What is this? Destiny?
This dungeon is extra toxic. Primarily because it is misleading. When you sign up for a mythic 0 dungeon, You actually get a mythic raid difficulty incounter with a 5 man group where someone's going to mess up and get killed by one of the 3 one shot mechanics that happens every 3 seconds.. first boss, OK, heroic raid early boss, you can die if you don't know what's going on...second boss, right to mythic raiding, enjoy.
So whatcha saying is do this with a guild cause the first week ppl gonna want Mythic raiders even though im 444
What about aspects crests
What about if I already cleared it with deaths? Can I still get the myth track loot if I go back in?
Tazavesh, the Veiled Market was the same overtuned poopy show which i gladly skipped , as it provided nothing of importance for me , same goes for this dungeon and i have zero regrets of not playing both of those.
Tazavesh was pretty nice when it came out. Did the hardmode week one and had a good time with it. I did the Mechagon Hardmode week two back then. But this one... it's not even really a hardmode. It's just an immortal achievement with a bit of fluff tagged on. None of the bosses change at all. You just can't die and have... double jump turned off for the final fight? What? Because let's be honest, if you go for that achievement while having more than one class with double jump in your group, they will get the item after boss 7, so there isn't anything that changes.It's pretty much something that you can just do every week without any extra effort. If somebody dies at any point, just drop the artifact. It has no use for this run anyway. And if nobody died from the start until the final boss, then there is no reason not to bring the artifacts with you, as they don't change anything and can be gotten rid of pretty quickly, if you actually care about your double jump.Honestly I am unreasonably mad about this even being called a hardmode. AND it giving higher loot, especially since it's only for the 8th boss. 99.9% of the players even attempting this achievement, already have no use for that higher itemlevel anymore. While in the past doing the hardmode for the megadungeons usually came with equipment you wanted, and not just the achievement. Because it didn't require immortal and you could afford to wipe on an encounter, so you weren't pushed into overgearing the dungeon.
All the trouble of doing this new 10.1.5 version of "Immortal"/"Undying" run... and your reward is a recolored questing mog ensemble.LOL, OOF. Hard pass.
This dungeons tuned like a +20 dungeon.
It is insanely hard, you can rest assured you'll wipe there for at least 3 hours if you are fresh. Aint no way you'll do flawless hardmode instance, wait for the nerfs. =)
It's hilarious that people complain about M+ timers being toxic, and how what they really want is a hard dungeon with no timers. So now they give a pretty good one and people still whine because God forbid every piece of content not be exactly tuned so that they personally can one shot every boss.Like, people were literally begging for this exact thing. It's not even THAT hard. Ran it with a group tonight and we read the quick guides, wiped 1-2 times on half the bosses, and cleared the dungeon in 2.5 hours.It felt like a normal-difficulty raid the first week of an expansion
I don't get why everybody is complaining.... you want new content be so easy you walk through it like nothing?With all the constant whining Blizz should make extra isolated servers where everything just dies on its own and you cannot take damage. So you can get through your content without doing anything which is apparantly what you guys want. ALso every mob drops a full set of 447 gear. Whining whining whining.
Overtuned trash content designed for world first raiders and other elitists like predicted. I always end up being right.