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评论来自
Ninjazombie
Karsh Steelbender is the third boss in Blackrock Caverns. Before you can engage him you will need to kill the two Conflagrations patrolling around the room. As you will see, when they get close to the cooled obsidian alloys, they will become molten and will be able to move. What you want to do is pull the conflagrations back down the hallway until any alloys that are following are cooled again. You can slow down the alloys to make it easier. Once that is done the boss is easy. He has a buff on him that reduces all damage he takes by 99%. To fix this you will need to kite him into the pillar of flame in the middle of the room. For each second he is in the flames he will deal an AoE fire damage to everyone. This increases with each stack. He will also deal more 1000 fire damage each melee hit increase by the stacks, but for each stack he will take 10% more damage. This buff only last for a short time, so the tank will be moving in, letting the buff stack, move out, wait til it drops, then repeat. Whenever it does drop off him, a wall of flame will shoot up from the grates circling the middle of the room. A good stack size to get to is 4-6, more if your healer can handle the damage. Other than that it is a straight forward fight.
评论来自
344016
The first thing you'll probably notice when you get into the Twilight Forge area is the two circling patrols and the quicksilver bumps on the ground. Whenever one of the elemental patrols goes by a quicksilver bump, it’ll turn into a molten looking mob called a quicksilver. When one of the adds are up and in combat with you, they’ll put a stacking AoE debuff that will quickly start to suck. To get around this, just pull the elementals up the ramp and out of the range of the quicksilvers and you should be fine.
So this fight basically revolves around the bosses armour buff, and the forge. When the boss has his armour on, he takes 99% reduced damage. To get rid of this, just drag the boss into the forge and the armour will shatter. Now, the longer he is in the forge, the more damage he takes. He also does a strong AoE to the party and will start to hit the tank increasing harder the longer he stays in the forge. Sure, the DPS increase is neat, but the tank damage and AoE are MUCH more important. What you’ll want to do is dip just inside the forge long enough to get his armour off, and then get out ASAP. Eventually, a wall of flame will come up around the outside edges of the forge and the bosses armour will come back. At this point, it’s just rinse and repeat pretty much.
Karsh also has two abilities that are fairly minor that I forgot to mention. At 50%, he’ll summon a couple of adds that just need to be picked up. They didn’t hit too hard from what I’ve seen, so don’t worry about those. If you need to, pop a defensive cooldown, otherwise you should be fine. Last thing to watch out for is that he’ll summon lava pools under people, very simple mechanic, don’t stand in it.
评论来自
Drunkenvalley
TL;DR from a tank's perspective? Pull him
quickly
into fire. He glow hot white. You pull him out of fire. Repeat when he stops glowing.
评论来自
BaronYiffington
NORMAL MODE:
Very simple fight.
Tank drags boss into the flame pillar in the middle of the room. This debuffs the boss, allowing him to take more than a tiny bit of damage. This, however, causes large amounts of AoE damage to the group, as well as making the tank take more damage with each auto attack.
The tank should hold the boss under the fire until he has six or seven stacks of the debuff, then pull him out.
Rinse, repeat, loot.
评论来自
647913
Did this last night. I found i got stuck in the pillar if I went straight through it. Don't know if this was a glitch or intended. A variation on others is to have another "tank" class dps in the group, i.e. ret pally, run around to the other side of the pillar when his debuff is about to drop off and taunt him. Bossruns into the pillar to get him, tank taunts back, boss runs back through the pillar adding more stacks. rinse repeat win.
评论来自
194702
On heroic the adds seems to drain mana from our healer when they melee him. :(
And they are immune to all types off CC/slows...
评论来自
197116
Heroic Mode:
SLOWLY stack the debuff on the boss ideally one to 2 stacks at a time. When he gets around 6 of them, DPS cooldowns, heroism etc and burn, while tank should refresh stack one last time for a total of 6-7 stacks. At this point let the stacks drop, and do not start any more stacks until all adds are dead.
