Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Stage One: Mustn't Fail Again!
Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.
Arcane Storm
– Maloriak channels an Arcane Storm inflicting 49 Arcane damage per second for 6 sec. to all players.
Remedy
– Maloriak heals himself for 108 health and generates 7 mana per second for 10 sec. The amount healed increases by 108 per second.
Red Vial
Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.
Consuming Flames
– Maloriak ignites a random player in flames, inflicting 13 Fire damage per second for 10 sec. Any magic damage taken by the player while ignited increases the damage Consuming Magic deals by 50% of the magic damage taken.
Scorching Blast
– Maloriak breathes fire, inflicting 2649 Fire damage divided among all targets in a 70 degree cone up to 60 yards in front of him.
Release Aberrations
– Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
Aberration
– These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
Growth Catalyst
– Each Aberration increases the damage of other Aberrations within 10 yards by 20% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
Blue Vial
Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.
Biting Chill
– Maloriak targets a random player with a ring of frost, which inflicts 10 Frost damage to the player and any other players within 3 yards. The ring lasts 10 sec.
Flash Freeze
– Maloriak causes the area around a random player to suddenly become freezing cold, inflicting 123 Frost damage to all players within 5 yards of the target and encasing them in solid ice for 30 sec.
When the ice breaks, the targets are released but the breaking ice inflicts an additional 340 Frost damage to all players within 5 yards around that target, breaking all ice in that area.
Release Aberrations
– Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
Aberration
– These failed experiments use a Growth Catalyst to increase the damage of nearby allies and reduce their damage taken.
Growth Catalyst
– Each Aberration increases the damage of other Aberrations within 10 yards by 20% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
Green Vial
Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.
Debilitating Slime
– Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.
Dark Magic
Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.
Stage Two: Unpredictable Results
At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.
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