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评论来自
175548
man i cant w8 til i can use a spear and a shield
评论来自
48772
This is the new Titan's Grip, changed in beta build 8820. The attack speed reduction has been removed, and it has been reduced to a one point talent.
imo, this makes me quite excited to level my warrior first :)
评论来自
Manestone
Well it'll definitely be fun in pvp but not just because of the enchants.
2h's typically have more then twice the stats of a 1h weapon.
2h's typically are slow and therefore will make whirlwinds hit very hard.
2h's generate more rage then 1h.
Alot of the other skills make Warrior fun to play for pvp in wotlk but those are just the whirlwind specifics.
评论来自
200615
Just realized myself this talent doesn't include polearms. Shame, there are some pretty cool looking ones out there.
评论来自
Sly99
For the hit chance, there is no factual evidence to support that claim. It would be basically thought of as if you were dual wielding two regular one-handed weapon, having the equally same amount of hit chance on each weapon. But another point is that with these, if you miss with these though, that's a lot more DPS your losing out on compared to if you were wearing two one-handed weapons so based on that, yes it may be better to stack up on hit rating.
评论来自
127636
Does anyone know if
Two-Handed Weapon Specialization
will increase damage when dual weilding 2 2handers with Titan's Grip?
评论来自
205711
It will probably get nerf but not like that. they'll probably just have it so you only get the bonus from the main handed weapon when wielding two two handed waepons.
评论来自
134700
lmao, im starting to regret quitting wow, there will be some crazy *!@# going on with wotlk
and if i do start again, im soooo making a 60 twink with the hwl 2h axe and mace...ill be the most epic looking man on the field
评论来自
206144
guys,ill give you a few reasons why dw 2hs isn't op.in case you disagree,please use arguments to reject my reasons. (yes i do have a warrior :P)
1) a good fury warrior needs around 200 hit rating at lv 70,which allows him to do rare misses and (supposing he has good crit) keep flurry open all the time. however,the hit rating limit amount needed to decrease 1% chance to miss is increased every level.it will need at least 250 hit rating to pvp at 80...aka,much stats lost cause of hit rating gems.
2)as a matter of dps. you DON'T compare titan's grip to what other classes do now.it's unfair. you compair it to what other classes do at wotlk. everyone playing beta right now QQs that retri paladins are op. hunters? a friend of mine playing beta,showed me his brand-new exotic pet deal a 2k damage...(!).
no need to tell you about mages/destruction locks,you can search it at youtube (5k damage per hit,not to mention 5 sec stun at frost tree)
3)titans grip requires that you get 2x2h,which is pretty tough,specially for arena players.it also requires that you leave away a bunch of usefull abilities added at wotlk,like imp overpower (rogue killer),2nd wind,bladstorm (keeps getting buffed at each patch).etc
so its not all like "omagad,nerf tg". wait and see
评论来自
Less
You
can
get Overpower.
Note: This was a response to a post who believed you could not spec into Improved Overpower.
评论来自
Rhasi
Would it be possible to use a two-hander with Titan's Grip and a shield for tanking purposes? I was curious about whether or not this talent treats two-hand weapons, for warriors who have it, as one-handed weapons.
Edit 1: This comment was made before the hit nerf. :(
Edit 2: 3.0.8 takes out the hit penalty, so yay. :b
评论来自
195792
I think it would viable to have a 2 hand in the MH and have a fast off hand eaither 1 or 2 anything below 2.2 speed. If you have a slow 2 hand and you miss your rage generation will be horrible, now for pvp i can understand throwin 2 slow 2 handers on.
评论来自
176637
Fast polearms'
Reincarnation
? come to mind?
Brutal Gladiator's Painsaw
Blackfury
The Needler
maybe
Grimlok's Charge
and maybe even duel wielding
Sul'thraze
with
Ice Barbed Spear
:D :D ^.^
EDIT: for off hands that is
评论来自
179229
the new nerf is terrible...
good that the 15% more miss only affects ww, slam, HS, and cleave tho.. we will have our bt untuched.
this new change means that we need 30% + hit to optimice our dmg:/ i hope they will buff hitrating.. alot...
评论来自
Manestone
Currently with duel-wield white swings have a 28% chance to miss and abilities have a 9% chance to miss. This means now abilites will have a 24% chance to miss. Let's just hope blizzard makes alot of high hit rating items. If they do this won't be that big of a deal.
I don't get why they keep trying to nerf Warriors when Druids are spraying op juice all over everyone. Please Blizzard, we're not as op as you think I swear.
*Edit note* To never miss with a yellow attack will now take 893 points of hit rating at level 80, as opposed to the previous 335. Assuming that the miss chance of a level 80 vs 83 is the same as a level 70 vs 73.
*Edit again* I recalculated it counting the 3% precision (dunno how I forgot that >.<) and the hit cap for abilities with titan's grip will be 777 hit rating. Warriors are gods o.o
评论来自
125598
can anyone post a pic (or direct me to a website thats well known/used/ has good reputation) of an undead warrior with titan's grip please.
never got a beta key sadly and im leveling my undead warrior (31 ftw, ill get there fast!) i HATE how undead hold 2 handed weapons when fighting (you know, between attacks/ not actually fighting the mob in close combat yet) so im desperate to know how undead would hold 2x two handed weapons
评论来自
18907
ie, currently specials have a missrate of 9%, with this, it would be 15%, not 15+9. If this is true, it's easily negated with roughly 384 Hit Rating, which is quite easy to hit in Naxx10/25 gear.
