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Overzealous Hulk
Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Queen Azshara will use all of the forces at her command to disable the Ancient Wards and override the Titan device keeping N'zoth imprisoned.
- Tanks –
Powering up Ancient Wards or draining Azshara's Ward of Power [drains] the player.
Make sure your healers have line of sight to you!
Coordinate the lovers' line of sight to each other with every cast of [Longing]
or [Painful Memories].
Move Azshara to keep her from [Draining] your Ancient Wards or [Energizing] the Ward of Power too much.
Hide from Azshara to reset stacks of [Arcane Vulnerability], or to avoid the damage of [Arcane Detonation]. - Healers –
Powering up Ancient Wards or draining Azshara's Ward of Power [drains] the player.
Coordinate your positioning to make sure you have line of sight to your allies.
Hide from Azshara to reset stacks of [Arcane Vulnerability], or to avoid the damage of [Arcane Detonation].
Hide from your allies and Azshara when afflicted with [Arcane Burst].
Coordinate the rate at which players attempt to [Release] charges from the Titan Console before a [Massive Energy Spike]. - Damage Dealers –
Powering up Ancient Wards or draining Azshara's Ward of Power [drains] the player.
Make sure your healers have line of sight to you!
Make sure that [Charged Spear] does not impact any surface inside the playspace; but passes through any [Crystalline Shields].
Hide from Azshara to reset stacks of [Arcane Vulnerability], or to avoid the damage of [Arcane Detonation].
Hide from your allies and Azshara when afflicted with [Arcane Burst].
Overzealous Hulks will [Drain] your Ancient Wards
Azshara's Devoted and Indomitable will [Sacrifice] themselves to the Ward of Power.
- Pressure Surge – As each Ancient Ward is powered down, the space within the bubble of air experiences periodic pressure surges that inflict 1867 Physical damage to all players.
If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players. - Catastrophic Failure – If all three Ancient Wards are powered down a Catastrophic Failure occurs, killing all players.
- Drained Soul – Powering up an Ancient Ward or draining Azshara's Ward of Power taps into the player's Heart of Azeroth. The process reduces the maximum health of the caster by 8% for 1.8 min. each time they perform this action.
This stage ends when both Aethanel and Cyranus are defeated.
- Aethanel and Cyranus, the Cursed LoversAethanel and Cyranus have been cursed to constantly swap between periods of Longing to see each other and Painful Memories of a life that could have been. Their Cursed Hearts poison the ground beneath them.
- Painful Memories – Mere sight of one another causes the Cursed Lovers to relive Painful Memories. While they can see each other, they are Tormented.
- Longing – The caster yearns to see their love again, igniting their Cursed Heart for 10 sec. If they cannot see their lover they are Tormented.
- Torment – Seeing each other while reminded of their Painful Memories or failing to find each other while Longing to see one another Torments the hearts of the lovers, increasing their haste by 100% and their damage by 300%.
When either lover dies, the other gains Torment until they are defeated.
- Aethanel
- Lightning Orbs – Aethanel conjures several lightning orbs that bounce through the playspace, inflicting 80 Nature damage to all players within 3.5 yards of their impact. The orbs each bounce 3 times or until they collide with an obstacle.
- Chain Lightning – Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting 4977 Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain.
- Cold Blast – Blasts the target with intense cold, inflicting 7466 Frost damage. When Cold Blast is cast on a target with 3 applications, the victim is Frozen for 5 sec.
- Cyranus
- Charged Spear – The caster hurls a Charged Spear that strikes all targets in a line for 15 Arcane damage and detonates when it reaches its destination.
The detonation deals 14911 Arcane damage to all players within 100 yards, and (14911 / 2 ) Arcane damage to all other players.
- Overzealous Hulk – These hulks from Azshara's army rush toward Ancient Wards and pound them into dust. After these Hulks have been crowd-controlled one time, they become Infuriated.
- Ground Pound – The caster pounds the ground at their feet so hard that all players take 2488 Physical damage and the nearest Ancient Ward loses 300 power.
- Infuriated – The caster becomes Infuriated. From now on they are immune to all forms of crowd control.
- Queen Azshara – In this stage Queen Azshara circles the playspace, looking for opportunities to employ her own abilities.
- Arcane Orbs – Creates several orbs of volatile Arcane energy that will detonate for 60 Arcane damage to all players upon expiration.
Players can reduce the magnitude of the blast by standing in the orb; but will suffer 6 Arcane damage every second. - Drain Ancient Ward – Azshara drains a nearby Ancient Ward of 65 power every second for 5 sec.
- Beckon – Azshara Beckons players at random to walk toward a rune on the floor so that they may join her in the abyss. If the victim reaches the rune, they begin drowning in a bubble from the Crushing Depths.
