Blood-Queen Lana'thel
The Lower Spire Lord Marrowgar Lady Deathwhisper Gunship Battle Deathbringer Saurfang The Plagueworks Festergut Rotface Professor Putricide The Crimson Hall Blood Prince Council Blood-Queen Lana'thel The Frostwing Halls Valithria Dreamwalker Sindragosa The Frozen Throne The Lich King Blood-Queen Lana'thel is the last boss in the Crimson Hall of Icecrown Citadel . Former countess, now Blood Queen of all San'layn, Lana'thel was one of the blood elves who followed Kael'thas' lead into Northrend, in pursuit of Arthas after he tainted the Sunwell. She was the one that brought Thalorien Dawnseeker's famous blade - Quel'Delar - from the commander's dying place at the Dead Scar into the frozen north. When she and some of her friends were slain by the Scourge, Lana'thel was raised by the Lich King as a San'layn, or a Darkfallen, to lead the undead armies in Northrend and to lead the other San'layn.Abilities Phase 1: Ground Shroud of Sorrow - An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.Delirious Slash - Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 5500 damage per application every 3 sec. for 15 sec.Blood Mirror & Blood Mirror - Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.Vampiric Bite - Inflicts 12,025 to 13,975 physical damage to a target, granting them Essence of the Blood Queen Essence of the Blood Queen - Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 75 seconds.Frenzied Bloodthirst - Causes Uncontrollable Frenzy after 15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.Pact of the Darkfallen - Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.Swarming Shadows - The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,313 to 2,687 shadow damage every 1 second to all targets within it.Twilight Bloodbolt - Inflicts 9,250 to 10,750 shadow damage to a target and other players within 6 yards.Phase 2: Air Bloodbolt Whirl - Shoots a lot of Twilight Bloodbolts to random players for 6 seconds.Phase 1: Ground Shroud of Sorrow - An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.Delirious Slash - Inflicts 50% of weapon damage to an enemy and causes it to bleed for 6125 to 7875 damage per application every 3 sec. for 15 sec.Blood Mirror & Blood Mirror - Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.Vampiric Bite - Inflicts 10175 to 11825 physical damage to a target, granting them Essence of the Blood Queen Essence of the Blood Queen - Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 60 seconds.Frenzied Bloodthirst - Causes Uncontrollable Frenzy after 15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.Pact of the Darkfallen - Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.Swarming Shadows - The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,313 to 2,687 shadow damage every 1 second to all targets within it.Twilight Bloodbolt - Inflicts 14250 to 15750 shadow damage to a target and other players within 6 yards.Phase 2: Air Bloodbolt Whirl - Shoots a lot of Twilight Bloodbolts to random players for 6 seconds.Phase 1: Ground Shroud of Sorrow - An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.Delirious Slash - Inflicts 50% of weapon damage to an enemy and causes it to bleed for 4500 to 5500 damage per application every 3 sec. for 15 sec.Blood Mirror & Blood Mirror - Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.Vampiric Bite - Inflicts 12,025 to 13,975 physical damage to a target, granting them Essence of the Blood Queen Essence of the Blood Queen - Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 60 seconds.Frenzied Bloodthirst - Causes Uncontrollable Frenzy after 15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.Pact of the Darkfallen - Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.Swarming Shadows - The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,313 to 2,687 shadow damage every 1 second to all targets within it.Twilight Bloodbolt - Inflicts 9,250 to 10,750 shadow damage to a target and other players within 6 yards.Phase 2: Air Bloodbolt Whirl - Shoots a lot of Twilight Bloodbolts to random players for 6 seconds.Phase 1: Ground Shroud of Sorrow - An aura of sorrow and despair emanates from the caster, inflicting 4500 Shadow damage every 2 sec. to nearby enemies.Delirious Slash - Inflicts 50% of weapon damage to an enemy and causes it to bleed for 7000 to 9000 damage per application every 3 sec. for 15 sec.Blood Mirror & Blood Mirror - Causes the player closest to the tank to take 100% of the damage done to tank as Shadow damage.Vampiric Bite - Inflicts 10175 to 11825 physical damage to a target, granting them Essence of the Blood Queen Essence of the Blood Queen - Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodthirst after 60 seconds.Frenzied Bloodthirst - Causes Uncontrollable Frenzy after 15 seconds, giving Lana'thel control over the target, unless the player bites a friendly target. Biting another player