Sindragosa <Queen of the Frostbrood>
The Lower Spire Lord Marrowgar Lady Deathwhisper Gunship Battle Deathbringer Saurfang The Plagueworks Festergut Rotface Professor Putricide The Crimson Hall Blood Prince Council Blood-Queen Lana'thel The Frostwing Halls Valithria Dreamwalker Sindragosa The Frozen Throne The Lich King Sindragosa is the final encounter of the Frostwing Halls wing of Icecrown Citadel and the last boss standing between you and The Lich King . It's a 2-phase encounter with a traditional air phase intermissions in true wyrm fashion. The Sindragosa encounter has few mechanics but a strong emphasis on execution that will put the whole raid to the test. SindragosaAbilities Phase 1: Land Frost Aura - Inflicts 3,000 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 27,750 to 32,250 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 30,000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Phase 2: Air Frost Beacon - Marks 2 players for imprisonment by Ice Tomb after 7 seconds.Ice Tomb - Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation .Frost Bomb - Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.Phase 3: Land Frost Aura - Inflicts 3,000 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 27,750 to 32,250 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 30,000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Mystic Buffet - Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.Phase 1: Land Frost Aura - Inflicts 3750 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 37000 to 43000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 45000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Phase 2: Air Frost Beacon - Marks 2 players for imprisonment by Ice Tomb after 7 seconds.Ice Tomb - Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation .Frost Bomb - Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.Phase 3: Land Frost Aura - Inflicts 3750 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 37000 to 43000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 45000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Mystic Buffet - Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.Phase 1: Land Frost Aura - Inflicts 3750 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 37000 to 43000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 35000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Phase 2: Air Frost Beacon - Marks 2 players for imprisonment by Ice Tomb after 7 seconds.Ice Tomb - Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation .Frost Bomb - Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.Phase 3: Land Frost Aura - Inflicts 3750 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 37000 to 43000 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 35000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Mystic Buffet - Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.Phase 1: Land Frost Aura - Inflicts 4500 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 55500 to 64500 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 60000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Phase 2: Air Frost Beacon - Marks 2 players for imprisonment by Ice Tomb after 7 seconds.Ice Tomb - Inflicts 15,600 to 16,400 Frost damage to the target and imprisons all players within 10 yards in an Ice Tomb. While imprisoned, players take 8% of their maximum health as damage through Asphyxiation .Frost Bomb - Inflicts 23,563 to 26,437 Frost damage to all players within line of sight. 4 Frost Bombs will be cast before the phase ends.Phase 3: Land Frost Aura - Inflicts 4500 Frost damage to the entire raid every 3 seconds.Cleave - Inflicts normal damage +50 to up to 10 enemies in front of Sindragosa.Tail Smash - Inflicts 11,250 to 18,750 damage on enemies within 16 yards of the tail's impact point, knocking them back.Frost Breath - Inflicts 55500 to 64500 Frost damage to enemies in a 60 yard cone in front of Sindragosa. Also reduces movement speed by 15% and attack speed by 50%, stacking. Lasts 4 seconds.Permeating Chill - Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone , inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.Unchained Magic - Causes every spell cast to backlash with Instability after 5 seconds, inflicting 2,000 Arcane damage. Multiple spells cast while the debuff is up will cause multiple backlashes.Icy Grip - Pulls all players in melee range. Cast immediately before Blistering Cold .Blistering Cold - Inflicts 60000 Frost damage to all enemies within 25 yards. The 5-seconds cast starts immediately after an Icy Grip.Mystic Buffet - Increases magic damage taken by 15% per application. Applied to all players within line of sight every 5 seconds.Missing valuable info? Incorrect details? Please report it to us!
