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PTR
11.0.7
PTR
11.0.5
Patch 10.1.5 PTR Build 49824 Datamining Class Changes and Tuning
PTR
Опубликовано
31.05.2023 в 17:46
Squishei
Here are the datamined class changes and tuning for Patch 10.1.5 PTR Build 49824.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Reanimates a nearby corpse, summoning a zombie for 20 sec that slowly moves towards your target.
If your zombie reaches its target, it explodes after 3.0 sec. The explosion stuns all enemies within 8 yards for 3 sec and deals 15% of their health in Shadow damage.
Duration changed from 20 sec to 30 sec
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (1)
Effect #1 NEW Effect #11 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Talents (2)
Guardian:
You gain:
Astral Influence
Increases the range of all of your abilities by 1 yards.99 yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Sunfire
Typhoon
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Cost changed from 16.8% of base mana to 3.4% of base mana
PvP Talents (1)
Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals (120% of Spell power) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.
Cost changed from 18.0% of base mana to 3.6% of base mana
Specialization (1)
Effect #3 REMOVED Effect #6 Apply Aura: Modifies Power Cost
Value: 47%
Affected Spells:
REMOVED Effect #6 Apply Aura: Modifies Power Cost
Value: 47%
Affected Spells:
NEW Effect #15 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Specialization (1)
Effect #3 REMOVED Effect #5 Apply Aura: Modifies Power Cost
Value: 47%
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Power Cost
Value: 47%
Affected Spells:
NEW Effect #18 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Specialization (3)
Cures harmful effects on the friendly target, removing all Magic
Improved Nature's Cure
Curse, and Poison
effects.
Cost changed from 6.5% of base mana to 1.3% of base mana
Restoration Druid core passive
Effect #1 REMOVED Effect #4 Apply Aura: Mod Debuff Resistance - %: Modifies Damage/Healing Done
Value: 400
Returns all dead party members to life with 35% of maximum health and mana. Not castable in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Talents (9)
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Cost changed from 5.0% of base mana to 1.0% of base mana
You gain:
Astral Influence
Increases the range of all of your abilities by
Feral (Level 16)
1
Guardian
199
Guardian
99
Balance, Restoration
3
yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Typhoon
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (316% of Spell power) over 8 sec.
Cost changed from 9.2% of base mana to 1.8% of base mana
Grows a healing blossom at the target location, restoring (23.3% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Cost changed from 17.0% of base mana to 3.4% of base mana
Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 200% faster.
Cost changed from 2.0% of base mana to 0.4% of base mana
Heals the target for (225% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (138% of Spell power).
May be active on
The Dark Titan's Lesson
two targets
one target at a time.
Cost changed from 8.0% of base mana to 1.6% of base mana
Heals a friendly target for (223% of Spell power). Receives 300% bonus from Mastery: Harmony.
Cost changed from 18.0% of base mana to 3.6% of base mana
Apply Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to an ally.
Cost changed from 12.0% of base mana to 2.4% of base mana
Heals all allies within 40 yards for over 8 sec. Each heal heals the target for another (6.88% of Spell power) over 8 sec, stacking.
Healing increased by 100% when not in a raid.
Cost changed from 18.4% of base mana to 3.7% of base mana
Spells (8)
Effect #1 Effect #5 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 220-36
Roots the target in place for 30 sec. Damage may cancel the effect.
Incarnation: Tree of Life
Tree of Life: Instant cast.
Cost changed from 6.0% of base mana to 1.2% of base mana
Infuse a friendly target with the power of the wild, increasing their Versatility by 3% for 60 minutes.
If target is in your party or raid, all party and raid members will be affected.
Cost changed from 20.0% of base mana to 4.0% of base mana
A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (156.6% of Spell power) Arcane damage over 18 sec
Scintillating Moonlight
and causes enemies to deal 1% less damage to you
.
Balance (Level 10)
Generates 0 Astral Power.
Cost changed from 6.0% of base mana to 1.2% of base mana / 4.0% of base mana
Heals a friendly target for (173% of Spell power) and another over 12 sec.
Improved Regrowth
Initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth
Incarnation: Tree of Life
Tree of Life: Instant cast.
Cost changed from 17.0% of base mana to 3.4% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Not castable in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Teleport to the Moonglade.
Casting Teleport: Moonglade while in Moonglade will return you back to near your departure point.
