Remove this crafting system completly
God I wish we could move away from Q1 thru Q3 reagents. Why must my bags suffer so? And then this choice of "Enjoy Q1 the entire time." Meaning you have to now spend more and more time "upgrading" things to Q3 or never.What was so wrong with just one type of the same reagent? Why must I now deal with 3 different versions of the same reagent? Did they not learn about this contention point from Dragonflight?
I'm glad they are at least adding a catch up system this time
As long as everyone putting a crafting work order understands thoroughly that their quality of mats will overwhelmingly affect what I can produce for them, it's fine. Blizz did a horrible job of making that known in the community during DF. It gets tiresome to have to be the educator of dozens of people a day/week that the reason they're not getting R5 gear is because they cheaped out a recraft or two ago and it's simply not possible to get a max quality item for them.
Remember guys, exploit early as soon as poosible. Dont get gated again like the start of df where we had people maxed out aon public orders before they put a restriction on public orders and other nerfs that didnt effect these who got ahead.That lariet nonsense was allowed
Keeping T1-3 reagents and making them harder to get and making higher tier reagents more important.Bad decisions.
This looks awesome!Glad there will be a catch-up mechanism that requires some effort but still lets us reach basically the current maximum knowledge points. That was a huge pain point for me coming back to the game later in DF after some severe burnout due to SL. It also means we don't have to level our crafting alt armies all at once to stay competitive---unless we just want to go at it for the early profits.I also dig the juggling of Concentration and component quality to make the best stuff. That gives people options and ways to reach their goals without making any of it random like it was with Inspiration.Looking like a solid improvement over DF's initial system! So far it seems like the only complaints are tired, old rehashes of "Boohoo it takes effort, and I can't instantly make millions!", which people have said since always. That's a good sign!
Do you still blow yourself up every 18hrs trying to research potions/flasks etc in Alchemy? I rage quit DF after spending days worth of cooldowns blowing myself up every 18hrs and not learning a darn thing.
Why would they bump the mettle cost for recrafts? Why should ALL my alts have to partake in the system to get anything crafted? This is especially annoying if they are removing the guaranteed mettle source since at least Thomas Bright would give you enough for recrafting needs even without really doing professions.
Ahhh man, I was hoping they were going to move away from that overly complicated profession stuff.