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Wrath Classic PTR Updated to Build 3.4.1.46917 Datamined Spells - Armor Potions Nerfed
Wrath
Pubblicato
01/12/2022 alle 21:38
da
Rokman
Blizzard has updated the Wrath Classic PTR to Build 3.4.1.46917, which includes changes to spells and items. In this update, there seems to be some minor adjustments to wording in some spell text, minor updates to
Val'anyr, Hammer of Ancient Kings
weapon damage, and armor potions such as
Indestructible Potion
are now putting a 2 minute cooldown on all other potions.
The change to
Indestructible Potion
is likely to address Warriors and Death Knights looking to pop the potion way before a boss encounter for the armor bonus, which will effectively give them a window of two potion buffs up simultaneously. Warriors and Death Knights do this because of talents
Armored to the Teeth
and
Bladed Armor
, which give them bonus attack power for armor.
Indestructible Potion putting a 2 minute cooldown on all other Potions when used
Val'anyr, Hammer of Ancient Kings
also saw a minor adjustment in weapon damage, something Blizzard did talk about in the previous
Community Council Developer interview
.
Updated weapon damage for Val'anyr, Hammer of Ancient Kings
Wrath Classic PTR Build 3.4.1.46917 - Datamined Spells
Participated in the realm first defeat of Yogg-Saron without the assistance of any Keepers in 25-player mode after defeating the Assembly of Iron and all of the Keepers on their hard modes.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Cause a corpse or your ghoul to explode for 166 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Talents (4)
Cause a corpse or your ghoul to explode for 192 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Cause a corpse or your ghoul to explode for 262 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Cause a corpse or your ghoul to explode for 383 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Cause a corpse or your ghoul to explode for 443 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (3)
When you cast Conflagrate, the cast time and global cooldown of your next three non-channeled, non-instant Destruction spells is reduced by 10%. Lasts 15 sec.
When you cast Conflagrate, the cast time and global cooldown of your next three non-channeled, non-instant Destruction spells is reduced by 20%. Lasts 15 sec.
When you cast Conflagrate, the cast time and global cooldown of your next three non-channeled, non-instant Destruction spells is reduced by 30%. Lasts 15 sec.
Charges an enemy, inflicting 2775 to 3225 damage and stuns the opponent for 5 sec.
Effect #1 REMOVED Effect #2 School Damage
Value: 3000 Difficulty: 25 Player
Upon death, the ember explodes, dealing 7000 to 9000 Fire damage to all enemies within 50000 yards.
REMOVED Effect #1 School Damage
Value: 8000 Difficulty: 25 Player
Calls upon Holy magic to heal an ally.
REMOVED Effect #1 Heal
Value: 50000 (SP mod: 1) Difficulty: 10 Player
Calls upon Nature magic to heal an ally.
REMOVED Effect #1 Heal
Value: 130000 (SP mod: 1) Difficulty: 25 Player
Consumes an enemy in flames, burning it and inflicting additional Holyfire damage every 2 sec. over 8 sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 15001387 (SP mod: 0.027) Difficulty: 25 Player
Surrounds the caster with 20 balls of lightning that have 25% chance of striking melee or ranged attackers for 1575 to 2025 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 20 times.
REMOVED Effect #1 Apply Aura: Proc Trigger Damage Modifies Damage/Healing Done
Value: 1800 (SP mod: 1) Difficulty: 25 Player
Shoots poison at an enemy, inflicting Nature damage, then additional damage every 2 sec. for 8 sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 550507 Difficulty: 25 Player
Let forth a burst of energy dealing 1600 to 2400 Shadow damage to all enemies within 10 yards and removing all threat.
REMOVED Effect #1 School Damage
Value: 2000 Difficulty: 25 Player
Inflicts 3700 to 4300 Fire damage to enemies in a cone in front of the caster.
REMOVED Effect #1 School Damage
Value: 3699 (SP mod: 1) Difficulty: 10 Player
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 18001687 (SP mod: 1) Difficulty: 10 Player
Inflicts 1900 to 2100 Arcane damage to enemies in a selected area every 3 sec. for 10 sec.
Effect #1 Persistent Area Aura: Periodic Damage Modifies Damage/Healing Done
Value: 20001899 (SP mod: 1) Difficulty: 25 Player
Hurls a watery bolt at an enemy, inflicting 8750 to 11250 Frost damage.
