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Braided Serpent of Shal'baas
Braided Serpent of Shal'baas
Life
700
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Bonuses
Bonus ability (Rank 6)
Hands: Dozen Strikes of Shal'baas
Feet: Wind-Trods of Shal'baas Waist: Storm-Tack of Shal'baas Neck: Burning Heart of Shal'baas Finger: Braided Serpent of Shal'baas Finger: Resting Fangs of Shal'baas Wrist: Ember Wheel of Shal'baas Wrist: Binding Bronze of Shal'baas
Required Level: 55
Class: Necromancer or Wizard
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Potential Attributes
+[6-1000] Intelligence
+[6-1000] Willpower
+[6-1000] Vitality
+[6-1000] Fortitude
Potential Magic Attributes
Damage done to players increased by 5%
Damage taken from players reduced by 1%
Movement speed increased by 1%
Skill cooldowns reduced by 5%
Damage increased 10% to enemies below 30% Life
Damage done by your summons increased by 4%
Damage taken by your summons decreased by 4%
Damage to shielded enemies is increased by 6%
Bonus Abilities
Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%
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