This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Classic Theme
Thottbot Theme
Patch 4.1 Guide: Revamped Dungeons
Patch 4.1 Guide
Dungeons
Quests
Guilds
User Interface
Miscellaneous
Maps
3D Models
Icons
Patch Notes
Helpful Links
Patch 4.1.0: Rise of the Zandalari
brings back two familiar factions--the heart of the Gurubashi empire, Zul'Gurub, and the center of the Amani, Zul'Aman, return to Azeroth as once again emerging threats. Formerly raids from previous expansions, these two instances are now Heroic difficulty dungeons that form the second tier of Cataclysm's 5-player Heroic content. The items that drop within these two new zones are all epic-quality and item level 353, and are meant to help bridge the gap between dungeons and raids. Furthering this notion, queuing for a random Rise of the Zandalari Heroic also rewards players with twice as many Valor Points.
Table of Contents
Zul'Aman
Zul'Gurub
Zul'Aman
Zul'Aman
Akil'zon
Nalorakk
Jan'alai
Halazzi
Hex Lord Malacrass
Daakara
Zul'Aman
makes a welcomed comeback to the PvE scene in Patch 4.1. Originally a level 70 10-player raid implemented in The Burning Crusade, it's now retuned for level 85 characters as a 5-man heroic dungeon. It features the same bosses with updated fight mechanics and also pays tribute to the original infamous timed run--introducing
Amani Battle Bear
as a drop for completing the instance in a certain allotted time.
Entrance
Akil'zon
Nalorakk
Jan'alai
Halazzi
Hex Lord Malacrass
No screenshot yet; stay tuned!
Daakara
No screenshot yet; stay tuned!
Legend:
Entrance — Boss — Miniboss
Interior and Progression
At the start you will meet with
Vol'jin
, the leader of the Darkspear troll tribe. Quests will be available from him and similar to the old raid, you will have to bang the gong to open the gate and begin the dungeon. Progression is identical to the original incarnation and you will have helpful NPCs appear at the start of the instance by releasing a few frogs from their Hex curse, just like in old Zul'Aman.
Bosses
You will immediately recognize the bosses if you've visited ZA before; Akil'zon, Nalorakk, Jan'alai, Halazzi, and Hex Lord Malacrass all make another appearance this time around. The only new one is Daakara, a fearless leader who reorganized the Amani tribe after Zul'jin's demise. These bosses have learned from their past defeats, however, and have a few new and improved tricks up their sleeves. Don't expect them to go down without a fight, especially if you're pushing to make the timer for that tribute bear mount!
Loot
Charmbinder Grips
Quickfinger Ring
Amani Armguards
Band of the Gurubashi Berserker
Akil'zon
Wristguards of the Predator
Leggings of Ancient Magics
Feathers of Akil'zon
Bracers of Hidden Purpose
Talonguard Band
Nalorakk
Pauldrons of Nalorakk
Boots of the Ursine
Armbands of the Bear Spirit
Jungle Striders
Spiritshield Mask
Jan'alai
Amani'shi Bracers
Jan'alai's Spaulders
Hawkscale Waistguard
Boots of Bad Mojo
Ring of the Numberless Brood
Halazzi
The Savager's Mask
Breastplate of Primal Fury
Shimmerclaw Band
Wristwraps of Departed Spirits
Shadowmender Wristguards
Kasha's Bag
|
Bakkalzu's Satchel
|
Hazlek's Trunk
|
Norkani's Package
Battleplate of the Amani Empire
Recovered Cloak of Frostheim
Chestplate of Hubris
Skullcrusher Warboots
Leggings of Dancing Blades
Mojo-Mender's Gloves
Voodoo Hexblade
Reforged Trollbane
Wristwraps of Madness
Two-Toed Boots
Amani Battle Bear
Bag of Coins
Hex Lord Malacrass
Shadowtooth Trollskin Breastplate
Waistband of Hexes
Soul Drain Signet
Hex Lord's Bloody Cloak
Pauldrons of Sacrifice
Miniature Voodoo Mask
Reforged Heartless
Daakara
Mace of the Sacrificed
Headdress of Sharpened Vision
Collar of Bones
Hexing Robes
Amani Headdress
Mask of Restless Spirits
Amani Scepter of Rites
Skullpiercer Pauldrons
Legguards of the Unforgiving
Tusked Shoulderpads
Screenshots
Zul'Gurub
Zul'Gurub
High Priest Venoxis
Bloodlord Mandokir
Edge of Madness
Hazza'rah
Renataki
Wushoolay
Gri'lek
High Priestess Kilnara
Zanzil
Jin'do the Godbreaker
When
Zul'Gurub
was removed to make way for Cataclysm, everyone was upset. Formerly a classic raid for 20 players at level 60, ZG became a haven for mount collectors to farm two rare mounts in recent expansions. Luckily, these mounts return in this 5-man! The interior has not changed much, save for a few changes in pathing, but there are new NPCS and some bosses have been replaced. There's also excellent news:
Armored Razzashi Raptor
and
Swift Zulian Panther
will probably be in the boss loot table!
