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评论
评论来自
29402
This is one of the best Warrior Yellow Gems, it gives +8 hit rating, which is quite a lot. As a Rogue you could also consider taking these if you're a bit low on +hit.
You need a Dawnstone for this one, which is around 40-70G, depending on your server. The blueprint to make this one is a random drop from mobs, I've seen in on AH for prices between 15-300G.
评论来自
71034
is it more worthwhile to get these than the crit rating? I have a warrior myself with DT, my hit rating is aound 50 and my cs is at about 23%
评论来自
Tsumura
You can't crit what you can't hit.
评论来自
25329
also for an enhancement shaman, 1hit>3crit because WF missing is werry destructive to your DPS.
a WF is worth alot more than a crit.
评论来自
81969
Hit rating VS. Ciritcal Strike Rating VS. Agility 101
------------------------------------------------------
Hit rating - Hit rating is the ability to "hit your target"
Critical Strike Rating - The ability to hit your target "HARD"
------------------------------------------------------
"Balanced hit/crit ratings is a good idea.. "
------------------------------------------------------
Gem Examples:
Rigid Dawnstone (this page) - +8 hit rating = .8% to hit rating per gem - Good..... thats less missing.
(
https://www.wowhead.com/tbc/item=24051
) - This page.. lol
Smooth Dawnstone = +8 Critical Strike Rating = 0.36% melee/ranged crit. Per Gem.
(
https://www.wowhead.com/tbc/item=24048
)
Delicate Living Ruby = +8 Agility = 8AP & ~0.19% critical strike rating & 0.24% dodge Per Gem
(
https://www.wowhead.com/tbc/item=24028
)
Depending on your spec's i'd carfully looking over the pro/cons of each gem.. "color depends on if you care about socketed bonus's
评论来自
78124
http://www.wowwiki.com/Hit
For Lvl 70 Warriors, increasing your
Crit Rating
by
22.08
will increase your Critical Strike chance by 1.00%.
For Lvl 70 Warriors, increasing your
Hit Rating
by
15.75
will decrease your chance to miss by 1.00%
Thus, increasing your hit rating will increase your overall damage dealt at a faster rate than that of increasing your crit rating.
To reduce your chance to miss against a lvl 70 Player or mob from 5.00% to 0.00% with a single weapon, you would need 78.75 Hit Rating. (This assumes that attacking player recieves no additonal + Hit Chance from racial properties, class abilities or talents. This also assumes that the defending player has no extra defense rating, which decreases your chance to hit).
However, dual-weilding one handed weapons
increases your chance to miss by
19.00%
. To make up for that difference and to never miss an auto-attack, you would need an additional 299.25 Hit Rating increase.
Therefore,
to never miss an attack against a 70 target while dual wielding
, you would need
378 Hit Rating
. Further more, since attacking a lvl 73 or Boss mob further increases your chance to miss by 4.00%, you would need 441 Hit Rating to never miss against a Boss.
评论来自
Motor
You can look at to detailed list of the rare gems :
Click here
评论来自
Cbennett24
You can't crit what you can't hit.
Not only is this completely false, but the fact that it is rated so high is alarming. The fact of the matter is that say, 25% crit means that exactly 25% of your attacks will crit. Not 25% of the attacks that land, as you said, but 25% of all attacks. Then, after factoring in dodge, parry, and miss chances, the remaining attacks will then hit the boss. Hit simply decreases the chance you will miss the boss; it has no effect whatsoever on your crit chance.
Hit itself will also never be pushed off the attack table as long as your crit chance plus the chance to be dodged and parried is less than 100%; ie you could never amass enough crit chance that it would eliminate hit from the combat table. For any warrior past the hit cap on specials, arms or fury, this gem is
always
the wrong choice to socket with. For arms warriors, it will be wasted; for fury warriors, hit only affects your white damage, making it suboptimal in reference to stats like ArP, Str, and Crit.
评论来自
51086
8 hit rating
= 0.57318063% chance to hit at level 70.
评论来自
Allakhazam
Can make these on stormrage. /w savageruler or dock for more info in game.
评论来自
Allakhazam
Can someone tell me if this will effect my ranged hit or only my melee?
评论来自
Allakhazam
i can make this on
Terenas
....
Alliance
side, name-
Daeka
usually sell this one between 30-50g depending on AH prices
评论来自
Thottbot
HIT!
What's a good HR... for say a tank tanking 71, 72 & L73 mobs in Kara & five mans?
I like around 50 to 75, I've seen others with 140 or so.
Also how well does it scale to higher levels? or is it mostly for hitting nasty dodging rogues & bears?
and yeah, I posted on
Glinting Topaz
almost seems like Warrs get AGI now ... with Bold armor and stuff. Amazing O.o
评论来自
Thottbot
+hit does not help VS dodge , block or parry. All it does is decrease your "miss".
评论来自
Thottbot
Yes it's important to land sunders etc, but please for the love of god...
Focus on the fundamentals, Def, Dodge, Block, Stamina, Parry.
However if your a: fury. b: fury/prot OT then at least 180/200 hit is reccomended.
评论来自
Thottbot
I have
https://www.wowhead.com/tbc/item=28318/
黑曜石践踏者 for my paladin hes ret, i don't want flames about ret because I pay the same $15 a month that you do and im going to play the game the way I want to.
Im thinking, since a ret paladin is based on pretty much auto attacks. Would it be worthwhile to put this gem into both my yellow slots. It would work for PvE and PvP nicely because 1 miss is one less chance to proc seal of command which is one less chance to crit which can be a lot less damage.
I would like feedback im thinking of three gems.
+8 hit
+8 int
+8 crit
All worthwhile to a paladin but i'd say the crit and hit are a bit more important.
Anyone give theyre opinion would be very helpful thanks.
评论来自
Thottbot
Hunters and Hit Rating (to answer about the fallacy of a 1% miss rate no matter how high the hit rating):
http://tkasomething.com/hitrating.php
"As a Level 70 character with 350 Weapon Skill, your base chance to miss against mobs is as follows:
"v. Level 70 mob: 5.0%
"v. Level 71 mob: 5.5%
"v. Level 72 mob: 6.0%
"v. Level 73 mob: 9.0%
"Thus if you are a Level 70 character with a Weapon Skill of 350, you need a Hit Rating of 142 (9.00%) to never miss a shot against a Level 73 boss (or skull mob).
"The first thing to keep in mind is that the "roll table" Blizzard uses doesn't really roll for "hits". Instead, it rolls to determine whether you have missed. There is a base miss percentage that you face against any mob. And you can reduce this base miss percentage by either equipping +hit gear or spec'ing into +hit talents (like Surefooted)"/
-Gregori, Dwarven Trader
-----------
"One shirt, two shirt! Red shirt! Blue Shirt! Keyword: 'shirt' on the Auction House"
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