Overview Note: Sindragosa will pull soon after you defeat the second frostwyrm mini-boss on her platform. Be ready! The main tank begins the fight by positioning Sindragosa so her body is parallel to the stairs, and she is roughly in the middle of her balcony. Any direction would serve, but east/west makes it easy for the raid to keep their sense of orientation. Everybody other than the tank should be on one side - the stairs are a good idea. You could use a MT with frost resistance gear, and a normal OT - a frost resist OT is also fine. Stacking is not necessary, but people will need to watch out for the obligatory Tail Swipes and Cleaves. Sindragosa will spend most of the fight in Phase 1, during which she will remain on the ground. Her Frost Aura will damage the entire raid, and her Frost Breath will hit the tank hard, reducing his or her attack speed by 50%, and movement speed by 15% - stacking. Casters will need to beware of Unchained Magic - a debuff that causes them to take damage (after 5 seconds) for every spell they cast while the the Unchained Magic is up. Melee and hunters have another thing to watch out for - Permeating Chill. Every successful physical attack they land on Sindragosa will have 20% chance to DoT them for 1,000 Frost damage every 2 seconds for 8 seconds (stacking). Letting both the Instability (the damaging debuff from Unchained Magic) and Chilled to the Bone (the damaging debuff from Permeating Chill) drop after 4-5 stacks shouldn't put to much stress on your healers. The raid-wipe mechanic in this phase is Blistering Cold. Approximately after every second Frost Breath, while she is on land, Sindragosa will pull the entire raid next to her and start the 5-second cast of Blistering Cold. The spell does very high amount of Frost damage, so everybody should run out of its 25-yards range. The tank should stay and eat it - the slowing debuff from Frost Breath will make it hard to run anyway. Tanks, take a couple steps back right after the cast goes off, as there is a glitch that makes Sindragosa walk on top of you if you are not moving when she resumes her attacks. First at 85%, and every 1:50 minutes after that, Sindragosa will lift off in the air and enter Phase 2. During this phase she will target 2 (25-player : 5) players and imprison them and anyone nearby in frost tombs. It is recommended that you all stack at a designated location (e.g. the bottom of the stairs) and have everybody not marked with Frost Beacon run up, while the marked people form a line at the base of the stairs - it is important that the Beaconed players don't stack, as the high damage from the Ice Tombs splashes; healers, HoT the imprisoned targets before the Ice Tombs hit, because you won't be able to after that, and they might need the health. Sindragosa will fire 4 Frost Bombs in this phase, each one doing a lot of Frost damage. A mark on the ground will indicate where the Bomb is going to fall. Players not frozen should use the tombs to break line of sight with the bomb location, while breaking the tombs through damage. A good strategy is to stop DPSing the tombs at ~20-30%, wait for the last Frost Bomb to drop and then break them all. You have to be quick though, because as soon as Sindragosa lands, all imprisoned players start taking 8% of their maximum health as damage from Asphyxiation, which gives them less than 13 seconds of life if they were at full health. As soon as the 4th bomb drops, Sindragosa will land and re-enter Phase 1 and continue cycling between 1 and 2. At 35%, Sindragosa will enter Phase 3 and start casting Mystic Buffet, a raid-wide debuff that stacks and increases magic damage taken - this phase is all about survivability, and not going all out on the boss. She will also begin to imprison random people in ice tombs - have those people run somewhere close enough, where they won't chain anyone else with the Ice Tomb. Good locations are one parallel to the head and one to the tail, approximately 20-25 yards away from Sindragosa (so the head, the tail, and the two tombs form a rectangle). Players can use the ice tombs to break line of sight with the boss and let the debuff drop (much like Forgemaster Garfrost). You could split your raid in half and assign one half to DPS the tombs by the head, and the other half - the ones by the tail. This way nobody is going to get a high stack of the Mystic Buffet. Defensive and healing cooldowns should be used in this phase, specifically before a Frost Breath when the tank has accumulated several stacks of the Buffet. You should have a second tank to pick up the boss, while the first one runs behind an Ice Tomb. Having 3-4 pieces of frost resist gear helps the tanks survive the tremendously high Frost Breath damage. Sindragosa will not fly off after her health has reached 35%.Heroic: The main change to the fight is the change to Instability, the debuff applied to casters by Unchained Magic. Unlike the normal version of the spell, it now does its damage to everyone around the affected casters, so the targets will have to move away from other people. If you follow the strategy above, you can simply have the debuffed people run up the stairs. In addition to this, Sindragosa will mark an extra player to be imprisoned in an Ice Tomb during her air phases.
Sindragosa yells: Now, feel my master's limitless power and despair!
Sindragosa yells: You are fools to have come to this place. The icy winds of Northrend will consume your souls!
Sindragosa yells: Can you feel the cold hand of death upon your heart?
Sindragosa yells: The flaw of mortality....
Sindragosa yells: Suffer, mortals, as your pathetic magic betrays you!
Sindragosa yells: Your incursion ends here! None shall survive!
Sindragosa yells: Perish!
Sindragosa yells: Free... at last....
Sindragosa yells: Enough! I tire of these games!
Sindragosa yells: Aaagh! It burns! What sorcery is this!?
Gains After killing this NPC you will gain:
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