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World of Warcraft Client Patch 3.2.2
World of Warcraft Client Patch 3.2.2 -
Last Updated Tuesday, September 22, 2009
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
General
The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her,
Onyxia
returns stronger than before to commemorate World of Warcraft’s five-year anniversary.
Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
PvP
Battlegrounds
Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a
Warsong Gulch
daily quest, while players levels 11-50 will be offered either an
Arathi Basin
or a Warsong Gulch daily quest, etc.).
Death Knight
Veteran of the Third War
: The damage reduction granted by this ability has been increased from 5% to 8%.
Pets
Gnaw
: This death knight ghoul ability now has a 1-minute cooldown.
Talents
Blood
: Secondary targets of
now take half as much damage.
: Now also increases the critical strike chance of
by 3/6/9%.
Vampiric Blood
: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
Frost
now also causes
to use both weapons when dual-wielding.
Pillar of Frost
: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
Unholy
: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
: This talent no longer grants additional runic power from using
.
Druid
Talents
Balance
Moonkin Form
: This form now also reduces the damage the druid takes while stunned by 15%.
: The daze duration has been increased from 3 seconds to 6 seconds.
Feral Combat
: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Hunter
Talents
Beast Mastery
: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
Bestial Wrath
: The duration of this talent has been reduced to 10 seconds.
Mage
: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
: Casting this spell while both
and
are active will cause only Missile Barrage to be consumed.
Talents
Arcane
: The effect from triggering this talent now removes the mana cost of
. In addition, the chance for
to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
Fire
: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition,
periodic ticks will no longer interact with the count or the charges on the talent.
Paladin
Righteous Fury
: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
and
: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
Talents
Protection
now reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)
: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when
is removed.
: The reduction in cooldown to
provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
Retribution
: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
Priest
Talents
Shadow
:
periodic critical strikes now have a 50% chance to trigger this talent.
now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.
Rogue
's scaling has been increased from 7% to 9% of attack power per combo point.
Fan of Knives
: The damage done by this ability has been reduced by 30%.
Talents
Assassination
: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
Combat
: This talent no longer causes
Fan of Knives
to interrupt spellcasting.
Subtlety
: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
Shaman
: No longer pulses instantly when dropped.
: The duration of all ranks has been increased by 6 seconds.
: This ability no longer ever consumes a
debuff off of the target.
Talents
Elemental
now also affects
. Gains from bonus damage effects to
and
increased to 3/6/9/12/15%. (Up from 2/4/6/8/10%)
Enhancement
: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings
's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
Warrior
Talents
Arms
: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
Protection
: Now gives your successful blocks a 20/40/60% chance to block double the normal amount. (Up from 10/20/30%).
Dungeons & Raids
Shadowfang Keep
Wailing Guardsman
: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
Ulduar
Increased the cooldown on
Immortal Guardian
s'
Drain Life
ability in the
Yogg-Saron
encounter.
Achievements
The Achievement
"Iron, Dwarf Medium Rare (25 player)"
now requires 25 kills, down from 50.
The
Frostwolf Howler
and
Stormpike Battle Charger
Achievements will now be awarded when a player learns the respective mount spells.
Professions
The blacksmiths of
Orgrimmar
grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
Engineering
The
Mind Amplification Dish
no longer changes the appearance of your helmet.
Inscription
Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of
(untalented) to all players in the raid. Does not stack with other stamina scrolls and
.
Leatherworking
Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. Does not stack with
.
Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of
(untalented) to all players in a raid. Does not stack with
.
Glyphs
Charred Glyph
: Adds 1 additional charges to your Bone Shield. (Down from 2)
Charred Glyph
: Redesigned. This glyph now makes
periodic damage able to be critical strikes.
Charred Glyph
: This glyph no longer reduces the magnitude of the movement reduction on the
victim.
Glyph of Foul Menagerie
: Your
increases the duration of your diseases on the target by 3 sec, up to a maximum of 9 additional seconds.
Glyph of Stars
: This glyph now increases the range on
by 10 yards in addition to its current effects.
Charred Glyph
: Now increases the armor gained from
Pillar of Frost
by 20%.
Charred Glyph
: The glyph now increases the duration of
Vampiric Blood
by 5 seconds instead of 10.
Items
The Black Heart
: This item’s animation has been changed and no longer resembles
.
Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on
Vampiric Blood
,
Pillar of Frost
, and
by 10 seconds instead of 20.
Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of
has been reduced by 50%. In addition, this set bonus no longer has strange interactions with
Harold's Rejuvenating Brooch
.
Glyphs
Charred Glyph
: Adds 1 additional charges to your Bone Shield. (Down from 2)
Charred Glyph
: Redesigned. This glyph now makes
periodic damage able to be critical strikes.
Charred Glyph
: This glyph no longer reduces the magnitude of the movement reduction on the
victim.
Glyph of Foul Menagerie
: Your
increases the duration of your diseases on the target by 3 sec, up to a maximum of 9 additional seconds.
Glyph of Stars
: This glyph now increases the range on
by 10 yards in addition to its current effects.
Charred Glyph
: Now increases the armor gained from
Pillar of Frost
by 20%.
Charred Glyph
: The glyph now increases the duration of
Vampiric Blood
by 5 seconds instead of 10.
Libram of Obstruction
: The buff to block value from this relic is now exclusive with the buff to block value from
Libram of the Sacred Shield
; it is impossible to have both buffs at once.
Libram of the Sacred Shield
: The block value buff from this relic has been increased to match its item level.
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
Totem of Quaking Earth
: Attack power value increased to 400.
User Interface
Battleground Queuing
Players may now only queue for no more than two Battlegrounds at a time.
The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for
Alterac Valley
).
The size of the Focus Frame can now be adjusted via the Interface Options menu.
Mail System Auto-Complete Feature
The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
For additional notes on Lua and XML changes please visit the UI & Macros Forum:
http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114
Bug Fixes
Death Knight
Rune of Razorice
: The frost vulnerability granted by this enchantment will now increase the damage done by
as intended.
Druid
: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
Hunter
Master's Call
: This ability now correctly removes the snaring component of
,
, and
Slow
.
's (Survival) tooltip now states the correct amount of snakes summoned.
Mage
: Ranks 12 and 13 will now properly cause players to enter combat.
Paladin
Blessing of Freedom
: This ability now correctly removes the snaring component of
and
.
Priest
Divine Aegis
: Ranks 1 and 2 will now work with
.
Charred Glyph
now correctly uses the Priest's spell critical chance instead of the target’s.
Rogue
: This ability now correctly removes the snaring component of
.
: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
Shaman
will now properly protect against the
Death Grip
spell.
can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g.
Roar of Sacrifice
,
).
: This spell will no longer set off some trinkets when it is cast.
's pulses will no longer break stealth on nearby hostile units.
and
can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
Warlock
Demonic Circle: This ability now correctly removes the snaring component of
.
: This spell was unable to set off trinkets and other effects. That has been corrected.
When using
or
while having
and
active, only
will now be properly consumed.
Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
Hunter Tier-9 2-Piece Set Bonus: Critical damage from
will now work properly with the
and
talents.
Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
Mote of Flame
: Corrected a typo in the tooltip.
Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for
ticks to be critical strikes.
Shard of Flame
: Corrected a typo in the tooltip.
Val'anyr, Hammer of Ancient Kings
: Healing from
now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.