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Gaze of Madness
This NPC can be found in Ny'alotha, the Waking City
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health.
Players' Sanity balances tenuously throughout the encounter. Wrathion allows players to utilize their [Ashjra'kamas, Shroud of Resolve] to recover from Wrathion's [Anchor of Sanity]. Losing all Sanity grants [Gift of N'Zoth], then transforms a player into a [Servant of N'Zoth]. Players lose access to Wrathion's aid in the final stage.- Damage Dealers –
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
[Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side. - Damage Dealers –
Manage Gaze of Madness' [Breed Madness].
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
[Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side. - Damage Dealers –
Manage Gaze of Madness' [Breed Madness].
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
[Adaptive Membrane] transfers full damage to the wearer only if the absorb shield is broken before the duration expires.
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side. - Healers –
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
[Eternal Darkness] and [Infinite Darkness] inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a [Servant of N'Zoth].
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side. - Healers –
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
[Eternal Darkness] and [Infinite Darkness] inflict Sanity loss and high raid-wide damage, and upon losing all Sanity a player becomes a [Servant of N'Zoth].
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side.
Be aware that [Adaptive Membrane] absorbs damage but reduces healing received. - Tanks –
Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts.
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side. - Tanks –
Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts.
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 and Stage 2 to recover Sanity by Wrathion's side. - Tanks –
Take turns tanking Fury of N'Zoth to avoid excessive [Black Scar] stacks from [Mandible Slam] .
Targets afflicted with [Adaptive Membrane] are immune to crowd control and interrupts, and reduces healing received.
Move away from your allies when afflicted with [Madness Bomb] and [Insanity Bomb].
Utilize [Ashjra'kamas, Shroud of Resolve] during Stage 1 to recover Sanity by Wrathion's side.
- Sanity – N'Zoth assaults players' Sanity throughout the encounter. When your Sanity reaches 0, N'Zoth invades your mind fully, granting Gift of N'Zoth.
- Gift of N'Zoth – Blesses an insane player with 25% increased damage done and 25% healing done, but causes the player to become a Servant of N'Zoth after 20 sec.
- Servant of N'Zoth – Severs a target's connection to Sanity, increasing their health by 100%, charming them permanently, and causing them to do N'Zoth's bidding, casting Mental Decay.
- Mental Decay – Deteriorates targeted players' minds, immediately draining 20 Sanity and additionally inflicting 2658 Shadow damage every second for 20 sec.
Stage One: Exterior Carapace
N'Zoth rallies his physical defenses, attacking enemies with massive growth-covered tentacles, eye stalks, and antibodies, retreating at 50% health.
- Fury of N'Zoth
- Madness Bomb – Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 14071 Shadow damage and fearing enemies within 10 yards for 2 sec.
Non-targeted Players affected by the explosion lose 30 Sanity. - Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and is unable to be slowed to below 60% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target's healing effects received are reduced by 75%, is immune to Sanity draining effects, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity or Shard of Sanity.In Mythic difficulty, players can be targeted by Adaptive Membrane.
- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Shard of Sanity – Forms a large orb of Sanity nearby for 20 sec. Restores 10 Sanity all players within 20 upon contact.
- Mental Decay – Deteriorates targeted players' minds, immediately draining 20 Sanity and additionally inflicting 2658 Shadow damage every second for 20 sec.
- Mandible Slam – Slams a target with a void-empowered attack, inflicting 18762 Physical damage.
Additionally, this triggers Black Scar.- Black Scar – Chars the target with void magic, inflicting 11257 Shadow damage and increases the damage the target takes from Black Scar by 100%.
This effect stacks.
- Growth-Covered Tentacle – A Growth-Covered Tentacle slams down knocking back and inflicting 300 Nature damage to targets struck.
After 55 sec, each remaining Horrific Hemorrhage bursts, inflicting 150 Shadow damage to all players.- Horrific Hemorrhage – Expunges a globule of fluid, inflicting 12508 Shadow damage to targets within 5 yards of the point of impact, forming a Nightmare Antigen.
- Nightmare Antigen
- Nightmare Antibody – Successful melee attacks sap the target's potency, inflicting 3127 Shadow damage, decreasing haste by 3% and reducing their movement speed by 3% for 4 sec.
This effect stacks. - Adaptive Antigen – The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed.
This effect stacks.