Cost changed from 0.1% of base mana to 0.0% of base mana
Hurl a ball of energy at the target, dealing (57.75% of Spell power) Nature damage.
Cost changed from 1.0% of base mana to 0.2% of base mana / 4.0% of base mana / 0.2% of base mana / 0.2% of base mana / 0.2% of base mana
Talents (11)
Guardian:
Increases the range of all of your abilities by 1 yards.99 yards.
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Cost changed from 6.0% of base mana to 1.2% of base mana
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Cost changed from 6.0% of base mana to 1.2% of base mana
Heals the target for (98.6% of Spell power) over 12 sec.
Germination
You can apply Rejuvenation twice to the same target
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Cost changed from 11.0% of base mana to 2.2% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base mana
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 6.5% of base mana to 10.0% of base mana
Soothes the target, dispelling all enrage effects.
Cost changed from 5.6% of base mana to 1.1% of base mana
Call down a burst of energy, causing (87.5% of Spell power) Arcane damage to the target, and Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Cost changed from 3.0% of base mana to 0.6% of base mana
Launch a surge of stellar energies at the target, dealing (162% of Spell power) Astral damage.
Cost changed from 3.0% of base mana to 0.6% of base mana
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (156.6% of Spell power) Nature damage over 18 sec
Improved Sunfire
to the primary target and all enemies within 8 yards
Balance
Generates 0 Astral Power.
Cost changed from 12.0% of base mana to 2.4% of base mana
Consumes a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for (345% of Spell power).
Cost changed from 8.0% of base mana to 1.6% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana
Heals up to 5 injured allies within 30 yards of the target for (94.08% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Incarnation: Tree of Life
Tree of Life: Affects 2 additional target.
Cost changed from 22.0% of base mana to 4.4% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #4 Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2035
Affected Spells:
REMOVED Effect #3 Apply Aura: Mod Mana Pool %: Modifies Damage/Healing Done
Value: -80
Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: -3660
Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2035
Affected Spells:
PvP Talents (2)
Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged forslowing and siphoning (50% of Spell power) Nature and slowed by 50% for 3 sec.
The tether lasts up to 10 sec or until you move more than 30 yards away from your ally.life from enemies who come in contact with the tether.
The tether lasts up to 10 sec or until you move more than 30 yards away from your ally.
Freeze an ally's timestream for 45 sec. While frozen in time they are invulnerable, cannot act, and auras do not progress.
You may reactivate Time Stop to end this effect early.
Specializations changed from Devastation/Preservation to Devastation/Preservation/Augmentation
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Duration changed from 4 sec to 5 sec
Specialization (1)
Effect #4 Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2035
Affected Spells:
REMOVED Effect #3 Apply Aura: Mod Mana Pool %: Modifies Damage/Healing Done
Value: -80
Effect #3 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: -3660
Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2035
Affected Spells:
Talents (6)
Breath of Eons grants alliesWhen allies deal damage with Temporal Wounds, they gain a shield for 100% of the damage dealt. Absorption cannot exceed 30% of your maximum health.
Emerald Blossom no longer has a cooldown, deals 35% increased healing, and increases the duration of your active Ebon Might effects by 1 sec, but costs 3 Essence.
Effect #1 NEW Effect #5 Apply Aura:
Value: -40%
Affected Spells:
Your empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
Talent position has changed.
Essence Burst reduces the cast time of Eruption by 30%40%.
Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -30-40
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #3's Value
Value: -30-40
Affected Spells:
Breath of Eons
Breath of Eons'
Deep Breath's cooldown is reduced by 10 sec.
Deep Breath grants you Fury of the Aspects for 15 sec after you land, without causing Exhaustion.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -10000
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Talent position has changed.
Increases your maximum Essence to 6.
Talent position has changed.
Spells (2)
Grow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (150% of Spell power).
Fluttering Seedlings
Allies healed are imbued with an Fluttering Seedlings, healing for 0 over 1.5 sec
Cost changed from 4.8% of base mana to 4.8% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana
Send a flickering flame towards your target,
Preservation
healing an ally for (230% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy
Devastation, Augmentation
dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (230% of Spell power)
Cost changed from 2.0% of base mana / 2.0% of base mana / 2.0% of base mana / 2.0% of base mana to 2.0% of base mana / 12.0% of base mana / 12.0% of base mana / 12.0% of base mana
Talents (3)
Cauterize an ally's wounds, removing all Bleed, Poison, Curse, and Disease effects. Heals for (350% of Spell power) upon removing any effect.