All dps can focus on the adds, while the tank holds the boss. We chose not to utilize the adds pools, so we killed them away from the middle. Once all the adds are dead, the tank begins the cycle again by stacking the debuff slowly back up to 7, before resetting it if needed.
The key is not to get too many stacks, but also you can not reset too often as you will get too many adds.
评论来自
cywang86
The adds spawn when the debuff drops from the boss.
评论来自
Archijslv
Heroic tactics:
1) Tank drags the boss through the middle and gets him 1 stack;
2) As the stack is running out, the tank drags him through middle again and gets him 2 stacks.
3) Keep doing this until boss has around 5 stacks. And yes, I know that its hard to get him 1 (or 2 (you will probably get 3 at start)) stack through 1 run, because of the buggy hitbox and so on, but keep trying.
4) Let the 5 stacks run out, some adds appear.
5) DPS take the load off the tank by taking adds off him, in our group every DPS got one add, we dragged them to the door and killed them there, so the molten lava pools dont give the boss stacks.
6) Go to step one.
This is done in questing greens and some blues one the first day of expansion. We kept trying for 1.5 hours but did it eventually, hope you make it too, good luck.
评论来自
killertofu615
5.0Mil health on heroic.
Spawns adds that drop flame patches on the ground which cause the quicksealver debuff on him.
Requires adds to be killed at regular intervals to maintain quicksealver without causing too many debuffs and causing the aoe to stomp the group.
Very difficult on healers.
Dps must dps adds down quickly
评论来自
pixLpirateN
HEROIC:
The mechanic of this boss took us a while to understand.
You're not supposed to get a lot of adds, the adds come when the boss loses his debuff which increase damage and damage taken.
This is an encounter which is extremely rough on the tank; the boss must first get 1, max 2 debuffs from the lava. The DPS burn as hard as they can. Before the debuff runs out, the tank takes the boss into the lava to refresh the debuff with 1 or 2 more stacks. Keep this up until you reach 6-7 stacks. After that it's hard for the tank to stay alive so you'll have to let the debuff drop. Adds will now spawn which will make pools of lava when they die so try to range these to death whilst having the tank moving. Melee DPS stay out for this part.
After the adds are dead and the pools of lava are under control the tank can take the boss for another 1-2 stacks of the buff and DPS keeps burning boss. Usually only takes one spawn of adds to take care of this but a very good tank too - especially since the boss moves really weird and sometimes stops, runs and whatnot.
评论来自
oink
HEROIC MODE
I tried to make these one-line-copy-pasteable so you can use them ingame :)
Karsh Steelbender
Have the tank dip him in the lavafall for 1-2 stacks, pull him out for 4-5 seconds, dip him in for 1-2 more stacks, rinse and repeat.
The trick is to never let the debuff fall off or he spawns adds.
He cleaves so stay behind him.
评论来自
Nikolis
We've found that when the adds spawn during the heroic encounter, if they enter the lava spout, they have a chance of evading and despawning the boss. This happens rather frequently, and I suggest taking the fight a bit slower and killing the adds as soon as they spawn to avoid this rather very frustrating bug.
评论来自
663932
Just did this boss, by chance, very easily.
We brought the boss into the fire over and over for 1-2 pulses, never letting the stacks fall. We ended up with about 15 stacks, but our DPS was so high at that point that it never became a problem. Last few seconds were rough, but not a problem with bloodlust.
In short, if you're having problems with adds, try and have tank get 1-2 stacks at a time, never dropping debuff, and DPS go all out. If you have another class that can heal, have them help top off towards then end after blasts.
Was very easy this way and 1 shotted by chance. Give it a shot.
评论来自
rockerboo
Little trick for the tank, the middle grate area is the flame point, not the firewall about 1 yard in. Also focus on the bosses hitbox and just try and get him to grace over the edge of the grate.
Edit: Hitbox no longer gets smaller when on fire.
