Ion Hazzikostas
Theoretically, at some long, distant point down the line, that may be a question we grapple with seriously But, for the time being, we have a huge, vibrant, and growing player community that we're excited to serve.
We're constantly tearing out some old foundational system and replacing it with something that will scale to support our new server architecture, to support new graphics pipelines, to support new aspects of multiplayer interaction that the original game couldn't have imagined.
When we have this vibrant world full of millions of players, our priority is to keep serving them as best we can – to keep extending those journeys, the worlds we build, and every step along the way, we are making the improvements that we think suit the modern audience best.Ion Hazzikostas
testament to the amount of change that's happened and the amount of evolution in World of Warcraft over this time.
Technically, it's the same game now turning 20. There's been a tremendous amount of diversions in evolution over time, and that's only going to continue.