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Dragonflight 10.0.5 Hotfixes for February 6th
Live
Опубликовано
06.02.2023 в 21:36
Squishei
Blizzard has posted hotfixes for today which includes increased gold from World Quests and increased item level of world content.
Hotfixes
February 6, 2023
Classes
Death Knight
Blood
Heart Strike damage increased by 15%.
Blood Plague damage increased by 15%.
Blood Boil damage increased by 15%.
Death and Decay damage increased by 20%.
Shattering Bone damage increased by 5%.
Sanguine Ground damage while inside Death and Decay increased to 6% (was 5%).
Frost
Unleashed Frenzy duration increased to 10 seconds (was 6 seconds).
Cleaving Strikes Obliterate now hits 2 additional targets (was 1).
Frost Fever damage increased by 15%.
Glacial Advance damage increased by 20%.
Frost Strike damage increased by 10%.
Frostwhelp’s Aid damage increased by 100%.
Frostscythe damage increased by 35%.
Druid
Fixed an issue that caused Nature’s Vigil to transfer damage from Verdancy and Embrace of the Dream.
Nature’s Vigil damage will no longer target enemies in crowd control, stealthed or invisible enemies, totems, or enemies out of combat with the Druid.
Guardian
Armor bonus from Ironfur increased by 20%.
Reinforced Fur increases armor from Ironfur by 15% (was 8%) and Barkskin’s damage reduction by 10% (was 5%).
Ursoc’s Fury now grants absorb shield based on 50% of damage dealt by Thrash and Maul (was 30%).
Reinvigoration’s Frenzied Regeneration cooldown reduction increased cooldown reduction increased to 20/40% (was 15/30%).
Layered Mane’s chance to trigger increased to 10/20% (was 5/10%).
Lunar Beam healing increased by 230% and cooldown reduced to 1 minute.
Developers’ notes: We are keeping a close eye on variances in survivability across tank specializations. These changes are intended to alleviate some difficulties Guardian Druids have been experiencing with certain damage types, as well as targeting some underperforming talents which were not delivering meaningful survivability improvements.
Restoration
All healing reduced by 3%. This does not apply to PvP combat.
Evoker
Devastation
Living Flame healing will once again have a chance to grant Essence Burst when cast with Leaping Flames.
Preservation
All healing reduced by 5%.
Hunter
Beast Mastery
Damage dealt by Hunter and pet abilities increased by 5%.
Marksmanship
Damage dealt by Hunter and pet abilities increased by 5%.
Survival
Damage dealt by Hunter and pet abilities increased by 5%.
Monk
Mistweaver
All healing increased by 3%.
Vivify healing increased by 5%.
Clouded Focus now increases healing and decreases mana cost by 20% (was 15%) for Enveloping Mist and Vivify.
Peaceful Mending now increases the healing of Enveloping Mist and Renewing Mist by 25/50% (was 15/30%).
Spinning Crane Kick damage increased by 15%.
Ancient Concordance increases the chance for Rising Sun Kick to reset by 5/10% (was 3/6%).
Lesson of Doubt increases healing and damage by up to 40% (was 35%).
Paladin
Protection
Avenger’s Shield damage increased by 10%.
Blessed Hammer/Hammer of the Righteous/Crusader Strike damage increased by 30%.
Hammer of Wrath damage increased by 15%.
Priest
Holy
All healing done increased by 3%.
Shaman
Healing Surge healing increased by 10%.
Chain Heal healing increased by 10%.
Restoration
Healing Wave healing increased by 10%.
Healing Rain healing increased by 10%.
Overflowing Shores healing increased by 10%.
Warlock
Inquisitor’s Gaze Fel Barrage damage increased 35%.
Inquisitor’s Gaze no longer casts Fel Blast.
Summon Soulkeeper damage increased 35%.
Developers’ notes: Inquisitor’s Gaze and Summon Soulkeeper are not contributing to the Warlock damage profile as much as we’d like. After this adjustment, we’ll continue to watch Warlocks’ overall performance and we will make further adjustments if needed.
Demonology
Wild Imp damage increased 15%.
Vilefiend damage increased 30%.
Destruction
Soul Fire damage increased 20%.
Incinerate damage increased 5%.
Developers’ notes: We feel that both Destruction and Demonology could use some improvements to their overall contribution in single-target situations. These adjustments are specifically targeting talents that we feel could be more competitive, while also putting additional power into rotational spells.
Dungeons and Raids
Vault of the Incarnates
Sennarth, the Cold Breath
Suffocating Webs now reliably hits the intended number of targets.
Items and Rewards
Chronologically Unstable Loop, Bronze Band of Destinies, and Heat of Primal Winter are now eligible for socket upgrades. This fix is retroactive and requires relogging.
Outdoor activities have generally had their item levels increased by 6 to 7 item levels. This includes: World Quests, Elite World Quests, and first weekly completion of Hunts, Dragonbane Keep, and Community Soup event.
Vestment of the Raging Tempests and Drakebreaker’s Vestment should now be eligible for the Revival Catalyst when fully upgraded.
Player versus Player
Items
Neltharax, Enemy of the Sky now grants 1% attack speed in PvP (was 5%).
