Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Stage One: Your Challenge is Accepted!
Al'Akir periodically casts Squall Line, Wind Burst, Ice Storm and Lightning Strike on random players. He casts Static Shock on any target in melee range and Electrocute on his primary target if that target leaves melee range.
Wind Burst
– Al'Akir casts a Wind Burst on all players, inflicting 189 Nature damage and knocking them back.
Squall Line
– Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 39 Nature damage per second for 5 sec.
Ice Storm
– Al'akir casts an Ice Storm at random locations around the platform. The Ice Storm slowly moves, leaving behind an ice patch on the ground. The ice inflicts 8 Frost damage every 0.5 seconds and reduces the movement speed by 50% for all enemies standing within the ice patch.
Lightning Strike
– Al'Akir casts a Lightning Strike at a random player, inflicting 4 Nature damage to that player, and also 4 Nature damage to all other players within a 60 degree cone centered on the original target.
On Heroic difficulty, the Lightning Strike inflicts Nature damage every second for 16 seconds.
Electrocute
– Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Static Shock
– Al'Akir shocks all players within his melee range, inflicting 1 Nature damage and interrupting any spells cast for 0.1 sec.
Stage Two: Your Persistence Angers Me!
At 80% health, Al'Akir no longer casts Wind Bursts but continually brings down Acid Rain and spawns Stormlings.
Squall Line
– Al'Akir summons a line of wind funnels that move around the platform in a circle. The squalls catch any player that stands within 4 yards, and inflict 39 Nature damage per second for 5 sec.
Electrocute
– Al'Akir channels a bolt of electricity to his current target if he is unable to reach that target with his melee attack, inflicting increasing Nature damage over time. He stops channeling Electrocute when his target returns to melee range.
Acid Rain
– Al'Akir inflicts 1 Nature damage per second to all enemies. The damage dealt increases by 1 every 15 sec.
Stormling
– Al'Akir summons a Stormling every 20 seconds. Stormlings inflict 5 Nature damage every second to all players within 5 yards. When Stormlings are killed they cause a Feedback effect on Al'Akir, increasing his damage taken.
On Heroic difficulty, the Nature damage caused by Stormlings also causes players to take 25% additional Nature damage for 2 sec. This effect stacks from multiple Stormlings.
Feedback
– A Stormling's death causes a feedback effect on Al'Akir, increasing the damage he receives by 10%. This effect stacks and lasts 20 sec.
Stage Three: Enough!
At 25% health, Al'Akir shatters his platform, tossing all players into the air and granting them the ability to fly. Al'Akir no longer cast Squall Lines, but casts Wind Burst again, along with Lightning, Lightning Cloud and Lightning Rod.
Wind Burst
– Al'Akir casts a Wind Burst on all players, inflicting 189 Nature damage and knocking them back.
Lightning
– Al'Akir continually casts Lightning Bolts at random players, inflicting 44 Nature damage.
Lightning Rod
– Al'Akir electrifies a random player and makes them a Lightning Rod. After 5 sec., the player emits lightning at nearby players for 5 sec. The lightning inflicts 15 Nature damage every second to all players within 20 yards horizontally and 5 yards vertically.
Lightning Cloud
– Al'Akir summons clouds at the altitude of a random player. The Lightning Cloud fills the entire area of that altitude, and after 5 seconds they erupt in an electrical storm, inflicting 49 Nature damage per second to all players within the cloud. A Lightning Cloud lasts 30 seconds.
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