Cost changed from 1.3% of base mana to 1.3% of base mana / 10.0% of base mana / 10.0% of base mana
Expunge toxins affecting an ally, removing all Poison effects.
Cost changed from 1.3% of base mana to 10.0% of base mana
Fly to an ally and heal them for (309.6% of Spell power), or heal yourself for the same amount.
Cost changed from 3.0% of base mana to 3.0% of base mana / 10.0% of base mana / 10.0% of base mana
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (2)
Calls down a pillar of fire, burning all enemies within the area for (73.5178%82.34% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.7351780.8234)
Your target burns for an additional 5.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 3 nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6840.643)
Talents (13)
Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 1: Pyroblast's initial damage is increased by 4.0% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's initial damage is increased by 8% when the target is above 70% health or below 30% health.
Each time Living Bomb explodes it has a 25%30% chance to reduce its cooldown by 2.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Rank 1: Your spells have a 7% increased chance to deal a critical strike.
You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Fire Blast increasesand Phoenix Flames increase your Mastery by (46 * $mas)% for 5 sec. This effect stacks up to 3 times.Rank 1: Fire Blast increases your Mastery by (2.7 * $mas)% for 5 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (5.3 * $mas)% for 5 sec. This effect stacks up to 3 times.
Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 46
Maximum rank has changed from 2 to 1
Consuming Hot Streak grants you 1% increased Intellect for 12 sec. This effect stacks up to 3 times.
Rank 1: Consuming Hot Streak grants you 1% increased Intellect for 12 sec. This effect stacks up to 3 times.
Rank 2: Consuming Hot Streak grants you 2% increased Intellect for 12 sec. This effect stacks up to 3 times.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Maximum rank has changed from 2 to 1
Flamestrike leaves behind a patch of flames that burns enemies within it for 5.8374%5.137% of Spell power)] Fire damage over 8 sec.
Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak.
When Hot Streak activatesis consumed, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 6 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Procs flags changes: REMOVED Deal Helpful Ability, NEW Deal Harmful Ability, REMOVED Deal Helpful Spell, NEW Deal Harmful Spell
Talent position has changed.
NEW
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%.
The target becomes a Living Bomb, taking (44.85%58.32% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (24.15%32.076% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
After consuming 8 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 300% additional damage.
Talent position has changed.
Pyroblast has a 30%15% reduced cast time and a 10% increased critical strike chance. The duration of Combustion is reduced by 50%.
Effect #1 Apply Aura: Modifies Cast Time
Value: -30-15%
Affected Spells:
While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames
deal 40%deal 45% increased damage and reduce the cooldown of Combustion by 2.5 sec.1.25 sec.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 4045
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25001250
Talent position has changed.
Talents (4)
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, and Ice Block.
Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (28.98% of Spell power) Frost damage.
Rank 1Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (28.98%33.327% of Spell power) Frost damage.
Rank 1: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 15% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Rank 2: Your Comet Storm now increases the damage enemies take from you by 2%, up to 10% for 10 sec and Flurry has a 30% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (28.98%33.327% of Spell power) Frost damage.
Accelerates your spellcasting for 25 sec, granting 30% haste and preventing damage from delaying your spellcasts.
Activating Icy Veins summons a water elemental to your side for it's duration. The water elemental's abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, up to 20%.
Talents (1)
Magical energy flows through you while in combat, building up to 20%10% increased damage and then diminishing down to 4%2% increased damage, cycling every 10 sec.
Anima Powers (1)
Magical energy flows through you while in combat, building up to 20%10% increased damage and then diminishing down to 4%2% increased damage, cycling every 10 sec.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
%. Additionally,
Brewmaster
Keg Smash cooldown is reset instantly and enemies hit by Keg Smash or Rising Sun Kick take 8% increased damage from you for 10 sec, stacking up to 4 times
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (8)
Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 30% of the amount healed.
Cost changed from 2.5% of base mana to 0.5% of base mana
Cleanses a friendly target, removing all
Improved Cleanse
Poison, Disease, and
Magic effects.
Cost changed from 6.5% of base mana to 1.3% of base mana
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Cost changed from 3.5% of base mana to 0.7% of base mana
An efficient spell, healing a friendly target for (300% of Spell power).
Cost changed from 16.0% of base mana to 2.4% of base mana
Holy Paladin core passive
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 2 more.)
