Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.
Tanks
–
While on foot, Attumen will constantly hit you with
[Mortal Strike].
Reposition Attumen so you and your Melee Damage Dealers can easily avoid Midnight's
[Mezair].
You will need the aid of your allies to survive
[Shared Suffering].
Damage Dealers
–
Attumen is untargetable while riding Midnight.
[Mighty Stomp] will interrupt all spellcasting.
You will need to stand by your tank to help them survive
[Shared Suffering].
Horse and Rider as One
Attumen begins the fight astride his faithful steed, Midnight.
Intangible Presence
–
The caster summons a specter to haunt their enemies. This specter will inflict 4 Shadow damage to all players every 2 sec. until it is dispelled. Dispelling the wrong player will result in all players taking 35 Shadow damage instead. Mighty Stomp
–
Midnight rears up, then stomps down with her front hooves. All players within 30 yards suffer 1351466 Fire damage and have any spells interrupted for 4 sec. Spectral Charge
–
The caster summons forth a line of spectral horses to charge across the battlefield. Any players caught in their path suffer 45 Shadow damage.
Fighting on Foot
When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.
Mezair
–
Midnight raises her front hooves and charges forward, inflicting 3603908 Fire damage to all enemies in a cone in front of her. Mortal Strike
– Attumen swings his sword in an overhead chop. All enemies within 12 yards in front of Attumen take Physical damage and have their maximum health reduced to 50% of normal.
Shared Suffering
–
The caster swings their sword in a great arc, inflicting 11262212 Shadow damage evenly divided amongst all targets in the sword's path.
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