The tooltip says it reduces it BY 15%, not reduces it TO 15%.
评论来自
173697
For those of you who do not remember playing Blizzard's Classic "D2", Barbarians had the chance to change between holding a 2h weapon with both hands, or holding a 2h weapon in each hand. When wielding a 2h weapon in both hands, it brought out the weapons true potential, but when carried in a single hand, the damage would drop down by nearly half, but keep the attributes.
I feel that's where Blizzard is going to make ends meet.
评论来自
scubajesus
This talent is still incredibly useful (as of the change to 15% chance to miss on ABILITIES)
This is better than the speed reduction, and it couldn't go un-nerfed.
With 24% chance to miss on yellows, you'd need 893 hit rating at 80 as stated before. Using blues from quests and instances levels 75-79, you can get 602. Throw on top of that enchants, precision talent, and stuff you could get at 80, you'd cap out hit rating easily.
So leveling is a little harder at first, so then go QQ and play prot until 80 (well, that sounds backwards)
评论来自
211863
no, it does not say that it makes your miss chance 15%, it says that it
increases
the chance to miss by 15%, so it actually would be 15+9, being a 24% miss rate on abilities. and with the 2 handers being so slow anyways, this greatly reduces the overall dps. blizz really needs to find a different way to nerf this ability.
评论来自
184450
Oh what a small, tiny buff to warriors? They ban Rocket Boots in arena, because it's unfair, and plus it's a profession item. Ok cool, but every single warrior has that Stormherald in their hands suddenly buffing up their stun chance up to 80-90%! Here is the Blizzard PvP mechanics designers chat:
Yeah i know it's a profession item too,but c'mon! Of course it's fair... And even it's not enough. You know what? Let's let them have TWO Stormheralds! Haha hell yeah!
Very tiny buff... Why don't you let warriors hold 2handed weapons on their feet? And may be even a shield on their head, eh? Oh, forget about it. Let's give them a panzer!
评论来自
vmega
Guys can u immagine a Gnome warrior with this talent? :-)
评论来自
87178
the mechanics have changed and were just going to have to learn to adapt. right now on my end game raiding fury warrior i have 16 gem slots. all full of +10 strength gems (bold crimson spinel). = 320 ap 352 w ap with talents in zerk stance.
10 hit rating = 0.63414757 chance to hit for a warrior so if i were to change all 16 gem slots to + 10 hit rating gems ( rigid lions eye) that would = 10.1463611 increase in chance to hit.
now before you get all excited about the ap loss. let me remind you titans grip will not play as your standard fury warrior did. that loss of ap will be felt with your blood thirst and execute damage, however your ww's cleaves over powers slams heroic strikes and normal melee swings will have huge damage gains.
kinda sad we cant spec mortal strike as it fits 2h weapon damage perfectly.
i think at the end of the day for warriors using titans grip the arguement will no longer be strength vs crit.... but actually going to be haste vs hit as how best to maxamize your damage
评论来自
148782
OMG ;D
now you can wield, say, Thunderfury AND Sulfuras at the same time!
that would defienetly draw some attention ;]
评论来自
hordy
Since Blizz loves to nerf warrior anyway, they should just make it read: "Also increases your chance to hit YOUR OWN FACE with damage-dealing abilities that require a weapon by 15%."
评论来自
Szili0
With the new build (8962): Titan’s Grip now only reduces your chance to hit with damage-dealing abilities requiring a weapon. (Old - All melee abilities)
评论来自
84104
They had better do something to raise the hit rating cap far enough and raise the chance to hit % per point of hit rating. I'm sick of seeing DPS warriors fall to nothing more than raid filler. As it stands now we can at least preserve our dignity on a damage meter with full T4 or better when it comes to damage done. Some of the first abilites you can get in the fury talent tree look a lot better than this one. I have to say that since wowhead has posted these new talent trees and since users have been so kind as to post feedback from their runs on the beta test servers, I have just become more and more disappointed in my fury warrior, and I was just beginning to gear him to a point where I was satisfied. I don't know, maybe I'm just getting ahead of myself and being a "Negative Nelly" and trying to find a flaw because I'm secretly disappointed that we have to go back to leveling again when I just started running serious end game a few months ago. I'd like to think I'm not but that could be considered Denial. Either way, this new fury tree looks like crap and I'm still furious about the @$$hats at Blizzard
once again
screwing with the talent trees and putting sweeping strikes back in the arms tree and giving us the borderline useless raid ability of deathwish. My warrior is an undead so we have Will of the Foresaken and can get out of fears. Plus, as a fury warrior it's not like we could benefit, at all, from being able to get out of a fear faster than a tank. Also, if they expanded Heroic Fury to include fear, they could keep sweeping strikes in the fury tree and deathwish in arms. It makes more sense that way, anyway, unless they're trying to make Fury PvP and Arms Raid. The new Armored to the Teeth looks pretty decent, especially for those with T4 or higher, but all in all I have to say I was disappointed with most all the abilities given to all specs of Warrior outside of Protection, and even those could stand some improvement. I'm not sure but if I get WotLK and I feel like I do now by the time I get to 80 and/or my account comes up for renewal (I use cards just to keep one less piece of my personal information off the internet) then I'll probably let it expire and go back to playing other games.
