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评论来自
1654
This is a relatively straight forward encounter if everyone stays alert. If you are familiar with the Bloodlord Mandokir encounter in Zul'Gurub then you'll have no trouble here. Kurinnaxx will stack an upleasant debuff on your tanks called Mortal Wound which reduces healing by 10%. After 3 debuffs are stacked on your tank, your secondary tank will need to taunt Kurinnaxx off and tank him until your primary tank debuff's have expired. Continue to cycle your tanks throughout the fight. Having your tanks set up a macro to /yell Get this thing off me! is helpful.
Ranged DPS need to be mindful of the Sand Traps which spawn randomly throughout the encounter. They do around 2000 nature damage and also have a silencing effect. Keeping your camera panned out so that you can see forming traps is recommended. Should one form near you, strafe away to avoid damage - backpeddling is too slow and the trap will almost certainly hit you.
At 20% Kurinnaxx enrages, so keep those tanks up when he's near death!
评论来自
3118
I've never seen any class get away from a sand trap unless they were
1) Already moving
2) Using a speed increase ability like blink or sprint.
A strategy that's not widely used but very easy and effective is having one warrior on Kurinnaxx, and leaving 1 or 2 other raid members with taunt far away. When the debuffs get to 3 or 4 a taunter runs in and taunts. Said "taunter" drags Kurinnaxx in one direction while the original tank darts off in the other. With the time it takes taunt to wear off and Kurinnaxx to get to the original take the debuffs will have reset.
Debuffs are renewed at ~8 seconds, so taunt just before then.
After the kill, 5 NPCs for the Rajaxx event run by, don't speak to them yet.
评论来自
6786
Kur is a pretty simple fight....they only tricky things that he does is that he will ocassinaly make the ground bubble up in random areas, these "sand bombs" do massive damage(about 1.7 - 2K on my hunter) and silence / reduce hit by 50 for 20 seconds, if this hits your healers....GG. But the bubbles are easy to evade, if you see a bubble forming in or around your area... step out of it! Also, Kur stacks a debuff on the tanks, and they have to cycle through b4 they are 1-hit(i belive you wait for 3 or 4 stacks, then taunt off) Other than that, treat him like a normal mob and tank him around like the punk he is. GL(you won't need it)
评论来自
7517
This boss is the 1st boss in the instance and is mandatory if you'd like to kill the last boss.
评论来自
kreghx
Level: Boss
Location: Ruins of Ahn'Qiraj in Silithus
Type: Not specified
Attacks and Abilities
Hits for 800 - 1000 against a tank
Slashes for 800 - 1200
Mortal Wound - Nondispellable stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap - Random sandtraps spawn under player's feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 75% for 20 seconds.
Enrage - at 30% health.
Summon - Can summon a player in combat to immediately in front of him.
Thrash - gain 2 more attacks.
Kurinnaxx
His main physical attack is a cleave that will do heavy damage to anyone in front of him. It also inflicts a fifteen second debuff called Mortal Wounds to the tank that reduces healing by 10%,and stacks 10 times, and is not dispellable. so there needs to be a great deal of tank swapping in this fight. Once a tank gets 3 debuffs he stops attacking and the next tank gets aggro from him. This will continue throughout the battle.
He also does an attack called Sand Trap that does around 1900 damage and inflicts a debuff that silences, and reduces hit chance by 75% for 20 sec. so as long as everyone spreads out it prevents more then one person to get hit by the same sandtrap
The off tanks should attack from the side so they can avoid the Mortal Wounds cleave. If you do get hit by a Sand Trap dont stand around waiting for the debuff to expire. Take the opportunity to bandage yourself or drink healing/mana potions.
Casters need to be careful not to steal aggro from the tanks. Tanks will be limited in their ability to gain a lot of aggro by their need to trade off as Kurinnaxx's target.