REMOVED Effect #1 School Damage
Value: 10000 Difficulty: 25 Player
Cast time and global cooldown of your next three non-channeled, non-instant Destruction spell reduced by 10%.
Cast time and global cooldown of your next three non-channeled, non-instant Destruction spell reduced by 20%.
Cast time and global cooldown of your next three non-channeled, non-instant Destruction spell reduced by 30%.
A rain of ice moves around the room, dealing 1313 to 1687 Frost damage every 2 sec. for 15 sec.
Effect #1 Effect #1 Persistent Area Aura: Periodic Damage Modifies Damage/Healing Done
Value: 15001312 Difficulty: 10 Player
Summons and dismisses a Celestial Steed.
REMOVED Effect #1 Apply Aura: Mounted
Value: 0
NEW Effect #1 Apply Aura: Mounted
Value: 0
Summons and dismisses a Celestial Steed.
REMOVED Effect #1 Apply Aura: Mounted
Value: 0
NEW Effect #1 Apply Aura: Mounted
Value: 0
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each.
NEW Effect #1 School Damage
Value: 4624 (SP mod: 1) Difficulty: 10 Player
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each.
NEW Effect #1 School Damage
Value: 6011 (SP mod: 1) Difficulty: 25 Player
Weakens enemy units in a large area around the caster, reducing the damage they do by 20%. Channeled.
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: -20 Difficulty: 25 Player
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: -20 Difficulty: 10 Player
NEW Effect #3 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: -10 Difficulty: 25 Player
NEW Effect #3 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: -10 Difficulty: 10 Player
Increases damage done by 25%.
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 25 Difficulty: 25 Player
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 25 Difficulty: 10 Player
REMOVED Effect #3 Apply Aura (2): Proc Trigger Spell Modifies Damage/Healing Done
Value: 10
NEW Effect #3 Apply Aura (2): Dummy Modifies Damage/Healing Done
Value: 10
REMOVED Effect #3 Apply Aura (2): Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura (2): Dummy Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Dummy
Value: 98
Inflicts 13125 to 16875 Fire damage to enemies in a cone in front of the caster.
REMOVED Effect #2 School Damage
Value: 15000 Difficulty: 10 Player
Inflicts 17500 to 22500 Fire damage to enemies in a cone in front of the caster.
REMOVED Effect #2 School Damage
Value: 20000 Difficulty: 25 Player
Stomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 5655 to 6345 Fire damage, knocking the targets into the air and interrupting any spells being cast for 68 sec. In addition, the targets take 1000 Fire damage per second for 68 sec.
NEW Effect #1 School Damage
Value: 5654 Difficulty: 10 Player
NEW Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1000 Difficulty: 10 Player
Duration changed from 6 sec to 8 sec
Stomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 8483 to 9517 Fire damage, knocking the targets into the air and interrupting any spells being cast for 68 sec. In addition, the targets take 2000 Fire damage per second for 68 sec.
NEW Effect #1 School Damage
Value: 8482 Difficulty: 25 Player
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 19992000
Duration changed from 6 sec to 8 sec
Enrages the caster when focused by attacks and spells, increasing damage and attack speed.
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Buff Duration
Value: 1 Difficulty: 25 Player
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Buff Duration
Value: 1 Difficulty: 10 Player
Enrages the caster when hit by attacks and spells, increasing attack speed and damage dealt. Stacks.
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 3 Difficulty: 25 Player
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 3 Difficulty: 10 Player
NEW Effect #2 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: 3 Difficulty: 25 Player
NEW Effect #2 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: 3 Difficulty: 10 Player
Duration changed from 1 sec to 1 sec
NEW Effect #2 Apply Aura: Mod % Damage Taken Modifies Hit Chance
Value: 10
Duration changed from 0 ms to 10 sec
Increases armor by 2000 for 2 min.
Increases armor by 3500 for 2 min.
The grip of the Iron Roots inflicts 6013 to 6987 Nature damage every 2 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released.
NEW Effect #1 Apply Aura: Root Modifies Damage/Healing Done
Value: 0 Difficulty: 10 Player
NEW Effect #2 Apply Aura: Periodic Damage
Value: 6009 Difficulty: 10 Player
The grip of the Iron Roots inflicts 5550 to 6450 Nature damage every 2 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released.