评论来自
84104
That tree looks similar to the one that I made on here yesterday which is just my current specs + the 10 points I would ultimately see in WotLK. It didn't save and I'm feeling rather lazy now so, unfortunately, I can't link my projected talent tree. However, I'm just sorely disappointed in Titan's Grip, no attack speed increase (outside of Flurry) and then the 15% miss rate makes it seem more like a waste of talent points than anything else. I would respec prot with mine, but honetly, it looks like a lot of warriors are going to go prot because they're going to help remedy prot's achilles' heel and up their DPS so they can solo things more easily. However, I don't want to waste the effort to learn a new spec (I haven't tanked a thing since he started getting talent points to spend) and I would have to trade in my gear which would mean every couple of lvls blowing massive amounts of G to get my hands on gear closer to or on my level since there isn't enough time now to build a full T4 or better tank set. I'm just still incedibly iffy about the whole thing. IMO Titan's Grip is a useless ability and meanwhile we have other classes that are so overpowered they're in danger of drowning in it. We're just getting the shaft.
I know the talent trees and new abilities are all still in beta so a massive QQ at this point could prove to be totally pointless by 11/13 when the final release sees massive changes and revamps but let's just say I'm going to watch any and all resources for WotLK talents and specs like a hawk until the last possible second. Basically if I don't like what I see by the release I'm not going to get it and probably never will. It just seems like respecing, relearning the character from scratch, and attempting to totally regear all at once sounds like too big a headache...especially since I would have to do all of that while keeping my lvl on par with the rest of the guild so we're not dragging too many dead weights (including me if I were to struggle) up to 80 so we can resume running and gearing for end game.
I know this sounds like a bunch of QQ bull to some people but I'm honestly putting it out there "Should I respec prot and deal with it or would that prove too much of a hassle and if I don't like where Fury could potentially end up should I just cut my losses and quit before I spend any more money?"
评论来自
epixwarrior
in the 8970 build the chance to hit nerf is 0% but TG is bugged on the beta realm =P
评论来自
Gecco
The only way to make a tauren look small :P
评论来自
179893
Allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with damage-dealing abilities that require a weapon by 0%.
Sooo now it doesn't have the hit rating penalty....?
In any case I'm glad I'm draenei.... the 1% hit is now really needed!
评论来自
Fhraelaok
They are seriously hurting what warriors should be able to do. What does our class do other than use our weapons strictly for damage? Pallies have holy damage, rogues have poisons, shamans have their shocks, and here we are with our weapons and we don't even get a bonus to our weapons like we should. We have the choice to be DPS, but Blizz is making it seem like it's not okay to do. If warrior is meant to only be tank it's about time they make the talent trees ALL for tanking...
Just my opinion though. I was workin' hard on getting 2 2h's for this and reading and hearing this is making me not want to do it anymore.
评论来自
Fhraelaok
woah wait. in the PTR the hit rating is still in effect. or so i heard.
is it seriously going to be a viable talent now?
评论来自
119656
Graphics-wise, having two Two-Handed weapons equipped makes them cross across your back when sheathed.
No more farming those few 1-Handers that naturally did that just to look cool!
评论来自
Dethecus
Personally I shall await the spreadsheet gods to run the numbers before I decide how good this talent actually is, I imagine it will only become good with higher gear levels. Interesting to note that they changed Bloodthirst to require a weapon now... That pretty much halved the value of this talent for me.
评论来自
222274
Allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with damage-dealing abilities that require a weapon by 15%
So let look about it...
Hit rating ...1%... need:
10 hit at 60lvl
15,76 hit at 70lvl
37,3 hit at 80lvl......calculated from two items.
This one
and
This one
Miss chance:
Dual wield - 20%
Main & off hand - 2%/each = 4% both
This is calculated for 70lvl mob with maximum of your weapon skill.
For boss it is:
Dual wield - 28% (
on both hands for normal attacks
.)
Special attacks - 9%
This all is calculated from
WoWwiki
for level 70.
So if u never want to miss on bosses with * u'll need to have:
*Normal (autoattack) : 442 Hit rating
*Normal (autoattack) with "
Precision
": 395 Hit rating
*Abilites : 95 (with ) 142 (without) Hit rating
*Abilites with "
Precision
and
Titan's Grip
" : 332 Hit rating.
So if u look There is a 73 Hit rating save for normal (unmiss) rating.
Ok let look on it for 80 leve :
Normal (autoattack) with
Precision
: 933 Hit rating
Special attacks with "
Precision
and
Titan's Grip
" : 784
So to keep dps warriors'll need too many hit rating :p.
Look at this one too:
Old
Gem
New
Gem
so new hit rating will be 2* or 2x,
about items i mean 2-3* (2-3x).
