He is with @mumper . RT @CM_Zarhym: I'm in the early stages of preparing a series of blogs about the Garrison systems, story & gameplay.— Nethaera (@Nethaera) April 4, 2014
He is with @mumper . RT @CM_Zarhym: I'm in the early stages of preparing a series of blogs about the Garrison systems, story & gameplay.
@CM_Exhil @fate47 More or less. You can think of them as "new ranks" to your spells. Always on.— Lore (@CM_Lore) April 4, 2014
@CM_Exhil @fate47 More or less. You can think of them as "new ranks" to your spells. Always on.
@CrimsonTemplar It's 1 Chi for Monks, and Priests have no secondary resource.— Celestalon (@Celestalon) April 4, 2014
@CrimsonTemplar It's 1 Chi for Monks, and Priests have no secondary resource.
@Mushoepi Removed, because we want to give the raid survival back to the healers; it should be primarily their job. That's what they...— Celestalon (@Celestalon) April 4, 2014
@Mushoepi Removed, because we want to give the raid survival back to the healers; it should be primarily their job. That's what they...
@Mushoepi ...signed up for. So we want to reduce the amount of raid survivability cooldown power from non-healers. More changes in that...— Celestalon (@Celestalon) April 4, 2014
@Mushoepi ...signed up for. So we want to reduce the amount of raid survivability cooldown power from non-healers. More changes in that...
@Mushoepi ...vein are coming in the next update to the patch notes.— Celestalon (@Celestalon) April 4, 2014
@Mushoepi ...vein are coming in the next update to the patch notes.
@WipeShots Fits their theme better, and is consistent with how they have been for 9+ years.— Celestalon (@Celestalon) April 4, 2014
@WipeShots Fits their theme better, and is consistent with how they have been for 9+ years.
@Myrrdhinn15 Because they had no gameplay to them. Just hit them 10sec in, and then on cooldown. Opted to remove them, and adjust mana costs— Celestalon (@Celestalon) April 4, 2014
@Myrrdhinn15 Because they had no gameplay to them. Just hit them 10sec in, and then on cooldown. Opted to remove them, and adjust mana costs
@mattgerig Going to remove the combat utility, or allow it to be used by non-engineers.— Celestalon (@Celestalon) April 4, 2014
@mattgerig Going to remove the combat utility, or allow it to be used by non-engineers.
@jjones186 Still no haste for melee DoTs because they're not spells, you get increased resources from haste instead.— Celestalon (@Celestalon) April 4, 2014
@jjones186 Still no haste for melee DoTs because they're not spells, you get increased resources from haste instead.
@Seamonster8 We removed the "cheap, weak heal" -- names will be reassigned to keep the most iconic ones. I agree with you.— Watcher (@WatcherDev) April 4, 2014
@Seamonster8 We removed the "cheap, weak heal" -- names will be reassigned to keep the most iconic ones. I agree with you.
@OrniasDMF Some of them are transformative. Some are just something to make dinging 93 a bit cooler.— Watcher (@WatcherDev) April 4, 2014
@OrniasDMF Some of them are transformative. Some are just something to make dinging 93 a bit cooler.
@mhmintz @CM_Lore They're earned every level 91-100. What's learned is random but you'll have all of them when you hit level 100.— Rygarius (@Rygarius) April 4, 2014
@mhmintz @CM_Lore They're earned every level 91-100. What's learned is random but you'll have all of them when you hit level 100.
Typo correction: "Undead can no longer breathe underwater indefinitely." Should be "Undead can NOW breathe underwater indefinitely."— Celestalon (@Celestalon) April 4, 2014
Typo correction: "Undead can no longer breathe underwater indefinitely." Should be "Undead can NOW breathe underwater indefinitely."
No pet battle patch notes? Baby hippos, baby gronn, carpnado, elite pet trainers, eggs, and leveling stones. Boom. Plus more. #tipsytweets— Jonathan LeCraft (@TheCrafticus) April 4, 2014
No pet battle patch notes? Baby hippos, baby gronn, carpnado, elite pet trainers, eggs, and leveling stones. Boom. Plus more. #tipsytweets
@MagdalenaDK Mistake; it's 'All' damage for now. May revise based on testing.— Celestalon (@Celestalon) April 4, 2014
@MagdalenaDK Mistake; it's 'All' damage for now. May revise based on testing.
@KitsuneLeo Yeah, we're going to try mixing up which runeforges Frost uses. Realize that that's a big change, and what you see isn't enough.— Celestalon (@Celestalon) April 4, 2014
@KitsuneLeo Yeah, we're going to try mixing up which runeforges Frost uses. Realize that that's a big change, and what you see isn't enough.
@KitsuneLeo Current plan is Cinderglacier for 2H, Cinderglacier+Razorice for DW. Definitely not set in stone.— Celestalon (@Celestalon) April 4, 2014
@KitsuneLeo Current plan is Cinderglacier for 2H, Cinderglacier+Razorice for DW. Definitely not set in stone.