- Interconnectedness – When all Horrific Hemorrhages are defeated, the Growth-Covered Tentacle recedes and N'Zoth suffers (90 / 100)% of total health for each Horrific Hemorrhage in damage.
- Gaze of Madness
- Breed Madness – Blasts several targets with cerebral force, inflicting increasing Shadow damage, up to 40, every 1 sec for 9 sec.
Invokes Maddening Eruption and Deepening Madness when interrupted or when the channel completes.- Maddening Eruption – Explodes with otherworldly power, draining 5 Sanity and inflicting 4690 Shadow damage to all players.
- Deepening Madness – Increases Breed Madness and Maddening Eruption damage by 5%. This effect stacks.
- Interconnectedness – When a Gaze of Madness is defeated, N'Zoth suffers (130 / 100)% of total health in damage.
- Wrathion
- Anchor of Sanity – Channels a field of willpower, periodically restoring the Sanity of players within 0 yards.
- Grace of the Black Prince – Movement speed increased by 40% for 10 sec.
- Ashjra'kamas, Shroud of Resolve – Wrathion's presence empowers players to utilize their Ashjra'kamas, Shroud of Resolve.
When activated Ashjra'kamas, Shroud of Resolve heals a player for 100%, protects the player from Sanity loss, and returns them to Wrathion's side.
Stage Two: Subcutaneous Tunnel
N'Zoth recovers within a subcutaneous layer of the carapace, healing from growths along the cavern walls and restricting players with regenerating cysts. While any Synthesis Growths remain, N'Zoth is immune to all damage. N'Zoth retreats again upon reaching 40% health.
In Mythic difficulty, Wrathion no longer provides players with aid in Stage 2, and N'Zoth retreats immediately upon all Synthesis Growths being defeated.
- Fury of N'Zoth
- Madness Bomb – Plants the seed of madness in targets. After 12 sec this seed explodes inflicting 14071 Shadow damage and fearing enemies within 10 yards for 2 sec.
Non-targeted Players affected by the explosion lose 30 Sanity. - Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and is unable to be slowed to below 60% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target's healing effects received are reduced by 75%, is immune to Sanity draining effects, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity or Shard of Sanity.In Mythic difficulty, players can be targeted by Adaptive Membrane.
- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Shard of Sanity – Forms a large orb of Sanity nearby for 20 sec. Restores 10 Sanity all players within 20 upon contact.
- Mental Decay – Deteriorates targeted players' minds, immediately draining 20 Sanity and additionally inflicting 2658 Shadow damage every second for 20 sec.
- Eternal Darkness – Rips a hole in the fabric of reality draining 10 Sanity and inflicting 12497 Shadow damage to all enemies.
- Occipital Blast – Shunts void magic, draining 40 Sanity and inflicting 23450 Shadow damage to enemies in a frontal cone.
- Mandible Slam – Slams a target with a void-empowered attack, inflicting 18762 Physical damage.
Additionally, this triggers Black Scar.- Black Scar – Chars the target with void magic, inflicting 11257 Shadow damage and increases the damage the target takes from Black Scar by 100%.
This effect stacks.
- Mycelial Cyst
- Mycelial Growth – A web of branching fibers spreads over the environment, reducing the movement speed of targets by 75% and inflicting 938 Nature damage every 1 sec.
The web of fibers is reduced in size as the Mycelial Cyst's health is diminished.- Mycelial Infusion – Fury of N'Zoth gains 100% increased damage done while standing on the Mycelial Growth.
- Regenerative Mass – Regenerates the caster's health by 1% of maximum health every 0.5 sec.
- Reactive Mass – Covers the Mycelial Cyst in a protective layer, preventing targeting for 20 sec.
Once this protective layer is removed, the Mycelial Cyst casts Regenerative Expulsion.- Regenerative Expulsion – Releases an expulsion of viscous fluid, healing by 100% and inflicting 18762 Shadow damage to enemies within 15 yards.
- Synthesis Growth
- Synthesis – Each Synthesis Growth rejuvinate N'Zoth's health, restoring 7674 health every 2 sec., absorbs all damage, and grants immunity to healing reduction effects. This effect stacks.
- Synthesis Growth –
In Mythic difficulty, Synthesis Growths expel 2 Nightmare Antigens upon death.
- Synthesis – Each Synthesis Growth rejuvinate N'Zoth's health, restoring 7674 health every 2 sec., absorbs all damage, and grants immunity to healing reduction effects. This effect stacks.