BUT:
1% of miss is 15,77 Hit rating (at 70)
1% of miss is 37,3 Hit rating (at 80)
So thats 2,365*(x) more hit rating waht u need for 80 lvl boss with calculating for 70 lvl boss ( with 70lvl boss defenz ).
FInaly u all can see if its good or if not, my typ to upgrade this spell like to be:
Allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with damage-dealing abilities that require a weapon by 15%,but increases your chance to hit with normal attacks by 5%
(^.^)' Ty for read.
评论来自
175548
WOOT! 80 fury warriors will pwn all!
评论来自
cheesepizza
More like Titan's Miss... >.>
评论来自
84345
First, expertise does not affect your chance to hit.
You are so wrong. The Expertise will negate that Dodge, which in turn translates into a HIT.
评论来自
Justerin
Fury: We are lowering the cooldown on Bloodthirst to 5 sec (from 6) and lowering the penalty on Titan's Grip to 12% (from 15%). Our hope is that with more BTs and more yellow hits connecting that the excess rage will drain away. The net dps increase will also help Fury catch up to Arms.
bluepost
评论来自
Ashtafash
Double Arcanite Reaper! Hoooooooo!
评论来自
McBayne
lol
one-handed maces, swords, axes animation already exists,
but blizz are too lazy to create new one-handed animation for staves/polearms so they excluded them =)
评论来自
Alfador
Dual wield Sulfuras and Thunderfury just to show how badass you are. I would love to see that (don't have a warrior, so someone else go do it. Go on! Shoo!)
评论来自
161761
Finally Blizz is HELPING warrs
评论来自
95380
if i have this talent and i change to my 1handed weapons, do i still have the 15% extra miss chance?
评论来自
230694
Been using Titan's Grip since the new patch on my lvl 62 warrior. It doesn't seem to suffer much in the way of rage generation, nor is the miss rate that bad when your two hander skill is maxed out. Tried it out with a two-hander MH, one-hander OH at first, and it wasn't bad, but when I equipped 2 two-handers, my DPS was massive!
Btw, for those worried about the speed, Flurry tends to offset the slow speed, and I crit a lot more when duel-wielding 2 handers. Only problem I've had with it is the fact that missing 4 times (or more) in a row can really cut into your rage, which happens sometimes.
评论来自
231977
haha today on live I respec'd my warrior back to Arms from Fury with dual two-handers equipped and it let me keep them WITHOUT Titan's Grip, posting a screen shot :)
now imagine my Bladestorm crits.... I shall enjoy this before blizzard fixes this xD
评论来自
158964
I have tried out this talent and to be completely honest... its not worth it (In my opinion...). There rage generation is fine as long as you hit... but the hefty 15% miss chance really throws a spanner in the works.
Like some above posts said, raiding dps will probably be higher without this talent.
评论来自
asloversgo
Seems like this has an additional hidden purpose; namely wielding Main Hand one-hands in your off-hand, with an exception for Fist Weapons or other items that has a special model designed for the main hand.
评论来自
202718
A lot of people are missing the fact that gear in WotLK is going to be massively more powerful than the stuff now. Two-handers are going to be brutal. Plus, you know you want to wield Frostmourne in one hand. Heh.
Then again, more stats get evened out because more hit-rating gives you less hit at lvl 80 than at lvl 70. Who knows.
Also, some people fail to notice that the 15% will be reduced to 12% soon. Don't abandon ship just yet. Sure, those yellows will be missing every so often, but our whites miss, too. In short bursts of PvP, yes, Bladestorm is probably better than Titan's Grip. In long sustained fights? No, I think TG is not only better than BS, but quite good in its own right.
Quick question: Do missed yellows consume their normal amount of rage? I swear when I miss with specials I use less rage, cause I can keep spamming it until I hit. Whatever, flame on.
评论来自
40519
Regardless of what anyone says, it's very viable at 70 - unfortunately to make it viable, you have to regem and renchant everything to as much +hit as possible. If you hit your target, and your pvp gear is halfway decent - gemmed in all hit - you'll dominate anything you touch.
评论来自
43806
"we reduced the hit penalty on special attacks on Titan's Grip from -12% to -5%"
http://forums.worldofwarcraft.com/thread.html?topicId=11676577971&sid=2000
评论来自
178121
i have read some of the above posts and i dont believe they are similar to mine
I respecced into fury, and of course, got Titan's Grip. I have been an MS warrior for as long as I have played. I realized i hated Titan's Grip so i specced back into Arms. While doing my talents, I realized that you RETAIN dueling 2H. I was dueling with Despair and Merc Sword and using Bladestorm. Is this a glitch or a bug? Idk what it was but it was awesome. oh yea, and DO NOT take one of the swords off. you lose ur duel-wield capablities :(
评论来自
234266
5% miss NOW! YEA BABYYY!
评论来自
119656
Beta Build 9138 change:
The hit penalty has been reduced to 5%, down from 12%.
