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Archimonde <The Defiler>
Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Archimonde assaults players with the might of the Burning Legion, gaining new abilities each time his health is reduced by 15%, eventually summoning [Rain of Chaos] to destroy Draenor.
When a player is launched into the air by [Shadowfel Burst], their allies must catch them to avoid fatal damage.
As Archimonde [Desecrates] the land, players must protect themselves with the [Light of the Naaru].
When Archimonde reaches 40% health remaining, he begins to cast [Nether Banish], sending players to the Twisting Nether.- Damage Dealers –
Destroy Doomfire Spirits quickly before they create too much [Doomfire].
[Wrought Chaos] inflicts heavy damage if aimed towards other players.
[Shackled Torment] inflicts lethal raidwide damage if mutliple shackles are broken at once.
Infernal Doombringers will begin to cast [Hellfire] if not killed quickly. - Healers –
[Desecrate] inflicts increasing raidwide damage to players without [Light of the Naaru].
[Shadow Blast] significantly increases Shadow damage taken by [Death Brand].
[Shackled Torment] inflicts heavy raidwide damage each time it is broken. - Tanks –
[Death Brand] inflicts massive initial damage and periodic damage until Hellfire Deathcallers are killed.
[Nether Banish] sends tanks to the Twisting Nether along with any other players within 10 yards.
- Doomfire – Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 4 Fire damage every second for 12 sec. to players that come into contact with it. This effect stacks.In Mythic difficulty, Doomfire is consumed when a player comes into contact with it. This effect stacks up to 15 times. When the Doomfire debuff expires, a new patch of Doomfire is created at that player's location.
- Allure of Flames – Archimonde instantly pulls all Doomfire to several player's locations.
In Mythic difficulty, Allure of Flames inflicts 19 Fire damage to all players for each Doomfire that is moved.
- Shadowfel Burst – Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 350 Shadowflame damage, split evenly among all players within 8 yards when they land.
In Mythic difficulty, Shadowfel Burst targets 3 players.
- Death Brand – Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 19884 Shadow damage and an additional 5212 Shadow every second until the Hellfire Deathcaller is killed.
- Hellfire Deathcaller
- Shadow Blast – Hellfire Deathcallers blast several players with demonic energy, inflicting 4601 Shadow damage and increasing their Shadow damage taken by 25% for 45 sec. This effect stacks.
- Demonic Art: DesecrationWhen Archimonde reaches 85% health remaining, he summons corruption that erupts from the ground.
- Desecrate – Archimonde desecrates the land, inflicting 152 Physical damage to all players within 10 yards of the targeted location, summoning a spire of corruption. The spire inflicts 50000 Shadow damage every 3 sec. to all players.
Each active spire increases the damage done by Desecration. - Yrel
- Purifying Light – When Archimonde is weakened, Yrel summons the light to destroy all spires of desecration.
- Shackled Torment – Archimonde torments the souls of 3 random players inflicting 13 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 39197 Shadow damage to all players.In Mythic difficulty, the range of Unleashed Torment is limited to 500 yards.
- Unleashed Torment – Shackled Souls explode inflicting 39197 Shadow damage to all players when Shackled Torment is broken.
In Mythic difficulty, the range of Unleashed Torment is limited to 500 yards.
- Wrought Chaos – Archimonde brands a player with several stacks of chaotic energy that explodes after 6 sec. The explosion inflicts 54 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.In Mythic difficulty, all players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
- Allure of Flames – Archimonde instantly pulls all Doomfire to several player's locations.
In Mythic difficulty, Allure of Flames inflicts 19 Fire damage to all players for each Doomfire that is moved.
- Death Brand – Archimonde brands his target, summoning a Hellfire Deathcaller, inflicting 19884 Shadow damage and an additional 5212 Shadow every second until the Hellfire Deathcaller is killed.
- Hellfire Deathcaller
- Shadow Blast – Hellfire Deathcallers blast several players with demonic energy, inflicting 4601 Shadow damage and increasing their Shadow damage taken by 25% for 45 sec. This effect stacks.
- Demonic Art: Vanguard of the LegionWhen Archimonde reaches 55% health remaining, he summons the vanguard of the Burning Legion.
- Felborne Overfiend
- Heart of Argus – Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 25%. This effect inflicts 94 Fire damage to all players.
- Dreadstalker
- Consume Magic – Dreadstalkers teleport to a random player and unleash a shrill cry, inflicting 5522 Shadow damage to all players within 8 yards. This effect interrupts spell casts for 3 sec.
- Demonic Feedback – Archimonde inflicts 3528 Shadow to all players and an additional 40 Shadow damage to all players within 6 yards of each player hit.
- Shackled Torment – Archimonde torments the souls of 3 random players inflicting 13 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 39197 Shadow damage to all players.In Mythic difficulty, the range of Unleashed Torment is limited to 500 yards.
- Unleashed Torment – Shackled Souls explode inflicting 39197 Shadow damage to all players when Shackled Torment is broken.
In Mythic difficulty, the range of Unleashed Torment is limited to 500 yards.
- Wrought Chaos – Archimonde brands a player with several stacks of chaotic energy that explodes after 6 sec. The explosion inflicts 54 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.In Mythic difficulty, all players become the target of either Wrought Chaos or Focused Chaos when Archimonde casts Wrought Chaos.
- Nether Banish – Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 8 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
- Living Shadow – Living Shadow periodically spawn from the Nether Portal and attack players.
Each time a Living Shadow spawns from a portal, the rate at which they spawn is increased.- Devour Life – Living Shadows devour life from their target, inflicting 12436 Shadow damage and reducing their healing and absorption received by 40% for 45 sec. This act destroys the Living Shadow.
- The Nether
- Nether Storm – Storms form in the nether that inflict 37 Fire damage to all players within the targeted area every second.
- Nether Corruption – The Twisting Nether corrupts all players, inflicting 347 Shadow damage every 5.2 sec., increasing damage taken from Nether Corruption by 8% for 1 min. This effect stacks.
- Void Star
- Void Star – Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 8 yards away.
- Dark Pursuit – Empowered by the Twisting Nether, increasing movement speed by 50% every 5 seconds.
- Shadowed Netherwalker
- Touch of Shadows – Shadowed Netherwalks unleash a wave a shadows, inflicting 5760 Shadow damage to all players in the Twisting Nether.
- Collapsing Void – The Twisting Nether collapses around Shadowed Netherwalkers when they die, creating a rift that will teleport players back to Draenor.
- Demonic Art: Rain of ChaosWhen Archimonde reaches 25% health remaining, he summons a massive meteor to destroy Draenor.
- Rain of Chaos – Archimonde calls down a rain of meteors to destroy Draenor that inflicts 155 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
- Infernal Doombringer – Periodically the meteor impacts from Rain of Chaos will reform as Infernal Doombringers.
- Eternal Flame – Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
- Hellfire – Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 2991 Fire damage to all players within 40 yards every second.
Quotes (14)
- Archimonde yells: Enough! Your meaningless struggle ends now!
- Archimonde yells: Oblivion draws closer, mage! Give up!
- Archimonde yells: Tremble, mortals and despair! Doom has come to this world.
- Archimonde yells: You are so easily corrupted.
- Archimonde yells: You have failed this world!
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