(Pvp Multiplier: 41)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(Pvp Multiplier: 41)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 2 more.)
(Pvp Multiplier: 41)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(Pvp Multiplier: 41)
REMOVED Effect #3 Apply Aura: Mod Debuff Resistance - %: Modifies Damage/Healing Done
Value: 400
Effect #18 Apply Aura: Mod Cooldown %:
Value: 100150
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater Judgment
and preventing damage dealt by the target
Holy
Generates 1 Holy Power.
Cost changed from 12.0% of base mana to 2.4% of base mana
Slams enemies in front of you with your shield, causing (55.25% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 2 sec.
Talents (21)
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 400% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Cost changed from 5 Holy Power / 18.0% of base mana to 3 Holy Power / 3.6% of base mana
Cooldown changed from 45 sec cooldown to 1 min cooldown
When you spend Holy Power, gain Awakening.Your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Rank 1: When you spend Holy Power, gain Awakening.
At 16Your Holy Power spenders generate 1 stack of Awakening.
At 20 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Rank 2: When you spend Holy Power, gain Awakening.
At 8Your Holy Power spenders generate 1 stack of Awakening.
At 10 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 sec.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Imbue a friendly target with a Barrier of Faith, absorbing damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Cost changed from 12.0% of base mana to 2.4% of base mana
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Cost changed from 3.1% of base mana to 0.5% of base mana
Apply a Beacon of Light to your target and 3 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Cost changed from 10.0% of base mana to 2.0% of base mana
Glimmer of Light's healing and damage is increased by 10%20%, but it can only affect 1 target at a time.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Cost changed from 5.0% of base mana to 1.0% of base mana
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, targets with Glimmer of Light are damaged for (192% of Spell power) or healed for (228%205.2% of Spell power), split evenly among them. Glimmer of Light's total healing and damage is increased by 6% for each target affected.
You may have Glimmer of Light on up to 3 targets.
When Glimmer of Light is dispelled, its effect is activated at 100% value.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (192% of Spell power) or healed for (228%205.2% of Spell power). Glimmer of Light's total healing and damage is increased by 6% for each target affected, but is split evenly between each target.
You may have Glimmer of Light on up to 3 targets.
Spending Holy Power has a 15%25% chance to trigger Glimmer of Light's healing and damage.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1525
Holy Shock has a 10% chance to refund a charge when cast, increasing by 2.0%1.5% for each Glimmer of Light you have active.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20001500
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (150% of Spell power) Holy damage and radiates healing to 5 allies within 15 yds.
If the beam is aimed at a friendly target, it heals for and radiates (90% of Spell power) Holy damage to 5 enemies within 15 yds.
Cost changed from 13.0% of base mana to 2.6% of base mana
Triggers a burst of Light on the target, dealing (61.2% of Spell power) Holy damage to an enemy, or (118.575% of Spell power) healing to an ally.
Holy Shock
Has an additional 10% critical strike chance
Generates 1 Holy Power.
Cost changed from 13.0% of base mana to 2.6% of base mana
Unleashes a wave of Holy energy, healing up to 5 injured allies within a yd frontal cone for (91.476% of Spell power).
Cost changed from 3 Holy Power / 6.0% of base mana to 3 Holy Power / 1.2% of base mana
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (40% of Spell power), every 2 sec for 14 sec.
Cost changed from 18.0% of base mana to 3.6% of base mana
Your Holy Power spenders have a 20% chance to reduce the damage your allies with Glimmer of Light take by 8% for 4 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next 46 * (1 + Versatility)] damage.
You cannot shield the same person this way twice within 1 min.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 46
Shield of the Righteous deals (160% of Spell power) damage to its first target struck.
Every 5 ShieldsDenounce
Denounce
Shield of the Righteous deals (160% of Spell power) damage to its first target struck.
Every 5
Denounce
Denounces
Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
Procs flags changes: Deal Melee Ability, NEW Deal Harmful Spell
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 10 sec within 40 yds for (82.6% of Spell power).
Allies healed also receive 25% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 10 sec.
Cost changed from 12.0% of base mana to 2.4% of base mana
Hammer of Wrath heals up to 5 injured allies for 500%250% of the damage done, split evenly among them.
Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
PvP Talents (2)
NEW
Casts down the enemy with a bolt of Holy Light, causing (220% of Spell power) Holy damage and preventing the target from causing critical effects for the next 6 sec.
