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11.0.7
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11.0.5
The War Within Alpha Build 54774 Class Changes - Extensive Class Changes
The War Within
Criado
21/5/2024 em 14:27
por
Archimtiros
Here are the datamined spell changes for The War Within Alpha build 54774, which includes extensive class tuning for Death Knights, Mages, Monks, and Warlocks.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (2)
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Talent position has changed.
Damage taken below 30% Health is reduced by 20%.
Rank 1: Damage taken below 30% Health is reduced by 20%.
Rank 2: Damage taken below 30% Health is reduced by 35%.
Talent position has changed.
Talents (5)
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Talent position has changed.
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Talent position has changed.
Auto attacks have a chance to generate 5 Runic Power.
Talent position has changed.
When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
Removed
Category changed from Talents to Uncategorized
When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
Now a Frost spell
Category changed from Uncategorized to Talents
Talents (12)
Diseases deal 15% more damage over time in half the duration.
Talent position has changed.
Death Coil and Epidemic increase the duration of Dark Transformation by 1 sec.
Talent position has changed.
Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Multiple instances may overlap.
Rank 1: Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Multiple instances may overlap.
Rank 2: Popping a Festering Wound increases your Strength by 2% for 20 sec stacking. Multiple instances may overlap.
Talent position has changed.
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 2% increased damage from you per disease they are affected by.
Talent position has changed.
Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Talent position has changed.
When your ghouls expire, they explode in viscera dealing \ Shadow damage to nearby enemies. Each explosion has a 25% chance to apply Festering Wounds to enemies hit.
Talent position has changed.
Your auto attacks have a 25% chance to make your next Death Coil\ cost no10 less Runic Power and critically strike.
Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Your Virulent Plague also applies Frost Fever and Blood Plague at 80% effectiveness.
Talent position has changed.
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing all damage done by 20% for 20 sec.
Talent position has changed.
Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal \ Shadow damage over 15 sec to enemies between you and your pet.
Talent position has changed.
This talent is not yet implemented and is waiting to be raised from the dead.
Talent position has changed.
This talent is not yet implemented and is waiting to be raised from the dead.
Talent position has changed.
Deathbringer (1)
After Reaper's Mark explodes, your next \ costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for \ Shadowfrost damage\.
Effect #2 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Talents (20)
When you fall below 30% health you drain (120% of Attack power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 3 min.2 min.
Talent position has changed.
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
Talent position has changed.
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Talent position has changed.
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Talent position has changed.
Increases the range of Death Grip by 10 yds.
Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
Talent position has changed.
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.
Talent position has changed.
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Talent position has changed.
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Talent position has changed.
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Talent position has changed.
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Talent position has changed.
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
Talent position has changed.
Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.
Talent position has changed.
Anti-Magic Shell increases healing received by 15%.Rank 1: Anti-Magic Shell increases healing received by 15%.
Rank 2: Anti-Magic Shell increases healing received by 25%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Chains of Ice affects 1 additional nearby enemy.
Talent position has changed.
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Rank 1: Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
Rank 2: Consuming a Rune has a chance to increase your Strength by 6% for 8 sec.
Talent position has changed.
Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%.
Rank 1: Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%.
Rank 2: Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
Effect #1 Effect #1 Apply Aura: Mod Resistance %: Modifies Buff Duration
Value: 36
Talent position has changed.
Maximum rank has changed from 2 to 1
Sacrifice your ghoul to deal (75% of Attack power) Shadow damage to all nearby enemies and heal for 25% of your maximum health. Deals reduced damage beyond 8 targets.
Talent position has changed.
When you pull an enemy the damage they deal to you is reduced by 4%6% for 6 sec.Rank 1: When you pull an enemy the damage they deal to you is reduced by 4% for 6 sec.
Rank 2: When you pull an enemy the damage they deal to you is reduced by 8% for 6 sec.
REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: -4
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Maximum rank has changed from 2 to 1
NEW
Anti-Magic Shell's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated.