@Kalrell @Deathnander Yes, successive Rune Strikes and Rune Taps add to the size of a Rune Shield.— Celestalon (@Celestalon) April 4, 2014
@Kalrell @Deathnander Yes, successive Rune Strikes and Rune Taps add to the size of a Rune Shield.
@Kalrell Army was a ton of visual noise, annoying to use pre-pull, and an additional DPS cooldown (which we want to cut). Kept its tank part— Celestalon (@Celestalon) April 4, 2014
@Kalrell Army was a ton of visual noise, annoying to use pre-pull, and an additional DPS cooldown (which we want to cut). Kept its tank part
@Kalrell Raise Dead was another DPS cooldown, which we want to reduce.— Celestalon (@Celestalon) April 4, 2014
@Kalrell Raise Dead was another DPS cooldown, which we want to reduce.
@holy_hammer @Deathnander It's still there. It's done transparently through Resolve, instead of being an opaque mechanic specific to DStrike— Celestalon (@Celestalon) April 4, 2014
@holy_hammer @Deathnander It's still there. It's done transparently through Resolve, instead of being an opaque mechanic specific to DStrike
@MagdalenaDK Yes, Defile is Shadowfrost damage.— Celestalon (@Celestalon) April 4, 2014
@MagdalenaDK Yes, Defile is Shadowfrost damage.
@Seamonster8 @WatcherDev It's a tanking utility button that also does damage, but we want to reduce the number of cooldowns out there.— Celestalon (@Celestalon) April 4, 2014
@Seamonster8 @WatcherDev It's a tanking utility button that also does damage, but we want to reduce the number of cooldowns out there.
@Deathnander Rune Shield is one shield shared by Rune Tap (huge) and Rune Strike (tiny).— Celestalon (@Celestalon) April 4, 2014
@Deathnander Rune Shield is one shield shared by Rune Tap (huge) and Rune Strike (tiny).
@Kalrell By default.— Celestalon (@Celestalon) April 4, 2014
@Kalrell By default.
@Cladriah Was a really cool ability, but was a gigantic amount of button bloat, across the game, and didn't live up to that downside. :(— Celestalon (@Celestalon) April 4, 2014
@Cladriah Was a really cool ability, but was a gigantic amount of button bloat, across the game, and didn't live up to that downside. :(
@ArielleEJ On you. Does scale with resolve. The debuff stacks on the target.— Celestalon (@Celestalon) April 4, 2014
@ArielleEJ On you. Does scale with resolve. The debuff stacks on the target.
@ArielleEJ In value. I don't think it does that now, but may be wrong.— Celestalon (@Celestalon) April 4, 2014
@ArielleEJ In value. I don't think it does that now, but may be wrong.
.@PennoyerKor Actually, yes, we're working on a system to let you retain cosmetic transforms after shifting in/out of form.— Watcher (@WatcherDev) April 4, 2014
.@PennoyerKor Actually, yes, we're working on a system to let you retain cosmetic transforms after shifting in/out of form.
@Druidis4fite @PennoyerKor Yes. Use Noggenfogger, turn into skeleton. Shift into cat. Now you're a cat. Shift out. Back to skeleton.— Watcher (@WatcherDev) April 4, 2014
@Druidis4fite @PennoyerKor Yes. Use Noggenfogger, turn into skeleton. Shift into cat. Now you're a cat. Shift out. Back to skeleton.
@NetherwindTG It's not intended to be a DPS gain anymore. It's for better off-role ability.— Celestalon (@Celestalon) April 4, 2014
@NetherwindTG It's not intended to be a DPS gain anymore. It's for better off-role ability.
@ArielleEJ We ended up putting the Mangle reset chance back on Lacerate.— Celestalon (@Celestalon) April 4, 2014
@ArielleEJ We ended up putting the Mangle reset chance back on Lacerate.
@Dmanneck Stars are capped at 30 with that. Insect Swarm accelerates your rotation, and does a lot of damage.— Celestalon (@Celestalon) April 4, 2014
@Dmanneck Stars are capped at 30 with that. Insect Swarm accelerates your rotation, and does a lot of damage.
@Aelobin It will probably be finding a new pond to overgrow. Wouldn't be fair to Druids to take away Symbiosis but leave it on an item.— Owen Landgren (@olandgren) April 4, 2014
@Aelobin It will probably be finding a new pond to overgrow. Wouldn't be fair to Druids to take away Symbiosis but leave it on an item.
@MeldonEU It *increases* Nature's Grace uptime, drastically.— Celestalon (@Celestalon) April 4, 2014
@MeldonEU It *increases* Nature's Grace uptime, drastically.
PS since several people asked but may not have seen the reply: Cat Form combo points will transfer with target swaps as well.— Lore (@CM_Lore) April 4, 2014
PS since several people asked but may not have seen the reply: Cat Form combo points will transfer with target swaps as well.
@ClashTheDK Yes, you get to choose one of the 6 raid buffs (but still no debuff).— Celestalon (@Celestalon) April 4, 2014
@ClashTheDK Yes, you get to choose one of the 6 raid buffs (but still no debuff).