After casting Daybreak, you restore (2500 * 12) Mana over 121600 * 15) Mana over 15 sec, but your healing and damage is decreased by 50%.
Daybreak no longer restores Mana from each Glimmer consumed.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1215
Specialization (2)
Judges the target, dealing (112.5% of Spell power) Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection
Generates 1 Holy Power.
Cost changed from 3.0% of base mana to 0.6% of base mana
Effect #3 REMOVED Effect #10 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
REMOVED Effect #10 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
NEW Effect #10 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Specialization (2)
Reduces all damage you take by 20% for 8 sec. Usable while stunned.
Cost changed from 3.5% of base mana to 0.7% of base mana
Effect #3 REMOVED Effect #9 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
NEW Effect #9 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Spells (8)
Strike the target for
Blades of Light
Holystrike
Physical damage.
Generates 1 Holy Power.
Cost changed from 8.0% of base mana to 1.6% of base mana
Expends a large amount of mana to quickly heal a friendly target for ].
Cost changed from 22.0% of base mana to 10.0% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana
Stuns the target for 6 sec.
Cost changed from 3.5% of base mana to 0.7% of base mana
Commands the attention of an enemy target, forcing them to attack you.
Cost changed from 3.0% of base mana to 0.6% of base mana
Judges the target, dealing (61.0542% of Spell power)
Blades of Light
Holystrike
Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
.
Holy, Protection, Retribution
Generates 1 Holy Power.
Cost changed from 3.0% of base mana to 0.6% of base mana
Effect #1 Effect #1 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 220-36
Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Calls down the Light to heal a friendly target for (315% of Spell power).
Protection (Level 34)
Protection: If cast on yourself, healing increased by up to 250% based on your missing health
Cost changed from 3 Holy Power / 6.0% of base mana to 3 Holy Power / 1.2% of base mana
Talents (12)
Blesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom
and increasing movement speed by 30%
for 8 sec.
Cost changed from 7.0% of base mana to 1.4% of base mana
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Protection
Shares a cooldown with Blessing of Spellwarding
Cost changed from 15.0% of base mana to 3.0% of base mana
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented.
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Cost changed from 7.0% of base mana to 1.4% of base mana
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec.
Cost changed from 6.0% of base mana to 1.2% of base mana
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 6.5% of base mana to 10.0% of base mana
Instantly cast
Holy
Holy Shock
Protection
Avenger's Shield
Retribution
Judgment
on up to 5 targets within 30 yds.
Retribution
Divine Toll's Judgment deals 100% increased damage
Protection
Generates 1 Holy Power per target hit
Cost changed from 15.0% of base mana to 3.0% of base mana
Denounce
Denounce
Shield of the Righteous heals you and up to 4 nearby allies for 1% of maximum health.
Forces an enemy target to meditate, incapacitating them for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Cost changed from 6.0% of base mana to 1.2% of base mana
NEW
Your auto attacks heal a nearby ally for .
Rank 1: Your auto attacks heal a nearby ally for ((10% of Attack power) * (1)).
Rank 2: Your auto attacks heal a nearby ally for ((10% of Attack power) * (2)).
While in your Consecration, your Shield
Denounce
Denounce
Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield
Denounce
Denounce
Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield
Denounce
Denounce
Shield of the Righteous and Word of Glory have 20% increased damage and healing.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Cost changed from 10.5% of base mana to 2.1% of base mana
NEW
Hammer of Wrath has 1 extra charge and on enemies below 20% health generates 1 additional Holy Power.
Covenant Abilities (3)
Bless an ally for 30 sec, causing their cooldowns to recover 30% faster.
Blessing of the Seasons: Turns to Winter after use.
Cost changed from 5.0% of base mana to 1.0% of base mana
Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%.
Blessing of the Seasons: Turns to Summer after use.
Cost changed from 5.0% of base mana to 1.0% of base mana
Bless a friendly healer for 30 sec, restoring 1% mana every 2 sec.
Blessing of the Seasons: Turns to Spring after use.
Cost changed from 5.0% of base mana to 1.0% of base mana
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Spells (5)
A fast spell that heals an ally for (203% of Spell power).
Cost changed from 3.6% of base mana / 10.0% of base mana / 3.6% of base mana to 3.6% of base mana / 10.0% of base mana / 3.6% of base mana / 10.0% of base mana
Blasts the target's mind for (78.336% of Spell power) Shadow damage.