refreshes the duration of Essence of the Blood Queen to 60 seconds, and also grants the debuff to the bitten player.Pact of the Darkfallen - Links a number of players together, causing them to inflict 3,500 Shadow damage every 1 second to non-linked players within 10 yards. This effect expires when all linked targets are within 5 yards of each other.Swarming Shadows - The affected player spawns a mass of shadows every 1 second for 6 seconds. Each mass inflicts 2,313 to 2,687 shadow damage every 1 second to all targets within it.Twilight Bloodbolt - Inflicts 16150 to 17850 shadow damage to a target and other players within 6 yards.Phase 2: Air Bloodbolt Whirl - Shoots a lot of Twilight Bloodbolts to random players for 6 seconds.Missing valuable info? 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Overview The majority of the fight is spent in the land phase 1, interrupted occasionally by healing intensive pseudo-phase 2. During the land phase, you will want a few things kept in check. The first person to run to the boss should be the MT. The second person must be the OT, as she will link the player closest to the MT with Blood Mirror, causing them to take equal damage as Shadow damage. There is no tank swapping, Delirious Slash seems to be applied only to the OT, who will be a "soaker". Healers, the tanks will take a lot of damage - easily over 25k per hit on 25-man. Other players will want to be relatively spread out (at 6-10 yards range), but still close enough to be able to run to each other (or to an arbitrary point in the room, say the middle) quickly when Pact of the Darkfallen happens. Should you be targeted with Swarming Shadows (think Jaraxxus' Legion Flames), run to one of the walls, and drop your shadows in a line next to the wall, as far from the raid as you can. A key mechanic to the fight is Lana'thel's Vampiric Bite. 15 seconds into the fight she will bite a raider (the non-tank with the highest threat at the time), granting them Essence of the Blood Queen, and turning them into a vampire. The Essence grants 100% damage increase, self-healing equal to 15% of the damage done, and reduction of all threat to 0. However the debuff lasts only 75 seconds (60 seconds in 25-man). After it expires, the vampire is given another debuff - Frenzied Bloodthirst - which gives them the same Vampiric Bite ability Lana'thel used on them (button 1 on their new action bar). When under the effect of the bloodthirst (15 seconds), the vampires need to bite somebody, or fall under the control of the Blood Queen and likely wipe the raid. Biting a fellow (non-vampire) player will grant them Essence of the Blood Queen, as well as refresh the debuff to its full duration on the biter. So every 75 (or 60) seconds after the first Vampiric Bite, the number of active vampires will double. You should end up with 8 (or 16 on 25-man) vampires close to the end of the fight - and the death of even one of them will likely cause you to lack the DPS needed, so beware. Shroud of Sorrow is just a passive aura that ticks for a lot of Shadow damage every 2 seconds. It causes reflective abilities and talents (e.g. shamans' elemental shields) to proc very frequently. Twilight Bloodbolt is the reason you want your raid members at least 6 yards away from each other, unless they are melee/tanks. And the last part of the fight, the pseudo-phase 2, where Lana'thel flies in the air... 2 minutes into the fight, and 1:30 minutes after that, Lana'thel will Incite Terror, fearing the entire raid for 4 seconds. She will then proceed to fly into the air and shoot a lot of Twilight Bloodbolts at random people for 6 seconds. This is an extremely healing intensive part of the fight, and defensive cooldowns are strongly recommended, if not mandatory. Use them on the first "air phase", since a lot more people will be able to self-heal themselves during the second air, because of the higher number of vampires.Heroic: The Heroic version of the encounter is practically identical to the normal one, except for one thing. Lana'thel will now have a buff called Presence of the Darkfallen, which increases the damage done by the Blood-Queen's Shroud of Sorrow aura by 5% for every vampire in the raid. This will make air phases especially difficult to survive, so plan your cooldowns accordingly.
Blood-Queen Lana'thel yells: SUFFER! Blood-Queen Lana'thel yells: Can you handle this?
Blood-Queen Lana'thel yells: Here it comes...
Blood-Queen Lana'thel yells: But... we were getting along... so... well...
Blood-Queen Lana'thel yells: Know my hunger!
Blood-Queen Lana'thel yells: You have made an... unwise... decision.
Blood-Queen Lana'thel yells: Yes! Feed, my precious one! You are mine now!
Blood-Queen Lana'thel yells: How... unfortunate.
Blood-Queen Lana'thel yells: Really...? Is that all you've got?
Gains After killing this NPC you will gain:
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