REMOVED Effect #2 Apply Aura: Periodic Damage
Value: 6000 Difficulty: 10 Player
The grip of the Iron Roots inflicts 7863 to 9137 Nature damage every 2 sec and roots the target until freed. If the Iron Roots surrounding the targets are killed, the target will be released.
NEW Effect #1 Apply Aura: Root Modifies Damage/Healing Done
Value: 0 Difficulty: 25 Player
NEW Effect #2 Apply Aura: Periodic Damage
Value: 7859 Difficulty: 25 Player
Increases armor by 2500 for 2 min.
Healing for 100% of damage done.
NEW Effect #2 Apply Aura: Mod Healing Taken - %
Value: 50
Duration changed from 0 ms to 10 sec
Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 3770 to 4230 Nature damage.
NEW Effect #1 School Damage
Value: 4711 Difficulty: 10 Player
Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 5655 to 6345 Nature damage.
NEW Effect #1 School Damage
Value: 7067 Difficulty: 25 Player
Infects an enemy for 10 sec., causing it to inflict Nature damage to its nearby allies every 2 sec.
NEW Effect #1 Apply Aura: Periodically Trigger Spell with Value Modifies Damage/Healing Done
Value: 4161 Difficulty: 10 Player
Deals Nature damage to nearby friendly units.
NEW Effect #1 School Damage
Value: 3899 Difficulty: 10 Player
Deals Nature damage to nearby friendly units.
NEW Effect #1 School Damage
Value: 6824 Difficulty: 25 Player
Infects an enemy for 10 sec., causing it to inflict Nature damage to its nearby allies every 2 sec.
NEW Effect #1 Apply Aura: Periodically Trigger Spell with Value Modifies Damage/Healing Done
Value: 5549 Difficulty: 25 Player
The target becomes overwhelmed with power increasing damage done by 200% and causes a meltdown after 3525 sec.
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 200 Difficulty: 25 Player
NEW Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 Difficulty: 25 Player
NEW Effect #3 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 150 Difficulty: 25 Player
Duration changed from 35 sec to 25 sec
Inflicts 14063 to 15937 Nature damage every 1 sec and increases damage taken by 20% for 8 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1500014062 Difficulty: 10 Player
Inflicts 18750 to 21250 Nature damage every 1 sec and increases damage taken by 20% for 8 sec.
REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 20000 Difficulty: 25 Player
Summons a Rune of Death at a random enemy target's location. This rune deals 2750 Shadow damage every half-second to anyone within 13 yards of that location.
NEW Effect #1 Persistent Area Aura: Periodic Damage Modifies Damage/Healing Done
Value: 3500 Difficulty: 10 Player
Summons a Rune of Death at a random enemy target's location. This rune deals 3500 Shadow damage every half-second to anyone within 13 yards of that location.
NEW Effect #1 Persistent Area Aura: Periodic Damage Modifies Damage/Healing Done
Value: 5000 Difficulty: 25 Player
Deals 9425 to 10575 Arcane damage to enemy targets within 10 yards.
NEW Effect #1 School Damage
Value: 94249 Difficulty: 25 Player
NEW Effect #1 School Damage
Value: 94249 Difficulty: 10 Player
A savage pounce that inflicts 5550 to 6450 Physical damage and an additional 3700 to 4300 Physical damage every 1 sec for 5 sec.
REMOVED Effect #1 School Damage
Value: 6000 Difficulty: 10 Player
REMOVED Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 4000 Difficulty: 10 Player
NEW Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 1 Difficulty: 25 Player
NEW Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 1 Difficulty: 10 Player
Charges and grabs a random enemy target, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 0 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 100% for 10 sec.
NEW Effect #1 School Damage
Value: 5000 Difficulty: 10 Player
Charges and grabs a random enemy target, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 0 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 100% for 10 sec.
NEW Effect #1 School Damage
Value: 7500 Difficulty: 25 Player
Increases armor by 1000 for 1.50 min.
Cures all Diseases on nearby allies and deals 438 to 562 damage to nearby Undead and Demons.
NEW Effect #1 School Damage
Value: 437
NEW Effect #1 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 15 Difficulty: 25 Player
NEW Effect #1 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 15 Difficulty: 10 Player
NEW
Dominates the target's mind.
Charmed.
Effect #1 Apply Aura: Mind Control (AoE only?)
Value: 98
REMOVED Effect #3 Apply Aura: Worth No Honor Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Mod Honor Gain % Modifies Damage/Healing Done
Value: -1000
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