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Talent position has changed.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Ferocious Bite also deals (33.3% of Attack power) damage per combo point spent to all nearby enemies affect by your Rip. Damage reduced beyond 5 target.
ProcCategoryRecovery changed from 0 ms to 100 ms
Talents (2)
Summons a Treant which will immediately cast Swiftmend on your current target, healing for \. The Treant will cast Nourish on that target or a nearby ally periodically, healing for \. Lasts 15 sec.
StartRecoveryTime changed from 1500 ms to 0 ms
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
PvP Talents (1)
Tranquility protects you from all harm while it is channeled, and its healing is increased by 20%.
Name changed from Keeper of the Grove to Preserve Nature
Druid of the Claw (4)
Frenzied Regeneration can be cast in Cat Form for 40 Energy.
Bear Form reduces magic damage you take by 4%.
Shred, \, and Mangle damage increased by 5%.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: -4
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: -4
Affected Spells:
Your maximum Energy and Rage are increased by 20.
Frenzied Regeneration also increases your maximum health by 10%.
Effect #2 Apply Aura: Increase Max Power - Flat: Modifies Buff Duration
Value: 20200
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\$?a137011\ damage, \ in an arc
2 points: \ damage, \ in an arc
3 points: \ damage, \ in an arc
4 points: \ damage, \ in an arc
5 points: \ damage, \ in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\$?a137011\ damage, \ in an arc
2 points: \ damage, \ in an arc
3 points: \ damage, \ in an arc
4 points: \ damage, \ in an arc
5 points: \ damage, \ in an arc]
The cooldown of \ is reduced by 5 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -5000
Affected Spells:
(Pvp Multiplier: 01)
Spells (1)
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, increasing melee attack range by 30 yds, granting protection from Polymorph effects, and reducing falling damage.
The act of shapeshifting frees you from movement impairing effects.
Effect #3 Effect #8 Apply Aura: Modifies Range
Value: 30
Affected Spells:
(and 0 more.)
Effect #9 Apply Aura: Mod Auto Attack Range: Modifies Damage/Healing Done
Value: 30
Effect #10 Apply Aura: Modifies Radius
Value: 30
Affected Spells:
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (8)
After casting 9 Pyres, your next Pyre will explode into a Firestorm.Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 020
Talent position has changed.
An explosion bombards the target area with white-hot embers, dealing (33.12%198.72% of Spell power) * 7) Fire damage to enemies over 12 sec.
Fire Breath deals 20% more damage.
Rank 1: Fire Breath deals 20%15% more damage.
Rank 2: Fire Breath deals 40%30% more damage.
Azure Strike and Living Flame deal 5% more damage.
Rank 1: Azure Strike and Living Flame deal 5%10% more damage.
Rank 2: Azure Strike and Living Flame deal 10%20% more damage.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10and increases their damage by 10% for 12 sec after you land.
Talent position has changed.
Firestorm's radius is increased by 25%, and Pyre deals 20% increased damage to enemies within your Firestorm.
Removed
Category changed from Talents to Uncategorized
Red spells extend the duration of your Fire Breath's damage over time by 1 sec.Fire Breath causes enemies to take 20% increased damage from your Red spells.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 120
Name changed from Everburning Flame to Scorching Embers
Living FlamePyre has a 15% chance to reset the cooldown of Firestorm, and make your next one instant castcause your next Firestorm to be instantly cast without triggering its cooldown, and deal 100% increased damage.
Procs flags changes: REMOVED Deal Helpful Spell, Deal Harmful Spell
ProcCategoryRecovery changed from 2000 ms to 0 ms
Talents (3)
Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \22.5) * (1 + Versatility)].
Disintegrate deals 20%35% more damage and generates (31500 * 4) mana over its duration.
Effect #1 Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2035%
Affected Spells:
Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 106 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 106
Flameshaper (5)
Preservation:
Engulf consumes 84 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Devastation:
Engulf consumes 84 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84
Fire Breath's damage over time is increased by 20%15%. Dream Breath's heal over time is increased by 20%15%.
Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2015%
Affected Spells:
Engulf reignites Enkindle, extending its duration by 100%.Casting Engulf reignites all active Enkindles, increasing their remaining damage or healing over time by 100%.
Renewing Blaze also applies to 1your target or1 nearby injured ally when cast.
Preservation:
Engulf causesincreases the duration of Fire Breath or Dream Breath by 8 sec and causes it to spread to a nearby target.If no valid targets are present, its duration is refreshed.
Devastation:
Engulf causes Fire Breath
Devastation:
Engulf increases the duration of Fire Breath by 8 sec and causes it to spread to a nearby target.If no valid targets are present, its duration is refreshed.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 208
Talents (1)
The flames of life surround you for 8 sec. While this effect is active, 100% of damage you take is healed back over 8 sec.
Range changed from None to 30 yd range
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Sentinel (1)
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Survival:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (11)
When you gain 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement.Consuming Clearcasting has a 15% chance to grant Aether Attunement.
Aether Attunement:
Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15
Consuming Clearcasting grants increased spell damage by 1% for 30 sec, stacking up to 4%.
Rank 1: Consuming Clearcasting grants increased spell damage by 1% for 30 sec, stacking up to 4%.
Rank 2: Consuming Clearcasting grants increased spell damage by 2% for 30 sec, stacking up to 8%.Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%.
Rank 1: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.5%.
Rank 2: Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 1.0%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10.5
Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10.5
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
Name changed from Arcane Battery to Arcane Debilitation
Procs flags changes: NEW Deal Harmful Ability, NEW Deal Harmful Spell, NEW Deal Harmful Periodic
During Time Warp or other similar effectsArcane Surge, your Familiar fires 4 bolts instead of 1.
Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Every 5 times you consume Nether PrecisionConsuming Nether Precision has a 15% chance to make your next Arcane Blast echoesor Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies.four nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 015
Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
Talent position has changed.
When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8%6% for 12 sec.
Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 3020 sec.
Arcane Missiles can now be channeled while moving.
Evocation can be channeled while moving.
Talent position has changed.
NEW
Arcane Surge damage increased by 5% per Arcane Charge.
When you gainapply a stack of Arcane BatteryDebilitation, you have a small chance to gain10% chance to apply another stack of Arcane Battery.
This effect can trigger off of itself.Debilitation.
This effect can trigger off of itself.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 010
The cast time of Arcane Blast is reduced by 10%5%.
Effect #1 Apply Aura: Modifies Cast Time
Value: -10-5%
Affected Spells:
Talents (14)
Phoenix Flames and Dragon's Breath always critically strikes and Dragon's Breath deals 50% increased critical strike damage contributes to Hot Streak.
Talent position has changed.
If Phoenix Flames only hits 1 target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
Talent position has changed.
Phoenix Flames gains 1 additional charge and deals 15% increased damage.and gains 1 additional charge.
Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6%4% for 14 sec.
Talent position has changed.
When a Living Bomb expires, if it did not spread to another target, it reapplies itself at 100% effectiveness.
A Living Bomb can only benefit from this effect once.
Talent position has changed.
Meteor's damage is increased by 20% but is now split evenly between all enemies hitMeteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec.
Effect #1 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
Removed
Category changed from Talents to Uncategorized
Increases Mastery by 2% for each chargeYour direct-damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames on cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
REMOVED Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Casting Scorch on targets below 30% health increase the target's damage taken from you by 5% for 12 sec. This effect stacks up to 2 times.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%.
Now a Fire spell
Category changed from Uncategorized to Talents
When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
Talent position has changed.
Flamestrike damage increased by 25%20%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Your critical strike damage is increased by 3%. When you activate Combustion, you gain 2% additional critical strike damage, and up to 4 nearby allies gain 1% critical strike for 10 sec.
Removed
Category changed from Talents to Uncategorized
Frostfire (1)
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each.
Adding stacks does not refresh duration.
Sunfury (1)
Fire:
Searing Touch damage bonus thresholdScorch's critical strike threshold is increased to 35%.