@tanjon Correct. The trap explodes once when triggered, and leaves a burning DoT on anything hit by the explosion.— Celestalon (@Celestalon) April 4, 2014
@tanjon Correct. The trap explodes once when triggered, and leaves a burning DoT on anything hit by the explosion.
@Emiroda Raised the range of Growl so that you can use it in that way, for the majority of cases.— Celestalon (@Celestalon) April 4, 2014
@Emiroda Raised the range of Growl so that you can use it in that way, for the majority of cases.
@DukeOfHeresy There are pet abilities like Cower. Growl works in place of Distracting Shot. You get Counter Shot instead of Silencing Shot.— Celestalon (@Celestalon) April 4, 2014
@DukeOfHeresy There are pet abilities like Cower. Growl works in place of Distracting Shot. You get Counter Shot instead of Silencing Shot.
@PhilipStinger No, you keep Counter Shot. Scatter/Silence were removed as part of overall CC disarmament. Nearly everyone lost something.— Watcher (@WatcherDev) April 4, 2014
@PhilipStinger No, you keep Counter Shot. Scatter/Silence were removed as part of overall CC disarmament. Nearly everyone lost something.
@Lefthander_ Not every spec needs to have an execute. In fact it's a pro that you have an option that doesn't.— Celestalon (@Celestalon) April 4, 2014
@Lefthander_ Not every spec needs to have an execute. In fact it's a pro that you have an option that doesn't.
@waccaboy See the first paragraph under Hunters. Goal is to distinguish the specs. Some sacrifices had to be made.— Celestalon (@Celestalon) April 4, 2014
@waccaboy See the first paragraph under Hunters. Goal is to distinguish the specs. Some sacrifices had to be made.
@PhilipStinger Makes sense. FWIW, there are some major improvements to Misdirection that didn't make the first cut of the patch notes.— Watcher (@WatcherDev) April 4, 2014
@PhilipStinger Makes sense. FWIW, there are some major improvements to Misdirection that didn't make the first cut of the patch notes.
@ClashTheDK Frost's rotation was overwhelmingly instants, which caused numerous problems. Turning one of them into a cast time may feel...— Celestalon (@Celestalon) April 4, 2014
@ClashTheDK Frost's rotation was overwhelmingly instants, which caused numerous problems. Turning one of them into a cast time may feel...
@ClashTheDK ...like a nerf, but actually is better in the end. Encounters demand less movement, casting can be a thing in PvP, Haste valued.— Celestalon (@Celestalon) April 4, 2014
@ClashTheDK ...like a nerf, but actually is better in the end. Encounters demand less movement, casting can be a thing in PvP, Haste valued.
@talachit 5-10-15-20-25-25-20-15-10-5-repeat. Yes, that may be OP compared to Rune at current tuning. Tuning process comes later.— Celestalon (@Celestalon) April 4, 2014
@talachit 5-10-15-20-25-25-20-15-10-5-repeat. Yes, that may be OP compared to Rune at current tuning. Tuning process comes later.
@Ira0311 Still going to make it treat the target as frozen, and increase damage.— Celestalon (@Celestalon) April 4, 2014
@Ira0311 Still going to make it treat the target as frozen, and increase damage.
@ChritznL Scorch will. Mages are fairly light on ability to cast while moving (well, Fire/Arcane anyway). Scorch's damage is low.— Celestalon (@Celestalon) April 4, 2014
@ChritznL Scorch will. Mages are fairly light on ability to cast while moving (well, Fire/Arcane anyway). Scorch's damage is low.
@MihaiKrieger Some people hate Rune of Power, but we're solving that by making better options for you to take instead. We still believe...— Celestalon (@Celestalon) April 4, 2014
@MihaiKrieger Some people hate Rune of Power, but we're solving that by making better options for you to take instead. We still believe...
@MihaiKrieger ...that Rune of Power creates some really compelling gameplay. It's alright if not everyone enjoys that.— Celestalon (@Celestalon) April 4, 2014
@MihaiKrieger ...that Rune of Power creates some really compelling gameplay. It's alright if not everyone enjoys that.
@KitsuneLeo Yeah, we're working on that. Current idea is that it makes Frost Nova reset Blink's cooldown.— Celestalon (@Celestalon) April 4, 2014
@KitsuneLeo Yeah, we're working on that. Current idea is that it makes Frost Nova reset Blink's cooldown.
@XuetaoShi It's a big DPS CD. They cast spec-appropriate spells, and hit hard.— Celestalon (@Celestalon) April 4, 2014
@XuetaoShi It's a big DPS CD. They cast spec-appropriate spells, and hit hard.
.@Kaydeethree Glyph boils down to a cooldown-heal, which is cool (and I liked too). Doesn't necessarily need to be tied to evoc.— Jeremy Feasel (@Muffinus) April 4, 2014
.@Kaydeethree Glyph boils down to a cooldown-heal, which is cool (and I liked too). Doesn't necessarily need to be tied to evoc.
@oliviadgrace We turned the Glyph of Evocation heal into Glyph of Ice Block, which attaches that same heal to Ice Block.— Celestalon (@Celestalon) April 4, 2014
@oliviadgrace We turned the Glyph of Evocation heal into Glyph of Ice Block, which attaches that same heal to Ice Block.