Entrance
Florawing Hive Queen
Gub
Tor-Tun
High Priest Venoxis
Mor'Lek the Dismantler
Kaulema the Mover
Bloodlord Mandokir
Edge of Madness
Activate the surrounding
Archaeology artifacts to
summon one random boss.
Mortaxx
Gurubashi Master Chef
Lost Offspring of Gahz'ranka
Everywhere in the lake.
High Priestess Jeklik
Zanzil
Jin'do Godbreaker
Accessible only after defeat
of all major bosses.
Legend:
Entrance — Boss — Miniboss
Interior and Progression
Repair is available right at a camp to the left of the interior instance entrance. From there you also can get quests to kill some of the bosses around the instance. Progression through Zul'Gurub is similar to the classic raid; you can practically move anywhere you want, though you'll need to kill all bosses to unlock the last.
A new dynamic feature are the three cauldrons--Poison, Frost and Blood--which will provide you with buffs that will help you through numerous situations in Zul'Gurub.
Poison Cauldron (
Toxic Torment
):
Reduces nature damage taken. Should be used when passing areas flooded with poison or fighting against NPCs with nature-based spells.
Frost Cauldron (
Frostburn Formula
):
Inflicts ~75% of the target's health on hit. Dissipates after 1 hit. Does not work on bosses.
Fire Cauldron (
Burning Blood
):
Provides an Hellfire-like point-blank AoE buff. Should be used by the tank or someone who can take hits.
Bosses
You will see a few familiar faces such as High Priest Venoxis, Bloodlord Mandokir, Zanzil, and Jin'do the Godbreaker. But there's also more a newcomer: High Priestess Kilnara. Additionally, all of them have new fight mechanics, and some of them really tough. Check out a strategy video guide made by our very own Wowhead member,
Bruunpala
:
Loot
Spiritcaller Cloak
Knotted Handwraps
Spiritguard Drape
Gurubashi Punisher
Florawing Hive Queen
Hive Queen's Honeycomb
Gub
Gub's Catch
Kaulema the Mover
Giant Sack
Gurubashi Master Chef
Master Chef's Groceries
Lost Offspring of Gahz'ranka
Water-Filled Gills
High Priest Venoxis
Belt of Slithering Serpents
Serpentine Leggings
Signet of Venoxis
Breastplate of Serenity
Coils of Hate
Bloodlord Mandokir
Amulet of the Watcher
Hakkari Loa Drape
Touch of Discord
Deathcharged Wristguards
Bloodlord's Protector
Armored Razzashi Raptor
Handguards of the Tormented
Zulian Voodoo Stick
Lost Bag of Whammies
Plunderer's Gauntlets
Gri'lek
Renataki
Hazza'rah
Wushoolay
Fasc's Preserved Boots
Amulet of Protection
Arlokk's Claws
Renataki's Soul Slicer
Thekal's Claws
Gurubashi Destroyer
Kilt of Forgotten Rites
Troll Skull Chestplate
High Priestess Kilnara
Arlokk's Signet
Sash of Anguish
Claw-Fringe Mantle
Leggings of the Pride
Roaring Mask of Bethekk
Swift Zulian Panther
Zanzil
Zombie Walker Legguards
Spiritbinder Spaulders
Plumed Medicine Helm
Zulian Slasher
Bone Plate Handguards
Jin'do the Godbreaker
Twinblade of the Hakkari
Twinblade of the Hakkari
The Hexxer's Mask
Vestments of the Soulflayer
Legacy of Arlokk
Mandokir's Tribute
Jin'do's Verdict
Zulian Ward
Jeklik's Smasher
Shield of the Blood God
Screenshots