评论来自
kreghx
Strategy 2
Instead of having the tank move around, tanking Kurinnaxx in the center of his room has proven to be an equally effective tactic in defeating him. The strategy requires at least two tanks, but three is recommended as Kurinnaxx will enrage at 30% and begin tearing the plate wearers a new one. The tanking warrior will hold Kurinnaxx's attention until the debuff stacks up to 3. This will give time for the OT to grab aggro before heals become useless for the MT--sometimes Kurinnaxx has so much aggro on the MT that it may take two or three more applications of the debuff before the OT can successfull peel him off (rest assured, when the debuff stacks up to 8, healers are basically wasting mana). Make sure the second tank is building his rage to full until called to take Kurinnaxx, this way he can Taunt and have enough rage to pass the aggro barrier and be the new tank. Keep in mind that Kurinnaxx's aggro barrier is much higher than most bosses; it will take more than Off-Tanks are used to to take aggro off of the Main Tank, but a full rage bar worth of Heroic Strike spam and Sunder spam should do the trick. Rogues can beat away at Kurinnaxx's sides, running THROUGH him in case he spawns a sand trap under himself. Do not backpedal--you won't make it out of range in time.
Alliance Note: If the off-tank simply cannot take aggro, a Paladin Blessing of Protection (BoP) thrown on the Main Tank with less than 10 seconds left on the Mortal Wounds debuff will keep Kurinnaxx off just long enough to let the Mortal Wounds drop off before he gets it back.
General Note: Limited Invulnerability Potions have the same effect as a BoP if Paladins are not available, though only for 6 seconds instead of 10.
Another method is simply to have two tanks fight over aggro the entire fight, applying sunders and essentially trying to be the more macho warrior.
Meanwhile, casters and ranged DPS will surround Kurinnaxx in a loose circle, preferably as far away from each other as possible. This minimizes the chance of sand traps hitting and silencing multiple casters. Should anyone be hit by a sand trap, a single heavy runecloth bandage is usually enough to heal whatever damage you took. Casters should wand while waiting for the silence to wear off. At 30%, any non-healer should immediately blow all their cooldowns to DPS Kurinnaxx down as quickly as possible.
Previous attempts at trying to train Kurinnaxx around in a circle have proved to be difficult for a number of groups. The problems that occur when a boss is constantly moved around generally results in the ranged DPS (and melee DPS/off-tanks) having to keep up with the constant position changes. It is important to note that most healing spells have a range of 40 yards, and offensive spells have a range of 30 yards--it is easy for a tank to simply wander out of range of these spells, or cut the circle too tight and force casters to stay in a very limited battlefield, increasing the chances of multiple casters being silenced by a sand trap. The sand traps actually have a rather impressive radius (perhaps 10-15 yards) and are far more devastating to casters than melee attackers.
评论来自
100152
As you can tell, this boss drops the most gold compared to all the AQ20 bosses along with ZG, MC, some of BWL, and just about as much as the Naxx bosses.
评论来自
Cthu
A warrior or paladin should be able to solo him. I killed him with a priest (me as warrior), but I took only 16k dammage in a 14 min fight with gear giving me almost passive immunity to crushing blow. The "almost" make the difference i guess. 102.4% avoidance (miss+dodge+parry+block) and 700 block value (i had 800 but 700 should be enough) = almost no dommage. It looks like the Wide Slash attack can still dommage you a bit.
Besides, you can heal yourself regularly. The Mortal Wound stack to 10 but then fade. The boss will of course stack it again but you've got some time with only 10% or 20% reduced healing.
As for the sand traps, just dont stop moving and you will never get hit.
The problem is, you can't solo trashs before without heal. Some of the mobs have a special attack dealing 2k nature damage.
评论来自
Thottbot
We fought him on EU Destromath in the first night of the event and killed him in first attempt. We knew about the sandtraps and the anti-heal-debuff, but that was everything. He's the easiest Boss in the whole instance and easily manageable for an experienced Zul'Gurub Group. (You don't need Macros for the fight, just get yourself a TS2 server ;> )
评论来自
Thottbot
You can do this battle without healing anyone but the tanks. All others just bandage.
评论来自
Thottbot
this boss in is the 20 mans istance, ruins of ahn'qiraj
评论来自
Thottbot
Just for alliance guilds that isn't familiar with large instances, a nice little tricky is bless of protection on your tank when he has 6 debuff on their, even though bless of protection don't get rid of the debuff, it will give it time to wear off.
评论来自
Thottbot
Our group also casts amplify magic on our tanks for this fight as it's a straight up physical attack boss this buff really helps with the healing once the tanks are stacked with the debuff that reduces healing.
