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One item per dungeon, sounds like people will be running alot of dungeons for that loot. I don't know about you guys, but BFA's M+ chest was what - 3 items? Then at launch it was one random item. This feels too good to be true, I'll believe "choice of items" when I see it on live.
so they said that loot will drop from Mythic+. Besides Dungeons and raids, where do we get items from?In BFA there are also : Warfronts, Weekly, Emissaries, Azerite Vendor, Rep-Vendors, Faction invasions, 8.3 invasions, Crafting, Worldquests, Visions and many catchup vendors.Do we know what will replace these and/or if there is a replacement overall? They already said there wouldn't be Emissaries in SL. Don't get me wrong, i'm fine with less loot overall. And loot coming mainly from dungeons would be fine for me. I actually would prefer that over the "we throw loot at you at every corner, maybe you can use some of it"- Systems of BFA.
Something I thought would be a good 'middle-ground' for still allowing Group/Master-Loot exist is if when a group/raid is formed, the leader of the group/raid could choose an option that essentially sent a 'Ready Check' that gave each player an opportunity to say 'Yes' or 'No' to allowing Group/Master-Loot for the duration of the formed group or until the option was turned off by the Leader then requiring another 'Ready Check' option to re-initiate Group/Master-Loot. There could even be a second confirmation after the initial 'Yes' that works as a 'Is that your final answer?'. This would require all members to agree to this specific loot setting and allow guilds/groups/raids to form based on their loot distribution preference. It wouldn't be the default. It would be something you had to intentionally do. IDK, just my two cents. :D I may be missing some conflicting issues, but I feel like this would be a great start.
Wait making players actually play content and work for gear again? GASP!
One item per dungeon is very low. Hell even current 3 feels low as it is... Why would I waste half an hour and get nothing at the end? This makes no sense. Also I expect crazy armor stacking due to those changes.Weekly chest change to select from multiple items is ofc is a good one.
One of my largest frustrations with the game is the random weekly mythic chest. That alone will be a great change to pick from a few things.
" where people lose agency or control over their own items--the items now belong to the guild master "Ah, I found the problem. When a raid boss drops loot, it doesn't belong to any particular player, and no individual "owns" it. The group that defeated the boss that drops the loot collectively earned it and should decide how to best distribute it for the greater good of the group. This new mindset of "personal loot only" strips away the idea of "loot as a tool" and only leaves "loot as a reward", when in reality it is both. Guilds are still loot council-ing everything they can, just in a much clunkier manner that requires addons and is riddled with frustrating and arbitrary limitations, e.g. being unable to trade rings unless you've equipped your highest ilvl in both slots, unable to trade 1H weapons of the same ilvl as your equipped 2H, etc. This system just creates a worse player experience for organized guilds. Removing Master Loot for non-guild groups was, I think, a decent middle ground. The psychology of it is important too; it feels vastly worse to trade somebody else loot from your inventory that you could, in theory, use than it does when loot is on the boss' corpse/chest and gets distributed according to the guild's loot rules.
I agree Master Loot should be a non-default option, where a majority of raiders need an explicit, game-enforced buy-in, but strictly limit it to only Mythic Raiding.
"personal loot should be more consistent then ever in terms of distributing upgrades"Yes, but if the item is 10 levels higher and it's still not an upgrade for me, but is for someone else in the raid, I should be able to trade it to that person regardless of whether or not I have an item in that slot that equals the item level that dropped for me. I'm sorry, but the removal of Master Looter took this simple autonomy away - and if you were in a guild that abused Master Looter, then that's on you for having stayed with them.
And if they allowed you to trade that item mythic guilds would make trade of all items mandatory with rcloot council.Stop pretending as if people had power or choice over master looter, if most mythic guilds used master looter you had no option but be forced to accept it if you wanted to do mythic bosses.Thankfully blizzard realized the issue and removed master looter because there was no form of it that wouldn’t get abused or misused, personal loot is great because rng gods will be fair as rng is the only factor when it comes to getting loot and nothing else.the removal of master looter made the game better for many of us
Hopefully they the relax the tradeability rules. There have been times where items have been an iLevel upgrade for me, but was utterly useless to me due to bad stats/procs/on-use. Due to the iLevel, I was unable to give it to someone who would have been able to use it. Instead, this useful item for someone just got Scrapped/DE'ed/vendored.