评论来自
100627
I don't know about you guys but you shouldn't dismiss TG especially if you're not even playing as a warrior. I've been playing warrior for a long time and TG is pretty cool. I'm currently using Stormherald MH and Merciless Gladiator's Bonegrinder OH. Where are you guys coming from when you talk about not getting enough rage... HELLO this is fury spec not arms. Arms invest its success on getting 1 or 2 hits to get a decent amount of rage while fury (2h dual wielding ones) only need 1 hit or crit and they have at least 30+ rage ready to be used. I'm always trying to drop my rage all the time because they are always filled in a couple of swings. I don't even worry about getting rage back after Execute hits. If you miss with your damage causing ability so what? So what! You don't lose rage anyway when you miss your yellow attacks. The % penalty only delays your yellow attacks until global cooldown finishes (like 1.5 secs) and while all of that is happening your WHITE damage is still hitting the mark without any penalty filling your rage meter.
My advice to all those MS warriors undecided about using TG is to give this a try. Not just for 1 hr or even a day but a couple of days and let it grow on you because all those negative thoughts about this talent is way blown out of proportion. And for those who tried it already should give this another try and give it more time for it to make a clearer impression. You’re wasting an opportunity not giving this a chance. I do raids and I’m usually on top or 2nd in damage done and dps. I also do PVP and I never had a game where I’m placed lower than 3rd in kills and… yup… damage done.
You also gain :
Furious attacks
https://www.wowhead.com/wotlk/spell=46911#comments
a substitute for Mortal strike which cost no rage to apply.
Heroic Fury
https://www.wowhead.com/wotlk/spell=60970
perfect for pvp giving you that BREAK from getting tied down and that chance of not getting STOPPED cold in your tracks.
You should look ahead and in broader terms. Being able to utilize TG means getting a HUGE boost in stats. I'm aware that some 2h weapons are unique but most 2h are very available to be dual wielded. Take for example The blade of Harbringers
https://www.wowhead.com/wotlk/item=34891
If you dual wield them you get:
Crit rate 55 x 2 = 110
Haste 53 x 2 = 106
Atk pwr 108x 2 = 216
Who doesn't want to have these numbers? I'm aware there are better weapons out there with better stats and you have the power to double whatever stat they have via TG.
评论来自
Anarchy
The penealty has since been decreased again to 5%.
As I posted recently in the hunter forums, we increased the armor on level 83 raid bosses by 10%. This will be a nerf to warrior dps.
In the case of Arms and Protection, we don't think any adjustment is necessary at this time. Arms is doing very competitive dps, while Fury has fallen behind. We experimented with lowering the proc chance of Sudden Death, from where Arms gets a lot of its damage, but weren't happy with the result and ultimately decided to buff Fury instead.
First, we increased the percentage of AP that contributes to Bloodthirst from 45% to 50%.
Second, we reduced the hit penalty on special attacks on Titan's Grip from -12% to -5%.
As I have said before, we have been somewhat reluctant to give Titan's Grip such a huge buff. It is now likely more powerful than several other talents in the tree and risks being the 51-point talent to which all other classes compare their 51-point talent. Nevertheless, we feel it was the right change to make.
When a Fury warrior missed a Slam or Bloodthirst on a boss, they ended up building up a lot of extra rage that couldn't be spent fast enough. I understand some players suggested an additional attack for Fury, and that is something we may still consider when we see players hit 80 and start experimenting more with the build. But it would be a very big change that involved touching talent trees and glyphs, as well as a lot of time necessary to iterate on the right values. The Titan's Grip change by contrast was a simple one, and judging by the number of players who have asked for it throughout beta, one that will be welcomed by the community.
Source =
http://forums.worldofwarcraft.com/thread.html?topicId=11676577971&sid=2000
评论来自
Dralas
The ability has a 5% miss chance now, alot of people don't seem to notice this huge buff this far down, but not the topic. Titan's Grip is the new ability that allows warriors to finally be able to dps well. I know some of you are going to start to complain and go "that's not true" stuff but the warrior class is one of the lowest dps classes in the game. I play a protection warrior so I know this.
Side note: For those who say this is OP warriors have never been OP (except mace stun maybe, MAYBE) so this puts us up to even dps now. This is a dps ability, NOT a PvP immplied ability, that is why they had the 15% miss, but even for hit warriors that was too much which is why they brought it down to the point where geared warriors for dps will have good use from this.
评论来自
167404
I wonder if there will be totally seperate dps for using 2handers in one hand, similar to Barbarians in Diablo 2?
Otherwise this is gonna hit hard, particularly clothies.
评论来自
205382
5% will make this more viable, to mitigate the need to stack 300 +hit.
评论来自
167077
As of 3.0.3 Titan's Grip now only decreases your chance to hit with abilities that require a weapon by 5%, which used to be 15%.
This change seems to be much more appropriate. Finally Titan's Grip doesn't feel like a self nerf anymore!
评论来自
Hellvector
I can't even express how amazing this buff in 3.0.3 is. I've been leveling with Titan's Grip and as much as I love it, the horrible miss rate was undeniable. I can only hope that they will stick with their word and leave it the way it is now. The talent has undergone several changes from it's original state, and as someone who was Arms until the day TG was implemented, I have to say that I don't want to go back. As long as they don't nerf it again, I'm good.
评论来自
43530
This is a minor thing to note, but...