评论来自
Thottbot
The GoA totem 4 book. Gives 77 agility.
评论来自
Thottbot
Most of the Info. above will help you kill this boss but I have afew things to add. I lead our first organized guild run aginst this instance, and we took him down on that run.
1. We prefer switching Tanks at 4 debuffs..6 Debuffs is allitle scary considering the fact that 1 or more of your MT's Healers coud be oom, dead, or silenced by the sand traps. Also every Debuff is more wasted mana that could be used to heal your tanks later on in the fight.
2. We also use Pally BoP on the Tanks when they need to drop aggro, 4 Pallys should be sufficent if you rotate tanks at 4-5 Debuffs.
3. This fight, as with many is imparative that your tanks do not die. It is a great idea to SS your Tanks, as a runback is not a problem.
4. If you have ever fought Ony, and gotten her to phase 2, then you know what spread out means. You must also do this in this fight as the Sand Traps are an AOE effect, it hits everyone within 10 yrds. For this reason there should be a 12-15 yrd buffer between casters and the mele group, also everone should be the same distance away from each other so not more than 1 person gets hit by a sand trap. Half circle caster group or full circle is ok. Noone but tanks should be reciving heals so circle is ok.
5. Running back if you die is neccisary if you are not a Tank(Tanks should be SS'ed and Battle resed.) It is a long fight and if you die you can easily get back and fight before its all over.
6.(Optional) Maby this is just a bad memory from D2:Lord Of Distruction...but I like to move around during the fight. If you played D2, and you were in Baal's lair, if you stood still for more than 2 or so minutes, you got nuked. I belive that If you move after casting 2-3 spells that it is less likely you will be a target of a sand trap. I have yet to be hit by a sand trap scince I adopted this stratagy. :)
ps: We use Teamspeak, but macros are a good idea, if you dont have a TS server.
Heysues - 60 Pally
Crimson Hand
Silvermoon
(Edit): Warn everyone prior to attempting this boss that If you kill him DO NOT talk to the NPC's that run past, if they do it will start the next Boss event and you will die before your done looting. (Lead half guild half pug raid in here downed him, but some of the pug members talked to the NPC's let me tell you, not very fun ML'ing Epics when 20 foot bugs are slaughtering the raid around you)
评论来自
Thottbot
I've killed this boss 5 times, and Vestment of the Shifting sands has dropped every singel time. The vestment is really good, but the droprate is way to high.
We have allready started to give it to warriors/rogues/hunters because of the cool look.
<3 Pink.
评论来自
Thottbot
Since the last patch you can no longer run back to this boss after you die while the battle is in progress, as a large door blocks your path.
评论来自
Thottbot
You can still run in after death.
Stand inside the dungon and bandage up, then all bosses can sunnmon you in.. On Rajaxx it will most likely kill u to get summond in.. On Amysis the hunter it will kill the raid with a little luck ;)
评论来自
Thottbot
Probably best to let a paladin tank the first bit. Devine shield removes all debuffs instantly, so you can go on till you have 1% health. If you can get him to 90-85% with pala as tank, you still have all your tanks up and running without debuffs, and without BoP on cooldown. Makes life *a bit* easier :)
评论来自
Thottbot
Kurinnaxx
http://www.wowwiki.com/images/2/2d/Sandreaver.jpg
评论来自
Thottbot
They just dont show all the books becasue 161 kills isnt enough to show them all, the other night on Boulderfist Horde side a pirest got greater heal rank 7 so keep wishing
评论来自
Thottbot
On llane, someone named Lydia has been running ZG and AQ20 pugs recently. Lubkily since I'm a lock, I don't have a hard time getting in. =D
We downed Kurinaxx tonight, first try, and it was pretty sweet. I haf just gotten my epic mount earlier today, so I really just went along for the rep. So we down him, some tome of crap drops, and then
https://www.wowhead.com/tbc/item=52609
drops! Lots of ppl rolled, so I really didn't think I would get it. But hey, luck was on my side, i rolled a 95, and got it!
...Of course, I AM a human male, so...it looks really fruity on me =P
At least i got rid of a crappy green!
