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评论来自
219
The third boss in the Temple of Ahn'Qiraj (if you don't count the optional bug trio).
评论来自
3629
# Fankriss is very easy to tank. Your 2 weakest tanks, plus 2 decent healers, can keep him under control for the entire encounter.
# By far the most important part of the fight is killing the Spawn of Fankriss wherever they occur. If they are not under good control, they can wipe your entire raid.
# The snakes seem to spawn in groups of 3, one after another. DPS must be very fast on the first snake so that you can get on the second and third snakes quickly. The idea that that a snake will spawn every % of life Fankriss loses after the first one spawns has been proved false, but they do tend to come in groups of 3.
# If a snake goes Enraged it will one-shot anyone it touches. Stunlock it if you can, otherwise kite it until it dies.
# DPS on Fankriss will need to push it as fast as they can. (but save those DPS cooldowns for snakes!) Time is against you in this fight.
# Tank(s) assigned to intercept Snakes should remain in berserker stance while DPS'ing Fankriss. This way they can more easily use Intercept. Hunters can help with distracting shot too. The worms CANNOT be allowed to kill healers. It is recommended to assign 2 healers to snake tanks, snakes deal heavy melee damage when not stunned.
# It is rare but possible that Fankriss teleports one of your Hatchling tanks. When this happens, some hatchlings will probably get out of control. They will need to be DPSed down.
# It is also possible that the Spawn of Fankriss spawns in the suppression room. This can pull extra agro from Vekniss packs. The vekniss bugs will need to be DPSed after the snakes are dead.Suggestion is at the start, one of the hatchling Tanks just AOE taunts and picks up these mobs from the start of the suppresion room avoiding any issue with a Spawn of Frankiss making the add.
(taken from wowwiki.com)
评论来自
Smorfty
Hunter specific tips:
- Assign one hunter to be the snake-spotter
- Have an officer put him in the mt-list for easy assisting
- The snake-spotter needs 2 macros saying:
----------------
/target spawn
----------------
and
----------------
/rw SNAKE! Assist me! (or something similar)
/cast Hunters Mark(Rank x) (dunno if this is the exact way it's supposed to be)
----------------
- The snake-spotter will use the first macro to see if there's any snake around and announce if there is
- Others can nuke as usual and position themselves as close as possible to Fankriss so they can shoot multishot without hiting one of the bug-adds
评论来自
7423
We dont use warriors as snake tanks as suggested, its upto the rogues to break away from Fankirss and permastun them, so they cant attack.
Our strategy is to pull fankriss to the left hand spawn side, and dps him, 3 warriors are on guard around fankriss to gather up the hatchlings. Generally though, the raid is to far away from the hatchlings on the right hand side to get aggro and they just stand there.
We dont AoE them either, we have the 3 tanks on the hatchlings just tank them all fight, leaving the only thing to do is :
a. Kill Snakes
b. DPS on fankriss
In that order everything should go find.
Also , if you get BigWigs mod, it announces 2 secs before you see it a snake has spawned, making it easier for your rogues to get into posistion
评论来自
evoker
One of the most straight forward fights in AQ40. Fankriss can be tanked by two warriors with one priest assigned to them. 1 tank should also be placed at each of the 3 corners with 1 priest, 1 paladin and 1 druid. The rest of the raid stands close together and DPSs the blue bugs first and then Fankriss. Warlocks and priests should go all out on dots on this fight.
A tank should be assigned to yellow bug duty and a hunter to pull them to the tank. If the worms go into enrage then they should be stunned and killled very fast because your tank can't take more than 2 hits.
评论来自
kreghx
For killing this boss go here -
http://www.wowwiki.com/Fankriss_the_Unyielding
评论来自
kreghx
Fankriss melees very light on maintanks - no harder than his brother Kurinaxxx. A geared shaman and druid can keep up the MT's on Fankriss easily.
Mortal Wound - Stackable debuff on the MT that reduces healing by 10%. This is a cleave attack so it can hit multiple people in front of him. Rotate him between two MTs to let this wear off. (Very similar in shape, design, and abilities to Kurinnaxx.)
There are 3 "bug tunnels" around the room. Starting shortly after the pull then once every minute or so, each tunnel will spawn 4 Vekniss Hatchlings. With each spawn, one player will be ported and rooted in one of the small alcoves around the room. These bugs hit for 300 on tanks, 800-900 on cloth, and can be snared or feared. They will need to be offtanked for most of the fight.
