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Arcane Mage DPS Stat Priority and Attributes - Wrath of the Lich King Classic
来自 Foolipe
[Last Updated]:
2022/08/10
变更日志
补丁:3.4.3
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Welcome to Wowhead's Stat Priority Guide for Arcane Mage DPS in Wrath of the Lich King Classic. This guide will prodive a list of recommended stats to gear, enchant, and gem for, as well as how attributes impact your class performance in raids and dungeons. Lastly, this guide will give general advice on gearing your character in Wrath of the Lich King Classic.
Stat Priority for Arcane Mage DPS in Wrath of the Lich King
Hit Rating
Spell Power
Haste Rating
Critical Strike Rating
Spirit
Intellect
Hit Rating
is the most important stat in general terms, but understand that it's value isn't infinite and can be outscaled by enough of the other stats within an item even if it puts you under hit cap. Followed by
Spell Power
which increases the damage the spells themselves do.
Haste Rating
is also one of the most valued stat for Arcane Mages since it allows to go through more casts in a fight.
Critical Strike Rating
is a close to it because of the Critical Damage modifiers that the Arcane tree has such as
法术能量
. Lastly,
Spirit
and
Intellect
both have great value but not worth dropping other stats for, they're vital for our performance but we get enough passively through gear that we don't have to stress about intentionally picking items with more of it.
Aside from this minor explanation, it's very important to note that each stat can change in value depending on how much of each stat you already have in your set. This means that the order can change based on your gear. Using something like a
Simulation Tool
can be of great help.
Attributes for Arcane Mage DPS in Wrath of the Lich King
Stamina
Stamina isn't an offensive stat by any means, it provides health and with it survivability. It's not something you should ignore but not something that's sought-after either
For a Level 80
法师
:
1 Stamina = 10 Health
Intellect
Intellect mainly exists to increase our mana pool total, but it also provides extra benefits such as providing a small amount of Spell Critical Strike Chance, some Spellpower if you're talented into
心灵掌握
, and also increasing our mana regeneration as seen in the Spirit regeneration formulas.
For a Level 80
法师
:
1 Intellect = 15 Mana
166.667 Intellect = 1% Spell Critical Strike Chance
1 Intellect = 0.15 Spell Power if you have
心灵掌握
Spirit
Spirit exists to increase our mana regeneration, depending if you're in or out of combat the regeneration will be different but here is the formula that can help you determine your mp5 while casting depending on what talents and/or spells you have active.
For a Level 80
法师
:
5 * (0.001 + SQRT() * () * 0.003345) *
_____
= Mana Regeneration per 5 while casting.
If using
法师护甲
fill blank with 0.5
If talented into
奥术冥想
fill blank with 0.5
If talented into
纵火
fill blank with 0.5
If using any combination of these effects, fill blank with 1.0 (mana regen is capped at 1.0).
If not using any of these effects, fill blank with 0.
It's important to note that in Wrath of the Lich King, because of
熔岩护甲
- Spirit also increases the Critical Strike Chance of Mages.
Strength
Strength does not offer any in-combat benefits to a
法师
and is not desirable at all.
Agility
Agility does not offer any in-combat benefits to a
法师
and is not desirable at all.
Secondary Stats for Arcane Mage DPS in Wrath of the Lich King
Hit Rating
This expansion the hit cap increases from 16% to 17% and no longer has a chance to miss of 1%. The built-in Hit of
奥术集中
has decreased from 10% to 3% to be equalized with most other hit talents. A change to the Frost Mage Talent Tree helps as well makes up some of it through
精准
now providing baseline Hit instead of Frost and Fire specific Spell Hit. This doesn't make up for all of the lost hit, but thankfully Shadow Priests or Boomkins can provide either
悲惨
or
强化精灵之火
respectively for an additional 3% hit. Optionally
英雄灵气
now also provides 1% hit to both casters and melee dps, but due to the lack of Shamans in optimal comps this expansion, unless other classes roll Draenei, it won't be as common as it was in TBC.
To summarize we now should get 9% Hit from talents and raid debuffs in total and require 17% Hit to get capped. With an additional 1% from Draenei racial if there's one in your group.
For a Level 80
法师
:
26.23 Hit Rating = 1% increased chance to hit.
Hit Rating Caps
Level 83
Level 82
Level 81
Level 80
Hit Percent Needed To Never Miss
17%
6%
5%
4%
No Buffs
445.9
157.4
131.2
104.9
1% Hit -
英雄灵气
419.7
131.2
104.9
78.7
6% Hit - 3/3
奥术集中
+ 3/3
精准
288.6
0
0
0
7% Hit - 3/3
奥术集中
+ 3/3
精准
+
英雄灵气
262.3
0
0
0
9% Hit - 3/3
奥术集中
+ 3/3
精准
+ Hit Debuff
209.8
0
0
0
10% Hit - 3/3
奥术集中
+ 3/3
精准
+ Hit Debuff +
英雄灵气
183.6
0
0
0
Spell Power
Spell Power is the main stat that will increase the actual damage of each spell based on the modifier the spell you use has.
奥术冲击
—Spell Power Modifier 0.714; improved by
奥术增效
.
奥术飞弹
—Spell Power Modifier 0.286 per pulse; improved by
奥术增效
.
寒冰箭
—Spell Power Modifier 0.857; improved by
寒冰箭增效
.
火球术
—Spell Power Modifier 1.000; improved by
火焰增效
.
Haste Rating
For a Level 80
法师
:
32.79 Haste Rating = 1% Extra Casting Speed (Doesn't reduce cast speed by 1%).
Example:
Assuming you're casting
奥术冲击
which has a 2.5 sec cast time.
If you have 655.8 Haste Rating (20% Haste) then your cast time becomes 2.5/1.2 = 2.08 sec.
If you use a cooldown such as
冰冷血脉
it stacks and increases cast speed by an additional 20%, becoming 2.08/1.2 = 1.7 sec.
If you also get an buffed with either
英勇
or
嗜血
that's an additional 30% cast speed, becoming 1.7/1.3 = 1.3 sec.
Critical Strike Rating
Critical Strike Rating increases the chance to hit Critical Strikes, these are hits that deal 150% the damage of a normal cast.
For a Level 80
法师
:
45.91 Spell Critical Strike Rating = 1% Spell Critical Strike Chance
The damage of these Critical Strikes can be increased through specialization specific modifiers such as:
法术能量
for Arcane Mages.
寒冰碎片
for Frost Mages.
燃尽
and
燃烧
for Fire Mages.
Gearing Advice for Arcane Mage DPS in Wrath of the Lich King
Path towards an optimal set starts with aiming for Hit cap to actually hit your spells, it's important to remember Hit is like any other stat and has its own value - meaning it can be outscaled by another item without hit even if that means being below hit cap. As a general rule of thumb always try to be hit capped though.
As for Haste, Spell Power and Critical Strike- these stats are all very strong, with the order I wrote them in being the highest to lowest value stats. These orders shouldn't be followed blindly though since the value of each stat can change depending on how much of each you already have in your gear set.
To reach a truly personalized optimal set using what you have currently available to you, the best option is using something like a
Simulation Tool
, if you're confused by this tool - the
Mage Discord
is a great resource towards improving.
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评论
评论来自
Jakobud
Your Hit Rating Caps table is completely confusing.
The first column is "Hit Percent Needed To Never Miss" but then the things below it are just the percent hit you get from the buffs listed. So if I have Arcane Focus, Precision and Heroic Presence, then that equals 10% hit. So does that mean I need 7% hit from gear? You should add the hit % values and not just list the hit ratings.
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