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Felguard
This NPC can be found in Antorus, the Burning Throne
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – The forces of the Legion will warp in and charge at Eonar's Essence and attempt to destroy her outright. Players must defend Eonar until she can gather her energies and strike back at her attackers.
- Tanks –
Fel-Powered Purifiers will divert from their path to Eonar to engage players in combat once damaged.
Fel-Infused Destructors will fire at a much faster rate unless engaged in melee combat.
Move away from other players when targeted by [Rain of Fel]. - Tanks –
Fel-Powered Purifiers will divert from their path to Eonar to engage players in combat once damaged.
Fel-Infused Destructors will fire at a much faster rate unless engaged in melee combat.
Avoid getting hit by [Meteor Storm]. - Damage Dealers –
Most creatures are oblivious to your attempts to thwart their advance.
Many of your crowd-controlling effects will work here.
Move away from other players when targeted by [Rain of Fel].
Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.
Eonar will provide portals to board the Paraxis and interrupt its [Final Doom] attack.
When interrupting [Final Doom] coordinate which Feedback effect you will take. - Damage Dealers –
Most creatures are oblivious to your attempts to thwart their advance.
Many of your crowd-controlling effects will work here.
Move away from other players when targeted by [Rain of Fel].
Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter. - Damage Dealers –
Most creatures are oblivious to your attempts to thwart their advance.
Many of your crowd-controlling effects will work here.
Move away from other players when targeted by [Rain of Fel]. - Damage Dealers –
Most creatures are oblivious to your attempts to thwart their advance.
Many of your crowd-controlling effects will work here.
Move away from other players when targeted by [Rain of Fel].
Avoid getting hit by [Meteor Storm]. - Healers –
Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.
Move away from other players when targeted by [Rain of Fel].
Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter.
Eonar will provide portals to board the Paraxis and interrupt its [Final Doom] attack.
When interrupting [Final Doom] coordinate which Feedback effect you will take. - Healers –
Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.
Move away from other players when targeted by [Rain of Fel].
Kite [Spear of Doom] away from the normal walkways to mitigate its impact on the encounter. - Healers –
Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.
Move away from other players when targeted by [Rain of Fel]. - Healers –
Most creatures will not turn to engage players. Instead, the Paraxis will fire off many spells that will damage the raid.
Avoid getting hit by [Meteor Storm].
- Essence of the Lifebinder – Eonar's presence is so uplifting that you can take to the skies for a brief amount of time.
- Surge of Life – Launch up into the air, then glide for a short time.
- Dive Down – While gliding, use this ability to dive down to the targeted location.
- Life Energy – Eonar's Life Energy builds as you defeat the invading Legion forces. When she reaches 100 Life Energy she will attack the Paraxis and any Legion forces with her Life Force.
Life Force
3 sec castUnlimited range Eonar gathers her life force and blasts the Paraxis for Nature damage. Additionally, a shockwave sweeps across the zone damaging all enemy invaders. - Fel Shielding – This creature has an intense shield of Fel energy surrounding it, reducing all damage taken by 60%.
Fel Shielding can only be removed by the explosion of a [Rain of Fel].
The Paraxis
The Paraxis spearheads the Legion's invasion against Eonar, launching several different attacks at players to cover the insertion of Legion forces.
- Paraxis Artillery – The Paraxis fires several bolts of Fel energy at random players, inflicting 72 Fire damage to the target.
- Meteor Storm – The Paraxis causes a series of Meteors to strike down, inflicting 168 Fire damage to all players within 8 yards of their impact.
- Spear of Doom – The Paraxis focuses a beam of intense Fel energy that burns a trail towards Eonar's platform, leaving Fel Wakes in its path.
Creates a zone of smoldering Fel that will burn all players for 90 Fire damage every second and increases the movement speed of all Legion forces by 30%. - Rain of Fel – The Paraxis charges its batteries for a massive strike, inflicting 242 Fire damage in a 8 yard radius centered on several players.
- Final DoomPeriodically throughout the encounter, the Paraxis will attempt to annihilate all life in the zone. Players must enter the Paraxis by using special portals that Eonar creates on her platform. While there, players must dispatch a Paraxis Inquisitor and then deactivate four Focusing Crystals in order to disrupt the sequence. Deactivating a crystal gives the player a Feedback application based on the color of the Focusing Crystal.
- Final Doom – The Paraxis begins charging its weapons to unleash a catastrophic wave of Fel energies, killing Eonar.
- Feedback - Arcane Singularity – The target is afflicted with a field that causes a pulse of Arcane energy every 25 sec. that interrupts all spells being cast within 10 yards of the victim.
- Feedback - Targeted – The target is permanently locked into the Paraxis' targeting schema. Every time the Paraxis uses one of its abilities, the victim is always added to the list of targets.
- Feedback - Burning Embers – The target is afflicted with continuously burning embers that will burn all players within 8 yards of the victim every 30 sec. for 56 Fire damage. Victims hit by this effect are knocked up in the air.
- Feedback - Foul Steps – The target is infected with a disease that inflicts 22 Shadow damage to the victim every 1 sec. while moving. This damage ramps up the more the victim moves.
- Paraxis Inquisitor – The Paraxis Inquisitor controls access to the various control devices aboard the Paraxis. Defeat him to be able to interact with the devices and interrupt the Paraxis' Final Doom attack.
- Mind Blast – The caster blasts the target's mind with Shadow energy, inflicting 9881 Shadow damage.
- Pain – The target is tormented with pain, suffering 988 Shadow damage every 1 sec.
- Wrack – The caster inflicts 2470 Shadow damage to all nearby players every 1 sec.
- Torment – The caster inflicts 1647 Shadow damage to all nearby players every 1 sec. until the caster is interrupted.
This ability is only used when the caster is not actively engaged in melee combat.
Forces of the Legion
These creatures warp in at various locations and move directly to Eonar's essence. If they reach her essence they will inflict damage to her until they are defeated.
- Felguard – Standard Legion infantry unit. Not exceptionally fast or hearty.
- Fel Hound – Exceptionall fast, these hounds of the Legion have less health than Felguards.
- Fel Lord – Slow-moving, these elite Legion units have exceptionally high health.
- Volant Kerapteron – These fel bats fly in and take an airborne route to Eonar's essence.
- Fel-Powered Purifier – Removes any active crowd-control effects from nearby allies and grants all nearby allies immunity to crowd-controlling effects.
- Purification – This creature cleanses nearby allies of all crowd-controlling effects and makes them immune to such effects while they are nearby.
- Fel Swipe – The caster swings their weapon in a devastating arc, inflicting 9766 Fire damage to all enemies caught in the weapon's path.
- Fel-Infused Destructor – Continually fires upon Eonar's essence until dispatched. If not actively engaged in melee combat will greatly increase rate of fire.
This creature is sessile.- Artillery Strike – The caster fires a missile of Fel energy at the Essence of Eonar, inflicting a small amount of Fire damage.
- Artillery Mode – The caster periodically fires a missile of Fel energy at the Essence of Eonar. Engaging this creature in melee combat will end this effect.
- Fel-Charged Obfuscator – Cloaks nearby allies, making them invisible. This creature ignores combat.
- Cloak – The caster creates a field of cloaking that makes all other nearby allies untargetable.
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