Good
Those nerfs from RLP are amazing.
Thank god
Where's the timer extensions on AV and HoV?
FINALLYYYYYYYYYYYYYYYYYYY
inb4 tomrus posting that this is not enough
Man i was hyped to maybe see HOV on this list but NO
not a large nerf to AV at all although that crystal shards nerf is great for tanks, that was brutal.
The problem with AV is not the frontal or the Oppressive Miasma slow, it's the very short timer.
After more than One month and still not done with tunning Living bomb and that aoe dot also could Get 20 % reduce And azure vault 3 Boss ice Bombs …
thank &*!@ my lord we hate RLP boss dam
Imagine nerfing cinderboltIsn't the existence of lower keys already enough for people that can't wrap their heads around how interrupts work?
Why do they keep nerfing the wrong things, AV is still going to be rubbish, I never thought the frontal on the trash was that bad, compared the hundreds of other mechanics the trash do that slow the place down so much.
The nerfs seem great, but where is the Telash nerf on the frost bombs? That stuff hurts which you can't even avoid really, even more so on high tyrannical keys.
First boss RLP is still pretty bad, and those Azure Vault nerfs are not large. The orbs on final boss need to be nuked from orbit, or the slow. Good job with the other RLP nerfs tho.Edit - Oh and the frost bombs on third boss of Azure Vault too.
A couple of nerfs to the two hardest dungeons.Wowhead: Omfg extremely gigantic MASSIVE NERFS to dungeons.Other than the cinderbolts...which despite popular belief never 1 shot, its just combined witht he big mob aoe,griveous and other factors made them super deadly.Umbrelskull will still be insanely difficult on tyrannical...the slow wasn't the problem(most classes CAN negate it)...was the 6-7 shards that have 400-500k each on high keys...miss 1 is instant wipe.Drakes will still be skipped most times on fort as well 25% on overtuned @#$% that did 100% more than intended is not enough.
Too little, too late.These nerfs are so minor that changes absolutely nothing...What needs to be done to fix this mess:AV- Oppressive Miasma should be completely deleted, that boss has way too many mechanics already.- Piercing Shards should be dodgeable instead of following tank.- Ice Cutter from trash needs 50% nerf.- Stomp on 1 boss needs 50% nerf.- Frozen ground on 3 boss needs 50% nerf.- Adds on last boss needs 30% HP nerf.- Adds on 2 boss spawn too often and need to spawn 50% less often (both during active boss and intermission adds)- Frogs needs to jump 50% less often.- Drakonid Breaker trash mobs needs to charge at random targets 50% less often and damage nerfed by 20%.RLP- Big elementals in upper ring AOE+DOT needs 50% nerf.- Infernocore dot needs to be nerfed by another 30%.
Very welcome nerfs, especially RLP.
I really did not expect roaring blaze cast time nerf. The rest makes sense. But like.. was the interrupt on the add wiping people? I've died a lot in RLP, but not to that