That is impossible to read on iPhone
This still seems unrefined and like part of it is missing. I'm not sure if anyone has found them on beta, but none of the vendors have any cards to test so we can't even validate how Transcribe actually works. Since it doesnt have a cooldown, the bag would imply that you could just multiply cards by transcribing them back and forth, which obviously isn't how its intended to work.
Fix your phone formatting !
Yay, World of Craftcraft continues.
As an Enhancement Shaman player I shiver to my core every time I see Ascendance mentioned in any way, that talent is so Bad as a design concept.
It's a shame these are rarely usefull for long. I'd love to see one that gives us a near BIS, like, top 3 level. Have one piece of gear from all crafting profs that's like that.
Trinkets kind of feel a bit lacking.
These cards just don't seem exciting. Darkmoon Cards used to be good. Now each of them is just like...meh. Speed OR avoidance? I take damage from it? A random secondary stat buff based on a school of magic used? These cards do not communicate clear and obvious value, and it is a major reason why I am moving away from Inscription.
They should really make the old cards relevant too, like.. you make an item or something to empower them.
Half of these comments are just spam posts about people whining they can't sell a card for 300k anymore. I for one am glad they arent an extreme pain to get anymore, especially if they aren't as strong as they used to be.
I kinda dig that they removed the need to craft all the random cards; rather than buying tens of thousands of herbs at a time, we just buy the unopened packs instead and go to work transcribing them. That saves a ton of time on crafting inks, etc.
Some interesting changes. My longtime scribe rarely dabbles into darkmoon cards anymore. I didn't even spec into the card tree in DF. It seems like their best use is the trinkets at launch and later to give an alt some quick ilvl. Outside of that they are costly to produce and overshadowed by every other trinket in the game.I am not sure about the embellishment changes. On paper, it seems like a good way to make the decks useful for longer, but they will be just as useless as the trinkets if there is some other meta embellishment everyone flocks to instead.But, mostly I am over the randomness of creating the decks. Even when you could craft the cards and have some control over what cards you get, you still end of missing 1-2 last cards for a deck while duplicates you don't need pile up. Now that the cards can not be crafted, they are even more rare, and more random. This goes all the way back to the original model for the decks when the cards were random drops, and you had to turn them in at the faire. Time will tell if it is a good change or not.
Numbers tuning aside, Radiance and Symbiosis seem like cool effects.Being able to turn them into embellishments is an interesting option.
dungeon and raid trinkets are usually always better. seems not worth it again unfortunately.
Depending on tuning, this seems like it could be very strong or straight up optimal at some stages.The augment variant alone is pretty attractive, if the numbers are right (and if there's a similar buff/nerf cycle through the tiers of the expac they're likely to be good for at least one tier).I'm a fan personally... having a grindable A-tier trinket isn't a bad thing, although I'm hoping they don't end up S-tier.Inscriptions ability to proc extra cards via transmuting will also act as a natural downward curve on the price with time too...