评论来自
96527
Best way we found out is to try to avoid adds spawning at all. To do that, you need to make sure he never lose his molten armor ever during the fight.
Get him in and out for one tick whenever there are about 5 sec left on the debuff and pop defensive and offensive CD's at about 7 or 8 stacks.
There is no point to try and reset the stack as the adds leave lava mark on the ground that makes him melt quick and you will end up at the same amount or even higher of melt armor when they are dead.
评论来自
diablow
Dear god... Something that wasnt mentioned in any of the comments that i saw was that you need to not re-melt his armor til adds are dead. wiped so many times on this then it came to me in an instant and was completely obvious. One shot everytime past that.
评论来自
154178
Heroic
The fight is essentially the same as normal, but when the debuff stacks from putting him into the fire fall off, 3 adds come. This means if youre clever you can stack the debuff slowly, adding only 1-2 every 8-10 seconds, when it gets too high - probably around 10 you let it fall off, keep the boss out the fire, DPS kill the 3 adds and then you start all over again. The adds drop pools of lava when they die, so the tank needs to keep the boss away from them until theyre all dead then if he wishes he can use them instead of the fire in the middle.
Another thing to note is, when the boss is taken into the centre, fire shoots up round the edges, this can be used to kill the adds, allowing you to somewhat just zerg the boss down - which is what is eventually going to become the usual strat when gear levels increase.
评论来自
Twinsteel
Heroic Mode
The slow-stacking method is pretty choice, but you have to let the stacks fall sometime else you run the risk of popping people inadvertantly due to AOE (and/or draining mana too fast). Let them fall around 6 stacks.
Best way I found to handle the adds was to have dps pick them up and drag them into the grated area. Tank can stand wherever he wants holding the boss in the interim. DPS should be able to tank/mostly self-heal through add phase.
P1: Stack slowly, deal damage, blow CDs at 6 stacks
P2: DPS pulls adds away from boss, kills in grated area to leave lava pools
Tank can then use central pillar or lava pools at his discretion to reactivate P1. Takes about 3 iterations, dps and cooldown dependent.
评论来自
188376
Handy trick for tanks to slowly stack the debuff:
Imagine there's a square around the center ring. Start the fight by pulling him in such a way that he JUST clips the side of the fire - do not start by pulling him all the way through, that's 4 stacks right there and then.
Tank the boss in one of the corners of the imaginary square. When the debuff gets to 3sec remaining, leg it to another "corner" (I use 3 sec to play it safe, sometimes he likes to stop moving for a bit). This way the boss will chase you and in the process clip the edge of the fire again, putting exactly one stack on. It is SO much easier than trying to pull him in and out of the fire.
When it gets to the desired number of max stacks (depends on the healer, most I've run with are OK with 8, some are good with 10 or more), sit outside and pull him away a bit to let people know you intend to let it drop. From then, the DPS will pick up the adds (they only melee for about 4k on plate) and burn them EVENLY in one spot away from you. Try and make sure they die at roughly the same time to avoid fire damage and to limit the spread of the lava.
During this time DO NOT MELT THE BOSS.
Once all the adds are dead, go back to step one and repeat.
The key to this fight (at least with current gear levels) truly is to ensure the debuff stacks as slowly as possible. When I tank it, the boss is usually dead after 1 add phase because DPS has so much time to go nuts on him, sometimes two add phases if DPS is lacking.
评论来自
726613
I was in a PuG having some difficulty with this last night - here is how we ultimately succeeded, and got the achievement to boot.
1. Tank has to add one stack at a time by clipping the boss' hit box in the lava flow - not running straight through. He needs to wait as long as possible before adding a new stack and refreshing the debuff. This allows your group maximum time to DPS in the early going while AOE damage it at a minimum. The tank also needs to keep an eye on party health, and judge that if the healer is losing the ability to keep up, let the stacks drop off and deal with adds.
