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PTR
11.0.7
PTR
11.0.5
评论
评论来自
Hoticehunter
Cool concept, but I doubt it will get much use. A better idea for enduring healing spheres would be a glyph that let it heal twice before being used up.
评论来自
Gorta
This glyph is now available from the daily research
Scroll of Wisdom
.
Here is a full list of the available glyphs:
Priest:
Glyph of Shadow Word: Death
Glyph of Vampiric Embrace
Glyph of Confession
Glyph of the Heavens
Glyph of Holy Ressurection
Glyph of Shadowy Friends
Glyph of the Val'kyr
Warrior:
Glyph of Incite
Glyph of Blazing Trail
Glyph of Burning Anger
Glyph of Crow Feast
Hunter:
Glyph of Black Ice
Glyph of Direction
Glyph of Marking
Paladin:
Glyph of Battle Healer
Glyph of Mass Exorcism
Glyph of Bladed Judgment
Glyph of Falling Avenger
Glyph of Focused Wrath
Glyph of Righteous Retreat
Druid:
Glyph of the Cheetah
Monk:
Glyph of Blackout Kick
Glyph of Breath of Fire
Glyph of Clash
Glyph of Enduring Healing Sphere
Glyph of Expel Harm
Glyph of Guard
Glyph of Honor
Glyph of Jab
Glyph of Mana Tea
Glyph of Rising Tiger Kick
Glyph of Spinning Fire Blossom
Glyph of Spirit Roll
Glyph of Transcendence
Glyph of Water Roll
Glyph of Zen Flight
评论来自
HelloKitty
Healing Spheres by themselves last for 2 minutes. Healing Spheres created by
玄牛之赐
last for 20 seconds. I can confirm that this increases the duration of BOTH of those abilities.
In addition, I can most certainly see myself using this glyph in fights where I expect long periods of downtime followed by periods of high damage. The second fight in Heart of Fear can be an example of this (burst damage from the tank swap mechanic or from unseen strike) and the final boss of Mogu'Shan Vaults is also an example of this, although with limited usefulness due to the amount of movement required. Elegon is also an obvious selection: stacking healing orbs to be used during the final phase, etc.
In fact, I can see use for this in nearly all MSV fights:
Stone Guard- Stack during jade petrification (jade = constant passive damage, which would be mitigated when jade is petrifying!) and/or while only tanking a single guardian, consume during jade petrification and/or having to tank two guards.
Feng- Stack during Spear, consume after a Draw Flames. Stack during Staff, consume during Arcane Velocity.
Garajal- Stack between 25%-50%, consume during Frenzy phase
Spirit Kings- Consume during Maddening Shout.
Elegon/WotE - Mentioned above.
Since any Brewmaster worth their salt will be using these healing spheres only when absolutely necessary, particularly during high-damage phases or bursts, the extended time and (from what I can tell, infinite or at least 10+) pooling of these spheres can be a great resource, which will be useful in any fight where healing spheres are viable to use and need not be immediately consumed.
Also, these can obviously be useful in any fight with a tank swap mechanic: since they proc off of YOUR melee hits, you can stack up many healing spheres so that you have a surplus of them for when you grab the boss's aggro again, something you definitely could not do with a mere 20s base duration.
I haven't seen this as a recommended Glyph in any websites I've checked thusfar, but that seems a grave oversight to me. With the rate at which these spawn and how much they can heal for in bulk, proper usage can save healer mana tremendously.
评论来自
Exigus
Since this seems like a more popular page for the glyph, I'll just add it here as well; As a nice, added bonus, this also increases the duration of Purifier (The 4-set for brewmasters, T15)
Whether it's a bug we'll soon see in a fix I'm guessing
评论来自
kirby40
people did not click the big well of light what makes blizz think they will run over an orb -_- waste of a glyph
评论来自
105402
I posted a screenshot to visualize what happens when you use this glyph as Brewmaster, and play your regular rotation unbuffed on the training dummies for about one minute.
As others have already commented, this glyph also works with healing spheres procced by Gift of the Ox. With each sphere healing an average of 70k (from my last Garrosh NHC log), and the spheres also lasting through all kinds of phasing and teleports, you can pool millions worth of completely free self healing that you can pick up whenever you want.
Note that there also seems to be no limit in how many spheres can be up at the same time, and any kind of AoE with SCK/RJW will produce ridiculous amounts of them.
Basically this has become the only glyph i always use, except for certain activities like Challenge Mode where you barely stay in the long spot long enough, or always pick them up before they expire.
评论来自
Goodwinn
In Warlords of Draenor, Glyph of Enduring Healing Sphere has been removed. It's description used to read:
Increases the duration of your Healing Spheres by 3 minutes.
Here is a table showing all Monk Glyphs that were removed or became auto-learned in Warlords of Draenor:
Glyph Name
Old Link
New Link
Change
Glyph of Afterlife
被烧毁的雕文
-
Removed.
Glyph of Clash
被烧毁的雕文
-
Removed.
Glyph of Enduring Healing Sphere
被烧毁的雕文
-
Removed.
Glyph of Sparring
被烧毁的雕文
-
Removed.
Glyph of Blackout Kick
被烧毁的雕文
-
Removed in 6.0.2.
Added in 6.1.
Glyph of Spinning Fire Blossom
被烧毁的雕文
-
Removed.
Glyph of Spinning Crane Kick
被烧毁的雕文
-
Added to Spinning Crane Kick.
Glyph of Fortuitous Spheres
被烧毁的雕文
Automatically learned at level 25.
Glyph of Rapid Rolling
被烧毁的雕文
Automatically learned at level 25.
Glyph of Victory Roll
被烧毁的雕文
Automatically learned at level 25.
Glyph of Breath of Fire
被烧毁的雕文
Automatically learned at level 75.
Glyph of Fists of Fury
被烧毁的雕文
Automatically learned at level 75.
Glyph of Mana Tea
被烧毁的雕文
Automatically learned at level 75.
评论来自
Ellesar1
Although this item is of common quality, it doesn't serve a purpose anymore.
The other auto-learned and removed glyphs have correctly been declared as poor quality.
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被烧毁的雕文
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