- Crushing Depths – You are surrounded in a sphere of water from the ocean's crushing depths. Every 1 sec. you lose 10% of your maximum health.
- Divide and Conquer – Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes.
This phase ends shortly after the Arcane Orbs expire.
- Arcane Orb – Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
Standing in the orb long enough absorbs the orb entirely. - Queen's Decree – Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.
Sanction
300 yd range
InstantFailing to follow Queen Azshara's decree results in the offender taking 4975 Arcane damage over 10 sec. Multiple offenses lead to greater punishment. In Normal Difficulty, players are given one decree they must obey.
In Heroic Difficulty, players are given up to two decrees they must obey.
In Mythic Difficulty, players are given up to three decrees they must obey.
In Raid Finder Difficulty, players are given one decree they must obey.
- Sanction – Failing to follow Queen Azshara's decree results in the offender taking 4975 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
- Suffer! – The queen demands that you absorb an Arcane Orb!
- Obey! – The queen forbids you to absorb any Arcane Orbs!
- Stand Together! – The queen demands that you stand with your allies!
- Stand Alone! – The queen forbids you to stand with your allies!
- March! – The queen demands that you continue to move!
- Stay! – The queen forbids you to move!
This stage ends when Azshara is reduced to 70% life remaining.
- Ward of Power – Azshara corrupts a platform in the Titan device, changing it into a font of power for herself. As the Ward of Power gains energy, the power of Azshara and her minions grows.
- Azshara's Devoted – Can be crowd-controlled.
- Final Sacrifice – Azshara's minions sacrifice themselves to add 55 energy to the Ward of Power.
- Azshara's Indomitable – Immune to crowd-controlling effects.
- Final Sacrifice – Azshara's minions sacrifice themselves to add 500 energy to the Ward of Power.
- Queen Azshara
- Arcane Mastery – Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets in line of sight without interrupting her current actions.
Victims suffer 7 Arcane damage.In Mythic Difficulty, victims hit by Arcane Missiles are afflicted with Arcane Vulnerability.
- Arcane Vulnerability – You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 7% for 5 sec.
- Arcane Jolt – Azshara strikes the target for 6222 Arcane damage and increases their Arcane Vulnerability.
- Arcane Vulnerability – You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 7% for 5 sec.
- Beckon – Azshara Beckons players at random to walk toward a rune on the floor so that they may bask in her glory. If the victim reaches the rune, they devote themselves to their queen.
- Titanic Machinations – Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 16 power, the Ward of Power is energized for 16 power.
- Arcane Detonation – Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 24876 Arcane damage to all players within line of sight of the detonation.
- Reversal of Fortune – Azshara causes one of the Ancient Wards to switch places with her Ward of Power.
- Arcane Burst – Fills the target with an immense burst of Arcane energy that explodes after 15 sec., inflicting 35 Arcane damage to all players in line of sight.
In difficulties other than Raid Finder Difficulty, the triggered burst occurs immediately if this effect is dispelled.
In Heroic and Mythic Difficulties, if Azshara is hit by the Arcane Burst it will afflict additional players the next time she uses this ability.
In Mythic Difficulty, victims hit by Arcane Burst are afflicted with Arcane Vulnerability.
- Feedback – If Azshara is caught in the blast of an Arcane Burst, she will trigger another Arcane Burst.
- Divide and Conquer – Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes.
This stage ends when Azshara finishes summoning her minions.
- Queen Azshara
- Arcane Orb – Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so.
Standing in the orb long enough absorbs the orb entirely. - Queen's Decree – Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.
Sanction
300 yd range
InstantFailing to follow Queen Azshara's decree results in the offender taking 4975 Arcane damage over 10 sec. Multiple offenses lead to greater punishment. In Normal Difficulty, players are given one decree they must obey.
In Heroic Difficulty, players are given up to two decrees they must obey.
In Mythic Difficulty, players are given up to three decrees they must obey.
In Raid Finder Difficulty, players are given one decree they must obey.
- Sanction – Failing to follow Queen Azshara's decree results in the offender taking 4975 Arcane damage over 10 sec. Multiple offenses lead to greater punishment.
- Suffer! – The queen demands that you absorb an Arcane Orb!
- Obey! – The queen forbids you to absorb any Arcane Orbs!
- Stand Together! – The queen demands that you stand with your allies!
- Stand Alone! – The queen forbids you to stand with your allies!
- March! – The queen demands that you continue to move!
- Stay! – The queen forbids you to move!
- Loyal Myrmidon
- Charged Spear – The caster hurls a Charged Spear that strikes all targets in a line for 15 Arcane damage and detonates when it reaches its destination.
The detonation deals 14911 Arcane damage to all players within 100 yards, and (14911 / 2 ) Arcane damage to all other players.
- Tidemistresses
- Drain Ancient Ward – Drains the Ancient Ward of 17 power.