2. DPS is huge on this fight. They have to be at or over 10k or you're going to have a very tough time getting him down before the healer goes OOM. They also need to deal with adds, by moving them onto the grates and killing them there. In addition, they must time cooldowns for max DPS (around 7stacks) and self-healing whenever possible.
3. Heals has to be prepared for an exponential ramp-up in damage. For the first few stacks, it should be no problem. However, around 7-8 stacks, it starts to get very challenging to keep up with the AOE damage as new stacks are added to the boss.
Overall, I think this fight is a nice balance of gear check and coordination. As "average" DPS creeps up into the low-mid teens, I expect this fight to be pretty trivial.
评论来自
Deepthought
He seems to be bugged currently. When I tried to pull him out of the fire waterfall, he kept teleporting me back infront of him, refusing to move and constantly AoEing the party.
评论来自
654830
After 16 wipes trying to find out his tactics, we ended up killing him without doing anything, leaving his 99% damage reduction buff on. Took 2 hours.
Only reason healer didn't go oom was because she was pally, meleed the boss for mana.
评论来自
10950
This is how we did this on heroic:
As the adds come into the fight when Steelbender looses his debuff and as they leave behind lava when they die we decided to kill them out of the platform.
So we slowly stacked the debuff up to an amount of about 7 or 8. The count may depend on how good your healer/tank combination feels ;) Every time one debuff is added Steelbender casts one wave of fire aoe-damage, so do not let him stack the debuff too quickly.
After 7 debuffs we let time out the debuff an Damage Dealers dealt with the adds. Steelbender could be easily tanked in the meantime. DDs finished the adds outside the platform, because we wanted to avoid the lava spots in order to minimize damage on group. As done so DDs returned to the platform and our tank started to stack the next series of debuffs.
We finished Steelbender in the second debuff round, but I am sure you can do another add-round to reduce damage on your tank. I think this tactic is quite safe and adjustable according to your equipment-level
EDIT: Important point about the lava that the adds leave behind. Our tank said that Steelbender gets the debuff if he walks through these lava spots. So taking them down outside the ring is once more adviseable ;)
评论来自
741931
Great Alternative Strategy
Heroic: Karsh Steelbender
The other day I was stuck on this fight as my Main DK Tank and after thinking about all the mechanics the idea of having an OT sounded like a great plan. After learning some other boss mechanics that aren't even listed here we fine tuned it and it worked.
1. MT tank the boss, drag him through middle fire and let it stack about 5 times, drag him out of it and wait a few seconds then drag him back in for another 5 or so stacks without letting the original stacks fall off. When the stacks fall off 3 adds will appear. The OT needs to grab these and move them away from the boss.
2. DPS all the adds down on the other side of the room in some open space leaving the lava pools away from the boss. At this time the MT isn't taking much damage and neither is the OT really, it is a lot easier on the healer.
3. Once all adds are down drag him through middle again and get 5 stacks, then out, wait a few seconds for heals to catch up, then back in again for 5.
4. You repeat this pattern until dead.
Some things to remember is you need him to have 10-12 stacks and you need good dps, the one thing that isn't mentioned here is that in Heroic, once his debuff falls off 6 times he enrages. So you need to do enough DPS in 5-6 rotations that he goes down or is super close to going down and burn him the last little bit.
Strategy works fantastic every time if you have the right group makeup for it
评论来自
550929
December 21, 2010 hotfixes:
Dungeons & Raids
Blackrock Caverns
* The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
5 more seconds before the tank has to refresh the stack will make this fight a lot easier for decent groups. In heroic dungeon gear it was already possible to only let the stack fall off once; with this change strong groups will start being able to kill him before letting it fall off at all.
If your tank is bad, not much will change.