Classes
Demon Hunter
Restless Hunter (Talent) damage bonus for next Blade Dance/Death Sweep reduced by 40% in PvP combat.
Developers’ notes: We’ve continued to see the potential burst provided by Restless Hunter much higher than we would like, especially in combination with Essence Break and The Hunt.
Druid
Guardian
Frenzied Regeneration healing now 50% (was 62%) effective in PvP Combat.”
Developers’ note: This is intended to offset Reinvigoration’s buff noted above.
Evoker
Living Flame healing increased by 30% in PvP Combat.
Verdant Embrace healing increased by 20% in PvP Combat.
Oppressing Roar increases the duration of incoming crowd control by 30% (was 20%) in PvP Combat.
Developers’ notes: This is intended to offset the above noted game-wide 5% healing reduction by targeting abilities that we would like to see more prominent in a Preservation Evoker’s PvP healing profile. Additionally, Oppressing Roar has not been as valuable a talent point as we’d hoped, so we are slightly increasing its effectiveness.
Hunter
Beast Mastery
Stormwing Harrier’s Camouflage 4-piece now increases the damage of your next Kill Command by 10% in PvP (was 20%).
Marksmanship
Rapid Fire damage increased by 15% in PvP Combat.
Aimed Shot damage increased by 15% in PvP Combat.
Chimaera Shot damage increased by 30% in PvP Combat.
Unerring Vision critical Strike Damage bonus effectiveness reduced by 50% in PvP Combat.
Developers’ notes: With the removal of Double Tap, Marksmanship Hunter damage has been lower than we would like to see, so we are increasing several main rotation abilities while decreasing Unerring Vision, with the goal of higher sustained damage.
Monk
Mistweaver
Healing Sphere (PvP Talent) now triggers the dispel backlash effects from Unstable Affliction and Vampiric Touch. Healing increased by 320%.
Developers note: This change is to have more consistency among dispel effects that are intended to require careful consideration of the risks and benefits of dispelling it. Additionally, we felt that the healing on Healing Sphere has been too weak.
Priest
Shadow
Psyfiend (PvP Talent) healing reduction no longer stacks with similar effects.
Developers’ notes: Psyfiend’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Rogue
Assassination
Vault Delver’s Toolkit 4-piece set bonus Bleed damage bonus reduced by 50% in PvP Combat.
Developers’ notes: The 4-piece set bonus for Assassination has been more significant in their damage profile than we would like.
Wound Poison (Deathmark version) healing reduction no longer stacks with similar effects.
Developer’s note: The Wound Poison (from Deathmark) healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Shaman
Restoration
Damage dealt to Earthen Wall Totem caused by damage absorbed by pets is reduced by 90%.
Developers’ notes: The intent for this adjustment is to make Earthen Wall Totem feel more impactful as a defensive ability. As we noted, it was being destroyed too quickly in scenarios where teammates have pets.
*
Warlock
Affliction
Unstable Affliction backlash damage increased by 35%.
Developers’ notes: After our recent changes to normalize Unstable Affliction’s backlash damage, we’re seeing it get dispelled frequently. Our intent is for dispelling Unstable Affliction to require careful consideration of the risks and benefits and its damage was not fulfilling that.
Destruction
Chaos Bolt damage increased by 40% in PvP Combat (was 15%).
Fixed an issue that caused Bane of Havoc (PvP Talent) to deal more damage than intended to targets.
Developer Note: We’re addressing a bug with Bane of Havoc that was causing Havoc to deal full damage instead of the intended 60%, which is a significant nerf to the spec in PvP. Chaos Bolt has not been as threatening as intended in Dragonflight, so we’re increasing its damage to compensate for the bug fix.
Fel Fissure (PvP Talent) Healing reduction no longer stacks with similar effects.
Developers’ notes: Fel Fissure’s healing reduction effects appear mechanically similar to many others, but were stacking with other such effects and each other in a way that was not clearly communicated to players, and yet was having a significant impact on which specializations were being favored and often overperforming in PvP. We are standardizing their behavior to follow the same rules as similar effects.
Warrior
Arms
Executioner’s Precision is now 30% effective in PvP Combat (was 50%).
Martial Prowess is now 33% effective in PvP Combat (was 50%).
Overpower damage increased by 20% in PvP Combat.
Slam damage increased by 40% in PvP Combat.
Developers’ notes: We’ve seen Mortal Strike come to represent too much of Arms Warriors’ total damage in PvP. Additionally, it often results in spikier damage than we’re comfortable with, so we’re moving toward an overall rebalance across several abilities.
Professions
Alchemy
Potion Cauldrons have had their size greatly increased.
Enchanting
The Prismatic Diamond Loop that drops from Avalantus in the Primalist Future should now disenchant into Dragonflight materials.
Quests
Gold rewards from world quests have been increased.
The Azure Span
Big Kinook should now give out tasks to more players at a time when the Community Feast is very busy.
The Tuskarr of Iskaara will now hold their Community Feast once every 1.5 hours (was every 3.5 hours).
Developers’ note: After this change the event timer will always be visible on the map to show the 15-minute meal prep timer before cooking begins, the 15 minutes while cooking is active, and the 60 minutes of dining time for adventurers to chow down on the soup that you worked so diligently on.
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