@orrine Oh, yeah, Prismatic Crystal is ground-targeted to. How is it more clicks? You auto-target it when you summon it.— Celestalon (@Celestalon) April 4, 2014
@orrine Oh, yeah, Prismatic Crystal is ground-targeted to. How is it more clicks? You auto-target it when you summon it.
@Dibface Yes, significant DPS value.— Celestalon (@Celestalon) April 4, 2014
@Dibface Yes, significant DPS value.
@Lhivera No.— Celestalon (@Celestalon) April 4, 2014
@Lhivera No.
@ashveridian Oh you want more, huh? Yes, there's a glyph that allows FoF to channel while moving, at the cost of removing the stun.— Celestalon (@Celestalon) April 4, 2014
@ashveridian Oh you want more, huh? Yes, there's a glyph that allows FoF to channel while moving, at the cost of removing the stun.
@Ayrwalker We didn't list most damage changes in the patch notes (at least not yet). Fists of Fury damage was increased by 100%. (BAM!)— Celestalon (@Celestalon) April 4, 2014
@Ayrwalker We didn't list most damage changes in the patch notes (at least not yet). Fists of Fury damage was increased by 100%. (BAM!)
@Alisrafil1 @Ayrwalker @The_Koltrane Oh, I forgot... FoF also always deals full damage to your primary target (but still splits on others).— Celestalon (@Celestalon) April 4, 2014
@Alisrafil1 @Ayrwalker @The_Koltrane Oh, I forgot... FoF also always deals full damage to your primary target (but still splits on others).
@IshayuG @Ayrwalker We did add countering gameplay to Fists of Fury. If you break the stun, it will not restun you.— Celestalon (@Celestalon) April 4, 2014
@IshayuG @Ayrwalker We did add countering gameplay to Fists of Fury. If you break the stun, it will not restun you.
@FractalPlankton We cut Clash because it was redundant with their other stuns and Roll. We'd rather you Roll more (see Draenor Perks).— Celestalon (@Celestalon) April 4, 2014
@FractalPlankton We cut Clash because it was redundant with their other stuns and Roll. We'd rather you Roll more (see Draenor Perks).
@Mushoepi Several reasons. Biggest is to fix mana for Mistweavers. Now, more mana = more chi gen, by a significant degree = more chi ...— Celestalon (@Celestalon) April 4, 2014
@Mushoepi Several reasons. Biggest is to fix mana for Mistweavers. Now, more mana = more chi gen, by a significant degree = more chi ...
@Mushoepi ...spenders. That means spirit increases all parts of your healing, which is a good thing.— Celestalon (@Celestalon) April 4, 2014
@Mushoepi ...spenders. That means spirit increases all parts of your healing, which is a good thing.
@Mushoepi You can get some baseline amount of Chi from cheap sources (ReM, EH), still, so you won't be chi-starved.— Celestalon (@Celestalon) April 4, 2014
@Mushoepi You can get some baseline amount of Chi from cheap sources (ReM, EH), still, so you won't be chi-starved.
@Mushoepi BM doesn't need Disable, because they have Keg Smash / Dizzying Haze. Disable was redundant.— Celestalon (@Celestalon) April 4, 2014
@Mushoepi BM doesn't need Disable, because they have Keg Smash / Dizzying Haze. Disable was redundant.
@Reglitch_ See the Muscle Memory note in the patch notes. Merged into one passive.— Celestalon (@Celestalon) April 4, 2014
@Reglitch_ See the Muscle Memory note in the patch notes. Merged into one passive.
@ZaulTV At the time that you use a CD, its remaining cooldown is locked it; it doesn't change further. It's pretty intuitive.— Celestalon (@Celestalon) April 4, 2014
@ZaulTV At the time that you use a CD, its remaining cooldown is locked it; it doesn't change further. It's pretty intuitive.
@ZaulTV While Seraphim is up, your CDs are shorter; ideal to hit them then.— Celestalon (@Celestalon) April 4, 2014
@ZaulTV While Seraphim is up, your CDs are shorter; ideal to hit them then.
@ZaulTV With Seraphim, you should typically hit your other cooldowns while Seraphim is active (and so you have more Readiness).— Celestalon (@Celestalon) April 4, 2014
@ZaulTV With Seraphim, you should typically hit your other cooldowns while Seraphim is active (and so you have more Readiness).
@CthulhuAttorney Yes, it affects Readiness. (One of the very very rare times you'll see temporary Readiness)— Celestalon (@Celestalon) April 4, 2014
@CthulhuAttorney Yes, it affects Readiness. (One of the very very rare times you'll see temporary Readiness)
@CthulhuAttorney Yes. It's a small frequent CD, that also makes your other CDs more frequent.— Celestalon (@Celestalon) April 4, 2014
@CthulhuAttorney Yes. It's a small frequent CD, that also makes your other CDs more frequent.