评论来自
742614
I got tired of reading threw all the post here but most have it all Wrong. First thing you have to know is adds come when his debuff falls off. So dont let the debuff fall off. When i tank this i pull him get him with 2 stacks fight for a few seconds drag him in for a stack and back out. Rinse repeat never leaving him in for more than 1-2 stacks but never letting his stacks drop. Reason for doing 1 to 2 stacks is the stacks hit hard and cant strain the healer. 1-2 stacks is easier for a healer to heal at a time. We do the fight with no adds ever spawning and no pools of lava to avoid. Important to tank him close to the fire spout so you can drag him accross the side of it and not threw the middle of it. seriously 1 stack is all you need to put on him at a time. Before end of fight we usually have about 20 + stacks on the boss. Everyone is at almost full hp and healer has alittle less than of mana. If you have a BL use it anywhere between 10-15 stacks fight goes easy.
We wiped for 2 hours seriously before I figured this out. Enjoy and i'll take all the bumps =)
评论来自
sirios
Tips for Heroic mode:
Basically the tank's moves in this fight are really important for it's progress. As a tank i found it hard some times to pull the boss in and out of the lava because he would stuck every now and then and even if i was 10y away from him he wouldn't follow me. This made the fight hard because the stucks kept raising since he wouldn't follow. In the last run i did although, i found an easy way to get 2 stucks each time and make him follow me. I was tanking him near the lava and when the stucks were about to drop i was running in the exact opposite spot in the other side of the lava. So don't get him in-out, in-out of the lava but instead go all the way through it to the other side. The time he needs to cross it is just the time needed for him to get 2 stucks of the debuff.
评论来自
526550
Heroic mode,
If you are a good tank, kite the boss through the fire in the middle
get 1 stack
if you get 1 stack continuously without letting it fall of no adds spawn
adds only spawn when the moltent armor debuff falls off
Try it
评论来自
collector
ok so I didn't feel like reading all the comments to find out if anyone had noticed this yet, but..
The Tankspot video is
WRONG
. He will never spawn adds
nor
will the ring around him shoot up in flames if you never let his stacks reset. It does not happen randomly. This is also a good way to get the achievement on Heroic. Just run him through quickly before the stacks reset, he will gain 1-3 stacks each pass. Getting the achievement is actually the easiest way to defeat him. At 15 stacks the aoe he does is only a
one time
tick for around 30k, easily healable. It will just become a huge tank and spank. Happy hunting!
评论来自
251609
Heroic Mode:
If you allow the stacks to build more gradually, pulling him into the fire so that just his foot touches and pulling him back out, you can add stacks 1-2 at a time. This gives dps more time and saves the healers mana. Repeat to 10-12 stacks, then let the stacks fall off. If it gets too high (we found 12 or more) the healer cannot keep up (15 stacks is the achievement btw). With reasonable dps though the fight should be over at around 10 stacks, IF you have lower dps you will have to let the stacks fall off, adds will spawn, hold him at zero stacks until the adds are dead and then repeat. When they die, the adds will spawn pools of lava at their feet, which contribute to the stacks on the boss. DPS and healers should DPS the adds away from the boss, while the tank stays focused on the boss. Should be dead by the time you get to 7-8 stacks on the second buildup.
评论来自
collector
comments getting deleted, GG wowhead, just because the tankspot video is wrong... the fire spurts and adds will not occur if you do not let the stacks reset. just run the boss straight through the fire every 5-10 seconds, right before the stacks reset. You get the achieve and no adds or fire spurts and it's a rather fast tank and spank. IMO just delete all other posts. happy farming.
评论来自
414443
A great tip for Warrior tanks on this fight:
Charge THROUGH the lava flow to the boss to initiate the fight.
Have your healer on the other side of the lava flow opposite from you.
INTERCEPT to your healer.
Have your healer run around the lava flow so they are again opposite you.
INTERCEPT to your healer again when available/necessary.
Rinse and repeat until dead.
This strategy will make it so that the tank takes minimal damage, the group takes no damage, but the lava flow still does its job for boss purposes.
评论来自
anubalabeloralon
Not sure why those green post all say down adds asap.
Basically there should be no adds or just 1 wave if you do it right, heroic or not.
