Ion's ability to actually reflect, absorb criticism, and change direction is what made my have huge respect for him after SL. In multiple interviews, he took accountability for past decisions (which is one of the reasons I enjoy his Preach interviews as an over-time comparison) and their plans for the future show that they understood what didn't work in the past and genuinely want to change that (e.g. not having to commit to 1 elite spec like covenants, having account bound rewards, etc).I wish the narrative team would have the same process of accepting feedback and changing course. Instead, we get evasive answers and people keep talking about how they think they did and how much fun they had doing it. And then we end up with the poorly executed story arcs and stunted dialogue as we saw recently. Just like the art team was carrying the game even when the systems and the story were bad, now the story team is dragging the game down when systems and art are good.
Maybe an upopular opinion here, but releasing stubbornes for me would also mean, that the legacy content would be available much faster. I hate it from the bottom of my heart, that I can't solo mythic N'zoth for example. Everything 2 expansions old, should be killed within 5 seconds, not that I need tons of stupid requirements.
Okay than bring back the few remaining removed old Raids, Dungeons and old world (pre cata) quest rewards.
To me the shrinkflation question is not about the zones and dungeons and raids, those are standard features for an expansion and they know players wouldn't put up with anything less than what they're used to in that department. But at the same time they're triumphantly announcing that there's going to be no more islands/order halls/torghast/expansion specific features - where does all that development time and energy go? What will the players get instead that will make each expansion new, unique, and exciting, rather than just a reskin of the previous expansion?I hope the answer comes in the form of their evergreen content, that they can continue to develop and improve on these systems without also feeling the need to reinvent them. I would actually love to see islands and toghast and all of that being revived, perhaps through timewalking technology - not to be made mandatory, but simply to be available as an ongoing piece of content. No new rewards but simply integrating them into the existing model to be an alternative source of the flightstones or rep or whatever you would be grinding out in the the new areas.
The World Soul Saga is not "Shrinkflation"vsExpansion shorten from 24 months to 18Ion please...
Bring back combat rogue, MfD and Water Elenental. But they are to stubborn to admit casuals have a different playstyle.And whats up with BfA and SL legacy content?
Then why are they doing an interview with preach? Hes the empitome of stubborn and old. lulGood riddance tho, took way too long for us to have more accountwide stuff.
Obligatory Blizzard has made lofty promises of change before, rarely delivers on them.
The most interesting part to me is that this change in philosophy apparently came from seeing how retail players were approaching playing Classic, so I guess Classic was good for something for the retail game after all. I was always worried they'd try to make the retail game more like Classic, but they did the exact opposite, so it all worked out, lol.
I'm still waiting for them to hire an English Major to go through all the text and dialogue and names and fix them.It would be a full time job for one person and updates to the text files wouldn't have any risk of causing issues with game mechanics.This would be cheap compared to all the resources spent on pretending to be more Puritan with visual edits.The "Go to a third party site to decipher the garbage our teams threw together" just doesn't cut it.