@Suplift No; Seal of Insight no longer provides any haste, but a Holy passive (don't recall which one offhand) does instead.— Celestalon (@Celestalon) April 4, 2014
@Suplift No; Seal of Insight no longer provides any haste, but a Holy passive (don't recall which one offhand) does instead.
@Suplift (Reason being that we are only doing full Haste, not Melee Haste or Spell Haste anymore, but only want Holy to benefit from it)— Celestalon (@Celestalon) April 4, 2014
@Suplift (Reason being that we are only doing full Haste, not Melee Haste or Spell Haste anymore, but only want Holy to benefit from it)
@Dryade100 Devotion Aura is actually Holy only. There are several changes to stackable raid utility that didn't make those patch notes.— Celestalon (@Celestalon) April 4, 2014
@Dryade100 Devotion Aura is actually Holy only. There are several changes to stackable raid utility that didn't make those patch notes.
@mtrid1987 Ret's in a fairly good place right now, design-wise. We think simple number tuning can solve their problems (hasn't happened yet)— Celestalon (@Celestalon) April 4, 2014
@mtrid1987 Ret's in a fairly good place right now, design-wise. We think simple number tuning can solve their problems (hasn't happened yet)
@CthulhuAttorney We tried to strike a good balance of interesting vs simple, but I agree, Ret is more on the simple side.— Celestalon (@Celestalon) April 4, 2014
@CthulhuAttorney We tried to strike a good balance of interesting vs simple, but I agree, Ret is more on the simple side.
.@CthulhuAttorney Commonly, we used the Draenor Perks as a place to make tweaks to rotations that we wanted to make anyway. Better to...— Celestalon (@Celestalon) April 4, 2014
.@CthulhuAttorney Commonly, we used the Draenor Perks as a place to make tweaks to rotations that we wanted to make anyway. Better to...
.@CthulhuAttorney ...ease into those rotational changes that way. In some cases, such as Ret, we were happy with their rotation as is.— Celestalon (@Celestalon) April 4, 2014
.@CthulhuAttorney ...ease into those rotational changes that way. In some cases, such as Ret, we were happy with their rotation as is.
@WoolferRU No, not useless. Very useful. Stay tuned for next patch notes update. Still considering Holy Wrath changes.— Celestalon (@Celestalon) April 4, 2014
@WoolferRU No, not useless. Very useful. Stay tuned for next patch notes update. Still considering Holy Wrath changes.
@ZaulTV Unless we come up with some rotational change that we want to create, likely just some damage increases to several key abilities.— Celestalon (@Celestalon) April 4, 2014
@ZaulTV Unless we come up with some rotational change that we want to create, likely just some damage increases to several key abilities.
@dpouliot12 A) It's not a 30% nerf. B) We just haven't done a damage tuning pass yet. Don't worry, the sky isn't falling. Not a nerf.— Celestalon (@Celestalon) April 4, 2014
@dpouliot12 A) It's not a 30% nerf. B) We just haven't done a damage tuning pass yet. Don't worry, the sky isn't falling. Not a nerf.
@IRONF0RGED Threat basically isn't significant gameplay anymore. It was just an unnecessary bloat button, which is what we're trying to cut.— Celestalon (@Celestalon) April 4, 2014
@IRONF0RGED Threat basically isn't significant gameplay anymore. It was just an unnecessary bloat button, which is what we're trying to cut.
@kaylii78 No, we're aiming to significantly tone down how much of Healadin throughput is absorption. We'll balance Disc and Healadin power.— Celestalon (@Celestalon) April 4, 2014
@kaylii78 No, we're aiming to significantly tone down how much of Healadin throughput is absorption. We'll balance Disc and Healadin power.
@PaulJetski It'll work for Divine Favor and Guardian of Ancient Kings (not sure of specifics yet).— Celestalon (@Celestalon) April 4, 2014
@PaulJetski It'll work for Divine Favor and Guardian of Ancient Kings (not sure of specifics yet).
@WoolferRU Yes. That is explicitly a talent to opt into seal twisting.— Celestalon (@Celestalon) April 4, 2014
@WoolferRU Yes. That is explicitly a talent to opt into seal twisting.
@kaesebrezen There were some changes to what can proc those, but I don't recall what they were offhand. It's being taken into account.— Celestalon (@Celestalon) April 4, 2014
@kaesebrezen There were some changes to what can proc those, but I don't recall what they were offhand. It's being taken into account.
@RealityRemade Yes.— Watcher (@WatcherDev) April 4, 2014
@RealityRemade Yes.
@snowsam_Elune Yes. It was massively buffed.— Celestalon (@Celestalon) April 4, 2014
@snowsam_Elune Yes. It was massively buffed.
@Yvaelle "For this to be worth anything, this mastery needs to scale to like, 60-80% with mastery stacking" ...it will.— Celestalon (@Celestalon) April 4, 2014
@Yvaelle "For this to be worth anything, this mastery needs to scale to like, 60-80% with mastery stacking" ...it will.
@XuetaoShi It definitely will not affect Solace and Insanity. Divine Insight is being changed to proc from something else instead.— Celestalon (@Celestalon) April 4, 2014
@XuetaoShi It definitely will not affect Solace and Insanity. Divine Insight is being changed to proc from something else instead.
