The not providing mats--I don't see why it needs to be changed since it is very easy to ignore orders that don't provide mats. Seems like most of them are ignored. However, they are very annoying. If this were to change back to the way it was originally, I would say it should be for public orders only, because a lot of us bounce orders between our alts or friends and this is not a problem to provide mats for these.
How about “Don’t tie over half of your skill points to Work Orders, that are gonna be dead on low population servers.” I’ve never leveled my engineering past 70 (I think, I’m not even sure anymore), because my server has 0 people putting in any work orders for anything. Sure, I could probably find someone to directly request stuff from me, but at that point, it’s just the regular profession level grind with a stupid extra complication.I understand the point behind the system, to facilitate crafters and buyers in making high-level gear and rare items. But, don’t make it mandatory for progression, especially when the only things people want from your profession are toys and mounts you learn at max level!
I consider crafting to be broken for a couple of expansions now, they only come up with new ideas to break it.Even with the Darkmoon faire I am still not done with 4 professions since leveling these require insane amounts of expensive reagents for useless crafts.And crafting orders are just atrocious.I only use crafting orders between alts now.
Dunno why it's taking so long for them integrate AH with work orders. One is not supposed to replace the other -.-You do get the sense they just got confused with it and left it for work on next expansion systems.
There's a couple issues.1) The crest system is frankly annoying and worthless from a crafting standpoint. Having to go to the enchanting vendor to buy the nascent crest to send a work order to my monk, log over, complete the work order, log back over to original character, and then send ANOTHER work order for the boots to that same monk is a lot of wasted time and steps.2) There is still no catch up system for knowledge. Crafting has pretty much been worthless for a majority of players that didn't play since s1 since it takes weeks upon weeks to do anything worthwhile since you only get 10 knowledge points "guaranteed" a week.3) The scam orders need to be addressed. I don't get how it can be hard for Blizzard to set a minimum gold value for the commission based on AH values ESPECIALLY since we moved to a regional AH where a Dracothyst costs the exact same across all of NA.
1) No more no mat public orders. I do like the community building idea with Private Orders. M.b. give public orders a minimum fee (based on resources) and/or only allow base crafts (e.g. gear without enchanted crests) for public orders. But give people control over the minimum quality. Could also only allow fresh crafts for public (no recrafts).2) change / remove inspiration. E.g. a mettle kind of resource is fine. Maybe inspiration could reduce its cost (but then mettle needs to be used directly on the craft). Would like this for pots as well.3) Some crafts are too cheap material wise (e.g. tailoring / jewelcrafting). This should be balanced more also increasing resourcefulness value (and increasing value for low fee orders).4) Would like more profession quests/achievements to unlock recipes (bit like legion).5) Allowing people to buy the AH materials at the order panel could be helpfull (preventing people having to remember shopping lists and have to fly back and forth). Full integration might make it too difficult.The system needs to be easy and transparant for buyers. A bit of difficulty for crafters is not the end of the world.
I think work orders should be where you the person wanting it should provide the mats and then have someone else craft said item for a fee. anywhere from 1,500 gold to 5k gold depending on the time. Usually they are filled fast because otherwise you have to track down a crafter and still have the materials but some times are bind when made and you more or less have to be a crafter to make the items. Were as if you post a work order it binds to you 99% of the time so you can by pass that thing.
When I heard about the Profession changes before DF dropped I was hyped as I played FF14 before and really enjoyed having crafting gear and rotations but the new Profession system including Crafting Orders ^&*!ed everything up for someone who just wants to make some gold on the side.While I totally enjoy that they dropped grinds for Legendary necks, cloaks and unnecessary grinds for flying or player power, I have to say that gold / gold making is a fat problem in WoW. If you don't 100% engage in the crafting system you are *!@#ed, even more so if you come late into an expansion. The market for crafters is overly saturated on full servers and having the need to grind out all talent trees, read guides to figure out what actually to skill first and again having to need a todo list for every daily and weekly stuff I need to do to maximize my knowledge points sucks, specially as I said late into an expansion.The crafting order system also sucks. I hate LFG chat in classic so I hate trade chat even more. What was the issue with the Auction House? Why wasn't it possible to make more powerful recipes require more powerful / hard to get mats? Not only that but weekly quests and some professions are even locked behind working orders requiring you to send you WO with alts to even level up to max profession level.Please Blizz. Look at what other MMOs do. Move back to the auction house, get rid of working orders, and just make epic recipes require more mats and more complicated mats that requires other crafters to create them. I'd rather craft a few epic items per week, put them in the AH and just be done with it making a few profits than standing in Valdrakken spamming trade chat negotiating.EDIT: I get it some people have made fat profits with the new system which is good to you but it shouldn't take players full commitment and grinding to max out talent trees which are even time locked. If I want to level up a profession and start out to make some money it shouldn't take me multiple weeks until I'll be able to make profit.I have my alchemist with talent points fully into potion and phial making and I yet didn't really make big profit rather made more losses by hoping for multicraft or resource procs. It sucks ass. And I have him since S1 just didn't fully did every weekly since then because I did a larger break in S2.
If the purpose of this system is to create specializations within each profession, the maximum knowledge point one could earn should be limited, like talent points. Otherwise, in the end everyone will all max out. Also, the quality system should be removed. It's just like the quality of th battle pets: if there is a highest quality, no one would like to get anything other than the highest quality. If in the end the quality system is to remain, there should be only 2 qualities: low and high (or whatever way you name them). And there should be no way to guarantee a high quality outcome. It should occur randomly, with profession knowledge points increasing the probability to craft a high quality item only to a certain degree (say 20%). Then, people might get used to wearing a low quality item, and might get excited when they come across a high-quality outcome. The point is, it would be best if the quality system could be abolished all together. If it is to remain, the game should be designed such that people can find use with the low-quality items. The other point is, if BZ wants to make the crafting system more realistic, they should make everything less deterministic - but I'm sure players wouldn't like it. So the best solution could be just return to the old crafting system.
My suggestion would be to add NPC orders. All mats provided, gives no money, good only for skill points. That way people, like me, who returned to WoW late in an expansion can work on professions. I currently have only one toon who managed to reach 100 on both professions, and it's not my main.
Or they could just make crafted gear BOE...I guess that's too simple though.
A way to improve public and guild work orders would be a notification like a personal work order with different color purple for personal, green for guild, blue for public , red for AI (daily) This would allow people to know if a work order is available
This biggest mistake they made when designing the work order system was not integrating it directly into the auction house.