And if you see Lydia, /cheer at her.
Orius
60 Warlock
Llane
评论来自
Thottbot
Those who are saying that Kurinnaxx is easy have the right of it, more or less. The strategy mentioned before worked well for us - let tanks rotate aggro, keep moving between spellcasts and shots for ranged DPS.
I think it's worth pointing out that a guild equipped with Upper Blackrock Spire gear and with good coordination can drop him. You don't need MC or even ZG loot widely spread amongst your people - our main tank (me) had no epics at all.
Turgor
<Raging Warlords>
Orc Warrior
Maelstrom
评论来自
Thottbot
if u have the right grp kurrinnax is cake you just need 3 good tanks to keep moving the boss around and once u get 3 debuffes on you the next taunts it off ...cake
评论来自
Thottbot
You don't even have to move around...Just make a triangle with 3 warriors and taunt him off at the 3rd debuff.
评论来自
Thottbot
Bah, bah, bah... Wiped on 1%...and then the group falled apart..
>.<
KEK!
评论来自
Thottbot
who's the boss after this guy?
评论来自
Thottbot
First an event will follow, leading to General Rajaxx
评论来自
Thottbot
everyone states that he isnt hard and u can make it even whitout any T2 and stuff.
Well, my guild just started raiding, we got only gear from 5-man, and this was the first boss we took down, so he got to be very easy. and we arent really very good guild, since in ZG we havent even downed the bat yet=(. got snake though
评论来自
Thottbot
Especially after the Nerf in 1.11 this guy is cake. This strategy worked for us before the patch as well. Gear-wise, we have 1 tank with over 415 defense without a single poiunt in protection and a protection warrior with 380 defense.
All of our gear is blue gear, some of it from ZG, but this is doable with solid gear from 5 man instances.
The boss stacks a nasty debuff that reduces healing by 10% for each debuff. The debuff stacks to 10.
What to do:
All casters / range just spread out and keep moving. YOu must keep moving between casts in order to increase your chances of avoiding the sand bombs that randomly appear undernearth someone.
Tanks: Agro the boss and NEVER stop running in a circle in the small pit that the boss starts in. THis is how the melee classes avoid the sand bombs. As soon as the first tank has 2 debuffs, have the other warrior taunt (or mocking blow if you are silenced) to grab agro and spam sunder. The second tank also keeps the boss moving. The first tank taunts it back and sunders more when the second tank receives 2 debuffs. Rinse repeat.
All the "positioning" described is unnecessary. The rest of the melee classes just keep up and hammer the boss.
At 30% this boss goes into Zerker mode, but it isn't that bad. The warrior who has agro at this time should hit shield wall to make things easy, but it's not necessary.
Start farming your books suckas!
评论来自
Thottbot
Casters just keep moving. i throw 2 heals and move, 2 heals and move. have never been silenced in this fight. also dont be afraid to keep your view oriented more towards the ground so you can keep and eye out for sand traps.
评论来自
Thottbot
Usually when a monster can't attack you, they go into evade, which would really suck. Haven't tried avoiding sand traps, but not sure I want him evading.
评论来自
Thottbot
Easiest raid boss in the game IMO...
评论来自
Thottbot
yeah thats true
we 16 manned that boring scorpid :D
评论来自
Thottbot
readin that the bubbles are nature damage, if you have a high resist, can you avoid being silenced when hit by them?
评论来自
Thottbot
everyone knows Venoxis is the easiest boss in the game, my guild 9 manned that silly snake
评论来自
Thottbot
Downed him yesterday, random group. We had 8 paladins, 1 mage, 4 Rogues, 5 Warriors and me, a Dics/Holy Priest.
Kinda weird group, but we downed him easly, only the mage died half way trough, dying of a sand bomb.
I got the Robe <3 =)
评论来自
Thottbot
Well, i think Kurinnaxx is the easiest boss.
and btw. Onyxia has been 3 manned.
评论来自
Thottbot
Just Downed him today - 3 man group. Myself, the holy Priest, a Feral Druid Tank, and an Arms Warrior in Tank Gear.