- Energize Ward of Power – Azshara's Siren energizes the Ward of Power for 17 power.
- Static Shock – The siren shocks a random player for 6 sec. Every 3 sec. the victim explodes for 2489 Nature damage to all players within 8 yards of the target.
- Chain Lightning – Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting 4977 Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain.
- Crystalline Shield – The caster coats themselves in a Crystalline Shield, preventing all damage and interrupt effects until the shield is removed by a Charged Spear.
- Shattered Shield – The Crystalline Shield shatters, inflicting 2489 Physical damage to all players in line of sight.
- Queen Azshara
- Beckon – Azshara Beckons players at random to walk toward a rune on the floor so that they may bask in her glory. If the victim reaches the rune, they devote themselves to their queen.
- Jealousy – Azshara's call to other players conjures feelings of Jealousy in you. For every other player within 8 yards of you when you are Beckoned, you will move 30% faster to be the first to answer your queen's call.
- Titanic Machinations – Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 16 power, the Ward of Power is energized for 16 power.
- Arcane Jolt – Azshara strikes the target for 6222 Arcane damage and increases their Arcane Vulnerability.
- Arcane Vulnerability – You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 7% for 5 sec.
- Arcane Mastery – Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets in line of sight without interrupting her current actions.
Victims suffer 7 Arcane damage.In Mythic Difficulty, victims hit by Arcane Missiles are afflicted with Arcane Vulnerability.
- Arcane Vulnerability – You are vulnerable to further Arcane damage. Each application of Arcane Vulnerability increases the damage you take from Arcane sources by 7% for 5 sec.
- Arcane Detonation – Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 24876 Arcane damage to all players within line of sight of the detonation.
- Greater Reversal of Fortune – Azshara causes all of the Ancient Wards to switch places with her Ward of Power.
- Reversal of Fortune – Azshara causes one of the Ancient Wards to switch places with her Ward of Power.
- Arcane Burst – Fills the target with an immense burst of Arcane energy that explodes after 15 sec., inflicting 35 Arcane damage to all players in line of sight.
In difficulties other than Raid Finder Difficulty, the triggered burst occurs immediately if this effect is dispelled.
In Heroic and Mythic Difficulties, if Azshara is hit by the Arcane Burst it will afflict additional players the next time she uses this ability.
In Mythic Difficulty, victims hit by Arcane Burst are afflicted with Arcane Vulnerability.
- Feedback – If Azshara is caught in the blast of an Arcane Burst, she will trigger another Arcane Burst.
- Divide and Conquer – Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes.
- Beckon – Azshara Beckons players at random to walk toward a rune on the floor so that they may join her cause. If the victim reaches the rune, they join Azshara's forces until the end of the encounter.
- Jealousy – Azshara's call to other players conjures feelings of Jealousy in you. For every other player within 8 yards of you when you are Beckoned, you will move 30% faster to be the first to answer your queen's call.
- Titanic Machinations – Azshara drains or energizes the nearest ward every 1 sec. Ancient Wards are drained of 16 power, the Ward of Power is energized for 16 power.
- Piercing Gaze – Azshara harnesses N'Zoth's power into a piercing beam of Shadowy energies. Players caught in the blast suffer 80 Shadow damage.
- Reversal of Fortune – Azshara causes one of the Ancient Wards to switch places with her Ward of Power.
- Greater Reversal of Fortune – Azshara causes all of the Ancient Wards to switch places with her Ward of Power.
- Void Touched – Azshara pierces the target's soul, inflicting 4977 Shadow damage and reducing the healing they receive by 10% for 30 sec.
- Nether Portal – Azshara opens a rift into the Void that lasts for 10 min. Any player standing near the rift suffers 10 Shadow damage every 1 sec.
- Divide and Conquer – Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes.
- Overload – Azshara causes the Titan console to overload. If players don't unleash the energy quickly all the energy will be unleashed at the same time.
Each time a player releases a charge of energy, all players suffer 4975 Spellstrike damage and one additional, random effect occurs.Standing near the Titan Console will give you the ability to perform a Controlled Release of one of the charges.
- Controlled Release – You push the button, releasing a controlled burst of energy from the Titan console and unleashing an extra, unknown effect.
- Controlled Burst – The console releases a burst of Azerite energy, inflicting 4975 Spellstrike damage to the entire raid.
- Essence of Azeroth – The titan console arcs pure Azerite energy into a random player. The energy causes the player to die after 30 sec. but they are greatly empowered until their death.
- System Shock – A massive blast of Azerite energies course through you, inflicting 1197140 Spellstrike damage over 10 min.
- Short Circuit – The console goes haywire and fires off bolts of energy that cause a nearby ancient ward to lose all of its power.
- Massive Energy Spike – The console releases all remaining charges simultaneously.
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