Titan's grip also makes it that "Main Hand" items are also equippable on the off-hand slot. I imagine the same is so for the few strictly off-hand items that exist.
Essentially, the tooltip clearly indicates Two-Handers as they will assure the DPS increase granted by the talent... but in general, it ignores the handedness requirements imposed by the weapon types listed on the tooltip.
Again, emphasis on the weapon types listed on the tooltip. This
only
removes the handedness requirements found on axes, maces and swords.
评论来自
Dralas
Once again I must add Titan's Grip is not OP.
1) It is in the fury talent tree which is meant for dps intentions, not PvP immplied. Note to this: all talent trees can PvP for those that will say fury is meant for that as well, think of the Arcane mage, very PvP useful but dps intended.
2) Warriors need this to increase dps because warriors dps has never been able to match up very well with any other classes so this will (repeating from my previous comment) put us on even ground now.
3) The reason why many warriors didn't like the 15% miss chance is because of the fact that is so much miss the talent is not a buff at all but a nerf in that matter, the 5% is just right since it is enough for actual dps warriors to trade in small amounts of crit here and small amounts of attack power there.
So, this talent is not OP
评论来自
96180
I'd just like to say this on everyone's behalf.
Stop going to 2 handed weapons that will be attainable in Wrath of the Lich King and going "omg titans grip :)))))))))))))))))))))))))"
It's incredibly annoying and not exactly constructive. Sure, you might like the 2 hander in question but comments like that are not for Wowhead.
评论来自
126756
Stacking hit seems like a decent repercussion to dualing two handers. I think TG will be an amazing PvP talent, and if geared/itemized correctly, excellent raid dps. Unless you're MH+ geared atm its not gonna be awesome for PvE, but check this out...
http://www.wowarmory.com/character-sheet.xml?r=Anvilmar&n=Kisthanth
. This is how TG should be played for PvE, look his char up on
http://be.imba.hu
as well and you'll see his character is in top shape (as of last time I checked). With more powerful and TG oriented items in Wrath, TG leaves a lot to be explored.
EDIT: Was in Top shape before Wrath. Still well geared/itemized, however.
评论来自
241114
ummm..is this for BC or wotlk?
just wana know before makein a warrior
评论来自
Sogod
uh.. i don't know if anyone has thought of this yet just skipped to last page but could u duel wield thunder furry and rag's hammer?
评论来自
uluvit
the warrior class is one of the lowest dps classes in the game. I play a protection warrior so I know this.
protection is not a dps tree now is it. So you cannot compare how well warriors do dps to other class
评论来自
242143
Has anyone else noticed that this talent is currently allowing us to equip offhand weapons in our main hand?
评论来自
171938
Allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with damage-dealing abilities that require a weapon by 5%.
now when they reduced it to only 5% hit its really awesome(not that it wasnt awesome before)
评论来自
245858
ok for all those who say dual wielding 2handers isnt better than normal dual wield...
1)lets take for eg.
https://www.wowhead.com/wotlk/item=34247
and compare it with
https://www.wowhead.com/wotlk/item=32838
&
https://www.wowhead.com/wotlk/item=32837
cause they are the most popular pre-WotLK weapons for warriors.
2)go ahead and compare them with the wowhead tool.
3)apolyon does only 60 les DPS (remember its damage per second) than both warglaives together and has twice the stats of the warlaives.
conclusion: equiping 2 apolyon(yes u can do it cause its not unique) u will deal more dps and have way much better stats.
note: u can also equip
https://www.wowhead.com/wotlk/item=30559
in apolyon to improve your hit rating if this concerns u.
here were talking of wrath of the lich king which has way much better weps but tryed to give u an example with the best bc weapons
评论来自
237317
2x
, anyone?
Edit: Crap, how do I get the hyperlink to work...?
评论来自
254014
in my opinion, the best that you can dual, are 2 armaggedon's, looks like the coolest thing, and its really powerful, this is what i use ^^
评论来自
239920
Basicly what this says is that warriors are now the top of the food chain, i dont care how little i hit if i rip a mage in have after 10 hits im good.
评论来自
silvertide
In the current PTR patch, Titan's Grip has had the hit penalty completely removed.
Warrior
* Fury:Titan's Grip: The hit chance penalty has been removed.
评论来自
Abomb
yaya thank blizz and jesus in 3.0.8 the miss chance will be removed so theres no drawback to this talent
评论来自
101776
As of patch 3.0.8 this ability no longer has a hit penalty for special abilities.
This means you require the same amount of +hit rating dual wielding 2-handers with tihs talent as you would dual-wielding 1-handers.
For level 80 players to never miss
with specials
against a:
Mob level 80 ------------------------: 5% hit required : 164 hit rating
Mob level 81 ------------------------: 6% hit required : 197 hit rating
Mob level 82 (heroic level cap): 7% hit required : 230 hit rating
Mob level 83 (raid level cap) ---: 9% hit required :
295 hit rating
With 3/3 Precision reduce the numbers above by 98 giving:
Mob level 80 ------------------------: 2% hit required : 66 hit rating
Mob level 81 ------------------------: 3% hit required : 99 hit rating
Mob level 82 (heroic level cap): 4% hit required : 132hit rating
Mob level 83 (raid level cap) ---: 6% hit required :
197 hit rating
Just in case any comments in this section are now inaccurate to try and clarify:
-In early beta this ability increased the time between attacks by 20%.