Shadow
Generates 0 Insanity.
Cost changed from 1.6% of base mana / 0.3% of base mana / 0.3% of base mana to 1.6% of base mana / 0.3% of base mana / 0.3% of base mana / 4.0% of base mana
Shields an ally for 15 sec, absorbing damage.
Cost changed from 2.4% of base mana / 3.1% of base mana / 10.0% of base mana to 2.4% of base mana / 3.1% of base mana / 10.0% of base mana / 10.0% of base mana
A word of darkness that causes (12.92% of Spell power) Shadow damage instantly, and an additional (76.704% of Spell power) Shadow damage over 16 sec.
Shadow
Generates 3 Insanity.
Cost changed from 1.8% of base mana / 0.3% of base mana / 0.3% of base mana to 1.8% of base mana / 0.3% of base mana / 0.3% of base mana / 2.0% of base mana
Smites an enemy for (70.5% of Spell power) Holy damage
Holy Fire
and has a 20% chance to reset the cooldown of Holy Fire
Cost changed from 0.4% of base mana / 0.2% of base mana to 0.4% of base mana / 0.2% of base mana / 3.0% of base mana
Talents (3)
Increases the healing of your spells by 3%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: 3%
Affected Spells:
(and 19 more.)
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3%
Affected Spells:
(and 19 more.)
Discipline, Shadow, Initial:
Attacks from your Shadowfiend siphon life from enemies, healing a nearby injured ally for (110% of Spell power).
Your Mindbender's attacks siphonAttacks from your Mindbender siphon life from enemies, healing a nearby injured ally for (60% of Spell power).life from enemies.
Removes all Disease effects from a friendly target.
Cost changed from 1.3% of base mana to 10.0% of base mana
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #5 REMOVED Effect #4 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Power Cost
Value: 9%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
NEW Effect #24 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Talents (8)
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
Elemental Orbit
Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them
Earth Shield can only be placed on one target at a time. Only one Elemental Shield can be active on the Shaman.
Cost changed from 10.0% of base mana to 2.0% of base mana / 5.0% of base mana / 5.0% of base mana
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge
Cost changed from 2.8% of base mana to 0.6% of base mana
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec.
While the Fire Elemental is active, Flame Shock deals damage
33% faster, and newly applied Flame Shocks last 100% longer.
Cost changed from 5.0% of base mana to 1.0% of base mana
Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 30%.
Effect #1 Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 30-20
Affected Spells:
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.
Cost changed from 3.0% of base mana to 0.6% of base mana
Summons a totem at the target location that erupts dealing (99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing Fire damage to all enemies within 8 yards.
Cost changed from 3.5% of base mana to 0.7% of base mana
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Elemental
Lava Burst
will also hit all targets affected by your
Elemental
Flame Shock
Riptide for
Elemental
80%
of normal damage.
Primal Maelstrom
Primordial Wave generates 0 stacks of Maelstrom Weapon
Cost changed from 3.0% of base mana to 0.6% of base mana
Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies for 30 sec.
While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 10 times.
Cost changed from None to 1.0% of base mana
PvP Talents (3)
Summons a totem at your feet for 15 sec.
Whenever enemies within
Totemic Focus
23
20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Cost changed from 3.0% of base mana to 0.6% of base mana
Summons a totem at your feet that will redirect all harmful spells cast within 30 yards on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Cost changed from 5.9% of base mana to 1.2% of base mana
Summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within
Totemic Focus
46
40 yards by 20% for 15 sec.
Cost changed from 3.0% of base mana to 0.6% of base mana
Specialization (1)
Effect #1 NEW Effect #21 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 150
Talents (7)
Electrocutes all enemies in front of you, dealing -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Converging Storms
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks
Cost changed from 1.0% of base mana to 0.2% of base mana
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (39.4% of Attack power) Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets.
Swirling Maelstrom
Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon
Cost changed from 1.0% of base mana to 0.2% of base mana
Strike your target with an icy blade, dealing (103.5% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%
Swirling Maelstrom
and generates 1 stack of Maelstrom Weapon
Cost changed from 3.3% of base mana to 0.7% of base mana
Charges your off-hand weapon with lava and burns your target, dealing (109% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
Cost changed from 0.8% of base mana to 0.2% of base mana
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of Physical damage.
