tree is based on Thalassian lore? What about us tauren? We deserve some credit too!
评论来自
283720
I personally kinda loathe this spell while (atleast while leveling).... crap it aggros far behind you and in every direction. If your in a pinch and need that quick extra dps, you'd better think twice before unloading it.
评论来自
166824
This spell crits alot, so you could see it as a Haste Battery with Nature's Grace. Considering each star hits at least twice (If you try it on a single target, you can clearly see the target's being damaged by the splash as well), this constant crits can fuel your wrath-spamming frenzy or whatever you are doing.
评论来自
225176
#showtooltip Starfall
/script PlaySoundFile("Sound\\Creature\\AlgalonTheObserver\\UR_Algalon_Adds01.wav")
/cast Starfall
Awesomesauce
"The stars come to my aid"
评论来自
98874
In patch 3.3.3 this spell's getting a gigantic buff.
In mostly ICC-10 gear, I'm seeing it do ~120k damage per cast on two targets in a raid situation.
评论来自
gamerunknown
I have 1300 resi, 2 pc wrathful and 3 relentless. Started out against mage (no leader of pack or druid buffs) and one stealthy. Sap mage, full dispels, didn't find the stealthy, LoS. Rogue and I have PW:S. Druid busts out, cyclone (I sit cuz I'm saving trinket for polymorph) and starfalls rogue. Rogue drops before cyclone is reapplied.
Requeue, same team, more cautious, similar strategy though. Druid pops, I trinket cyclone, penance rogue, counterspell, both die to starfall.
Its definitely more of a concern than it used to be in 2s, at least for a pre weapons team. In comparison I've been up against similarly geared mirrors where I didn't even have to pop pain suppression.
Edit: counterspell poly, PoM poly or
Magic Attunement
Polys cannot be shadow word: death'd by a disc priest... Well, the last one is if the disc priest doesn't have
Shadow Reach
and the second you could do if you got lucky.
链接
星辰坠落
星辰坠落
天赋
35% 法力值 值
瞬发
1.5分钟 冷却
需要 德鲁伊
需要等级 80
你召唤流星从天而降,攻击你身边半径30码范围内的所有敌人,每颗流星都会造成563 to 653点奥术伤害,并对目标周围半径5码范围内的所有敌方目标造成额外的101点奥术伤害。最多可以召唤20颗流星。持续10 sec。变形进入动物形态或使用坐骑会打断这个效果。任何导致你的角色失去控制的效果都会中断星辰坠落。
魔法增益
星辰坠落
正在召唤流星。
持续10秒
法术细节
持续时间
10秒
类型
奥术
机制
n/a
驱散类型
n/a
GCD目录
普通
成本
35% 法力值 值
范围
0码
(自身)
施法时间
瞬发
冷却
1.5分钟
GCD
1.5秒
效果
Apply Aura:Periodically trigger spell
间距:1秒 (SP mod:
0.127)
PVP 倍率:1
星辰坠落
标记
形变时无法使用
不需要形变
[Active Threat]
无法被法术偷取
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