-In patch 3.0 this ability had a 15% increased missed chance on special abilities.
-3.0 - 3.0.8 this ability had a 5% increased chance to miss with special abilities
评论来自
faia
in Patch 3.0.8
Titan's Grip hit chance penalty has been removed.
评论来自
Spiderjon
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, One-Handed Swords, Two-Handed Swords, Fist Weapons,
Daggers
i don't want to sound like an ass but... daggers?
评论来自
149406
I
really
want to see someone dual wielding
this
monster.
评论来自
71434
Im playing on EU and on today's 25 man raid i got under the hit cap by alot (i was @ 250~ if im not mistaken) since i got some new T7 gear to replace my old Uk Hc pants and my Shoulders. When i checked recount just to check how many yellows i've missed with ~7% hitrating, it was a pure surprise when recount said 0 misses on every yellow attack and a ~11% miss chance on whites.
Did blizzard change TG in the EU without changing the tooltip and before the patch?
评论来自
lillbrorsan
In Patch 3.0.8 this has been changed:
Titan's Grip: hit chance penalty has been removed.
评论来自
285718
so does anyone have a definite answer to does 2h spec still give the damage bonus when combined with TG?
评论来自
bek1
I like to think of a warrior that has Titan's Grip as a true titan. A massive, bloody, honor-bound monster of a man who wields a two-handed weapon in each of his massive hands, his monstrous blows reigning down death and destruction on his foes.
评论来自
Andreas44
This is just like babarian in Diablo, i've bin dreaming of this day to come and my lvl 40 warr is going to be so nice when he dings lvl 60 :D
评论来自
Limiter
Rank 1?
I wonder what Rank 2 is...dual wield Gnome Warriors dual wielding two-handers?
评论来自
245858
does it allow u to equip a 2hander and a shield?
评论来自
Wisdomsword
Imagine titan grip with 2 staffs Lol Mega Funny.
Question,
Can you titan grip a 2h and have a shield?
评论来自
78077
erm...
http://talent.mmo-champion.com/?warrior=&version=9614
Mouse-over Titan's Grip.
For those who can't for whatever reason, it's suggesting a 10% penalty in physical damage with Titan's Grip.
If that's true, it's back to the dark ages for us. Nothing in the patch notes thus far.
EDIT: Confirmed, 10% damage nerf to Titan's Grip currently on the PTR. Disaster for Fury Warriors...
评论来自
307955
So who built the first pink haired gnome to wield this? lol it would make an awesome screenshot.
评论来自
312866
Screw this statistic mumbo-jumbo.
Who else was thinking, "Unstoppable Force + Immovable Object"?
评论来自
79078
GJ blizzard for totally rending the Arms tree useless in comparison. We might as well have 2 trees.
评论来自
101807
on 3.1 PTR
:
Titan's Grip - Now reduces your physical damage done by 10%.
评论来自
223614
WARNING,
gnome warriors using this might tip over!
评论来自
203804
Damn, why not polearms? I so wanted to have a polearm MH and a shield in another hand - that would have been so epic! :'(
评论来自
305235
2 wordz,
GOODBYE FURY
:'(
people say that arms, and fury wil now be ~same dps :o
guess its gonna be arms then
the reason i made a warrior, all gone :S
评论来自
179111
OH NOES THEY MADE A TALENT NOT OP! GET TO THA ARMS CHOPPA! Gawd people settle down.
评论来自
301983
This is the new Titan's grip and all as we know it have been nerfed,I heard some rumors in the trade channel about nerfing Titan's grip,as I know many of them switched to arms.Because the physical reduced by 10%.
Besides 10% is too much.
I don't know in the next patchs how the results will be,but if 10% is so much there is one sure thing:it will not nerfed more.
评论来自
Malovent
I'm curious, is Titans Grip not still allot of DPS still?
评论来自
330918
Hey it said that Death Knights start with dual weilding, Does that mean that they start with the two handed duel weild talent or is it a talent tree talent, or is it from a class trainer?
评论来自
322127
I seen some using this AWESOME talent. It's quite powerful, a bit imba too.
But for a sidenote: many warriors wielding extremely oversized weapons in 1 (!) hand are looking really funny with weapon greater than themselves. ^^
I need a gnome warrior :D
And another thing, this is not a new thing for Blizzard, let players use 2handers in one hand, It is started in
Diablo with the Grandfather unique sword and a bit after Hellfire with Barbarian (secret class) that reappears in Diablo II.
I can't wait for D3, but WotLK makes it easier.
评论来自
RedwoodElf
-10% Damage...then get Dual wield Specialization to rank 2, and your offhand twohander will do normal (offhand) damage for it's DPS.
评论来自
237317
I still think that Fury will be more powerful (at least for sheer DPS) than Arms.
2x
Voldrethar, Dark Blade of Oblivion
powns pretty much anything you can throw out there, even with a
10% damage decrease
;
with sockets
, that combo would be even more uber.