When his amour is almost gone, immediately stack it up by 1.
评论来自
mudd
Don't bother with the ad tactics, they're not needed.
The ads will only come if he loses the debuff (Superheated Quicksilver Armor) - so just keep lightly dipping him into the centre shaft of lava and out. You can do this easily just like in normal.
The extra ads don't come and you get the achievement this way too.
评论来自
SaynaTheSpiffy
Fun Fact: Quicksilver, also known as mercury, is a real metal that has a melting point around room temperature and a freezing point at −38.83 °C (around -37 °F). So basically, this fight takes place in a freezing-cold room around a pillar of fire that is a normal temperature.
Unless, of course, we are meant to understand that his armor is normally made of liquid metal and we are running him into a pillar of flame that heats his armor to boiling at 356.73 °C (674.11 °F).
It's also a very toxic metal.
评论来自
JadedWisdom
I'm surprised no one has said it yet. "I think he can bend steel..."
评论来自
11267
If you're new to tanking this boss:
Don't pull him clear through the beam; he'll heat up 4-6 times in rapid succession and barbeque your group.
And don't pull him into the beam and then try to change direction and pull him out; sometimes he'll stand for an agonizingly long time before following you in the new direction.
The cleanest technique I've found is to pull him across the edge of the beam, in a straight line, so that just half his body is inside it. Don't back up; strafe it quick and straight and don't stop until he's good and clear of the beam. Then swing him around 180 degrees so you're ready to do it again. It's smooth and predictable and he'll pick up 1-2 stacks each time.
Get him moving when about a third of the debuff timer is left.
评论来自
611596
What's his aggro sound script? Searched everywhere and couldn't find anything.
评论来自
muffe
Superheated Quicksilver Armor - "Feel the burn!" An obvious reference to Jane Fonda's workout videos.
评论来自
adzam1942
I didn't have much problem taking down Karsh. If you take him into the downflow of lava, his armour disappears pretty quickly. I know I'm a maxed monk (306K), but with Xeun and my dampen harm shield, he went down fast.
评论来自
genius13
I cleared the room and hit this guy hard, but nothing was happening. Then I saw he was taking damage at <100 every time, but I also noticed he wasn't damaging my voidlord either, so I let the two of them slug it out while I came here to find out what was up.
Once I knew about the flames in the middle of the room, I ordered my voidlord to go stand in the middle of them. Karsh followed him in there and was dead in about 20 seconds. The flames didn't seem to bother the voidlord at all, he barely lost any health the entire time.
评论来自
Hairband
It being 5.4, no tanks I've healed have had any issues with Karsh Steelbender. Until yesterday.
First, we wiped because the tank just put the boss into the pillar's center and did not count stacks or pull him out after a little time. And you just can't heal through that, health bars drop by 50% after about 2-3 seconds.
Second, we wiped because warrior tank charged Karsh and ran him away from the party with his stacks, not toward the party. He ranged me and died after I told him just take him up to two and pop him out.
Then after coming here, I didn't like the posts. None of them were clear. It looks like the best tips here are :
(1) let tank stack to two Superheated Quicksilver Armor and pop him out. Damage him. Immediately reapply the debuff and stack to two, then pop him out. Repeat.
(2) refresh the Superheated Quicksilver Armor debuff if it drops off.
(3) keep him mobile, as I read today others have noticed he is sticky and gets stuck in the fire pillar leading to wipes.
(4) find a sweet spot where you are close enough to the healers that you get your heals but far enough from casters that the Superheated Quicksilver Armor doesn't roast them. Melee needs to just follow you and heals just need to use AOE heals.
(5) Superheated Quicksilver Armor does AOE fire damage at an exponential rate that corresponds to the number of stacks on him.