Elemental Assault
Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon
Cost changed from 2.0% of base mana to 0.4% of base mana
Shatters a line of earth in front of you with your main hand weapon, causing (184% of Attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Cost changed from 6.0% of base mana to 1.2% of base mana
Summons a totem at your feet for 2 min. Party members within
Totemic Focus
34.5
30 yds have a 20% chance when they auto-attack to swing an extra time.
Cost changed from 1.5% of base mana to 0.3% of base mana
Specialization (3)
Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Removes all Magic
Improved Purify Spirit
and Curse
effects from a friendly target.
Cost changed from 6.5% of base mana to 1.3% of base mana
Restoration Shaman core passive
Effect #1 REMOVED Effect #5 Apply Aura: Mod Debuff Resistance - %: Modifies Damage/Healing Done
Value: 400
Talents (11)
Summons a totem at the target location for 30 sec. All allies within
Totemic Focus
23
20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Cost changed from 11.0% of base mana to 2.2% of base mana
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Cost changed from 8.6% of base mana to 1.7% of base mana
Summons a totem at the target location with (100 * Total health / 100) health for 15 sec. (35 * Spell power / 100) damage from each attack against allies within
Totemic Focus
11.5
10 yards of the totem is redirected to the totem.
Cost changed from 11.0% of base mana to 2.2% of base mana
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Cost changed from 2.5% of base mana to 0.5% of base mana
Blanket the target area in healing rains, restoring health to up to 6 allies over 10 sec.
Cost changed from 21.6% of base mana to 4.3% of base mana
Healing Stream Totem
9.0%1.8% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for (43.75% of Spell power).
Healing increased by 100% when not in a raid.
Cost changed from 5.6% of base mana to 1.1% of base mana
An efficient wave of healing energy that restores (349.8% of Spell power) of a friendly target’s health.
Cost changed from 15.0% of base mana to 3.0% of base mana
Restorative waters wash over a friendly target, healing them for (170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Cost changed from 8.0% of base mana to 1.6% of base mana
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec, the health of all affected players is redistributed evenly.
Cost changed from 11.0% of base mana to 2.2% of base mana
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (133% of Spell power).
Cost changed from 20.0% of base mana to 4.0% of base mana
Spells (10)
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
Cost changed from 4.0% of base mana to 0.8% of base mana
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.
Cost changed from 2.0% of base mana to 0.4% of base mana
Summons a totem at the target location for 20 sec that slows the movement speed of enemies within 10 yards by 50%.
Cost changed from 2.5% of base mana to 0.5% of base mana
Sears the target with fire, causing (19.5% of Spell power) Volcanic damage and then an additional (104.4% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Elemental, Enhancement
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (300% of Spell power) Volcanic damage and knocking them into the air
Cost changed from 1.5% of base mana to 0.3% of base mana
A quick surge of healing energy that restores (313.72% of Spell power) of a friendly target's health.
Cost changed from 24.0% of base mana to 4.8% of base mana / 10.0% of base mana / 10.0% of base mana / 10.0% of base mana
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for 10 min.
Cost changed from 2.0% of base mana to 0.4% of base mana
Hurls a bolt of lightning at the target, dealing (114% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Cost changed from 1.0% of base mana to 0.2% of base mana
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (15% of Spell power) Nature damage
Enhancement
and have a 50% chance to generate a stack of Maelstrom Weapon
Elemental
and have a 100% chance to generate 5 Maelstrom
Elemental Orbit
The Shaman can have up to two Elemental Shields active on them
Only one Elemental Shield can be active on the Shaman at a time.
Cost changed from 1.5% of base mana to 0.3% of base mana
An instant weapon strike that causes 34% Physical damage.
Cost changed from 9.4% of base mana to 1.9% of base mana
Effect #1 Effect #1 Apply Aura: Mod Mana Regen %: Modifies Damage/Healing Done
Value: 220-36
Talents (16)
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within 8 yards for 3 sec.
Cost changed from 10.0% of base mana to 2.0% of base mana
Heals the friendly target for (231% of Spell power), then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Cost changed from 30.0% of base mana to 6.0% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana
Hurls a lightning bolt at the enemy, dealing (63.5% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Crash Lightning
If Chain Lightning hits more than 1 target, each target hit by your Chain Lightning increases the damage of your next Crash Lightning by 20%
Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1.0 sec
Elemental
Generates 4 Maelstrom per target hit.
Cost changed from 1.0% of base mana to 0.2% of base mana
Removes all Curse effects from a friendly target.
