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11.0.7
PTR
11.0.5
[Feedback] Cataclysm Bosses - [56/56, 100%]
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Post by
ArgentSun
Hello, and welcome to the official Cataclysm dungeon & raid bosses feedback thread.
In this post, you will find the current completion status of each patch. If incomplete, you will also find links to the missing content.
When reporting an error on inaccuracy in a boss' article, please make sure that the boss is considered complete before posting your reply here. Then, when making your report, the more correct links you include, the better.
Patch 4.0.1
Dungeons
Completed Encounters: 42/42, 100%
Raids
Completed Encounters: 14/14, 100%
Patch 4.1.0
Dungeons
Completed Encounters: 12/12, 100%
Patch 4.2.0
Raids
Completed Encounters: 0/7, 0%
The Firelands - 0/7
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Post by
292516
This post was from a user who has deleted their account.
Post by
ArgentSun
Just wanted to brag about my new progress bar :)
Post by
TheReal
Awesome. Now make it do something.
I kid!
Post by
292516
This post was from a user who has deleted their account.
Post by
morbit
First of all, thank you for all of the work that you are doing to get these strats up. I did notice an error on the Corla, Herald of Twilight fight article for BRC. You said to "Only allow one Zealot at a time to evolve. Block the other two by rotating people in and out of the evolution beams. Take out the Zealots one by one and then bring Corla down." This is a very, very difficult method of doing the fight, in fact this is how you would do it to get the heroic achievement. To simply kill the boss as easily as possible you want to have your 3 dps each take a beam. The boss should be tanked where ever is best depending on how much melee you have in the group. Each dps stay sin the beam until they have 75-82 stacks of the debuff, evolution. When they have reached that number of stacks they need to move out of the beam. They stay out of the beam until their debuff wears off and then move back into it. The point is to never let either dps or the zealots reach 100 stacks. Other than that, and I have noticed a fear on heroic, it is a simple tank and spank fight.
Post by
artog
Now lets see if i can get this straight... You want a full strategy of every boss in all instances?
How much info do you want? any particular way you want it to be written? should i mail any strategy to you (using the email in your post) ?
Post by
ArgentSun
I should no longer need one. I've done all of the regular dungeons myself already, and I am starting to move through heroics, so I should have the data I need.
If you have access to raiding, you can mail me explanations of the fights you have done, but that's about it.
Post by
157436
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Post by
jameinel
Forgemaster Throngus says that Impaling Slam targets a random player, but at least in my Heroic run it targetted only the tank and it stacks. It got up as high as a 10-stack, ticking for ~40k damage. (it may go higher, I was dead at that point).
Post by
ArgentSun
Give me a couple of days, and all of the bosses will have their information updated with the latest information :)
Post by
crspyofarthas
Important note: The forgemaster in Grim Batol can be disarmed. The best possible phase to disarm is the dual wield phase, since the tank will take heavy, unavoidable damage
Post by
scotepi
There is no heroic Beauty strat, and it is vary different
After looking thru more start you really need to differentiate if it is a reg or heroic start to not confuse people.
Post by
ArgentSun
The write-ups you see there were done during the Beta, with limited amount of testing. As I said before, I have been running all of this content since Cataclysm came live, and am now feeling more comfortable updating the pages with accurate information. I know it's taking a long time, but I am just one guy...
Post by
395672
This post was from a user who has deleted their account.
Post by
600685
This post was from a user who has deleted their account.
Post by
ArgentSun
Alright, folks, updates are happening for real this time! I went through 26 bosses just today afternoon, updating them with information I have verified time and again with my paladin. This leaves us with only 20 bosses for the rest of the night and tomorrow, so I expect to be done by Wednesday night.
You will noticed that the article layout has changed a little, and that bosses are missing Normal mode strategies. This is intended. You will spend the bulk of your time in the dungeons' Heroic modes, and knowing those, you know everything about the Normal mode as well. You can always consult the comments as well, but I believe Normals don't need a separate strategy. I may come back and add notes on a later date, but for now all you'll see will be the Heroic modes. I'll see what I'll do with raids.
Post by
Grados
I disagree with your suggested strategy of ignoring the Minions of Siamat in his encounter. It's a very mana-intensive fight for healers even if everyone avoids all AOEs, and Minions sitting on their own spamming Chain Lightning - especially on melee - taxes the healer even further. I haven't witnessed them killing themselves over time either, although I'm probably mistaken about that - regardless, each one stays alive for at least 30 seconds, which results in a lot of damage. When doing
Headed South
, leaving Minions to do even one chain lightning usually results in a wipe from my experience. Highly lethal.
Post by
ArgentSun
Headed South is a very healing-intensive achievement, so it is absolutely necessary to minimize the damage taken by the party. The strategies, however, are not for the achievements. I have always done Siamat with my group simply ignoring the Minions, but if you give me a viable alternative I will test it the next time I go to the Lost City and update the page accordingly.
Post by
Grados
I have always done Siamat with my group simply ignoring the Minions, but if you give me a viable alternative I will test it the next time I go to the Lost City and update the page accordingly.
That's the thing - your group's healer is probably well experienced and geared. When I've PUG'd it with healers who don't have much 346 gear yet, it's not uncommon for a druid or priest to be OOM just after Phase 2 begins. There's a small sparky effect that flies out from Siamat and lands on the ground, with an add forming there about 2 seconds later; so melee and myself (ze tank) can usually move over a few seconds before it starts spamming CLs. The CLs do ~8k damage from memory just on the base target, so it's more significant than one might initially assume. But when I next pop up there in a daily random I'll personally and ignore them and see how things pan out.
(80% of the time it's Halls of Origination however - always makes me sad when people ignore basic instructions on how to split left and right. Worse than Thaddius!)
EDIT: Ooh, you've completed all 5man boss strats now, good job!
DOUBLE EDIT: Since I'm slacky I'll look at other bosses tomorrow, but for Asaad I know for a fact that his own Chain Lightning has (at least) a 40-yard range on the bounces (one run two overzealous DPS got themselves killed by SotS, leaving me to 3man Asaad!), although whether the bounce damage is less or
more
as you spread further away I ain't confirmed yet.
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