评论来自
659423
I was soloing him at lv 88 frost mage what i did was hit him with nether tempest and frozen orb and sat in the flame pillar and hit ice block and let my pet and the dot do the work while he stacks increase damage debuff and since i have the ice block on the increased damage isnt bothering me i also used ice barrier for when it ran out and then i cold snapped and ice blocked again and between ice blocks i quickly hit ice lance and frostfire bolt when they would proc,(i believe proc is the word you would use for when you gain an effect for example when the enemy is frozen and ice lance would flash and do quadruple damage) but anyway i hoped this helps good luck. oh also it doesnt hurt to have a MOP potions and food for a stat boost,
PS this was not done on heroic
评论来自
Nestian
Level 90 markmanship hunter. Killed the adds. took 20 minutes, but simply killed the boss. . inch by inch, shot by shot. . . patience. .is a virtue.
评论来自
AmaranthaBR
Pull him into the flames in the centre. Otherwise you'll be beating on him forever. 100 Warlock.
评论来自
evlyxx
Buff is buggy making him immune to damage, 2 instances and 2 times it happens if it drops off
评论来自
KQRaccoon
There is currently a bug on this boss encounter. There is an invisible entity present during the encounter labeled as "invisible stalker" in DPS logs. If an Unholy Deathknight uses
爆发
on Karsh Steelbender, virulent plague will be applied to Karsh and then spread to "invisible stalker". If this happens, Karsh will no longer recieve any of the debuff stacks when he is pulled through the magma. The solution to this is simply for the Death Knight to not use
爆发
for the entire encounter.
You can see a discussion on this bug on the official forums here:
https://us.forums.blizzard.com/en/wow/t/karsh-steelbender-bug-in-blackrock-caverns/378508/9
I ran into this bug multiple times today. It is undetermined at this time if any other skills can cause this bug.
评论来自
TerribleAtGames
卡尔什·断钢
seems to be bugged ATM during a level-appropriate/scaled encounter. In order to remove his
水银护甲
, he must be placed in the middle of the room in the heated zone which gives him the debuff
过热的水银护甲
. This debuff causes his armour to emit Heat Wave - a fire damage blasting in ticks to everyone nearby.
And now the issue: These ticks are heavy and comes often. If the party can survive the first tick, the next one comes just a few seconds after, effectively killing off everyone. My group gave up and split due to this.
3D查看
链接
卡尔什·断钢 <暮光军械师>
这个 NPC 能在这些地区找到:
黑石岩窟
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
水银护甲
—
卡尔什·断钢的水银护甲在冷却状态下使其受到的所有伤害降低99%。
过热的水银护甲
—
当卡尔什·断钢移动到房间中央的金属熔流下时,他的水银护甲就会开始被加热,他的冷却水银护甲将立即被过热的水银护甲取代,使其受到的伤害提高5%,持续17 sec。只要他停留在熔流下,这个效果每秒叠加一次。
当过热水银护甲的效果结束后,护甲会冷却下来,而卡尔什·断钢会获得水银护甲效果。
热浪
—卡尔什·断钢在熔流下每停留一秒,他的护甲就会发出一道热浪,对附近的所有敌人造成(100% of Spell power)点火焰伤害,而这个伤害值还要乘以卡尔什·断钢的过热水银护甲效果的层数。
灼热金属
—当卡尔什·断钢的水银护甲过热时,他的每次武器攻击都对其当前敌对目标造成(100% of Spell power)点火焰伤害。这个伤害值还要乘以卡尔什·断钢的过热水银护甲效果的层数。
顺劈斩
—卡尔什·断钢大范围挥舞他的阔剑,对当前近战目标和近战范围内的其他两个目标造成普通武器攻击110%的伤害。
熔岩喷射
—当过热水银护甲的效果消失后,卡尔什·断钢的护甲会冷却,此时释放出来的热量会导致屋中的圆形炉架迸发出岩浆。站在炉架上的玩家会受到(100% of Spell power)点火焰伤害。
束缚烈焰
—当熔岩从炉架中迸发出来时,会有三个束缚烈焰出现并攻击附近的敌对玩家。
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