Cost changed from 6.5% of base mana to 10.0% of base mana
Chills the target with frost, causing (63% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Cost changed from 1.0% of base mana to 0.2% of base mana
Purges the enemy target, removing 2 beneficial Magic effects.
Cost changed from 20.0% of base mana to 3.0% of base mana / 21.0% of base mana / 21.0% of base mana
Healing Stream Totem
9.0%1.8% of base mana / 5.0% of base mana / 5.0% of base mana / 5.0% of base manaInstant30 sec rechargeRequires Shaman
Requires level 10Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for (47% of Spell power) every 2 sec.
If you already know
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem, instead gain 1 additional charges of
Cloudburst Totem
Cloudburst Totem
Healing Stream Totem.
Hurls molten lava at the target, dealing (97.2% of Spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Elemental
Generates 10 Maelstrom.
Cost changed from 2.5% of base mana to 0.5% of base mana
Your next healing or damaging Nature spell is instant cast and costs no mana.
Effect #2 NEW Effect #4 Apply Aura: Modifies Resource Generation
Value: -100%
Affected Spells:
NEW Effect #5 Apply Aura:
Value: -100%
Affected Spells:
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Cost changed from 2.5% of base mana to 0.5% of base mana
Purges the enemy target, removing 1 beneficial Magic effect.
Cost changed from 10.0% of base mana to 2.0% of base mana / 14.0% of base mana / 14.0% of base mana
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Cost changed from 14.1% of base mana to 2.8% of base mana
Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within
Totemic Focus
34.5
30 yards.
Cost changed from 1.5% of base mana to 0.3% of base mana
Elemental:
Increases the healing done by Healing Stream Totem by 40%.11.5%.
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within
Totemic Focus
34.5
30 yards.
Cost changed from 1.5% of base mana to 0.3% of base mana
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Cost changed from 2.3% of base mana to 0.5% of base mana
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (52.5% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Cast Time changed from 2.5 sec cast to 2 sec cast
Afflicts one target with (184%202.4% of Spell power) Shadow damage over 16 sec.
If dispelled, deals 23%25.3% of Spell power) * 2400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.230.253)
(Pvp Multiplier: 11.25)
PvP Talents (2)
Unstable Affliction can now be applied to up to 3 targets, but its damage is reduced by 25%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -25%
Affected Spells:
Each time your Drain Life deals damage, itShadow Bolt damage increases the duration of your Unstable Affliction, Corruption, and AgonyAgony, and Siphon Life on the target by 1 sec.3.0 sec.
Drain Soul and Drain Life damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.
NEW Effect #2 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 3000
Procs flags changes: NEW Deal Harmful Spell, NEW Deal Harmful Periodic
Specialization (1)
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to 23.76%29.7% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 3 Wild Imps, based on Soul Shards consumed.
Talents (8)
Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (27.6% of Spell power) Shadow damage to all enemies within 8 yards.
Cost changed from 2 Soul Shards to None
Send the fiery soul of a fallen demon at the enemy, causing (73.4%88.08% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.7340.8808)
Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Now a Demonology spell
Category changed from Uncategorized to Talents
Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 1: Increases Hand of Gul'dan damage by 8% and the critical strike chance of Hand of Gul'dan by 8%.
Rank 2: Increases Hand of Gul'dan damage by 15% and the critical strike chance of Hand of Gul'dan by 15%.
Name changed from Dirty Hands to Malefic Impact
Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Removed
Category changed from Talents to Uncategorized
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (33%37.95% of Spell power) Shadowflame damage to all enemies within 8 yards.
When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
Now a Demonology spell
Category changed from Uncategorized to Talents
Shadow Bolt deals 15% increased damage and Demonbolt deals 10% increased damage.
Removed
Category changed from Talents to Uncategorized
Talents (3)
Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.Rank 1: Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
Rank 2: Summon Infernal reduces the Soul Shard cost of your next 6 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
Removed
Category changed from Talents to Uncategorized
NEW
Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
Rank 1: Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
Rank 2: Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 50% or your next 8 casts of Rain of Fire by 70%.
Rips a hole in time and space, opening a random portal that damages your target:
Shadowy Tear
Deals 62.4%71.76% of Spell power) * 7] Shadow damage over 14 sec.
Unstable Tear
Deals 15.6%17.94% of Spell power) * 24] Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (156%179.4% of Spell power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
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