At random times during the fight, one to three yellow-colored level 63 Elite worms called Spawn of Fankriss will spawn in a random location. They hit for around 2000 on cloth. They will also enrage after 20 seconds if they are not killed. Enraged worms deal 10-20k per hit, one-shotting anybody they're on. They are by far the most important part of the fight, as they must be killed immediately. They can be stunned, so all is not lost if they enrage just before they die.
If for whatever reason Vekniss Hatchlings get loose, they will need to be DPSed down or kited. If it's relatively early in the fight they should be DPSed quickly, but later on in the fight you are better off kiting them with frost traps, fears, anything you can. They cannot be frost novaed, or snared with any frost bolts.
评论来自
8558
Fankriss the Unyielding Abilities:
- Mortal Wound: stackable cleave debuff reducing healing by 10%
- Spawn Snake: hard hitting snake with 20k hp, every 20-30 secs
- Spawn Hatchling: continuously spawns, 30 spawn cap
:
- Fankriss MT Group moves in and keeps Fankriss in center of the room.
- 3x Hatchling Control Groups get in position on the spawn points. don't move!
- Ranged DPS & Healers STACK near Fankriss, only Hatchling OTs should be off.
- STAND AS FAR AS AWAY FROM THE HALLWAY AS YOU CAN.
Fankriss MT Group: MT, OT, 2x Shaman, and Warlock.
- MT and OT exchange aggro throughout encounter at 3 debuffs.
- Shaman drop beneficial totems while focusing heals on the Tanks.
- Warlock strategically places Imp for Stamina buff and DPS's Fankriss.
3x Hatchling Control Groups: MT, Druid, Priest, Shaman, and Warlock.
- MT spam Demoralizing Shout and alternates target Sunders to maintain aggro.
- Healing demand will grow as more spawns become aggro'd to the tank.
- Warlock strategically places Imp for Stamina buff and DPS's Fankriss.
- Druid and Priest should be sufficient to keep heals, hatchlings cap at 12.
- Shaman delivers totems, and should only be healing Fankriss and Snake tanks.
1x Snake Spawn Control Group: 2x OTs, Priest, Shaman, and Warlock.
- Both OTs await in Berserker stance, ready to intercept Snake spawns.
- Immediately following Intercept - Taunt mob to ensure established aggro.
- Priest and Shaman need to keep both tanks above 85% at ALL times.
- Warlock strategically places Imp for Stamina buff and DPS's Fankriss.
Melee & Ranged DPS:
- Melee stay BEHIND Fankriss to evade cleave attacks.
- SAVE ALL YOUR DPS COOLDOWNS FOR SNAKES, Not Fankriss.
- Upon Snake Spawn, switch FF to them and DPS them down ASAP.
- Hunters wait for Snakes spawns and IMMEDIATELY Distracting Shot them.
Healers:
- Spare Druids, keep all Warriors above 85% hp.
- Spare Shaman, heal currently aggro'd MT and watch Hatchling OTs.
- 1x Priest assigned per MT Warrior. Spares heal currently aggro'd MT.
评论来自
7343
Mortal wounds: reducing the heal effect on the target by 10%, stacks 10 times.
Not too fancy a list of abilities, as you might gather. But the problem isn%u2019t really him, it%u2019s his kazillion friends that tag along with him.
As far as the tanking goes, it%u2019s not a big deal - the main tank and the off-tank need to play a bit of ping-pong with him in order not to stack the debuff too high, this shouldn't be too hard since he is tauntable.
There are 3 entry points for bugs to massively zerg the raid; place one tank at each exit, their main job is to keep every single bug that comes out of those holes to go straight on them, with a demo shout, if you don%u2019t have enough tanks for this you can use a paladin or a druid.
The paladins can easily keep the spawn at them with the help of consecration and the druid can do the same with demo roar.
There are two types of bugs emerging through those entry points, one of which is the Silithid Drones which are the ones that are supposed to be tanked by tanks at those entry points. The second is Spawns of Fankriss, these should not be tanked by the tanks at the entry points, these should be killed as fast as possible by the dps squad. All the dps should stop attacking Fankriss at that point and concentrate every shred of it on the Spawns, these hit hard really hard and can bring down a cloth wearer in one or two hits; make sure they are immobilized at all times possible via stuns and frostnova or any other things you may think of. We should add they enrage if they aren't killed fast enough, which means they will hit people for 12000 damage each attack which in turn is an instant kill for anyone in the raid.
As long as the Spawns are maintained, the entry points covered the aggro switching between the tanks goes as planned, this should be a walk in the park.
-Gulorg
Taken from Wow-inner-Sanctum
评论来自
Thottbot
is it in AQ20 or AQ40?