@BrianBaik3 We realize that it has some downside to it, but believe that the power of Enhanced Premeditation, combined with CP being...— Celestalon (@Celestalon) April 4, 2014
@BrianBaik3 We realize that it has some downside to it, but believe that the power of Enhanced Premeditation, combined with CP being...
@BrianBaik3 ...on the rogue, instead of target specific, make it a significant net gain.— Celestalon (@Celestalon) April 4, 2014
@BrianBaik3 ...on the rogue, instead of target specific, make it a significant net gain.
@SvelteKumquat Disarm Trap completely removed. Detect Trap is staying for now. Reasoning is because of the PvP disarmament.— Celestalon (@Celestalon) April 4, 2014
@SvelteKumquat Disarm Trap completely removed. Detect Trap is staying for now. Reasoning is because of the PvP disarmament.
@Lyndogx No. Axes aren't kit-appropriate for Mutilate at all. Need to be able to pierce with them. (Yes, I know a few Fist weapons...— Celestalon (@Celestalon) April 4, 2014
@Lyndogx No. Axes aren't kit-appropriate for Mutilate at all. Need to be able to pierce with them. (Yes, I know a few Fist weapons...
@SvelteKumquat Yep. That'll be an interesting change to see how it plays out. We'll pull back on it if it ends up too strong, but trying it.— Celestalon (@Celestalon) April 4, 2014
@SvelteKumquat Yep. That'll be an interesting change to see how it plays out. We'll pull back on it if it ends up too strong, but trying it.
@causeimrossome Intended to be 'okay' to use in case you are over a tier behind on the optimal weapons, but not optimal.— Celestalon (@Celestalon) April 4, 2014
@causeimrossome Intended to be 'okay' to use in case you are over a tier behind on the optimal weapons, but not optimal.
@Niittipyssy @One_Rogue @SvelteKumquat @Haileaus Kind of. It's *possible*, but not *optimal* to play Assassination with non-daggers.— Celestalon (@Celestalon) April 4, 2014
@Niittipyssy @One_Rogue @SvelteKumquat @Haileaus Kind of. It's *possible*, but not *optimal* to play Assassination with non-daggers.
@One_Rogue @SvelteKumquat @Haileaus Backstab is usable from the left, right, and back. Not the front. So 270degree usability radius.— Celestalon (@Celestalon) April 4, 2014
@One_Rogue @SvelteKumquat @Haileaus Backstab is usable from the left, right, and back. Not the front. So 270degree usability radius.
@jjones186 That wasn't something you could opt into or out of. Backstab is not something that will 'hold back' Subtlety.— Celestalon (@Celestalon) April 4, 2014
@jjones186 That wasn't something you could opt into or out of. Backstab is not something that will 'hold back' Subtlety.
@benpickering We're considering the limited poison situation. Instant Poison does work for Venom Zest at least, BTW.— Celestalon (@Celestalon) April 4, 2014
@benpickering We're considering the limited poison situation. Instant Poison does work for Venom Zest at least, BTW.
@Vigilate_MW Oh, hah, that's a big oversight, my bad. Yes, Combo Points are 'on the Rogue' now. Could revert based on feedback, but trying.— Celestalon (@Celestalon) April 4, 2014
@Vigilate_MW Oh, hah, that's a big oversight, my bad. Yes, Combo Points are 'on the Rogue' now. Could revert based on feedback, but trying.
@SvelteKumquat May let it trigger poisons; still evaluating. Nothing to announce yet.— Celestalon (@Celestalon) April 4, 2014
@SvelteKumquat May let it trigger poisons; still evaluating. Nothing to announce yet.
@Vigilate_MW They have Blade Flurry on top of that.— Celestalon (@Celestalon) April 4, 2014
@Vigilate_MW They have Blade Flurry on top of that.
@SvelteKumquat GONE!— Celestalon (@Celestalon) April 4, 2014
@SvelteKumquat GONE!
@Fierydemise In addition to.— Celestalon (@Celestalon) April 4, 2014
@Fierydemise In addition to.
@sometimesKysen Yes. The Primal Storm Elemental has a couple extra abilities. A long cooldown single target knock-up, and a short range...— Celestalon (@Celestalon) April 4, 2014
@sometimesKysen Yes. The Primal Storm Elemental has a couple extra abilities. A long cooldown single target knock-up, and a short range...
@sometimesKysen ...AoE movement speed aura. Allies within 10yd of it move a bit faster.— Celestalon (@Celestalon) April 4, 2014
@sometimesKysen ...AoE movement speed aura. Allies within 10yd of it move a bit faster.
@Binkenstein Cast. Overloads don't generate additional charges.— Celestalon (@Celestalon) April 4, 2014
@Binkenstein Cast. Overloads don't generate additional charges.
@tiberria @atanae MTT is more iconic, and homogeneity isn't great either. Keeping MTT suits the ideal of shamans' bolstering their allies.— Watcher (@WatcherDev) April 4, 2014
@tiberria @atanae MTT is more iconic, and homogeneity isn't great either. Keeping MTT suits the ideal of shamans' bolstering their allies.
