I was really hoping they'd rethink the crafting system, the old one where you had to level in every expansion was less of a pain in the butt than the current one, it just takes far too much work on alts that are already established but it's even worse for people that start later, you have trouble finding people to craft for, that whole system felt terrible to me. I was a crafter for the later part of Shadowland, I made millions of gold with my crafting, I enjoyed it(it wasn't legendary crafting) but DF made me give up crafting. I maxed my main and stopped bothering with my alts a few weeks in. It's actually hard to make gold with crafting now because the region wide AH makes crafting to save gold or profit just about pointless.I don't know who that crafting system was made for but most people I know that used to consider themselves crafters as part of their gameplay pretty much gave up on it.
this was expected - can't even believe we get a Wowhead article about this...
Profession knowledge is what killed my desire to play alts in dragonflight. I really hope someone on their team considers this potential with how warbands are being promoted.
Well duh! Like they've always done, every expansion? Who'd have thought?
Hope they fix the switch to other jobs for weekly quest meta.
I really hope no one actually believed you didn't need to start over. That's the beautiful part of new expansions, having new stuff to do.
!@# .. whelp i guess with the time and gold invest less player will interact with it than in DF
give us back the old profession system please
But will Mettle carry over? That's what I want to know.
This makes sense. I was assuming we'd need to do profession level ups with the new continent / profession level. Basically all the perks for the current profession system specify they only work with Dragon Isles recipes / on the Dragon Isles.
Was pretty obvious considering knowledge has always been called Dragon Isles Profession Knowledge. I do hope the grind is reduced and there's better catch-up, though. At the very least, I hope the gathering stuff is less RNG.
Well at least I dont have to do that grind again. As long as gear is 3 ilvls lower than mythic, its useless except for the 2 embellishments.
Now let's hope there's more balance in knowledge needed per profession....having Tailors be able to craft something with 10 points and Leatherworkers need 30 for the same item is bollocks...
A little disappointed by this, but far from surprised. It's exactly what I expected, but it would of been nice if some kind of exchange system was done. Like 5-15 DF knowledge in exchange for 1 KA knowledge, or something.However it's not really that big a deal.
Yikes to anyone who thought it would carry over. Anyone with half a brain knew it was designed like a borrowed power sort of system where the knowledge points earned would only be good for DF professions.That being said, this entire part of Professions should be removed entirely. Professions are NOT the place for such a system. No one wants an artifact power... I mean knowledge point skill tree tied into Professions.
unless there's some PVE general use for most of the results of professions across previous xpac stuff that looked pretty good in its day, Meh.I've been a gatherer for years because gathering gives xp from its nodes, not because I have any delusion that my slow-hours activity stands a freakin' chance against the swarming fake-druids and the race to Potions & Flasks First."oh you can make a lot of in game gold doing XYZ"no, i apparently can't. I'd rather play WoW than table tennis at a crafting station stashed in only one of two maybe three locations. It was a problem in TBC, and they didn't learn that lesson in the now."oh the good crafters can make nice things for you then"not when they require raider-level materials or too-bad-sadge-sam.You've heard of "festivus, for the rest of us"? Yeah, the rest of us who aren't famous want to get something useful from these too, or they may as well not exist.