We spread the Mortal Strike debuff over the two tanks, when one tank got 10 on him the other would taunt kurinnaxx off of him. Make sure to keep moving at all times. If a tank gets hit with the sandtrap you can't taunt off the other tank. Kurinnaxx enrages at 30%, I think. Switch to a 5 ms debuffs rotation before switching tanks.
As far as healz went. Just constantly move and drop hots. Try not to cast two spells from the same spot, because the sandtrap causes a 20 sec silence which just blows.
Took a few tries to get the strat down. We had never been in AQ-20 before. Fun, Fun, and pretty sweet to take him down with only 3 lvl 70's.
评论来自
Thottbot
tried to solo as frost mage.., wasnt gonna happen lmao got him down to 92% then he 4 hit me O;
评论来自
Allakhazam
I killed him with my guild guild the first day AQ opened on our server. HE dropped a rogue book and an epic dagger for us. (damnit the rogues got sol ucky that day).
评论来自
Allakhazam
is he actually in the ruins? do gates need 2 b open 2 find him?
thanks in advance ;)
评论来自
Allakhazam
The only indigenous life of Ceti Alpha V!
评论来自
Allakhazam
Just killed this guy, got +20 Frost on gloves enchant formula, Arcane Shot book and a really nice cloth belt.
裁决腰带
think a pug can kill it tho...
Edited, Mon Jan 23 15:35:49 2006
评论来自
Allakhazam
I killed him the first day AQ opened up on our server. He dropped a priest book and htat epic dagger for us.
评论来自
Allakhazam
I got him down on the test server, first time i tried we got him 2 5% and second he died :D, so hes pretty ease, it was a pick up group
评论来自
Allakhazam
one time my guild was about to fight Kurrinax and even though we were out of combat, he did his summon skill and we wiped multiple times due to his summoning starting with the MT so he died before healers reached him. It was a pretty vicious glitch.
评论来自
Allakhazam
Don't underestimate him, he's a small pink bug that doesn't look really dangerous. First time I was there we thought it's a trash mob but only the ? level warned us.
Shouldn't be a big problem for guilds that clear BWL and I think also for MC Guilds.
His "Sand Tap" Spell reduces the hitrate by 75% and has a silence effect. The Sand Piles need to be dodged, works fine by just moving around. Also makes a debuff on the current tank, don't know what it exactly does but it provokes tank switches.
评论来自
Allakhazam
about tanking.. as sand traps silence, tanks may be not able to switch on time when needed. to prevent that, use agro stealing tactic - every of three tanks watch if they have sunders, and if not, try to take agro (taunt, graw, concusion blow, etc). this works like charm, much more effective than trying to organize tank rotation ("two sunders, next tank, two sunders, next tank").
评论来自
Allakhazam
A bit of info on this boss,
Did this one with a PuG (Pick-up group) of 20. We were solid and didn't wipe until this guy.
From what I saw it has 250k HP, and casts a couple of massive debuffs that stack. Neither got cast on me, but from what I heard, one was a Strength debuff, and the other prevented healing.
His melee's were hitting for 800+, with a special that hit for 1100+. Also, it makes quicksand appear under random players that will do 1800+ damage if you don't move quickly enough.
The way this thing wipes you is if the MT can't hold aggro. It will bounce around from player to player, doing massive damage and eventually take out your healers. Your best bet is to have as many dedicated healers as you can, pallys too, supporting your main tanks. Switch MTs when one gets debuffed too much, and have others do as much DPS's as possible.
I say this, but we wiped 3 times, and at best only got him down to 75%, but like I said it was a PuG. Good luck everyone, hope you can do better than we did.
评论来自
Allakhazam
Mushroom Marauders killed him on our first try, Draenor US server. He dropped the Robes, Tome of Fireball XII, and the Qiraji Regal Drape.
He has a debuff that does -10% to healing effectiveness, stacks up to 10, and enrages at 30% health. He's also got an immense amount of health...a bit under 6 minutes I think.
