Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– The Engine of Souls exists within the corporeal realm while the corrupted soul of High Priestess Dejahna controls the Spirit Realm. Both share health and call upon the spirits and the undead to serve the Legion.
At 30% health remaining, the Engine of Souls lurches forward and ejects The Desolate Host, a fearsome amalgamation of the corrupted dead.
In Mythic difficulty, players are only able to voluntarily switch realms while under 50% health.
Damage Dealers
–
If afflicted with
[Soulbind], quickly move to another similarly afflicted player in the opposing realm.
Manage the final explosion from
[Shattering Scream] to ensure it removes applications of
[Bonecage Armor].
Healers
–
Players in the Spirit Realm will require large amounts of healing while
[Wailing Souls] is occurring.
If afflicted with
[Soulbind], quickly move to another similarly afflicted player in the opposing realm.
Dissonance
–
All creatures and players periodically inflict 5507 Shadow damage to all players in the opposing realm within 8 yds.
Corporeal Realm
In the realm of the living, the Engine of Souls siphons fallen Night Elf spirits for the Burning Legion.
Engine of Souls
Bone Shards
–
Bone shards fly out at a target, inflicting 100% weapon damage. Spear of Anguish
–
Marks a player for a Spear of Anguish. After 6 sec, the Spear of Anguish inflicts 5571 Shadow damage to all players within 5 yds and knocks their spirit out of their body. This places a 15482 heal absorb on targets struck which prevents them from interacting with Spiritual Fonts. Spear of Anguish
–
Marks a player for a Spear of Anguish. After 6 sec, the Spear of Anguish inflicts 24043 Shadow damage divided evenly among all players within 5 yds and knocks their spirit out of their body. This places a 15482 heal absorb on targets struck which prevents them from interacting with Spiritual Fonts. Collapsing Fissure
–
Reverberations create a Collapsing Fissure for 1.5 min. Players standing within the Collapsing Fissure suffer 2932 Shadow damage every 1 sec. Quietus
–
When no players are in the current realm, 2844 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
Reanimated Templar
Rupturing Slam
–
Slam the ground, creating ruptures that travel outward. Players collidiing with a rupture suffer 4930 Physical damage and are knocked back. Bonecage Armor
–
At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 3 min.
Being struck with Shattering Scream removes this effect. Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Ghastly Bonewarden
Grasping Darkness
–
Shadows erupt around a target, inflicting 3390 Shadow damage. This bounces 3 times to players within 5 yds and increases in damage for each bounce. Bonecage Armor
–
At 50% health remaining, bones surround the caster, reducing damage taken by 95% for 3 min.
Being struck with Shattering Scream removes this effect. Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Spirit Realm
In the realm of the dead, High Priestess Dejahna's soul has been corrupted into dark servitude.
Soul Queen Dejahna
Crush Mind
–
Blasts a player, inflicting 12784 Shadow damage. Soulbind
–
Binds the souls of two players together. Each target inflicts 120 Shadow damage to all players within 10 yds every 2 sec until they move within 5 yds of another bound player in an opposing realm. Wailing Souls
–
Releases a host of wailing souls every 2 sec for 1 min, inflicting 2934 Shadow damage to all players within the spirit realm. Quietus
–
When no players are in the current realm, 2844 Shadow damage is inflicted to all players. This increases the caster's Shadow damage done by 25% for 12 sec. This effect stacks.
Fallen Priestess
Shattering Scream
–
Releases a shattering scream at a player, inflicting 1488 Shadow every 1.5 sec for 5 sec. Each hit reduces the target's movement speed by 5% for 12 sec.
This effect stacks. Upon reaching 5 stacks, it explodes for 62 Shadow damage and removes Bonecage Armor from all targets within 8 yds. Spirit Chains
–
Spirit chains fly to a player, inflicting 4820 Shadow damage and reducing movement speed by 25% for 30 sec. These chains prevent the player from using Spiritual Fonts. Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Soul Residue
Soul Rot
–
Soul Residue leaves behind Soul Rot as it moves. Standing within Soul Rot inflicts 3383 Shadow damage every 2 sec and reduces damage done by 75%. Soul Eruption
–
Upon death, explodes and inflicts 7330 Shadow damage to all players within 5 yds, knocking them back. Unrelenting
–
Periodically increases movement speed by 20% and damage done by 10%. Bound Essence
– Upon death, the caster loses Bound Essence and its essence transfers to the opposing realm.
Tormented Souls
Upon reaching 30% health, the Engine of Souls draws forth a vast number of tormented spirits to form the Desolate Host.
In Mythic difficulty, this begins a chain reaction that destroys the Spiritual Fonts.
The Desolate Host
Sundering Doom
–
Marks an area around The Desolate Host, inflicting 2044 Shadow damage to all players within 15 yds, divided evenly among targets struck in the corporeal realm.
Additionally inflicts 1889 Shadow damage to all players in the spirit realm. Players further away suffer less damage. Doomed Sundering
–
Marks an area around The Desolate Host, inflicting 2044 Shadow damage to all players within 15 yds, divided evenly among targets struck in the spirit realm.
Additionally inflicts 1889 Shadow damage to all players in the corporeal realm. Players further away suffer less damage. Torment
–
The Desolate Host periodically increases its damage done by 10%. This effect stacks.
Additionally, if Sundering Doom or Doomed Sundering fail to strike any players in either realm, The Desolate Host gains 5 stacks of Torment.
The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website!
It serves 2 main purposes:
You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles!
So, what are you waiting for? Download the client and get started.