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评论来自
78135
Since 2.3. this also counts for spells, before it only counted for melee. Still, for a prot this isn't as usefull as Pursuit of Justice, since that one gives you 3% less hit from spells AND 15% extra speed in any form.
I dismissed it as soon as i got some spellhit.
评论来自
67659
With talent points spend in this, will reduce your +hit rating cap to 95 with melee attacks, and 164 with spells when you are attacking a raid boss.
评论来自
47259
So how does this pan out for a Tankadin?
Because most (if not alll) tanking spells for paladins now use PHYSICAL hit rating not SPELL hit rating. Is it worth it to put 3/3 in this?
评论来自
Mechanical
I've been doing some theorycraft on this, trying to compare 2/3 Precision (am posting on rank 3 as it's the most visited i assume) with 2/2 Imp. Judgement for paladin tanks.
I assumed a 60 second fight that started with Judgement of Righteousness + reseal, followed by consecration and holy shield. From here on these 3 abilities are used whenever they come off cooldown and global cooldown is off.
Other assumptions:
No reckoning
No 1H spec
A 1H weapon with a 2.0 swing timer
A 50% block chance with holy shield up
A lvl 73 mob hiting you with a 2.5 swing timer
No adicional + hit or + spell hit on the paladin's gear
I won't bore you with the details on the maths, but the conclusion is that at the end of those 60secs and with 0 spell damage Imp. Judgement had generated 625 aditional threat then 2/3 Precision out of a total of 16620 threat. This number scales with spell damage, 1265 at 300 spell damage and 1692 at 500 spell damage.
In conclusion Imp. Judgement is better threat-wise, but if you want to take into account the aditional mana cost and the use of seal of veangence it might be a diferent story.
链接
精确
精确
需要 圣骑士
使你的近战武器和法术命中几率提高3%。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
效果 #1
Apply Aura:Mod Melee & Ranged Hit Chance %
价值:3%
PVP 倍率:1
效果 #2
Apply Aura:Mod Spell Hit Chance %
价值:3%
PVP 倍率:1
标记
[Is Ability]
被动技能
隐藏光环
隐藏施法时间
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