评论来自
Thottbot
http://i18.photobucket.com/albums/b131/Paladin82783/FankrisstheUnyielding.jpg
评论来自
Thottbot
Is it just me or those this cracker and 1st boss of AQ20 look exactly the same?
评论来自
Thottbot
how far is he in cuz that sword he drops is soooo worht getting...
so which boss number would he be? and were on teh map?
评论来自
Thottbot
is this the first boss or do u need to kill some more bosses in AQ40 before gettin to this one?
评论来自
Thottbot
Yeah Blizzard is really good at half-assing this kind of stuff.
They release content when it's done, not when it's good.
评论来自
Thottbot
He's cake, seriously, just stay close, make a tank take the incoming bugs, pwn snakes, and dps him down. Tadaaa :)
评论来自
Thottbot
well this make me mad... we had this boss down to 3%HP then all healer died=wipe... THATS SUCKS!
评论来自
Thottbot
hes really easy.....easier then the boss before him, Sartura
评论来自
Thottbot
The key to this boss is the insane adds
- loads of high level elite bigs that hit fast 1k on cloth non stop
- elite enrage worms that can hit for 15k on cloth
- boss does a armour sunder like AQ20 Kurinaxx's so rotate tanks.
Anyway, he isn't easy, as he lies at the end of a fast respawn tunnel of bugs you have to race through.
He does hold important rogue and hunter loot. :P
评论来自
Thottbot
Out of the first 3 bosses, not including trio, Skeram is the hardest imho, this guy is just a cockroach to be squished for free lewt
评论来自
Thottbot
Skeram hardest... rotflmaolol.
Sartura is SO much harder than Skeram. The TRASH to Skeram is harder than Skeram. Sartura is by far the hardest of the three, because of the god damned whirlwinds.
评论来自
Allakhazam
on our first few fankriss kills we always died by the mobs after the boss died lol. and on one occasion we had to rely on 1 hunters jumper cable to res lol if not then ..... god know what wud have happened to the loot once we run all the way back in
评论来自
Allakhazam
does anyone have a strategy to beat this guy?
评论来自
Allakhazam
The place has been out only a couple weeks and you're already begging for strats? Learn to play, learn to strategize, learn to not beg. There will be spoilers soon enough.
ok first off did it sound like i was begging dumbass? second i was curious if anyone had killed this guy yet, u need to learn2not be a prick, i wont be able to do aq for awhile so for the ppl who have lives who cant spend 7hrs a day raiding might like to know if anyone has accomplished anything
评论来自
Allakhazam
He's supposedly ez mode, maybe he is or isn't. But here's what I know.
He doesn't have alot of HP, once u start it, have locks/priests fear the bug spawns, and other tanks offtank his snake adds. They hurt like a #$%^& and can't be feared. The bugs spawn and run around alot, and sometimes he teleports a couple people and webs them, they immobile for a few seconds. The basic goal is survival and fast DPS. Surviving the annoying constant non elite bug spawns, the extremely painful snake spawns, and overdps'ing fank to hell. He does have a debuff that -10% to healing that stacks, so you'll need a 2nd tank to tank dance him around.
评论来自
Allakhazam
zerg?
评论来自
Allakhazam
when I was reviewing the AQ40 bosses, I was dissapointed until I saw this guy, has a lot of + agi/ crit gear
评论来自
Allakhazam
Looks like thottbot had some downtime and the morons who usually post there migrated. Yay!
评论来自
Allakhazam
after reading through the moronic arguing in this thread, I had to double check to make sure that I wasn't at thottbot...
sad.
Edited, Thu Mar 9 07:53:35 2006
评论来自
Allakhazam
/Run
/Hide
The thottbott crowd found allak!
评论来自
Allakhazam
dunno how most guilds do him, but i bet most of them will have some trouble after the patch
since blizz is nerfing warrior fear, to only affect 5 mobs (lame)
the way we do it, is fear/kill spawns/burn him down
will be much more challenging after 1.10 comes...
评论来自
Allakhazam
kill snakes asap. gather some small bugs and gather at fankriss. one tank shieldwall/aoe taunt and mages/locks go aoe. that u do everytime when to many bugs. last few % u can do fear rotation if its get out of control.
评论来自
Allakhazam
is this aq20 or aq40? And is any1 here a horde on destromath cuz maybe they would be able to invite me to a group if we on at same time, i can never find enuf ppl for aq40 since my guildies arent on to much.
评论来自
Garlin
"What do a tick and the Eiffel Tower have in common?" "They're both Paris sites."
3D查看
链接
顽强的范克瑞斯
这个 NPC 能在这些地区找到:
安其拉
.
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