- Nightmare Antigen
- Nightmare Antibody – Successful melee attacks sap the target's potency, inflicting 3127 Shadow damage, decreasing haste by 3% and reducing their movement speed by 3% for 4 sec.
This effect stacks. - Adaptive Antigen – The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed.
This effect stacks.
- Wrathion
- Anchor of Sanity – Channels a field of willpower, periodically restoring the Sanity of players within 0 yards.
- Grace of the Black Prince – Movement speed increased by 40% for 10 sec.
- Ashjra'kamas, Shroud of Resolve – Wrathion's presence empowers players to utilize their Ashjra'kamas, Shroud of Resolve.
When activated Ashjra'kamas, Shroud of Resolve heals a player for 100%, protects the player from Sanity loss, and returns them to Wrathion's side.
Stage Three: Locus of Infinite Truths
N'Zoth assaults players with his full suite of remaining defenses while they no longer have Wrathion's aid.
- Fury of N'Zoth
- Insanity Bomb – Plants the seed of insanity in targets. After 12 sec this seed explodes inflicting 14071 Shadow damage and fearing enemies within 10 yards for 2 sec.
Non-targeted Players affected by the explosion lose 30 Sanity.
This summons 1 Nightmare Antigen nearby.- Nightmare Antigen
- Nightmare Antibody – Successful melee attacks sap the target's potency, inflicting 3127 Shadow damage, decreasing haste by 3% and reducing their movement speed by 3% for 4 sec.
This effect stacks. - Adaptive Antigen – The Nightmare Antigen gains Adaptive Antigen periodically, increasing damage done by 10% and preventing them from being slowed below 10% of normal speed.
This effect stacks.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and is unable to be slowed to below 60% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity.- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Adaptive Membrane – Shields a target, absorbing damage for 12 sec. While present the target's healing effects received are reduced by 75%, is immune to Sanity draining effects, is immune to Crowd Control and Interrupt effects, and is unable to be slowed to below 100% of normal speed.
If the shield is broken before the duration expires, all damage done to the shield is inflicted to the target. Additionally, this triggers Fragment of Sanity or Shard of Sanity.In Mythic difficulty, players can be targeted by Adaptive Membrane.
- Fragment of Sanity – Forms an orb of Sanity nearby for 15 sec. Restores 5 Sanity to a player upon contact.
- Shard of Sanity – Forms a large orb of Sanity nearby for 20 sec. Restores 10 Sanity all players within 20 upon contact.
- Mental Decay – Deteriorates targeted players' minds, immediately draining 20 Sanity and additionally inflicting 2658 Shadow damage every second for 20 sec.
- Eternal Darkness – Rips a hole in the fabric of reality draining 10 Sanity and inflicting 12497 Shadow damage to all enemies.
- Infinite Darkness – Rips a hole in the fabric of reality draining 30 Sanity and inflicting 20325 Shadow damage to all enemies.
This hole creates an Infinite Void for 50 sec.- Infinite Void – A sphere of collapsing reality inflicts 1563 Shadow damage every 1 sec to enemies within it. This effect stacks.
- Mandible Slam – Slams a target with a void-empowered attack, inflicting 18762 Physical damage.
Additionally, this triggers Black Scar.- Black Scar – Chars the target with void magic, inflicting 11257 Shadow damage and increases the damage the target takes from Black Scar by 100%.
This effect stacks.
- Thrashing Tentacle – A Thrashing Tentacle slams down knocking back and inflicting 300 Nature damage to targets struck.
- Cyst Genesis – Channels mitogenic power, spawning Mycelial Cysts every 1 sec over 5 sec.
- Mycelial Cyst
- Mycelial Growth – A web of branching fibers spreads over the environment, reducing the movement speed of targets by 75% and inflicting 938 Nature damage every 1 sec.
The web of fibers is reduced in size as the Mycelial Cyst's health is diminished.- Mycelial Infusion – Fury of N'Zoth gains 100% increased damage done while standing on the Mycelial Growth.
- Reactive Mass – Covers the Mycelial Cyst in a protective layer, preventing targeting for 20 sec.
Once this protective layer is removed, the Mycelial Cyst casts Regenerative Expulsion.- Regenerative Expulsion – Releases an expulsion of viscous fluid, healing by 100% and inflicting 18762 Shadow damage to enemies within 15 yards.
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