@Pandominate No, but we're balancing around that, don't worry. There are actually several spells you can cast while moving (instants).— Celestalon (@Celestalon) April 4, 2014
@Pandominate No, but we're balancing around that, don't worry. There are actually several spells you can cast while moving (instants).
@CraigMcMaster2 You don't need to reroll. Elemental will be balanced around that change. Yes, we know it's a huge change. Sky isn't falling.— Celestalon (@Celestalon) April 4, 2014
@CraigMcMaster2 You don't need to reroll. Elemental will be balanced around that change. Yes, we know it's a huge change. Sky isn't falling.
@ShobuBlaze Working that out still. Not intending for it to become rotational for Enhancement, but want it to be usable.— Celestalon (@Celestalon) April 4, 2014
@ShobuBlaze Working that out still. Not intending for it to become rotational for Enhancement, but want it to be usable.
@AllTheTonberrie They don't *directly* do damage, but they are a significant net damage gain.— Celestalon (@Celestalon) April 4, 2014
@AllTheTonberrie They don't *directly* do damage, but they are a significant net damage gain.
@AllTheTonberrie Actually, you can use Earth Shock for movement; it's good for that, no loss of Fulmination DPS. And perhaps you misread...— Celestalon (@Celestalon) April 4, 2014
@AllTheTonberrie Actually, you can use Earth Shock for movement; it's good for that, no loss of Fulmination DPS. And perhaps you misread...
@AllTheTonberrie ...the Unleash Elements changes? It's better than before, still very valuable while moving.— Celestalon (@Celestalon) April 4, 2014
@AllTheTonberrie ...the Unleash Elements changes? It's better than before, still very valuable while moving.
@Xchrispottertvx Unending Breath and Enslave Demon don't take up keybinds. Fel Flame is movement DPS (which we want to reduce), ...— Celestalon (@Celestalon) April 4, 2014
@Xchrispottertvx Unending Breath and Enslave Demon don't take up keybinds. Fel Flame is movement DPS (which we want to reduce), ...
@Xchrispottertvx ... and Soulshatter is largely irrelevant these days, and we're taking steps to make sure it only becomes moreso.— Celestalon (@Celestalon) April 4, 2014
@Xchrispottertvx ... and Soulshatter is largely irrelevant these days, and we're taking steps to make sure it only becomes moreso.
@Brusalk Planning to indeed make it a bad idea to Sacrifice your Big Demon. However, we're working on new abilities for the Doomguard/Infer.— Celestalon (@Celestalon) April 4, 2014
@Brusalk Planning to indeed make it a bad idea to Sacrifice your Big Demon. However, we're working on new abilities for the Doomguard/Infer.
@MatthewWRossi Correction: When you take the Gladiator's RESOLVE talent, you get 5% DR in Def Stance, for tanking, and the OPTION to...— Celestalon (@Celestalon) April 4, 2014
@MatthewWRossi Correction: When you take the Gladiator's RESOLVE talent, you get 5% DR in Def Stance, for tanking, and the OPTION to...
@MatthewWRossi ...switch to the Gladiator STANCE to become a DPS, and NOT a Tank.— Celestalon (@Celestalon) April 4, 2014
@MatthewWRossi ...switch to the Gladiator STANCE to become a DPS, and NOT a Tank.
@Seerows_Law @MatthewWRossi Can't swap into or out of Gladiator Stance in combat.— Celestalon (@Celestalon) April 4, 2014
@Seerows_Law @MatthewWRossi Can't swap into or out of Gladiator Stance in combat.
@mineeero Confirmed, but you will NOT be able to viably tank in Gladiator Stance. Really.— Celestalon (@Celestalon) April 4, 2014
@mineeero Confirmed, but you will NOT be able to viably tank in Gladiator Stance. Really.
@DeGeiDragon Because a Guardian Druid in Cat form, or a Blood DK in Frost Presence, are both still really poor DPS. A Gladiator is full DPS.— Celestalon (@Celestalon) April 4, 2014
@DeGeiDragon Because a Guardian Druid in Cat form, or a Blood DK in Frost Presence, are both still really poor DPS. A Gladiator is full DPS.
@Requiel10 Unwavering Sentinel is Defensive Stance only. If you still find that you're able to tank in Gladiator stance, we'll adjust.— Celestalon (@Celestalon) April 4, 2014
@Requiel10 Unwavering Sentinel is Defensive Stance only. If you still find that you're able to tank in Gladiator stance, we'll adjust.
@Archimtiros No, the +50% haste from gear buff on warriors will be removed. Scales just like everyone else. 25% Haste = 1/1.25 = 80% GCDs.— Celestalon (@Celestalon) April 4, 2014
@Archimtiros No, the +50% haste from gear buff on warriors will be removed. Scales just like everyone else. 25% Haste = 1/1.25 = 80% GCDs.
@Archimtiros GCD of all, GCD and CD of those specific 4 abilities.— Celestalon (@Celestalon) April 4, 2014
@Archimtiros GCD of all, GCD and CD of those specific 4 abilities.
