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Solarist Tel'arn
This NPC can be found in The Nighthold
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.
- Damage Dealers –
Move away from targets of [Parasitic Fetter] and quickly kill Parasitic Lashers.
Damage [Plasma Spheres] so that they die at least 5 sec apart from one another to avoid lethal damage from [Plasma Explosion].
Avoid [Controlled Chaos] and [Solar Collapse]. - Tanks –
Take turns tanking Tel'arn to manage the application of [Recursive Strikes].
Position Naturalist Tel'arn away from his allies and quickly move him out of [Grace of Nature].
High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining. - Healers –
[Plasma Explosion] inflicts significant damage to all players.
Dispel [Parasitic Fetter] when your allies have moved far enough away to avoid Parasitic Lashers.
[Controlled Chaos] inflicts moderate damage to all players with each explosion.
Stage One: The High Botanist
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%. - Controlled Chaos – High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 338 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 98 Arcane damage to all players.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.- Parasitic Lasher – Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Rampant Growth – Parasitic Lashers grow every 3 seconds, increasing their movement speed by 10%.
When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.
- Solar Collapse – High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 318 Fire damage to all players within 4 yards.
Stage Two: Nightosis
When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.
- Solarist Tel'arn
- Flare – Solarist Tel'arn blasts a player, inflicting 744 Fire damage to them and all players within 4 yards.
- Solar Collapse – High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 318 Fire damage to all players within 4 yards.
- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
Stage Three: Pure Forms
When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.
- Naturalist Tel'arn
- Toxic Spores – Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 21 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature – Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 4 sec that they are inside of the pool.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.- Parasitic Lasher – Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
- Rampant Growth – Parasitic Lashers grow every 3 seconds, increasing their movement speed by 10%.
When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.
- Arcanist Tel'arn
- Call of Night – Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%. - Controlled Chaos – High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 338 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 98 Arcane damage to all players.
Stage One: Division of Power
On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.
- Arcanist Tel'arn
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%. - Controlled Chaos – High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 338 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 98 Arcane damage to all players.
- Call of Night – Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Solarist Tel'arn
- Flare – Solarist Tel'arn blasts a player, inflicting 744 Fire damage to them and all players within 4 yards.
- Solar Collapse – High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 318 Fire damage to all players within 4 yards.
- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Naturalist Tel'arn
- Toxic Spores – Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 21 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature – Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 4 sec that they are inside of the pool.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Stage Two: Coallesced Energy
When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.
- Arcanist Tel'arn's Death
- Solarist Tel'arn
- Flare – Solarist Tel'arn blasts a player, inflicting 744 Fire damage to them and all players within 4 yards.
- Collapse of Night – Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Naturalist Tel'arn
- Toxic Spores – Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 21 Nature damage to them every 0.5 sec for 12 sec.
- Grace of Nature – Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 4 sec that they are inside of the pool.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Solarist Telarn's Death
- Arcanist Tel'arn
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%. - Summon Chaos Spheres – Arcanist Tel'arn summons 3 Chaos Spheres that cause a Plasma Explosion and Controlled Chaos upon death.
Chaos Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Call of Night – Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player.
- Naturalist Tel'arn
- Toxic Spores – Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 21 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
- Grace of Nature – Naturalist Tel'arn summons a pool of energy that heals him and his allies for 3% of their maximum health for every 4 sec that they are inside of the pool.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Naturalist Telarn's Death
- Arcanist Tel'arn
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%. - Controlled Chaos – High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 338 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. In addition, each explosion inflicts 98 Arcane damage to all players.
- Call of Night – Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
- Solarist Tel'arn
- Flare – Solarist Tel'arn blasts a player, inflicting 744 Fire damage to them and all players within 4 yards.
- Solar Collapse – High Botanist Tel'arn summons 12 points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting 318 Fire damage to all players within 4 yards.
- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
Stage Three: The Final Stand
As a second form falls, Tel'arns final body becomes empowered.
- Arcanist Tel'arn Final Form
- Arcanist Tel'arn
- Recursive Strikes – High Botanist Tel'arn inflicts 5% of his melee attack damage to all players with Recursive Strikes each time he melee attacks.
This effect is applied to Tel'arn's primary target each time he melee attacks for 10 sec. Each additional stack increases the damage taken from Recursive Strikes by 5%.
In addition, this effect creates Plasma Spheres when it expires.- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Parasitic Lashers at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.- Plasma Explosion – Plasma Spheres explode on death, inflicting 5271 Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.
- Controlled Chaos – High Botanist Tel'arn unleashes several explosions in quick succession at a player's location. Each explosion inflicts 338 Arcane damage to all players within a 10 yard radius and increases in size to a 20 and 30 yard radius with each successive explosion. With each explosion, several points of Solar Collapse spawn around the perimeter. In addition, each explosion inflicts 98 Arcane damage to all players.
- Call of Night – Arcanist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, this effect periodically summons Toxic Spores.
- Solarist Tel'arn Final Form
- Solarist Tel'arn
- Flare – Solarist Tel'arn blasts a player, inflicting 744 Fire damage and applies Parasitic Fetter to them and all players within 4 yards.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
- Summon Plasma Spheres – Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death, creating Toxic Spores at its location.
Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec. - Collapse of Night – Solarist Tel'arn marks several players with Nightwell energy for 45 sec. Marked players inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked player or if they aren't within 5 yards of at least one unmarked player. In addition, marked players will periodically summon a Solar Collapse at their location.
- Naturalist Tel'arn Final Form
- Naturalist Tel'arn
- Toxic Spores – Naturalist Tel'arn shoots 2 Toxic Spores at a random player's location that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting 21 Nature damage to them every 0.5 sec for 12 sec. In addition a Solar Collapse occurs at the target's location when Toxic Spores is cast.
- Parasitic Fetter – High Botanist Tel'arn roots a random player in place, inflicting 65 Nature damage every second until dispelled. This effect increases in damage by 10% each time it ticks.
When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Each Parsitic Lasher is infused with Call of Night for 45 sec. Infused Lashers inflict 21 Arcane damage to all players within 100 yards if they are ever within 5 yards of another marked target or if they aren't within 5 yards of at least one unmarked player. - Summon Chaotic Spheres of Nature – Naturalist Tel'arn summons 3 Chaotic Spheres of Nature that cause a Plasma Explosion and Controlled Chaos upon death. In addition, Controlled Chaos now heals all allies within the area of effect for 30% of their maximum health.
Chaotic Spheres of Nature slowly immolate, losing 4% of their maximum health every 0.5 sec.
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