~ G
评论来自
Allakhazam
i like that mob... downed him today, dropped
Book of Rejuvenation XI
and those gloves... i'm feral and won both :o
评论来自
Allakhazam
Tranq shot works on furry not enrage
评论来自
Allakhazam
i see that he has 415k HP :p
评论来自
Allakhazam
took em down 2nd try with a 1/2 pug, 1/2 guild run. the debuff is 10% less healing effectiveness, and it stacks 10 times. Im a MS warrior with no epix, and between me(in my tanking gear) and the MT for our guild, we would pull aggro off each other at 6 debuffs or so. The sand traps were the tough part, they reduce you hit by 75% and silence, oh and 1500 damage for me. We got em down when we only had the MT in there tanking, then he'd lay a trap, that tank would be pretty much disabled, then the 2nd tank would run in and grab the aggro while the 1st tank recovered. make sure to spread out - to keep those caught in traps to a minimum
评论来自
Allakhazam
I got him down on the test server, first time i tried we got him 2 5% and second he died :D, so hes pretty ease, it was a pick up group
评论来自
Allakhazam
This is the first boss you have to kill i Ahn'Qiraj. He is a is a huge scorpion.
Abilities
Mortal Wound
- Stackable Debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him.
Sandtrap
- Random sandtraps spawn under player's feet. If they fully erupt before the player can move they take 2000 damage, are silenced and have their chance to hit reduced by 80% for 30 seconds.
Enrage
- at 20% health.
Summon
- Can summon a player in combat to immediately in front of him. This includes players who died and ran back into the instance.
Strategy
The strategy for Kurinnaxx is to have 2-3 Warriors on him. One Warrior in the front of Kurinnaxx. The Second Warrior on his left, and the Third Warrior on his right-- by the ribs. Kurinnaxx makes sand traps that drops chance to hit by 75% and causes plenty of damage. The sand trap also silences casters for around 9 seconds -- so stay out of range if by any chance someone gets aggro away from the tank. Move away as fast as you can before you get silenced by his trap. Rogues, watch how many debuffs are stacked on you, and use your vanish, and stay away. Anyone that gets 75% chance to hit, is useless anyway, so stay away so that you do not get damage. That will allow healers to conserve mana. Resume DPS when the effect is over.
Kurinnaxx also has some sort of cleave or mortal strike that stacks 10-15 times. This can be deadly for any tank. The idea of having one tank in the front, and two warriors on the side is that when the tank reaches 6 stacked-debuffs, he has to stop attacking immediately, and letting the other tank get the aggro. Make sure to make a macro in CAPS to alert the other two tanks that you are gonna let them take aggro. After 6 debuffs the Warrior will die so fast, no healer will be fast enough to cast Flash-heal. The macro also alerts all casters to stop attacking. Important. This is for the transition of aggro from Warrior to Warrior to get aggro.
Once the second tank gets aggro, make a macro for ASSIST so that casters can resume their DPS(Damage). As soon as the second warrior gets 6 stacked debuffs, stop attacking and let the third tank get aggro. Rinse and repeat. The whole raid needs to know their role and when to react based on these MACROS. Otherwise, you will get a wipe. This is a very long fight. Wear your mana regen gear if you are a healer and many stacks of Major Mana pots. Druids should provide Innervate on priests that ran out of mana.
The complete guide to Ahn'Qiraj, strategies, secrets and more, can be found
here
Edited, Wed Feb 15 10:14:11 2006
评论来自
Allakhazam
piece of cake
评论来自
Rothia
术士
s can pick up
禁断邪语之戒
from
唤风者耶萨德拉
at Cenarion Hold located in
希利苏斯
You are required to reach Honored status with
塞纳里奥议会
and then turn in the following items:
1 x
其拉典礼戒指
- Bosses AQ20
2 x
翠玉雕像
- Trash AQ20
5 x
岩石甲虫
- Trash AQ20 / AQ40
5 x
水晶甲虫
- Trash AQ20 / AQ40
Quest reward:
禁断邪语之戒
_________________________________________________
Drop rate for
其拉典礼戒指
in
安其拉废墟
吞咽者布鲁
22%
狩猎者阿亚米斯
18%
库林纳克斯
7%
拉贾克斯将军
6%
莫阿姆
6%
无疤者奥斯里安
6%
3D查看
链接
库林纳克斯
这个 NPC 能在这些地区找到:
安其拉废墟
.
收获
杀死此 NPC 后您可获得:
50
点
塞纳里奥议会
声望
50
点
诺兹多姆的子嗣
声望
相关
贡献
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支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。