评论来自
PinkWolf
Titan's Grip is a modern/non-threatening way of saying: RUUUUUUUUUUN!
评论来自
363655
has no one looked at just spending 5points in enrage? i mean wouldnt that just bring all dmg delt bak 2 normal and fury warriors can just get on with owning with duel 2handers?
评论来自
245858
Inspired by the WOW TCG card Titan's Grip (
http://wowtcgdb.com/carddetail.aspx?id=1685
)
评论来自
104411
My warrior is now at lvl48 and Im really looking forward to getting Titans Grip in another twelve levels, but I'm curious about something. What role does weapon speed play when dual wielding two handers? Should I go for a slower MH and a relatviely faster OH like I am now with my one handers or does speed enhancing abilities like flurry make up for having two slower two handers? Any feedback would be appreciated!
评论来自
338228
Were can you learn this ? or can it be learned for DK s
评论来自
437970
I would take the 10% damage reduction over a -5% hit chance any day. I am leveling my warrior with arms spec until level 60, but then I will have to try each spec and see what I like the most. I will try to remember to edit this to share what I like the most when I reach level 60, but my memory isn't the greatest...
I skimmed through the comments and couldn't find the answer to this: While dual wielding with this talent, is there any hit penalty like there would be with a rogue duel wielding? I'm assuming no, because the earlier hit penalties on top of the regular dual wield pentalty would be scary.
评论来自
481709
yet i m playing wow classic and i give my talent point titan's grip..then i use two two handed weapon,but my damage is reduced %10 both weapons...why i have this problem?for i m classic player?so when i buy tbc and lk i dont see that problem?
评论来自
439539
This is the new Titan's Grip, changed in beta build 8820. The attack speed reduction has been removed, and it has been reduced to a one point talent.
imo, this makes me quite excited to level my warrior first :)
Last edited by
评论来自
MadMood
u cannot TG polearms or staffs 4 1 reason:cuz' u'll need 4 hands 2 do that.Polearms and Staffs needs 2 hands 2 use.
评论来自
Gallim
now two hand weapond in one hand and tomorrow 1 shield in each hand it souns nice for tanking
评论来自
pearldrake999
They should make special weapons called "Four-Handed Weapons" that you can weild with this talent.
评论来自
baval
So ive been screwing around with the model viewer, and i see no reason why they cant add polearms to this talent. The regular dual wield and 1h/shield stances work fine with barely any clipping, even with bullwark of azzinoth. If they wanted to get really cool with it, they could make them use the "bow" stance, which sounds dumb but the at rest position makes him hold one spear out front and the other tucked close behind his back. Also looks great with a shield. This is most likely some kind of lore "you cant wield two spears" thing, but if its not, come on Blizz get up and add this in. The only thing you have to add is the ability for polearm models to appear in the offhand sheath slot.
评论来自
vartsika
it was possible to spec to fury then go to arms/prot while having 2 2handers on they didnt go off and attacked with both it was crazy at pre wotlk pathc when they did baldestrom with 2 2handers (it worked while in wotlk sitll but they removed same time as entis gueched sword or something like that)
评论来自
Deet580
Does this work with polearms?
评论来自
knarel
cna you have a 2h and a shield?
评论来自
534160
I was just wondereing (please dont down rate this) if I could use 1 polearm and one like 2h axe or somthing? it does not list polearm in the first thing but second thingy said any 2h wep so idk just wanna make sure
you see my arms warrior uses the boa wep (axe) and when I hit 60 I want to swithc to fury and use the boa and
\124h\124r");]
(drops from hell fire ramps) if I could do that it would be awsome I just want to make sure b4 I go and do that
I would go by 2 of the boa weps but I dont wanna waste my time no bounus xp so the wep damge will be increasing so I am not worried!
Thanks in advance
评论来自
534160
yea u can use 2h and sheild but no reason cause tanking in fury is stuiped
maybe for pvp when u need to like switch or somthing but u get the point
评论来自
355194
with the new patch on titan's grip where your physical damage is reduced by 10%, is that a major loss in damage or can you compensate for that and find ways of improving your damage regardless of the loss. I want my warrior to be able to dish out major damage even if my physical damage was reduced a bit. Someone please help so I may understand this better, please and thank you.
评论来自
170325
Could you have Polearem in one hand, and a sword in the other while using this?
评论来自
386095
Don't care.
This is still one of the most cool and flat out FUN talents available.
评论来自
336861
it is possible to duel wield 2 Main Hand weapons :)
评论来自
573259
Saurfang APROVED
评论来自
313294
There's a bug with Titan's Grip - In ICC, when you are polymorphed into a slime by a Plague Scientist, your off-hander is missing (but still functions) when you revert back to Humanoid form.
链接
泰坦之握
泰坦之握
天赋
需要 战士
需要 主手, 副手
使你可以用单手挥舞双手斧、双手锤或双手剑。当你以单手装备双手武器时,你造成的物理伤害降低10%。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果 #1
Dual Wield 2H Weapons (49152)
价值:1
PVP 倍率:1
效果 #2
Trigger Spell from Target with Caster as Target
价值:1
PVP 倍率:1
标记
被动技能
隐藏光环
隐藏施法时间
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