@Pocky469 Yes. Charge in to start with Rage.— Celestalon (@Celestalon) April 4, 2014
@Pocky469 Yes. Charge in to start with Rage.
"Undead rogues can now breathe underwater indefinitely."Don't go in the water.
Haha that's awesome!
undead's are like Brook from One Piece."I have a heart attack, but i dont have heart, only bones... " Yohohohoho!
My Death Knight isn't my main, but Army of the Dead is one of the most fun spells in the game. I know a lot of people don't seem to care about "fun," only about numbers, but I really hope they change their minds about making it spec specific.
so happy about the FoF buff for monks
Glad to see them explaining in a little more detail why all these abilities were deleted.And remember people, these are only ALPHA notes. :)
So now Second Wind for warriors not only had it's healing severely nerfed with it now just granting 10% of health from damage and healing done by the warrior, but also still only activates at 35% or less health. Granted the nerfing of second wind was badly needed, but I think it's been a little over nerfed. It doesn't look as attractive now as enraged regeneration or even impending victory.
I get more and more depressed everytime i look over the patch notes... This is so blah to me overall. Worse than the Cata to MoP. =/
Losing army of the dead for any DKs but tanks sucks. It is more than a "DPS" cooldown. It is used by dps DKs when soloing content, leveling, etc. And how in the heck do they know it is annoying to use pre-pull, besides the fact that it is not always used pre-pull. It is used as burst damage during lust/heroism/time warp etc more than anything. It is not a regular rotation cooldown. Same thing with raise dead (ghoul), it is handy tool to use when soloing content, and so if it is a regular in a rotation; are we going to all be down to 3 buttons like arcane mages? Talking about BORING!
I use Raise Dead along with Vampiric Blood and Death Pact as an emergency heal not as a dps increase so Ill be sad to see it become unholy specific. Also not really liking that healing absorb.I guess it wont be a huge problem so long as you have a healer but it will still be an annoyance.
WTF!Warlock buff? are you !@#$ing retard blizzard?
Really? Why can't Holy or disc deal damage with the level 90 talents? Why can't shadow heal atleast themselves? And psychic scream, talent? No thanks. I think I prefer it already being there. Back to the level 90 talents, sure, shadow priests no longer healing is one thing, but Holy and Disc no longer dealing damage? Stupid. Just stupid. And psychic scream...I think every class needs a fear spell that isn't a talent.
When it comes to the priest changes, how do people not realize how good of a change this is for shadow priests? Their damage this expansion has been partially balanced by the fact that Halo dealt such an incredible amount of healing, among other things such as high multi-dotting damage as well. Halo could be delayed in a rotation and used alongside a large burst of damage in the encounter to be a huge boon to the healers, and the fact that the level 90 priest talents didn't have a healing target cap meant millions of healing from one dps.The loss of damage for disc and holy, well, I'm not concerned about that for my priest at all. Considering that atonement will still be viable, we still have plenty of ways to deal damage. Sure, it is taking a nerf, but re-evaluate your logic if you think that a dps-smart-healing rotation with a plethora of absorbs that is currently miles ahead of any healing spec in the game should be allowed. Disc and shadow in particular will be taking a lot of nerfs in the coming months because of their strange circumstances, but there is no doubt disc will be one of the best healing specs in the game, and shadow will hopefully lose some of its healing utility to make way for a spec that is more competitive damage-wise.
I don't understand how a pet's growl can be used in place of Distracting Shot; they are the complete opposite of each other.
So the only CC us priests have had since vanilla is becoming a talent-only, and shadow priests aren't allowed to off-heal their teammates anymore. I don't see Feral/Balance druids and WW monks not being allowed to heal their teammates, or have to spec into Fists of Fury. Or any other class-wide justification for losing that much.In Cata, I was beginning to think whoever was designing priest was straying from the path of sanity, maybe forgot about us. In Mists, it was becoming clear he favored the nerf-bat like priests were some overpowered killing machines. Now it's obvious whoever is in charge of the priest suggestions has no f*cking idea what he's doing. And don't reply with the cheesy, liberal-artsy anecdote "It's just Alpha! These things are prone to change before release!" NO, they're NOT. In alphas, betas, and PTRs, none of the long-suggested changes have ever deviated from their initial prediction. The devs and class designers have made up their mind long before the expansions and patches and pretty much ignore the point of "testing" them out.
You can get a refund...?
Not sure how I feel about the Mage changes... I mean, we lose Presence of Mind and Temporal Shield, and Alter Time and all Bombs now become a Talent... And Alter Time gets nerfed, so basically current Fire Mage burst cooldown is killed.I don't like the fact that bombs are now a talent, they should be spec-specific, I like that, but NOT a talent. It's been part of our rotation for a long time now (since Wrath, if you went deep fire).And, regarding Mirror Images, I understand they currently are a crappy cooldown, and needed a buff, but not to the point of becoming a talent... It's one of our signature spells for mages... what will happen next? Polymorph will become a talent too?