Searing Touch
Scorch deals 175% increased damage andScorch
Scorches an enemy for (24.4% of Spell power) Fire damage.
Scorch is a guaranteed critical strike when the target is below 30% health.and increases your movement speed by 30% for 3 sec when cast on a target below 30% health.
Castable while moving.
Spellslinger (1)
Frost:
Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%
Stacks up to 60 times.30u times.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (12)
A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing \ damage.\damage.
Purifying Stagger damage increases absorption by up to 200%.
Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.Rank 1: Blackout Kick deals an additional 5% damage. Blackout Kick critical hits grant an additional 1 stack of Elusive Brawler.
Rank 2: Blackout Kick deals an additional 10% damage. Blackout Kick critical hits grant an additional 2 stack of Elusive Brawler.
Maximum rank has changed from 2 to 1
Hurls a flaming keg at the target location, dealing (258% of Attack power) Fire damage to nearby enemies, causing your attacks against them to deal (20% of Attack power) additional Fire damage, and causing their melee attacks to deal 100% reduced damage for the next 3 sec.
Talent position has changed.
Zen Meditation has 25% reduced cooldown and is no longer cancelled when you move or when you are hit by melee attacks.
Removed
Category changed from Talents to Uncategorized
Purifying Brew instantly heals you for 25% of the purified Stagger damage.
Talent position has changed.
Purifying Brew increases the absorption of your next Celestial Brew by up to 200%, based on Stagger purified.
Removed
Category changed from Talents to Uncategorized
While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp, based on Stagger level.
Talent position has changed.
Purifying Brew now has 2 charges.
Removed
Category changed from Talents to Uncategorized
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies\
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Talent position has changed.
Clears 50% of your damage delayed with Stagger.\\
Charges changed from 1 Charges to 2 Charges
Keg Smash deals 20% additional damage, and has 1 additional \\.
Talent position has changed.
Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50 sec, and Niuzao's Stomp deals an additional 10% damage.
Rank 1: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.25 sec, and Niuzao's Stomp deals an additional 10% damage.
Rank 2: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50 sec, and Niuzao's Stomp deals an additional 20% damage.
Talent position has changed.
Specialization (1)
Mistweaver Monk core passive
Effect #2 Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: 110002000
Affected Spells:
Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: 110002000
Affected Spells:
Talents (10)
Renewing Mist increases its target's healing received from you by 50% for the first 8000 // 10008 sec of its duration, but cannot jump to a new target during this time.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
Removed
Category changed from Talents to Uncategorized
Rising Sun Kick now kicks up a Gust of Mist to heal 2 ally within 40 yards for (0.1% of Spell power).
Spinning Crane Kick and Blackout Kick have a chance to kick up a Gust of Mist to heal 1 allies within 40 yards for (0.1% of Spell power).
Talent position has changed.
Mana Tea now channels 50% faster and generates 20% more Mana.
Effect #1 NEW Effect #3 Apply Aura: Modifies Time Between Ticks (Label)
Value: -50%
Affected Spells:
Wraps the target in healing mists, healing for (358.5% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Cost changed from 4.8% of base mana to 4.2% of base mana
Renewing Mist's heal over time effect has a 5.0% chance to apply Enveloping Mist for 2 sec.
Rank 1: Renewing Mist's heal over time effect has a 2.5%4.0% chance to apply Enveloping Mist for 2 sec.
Rank 2: Renewing Mist's heal over time effect has a 5.0%8.0% chance to apply Enveloping Mist for 2 sec.
Your Renewing Mist spellRenewing Mist now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec.
Your Rising Sun Kick spellRising Sun Kick now reduces the remaining cooldown of Renewing Mist by 1.0 sec.
Summon a whirling tornado around you, causing \ healing over 156 sec to up to 6 allies within 10 yards.
Duration changed from 15 sec to 6 sec
NEW
Thunder Focus Tea summons a whirling tornado around you, causing \ healing over 6 sec to up to 6 allies within 10 yards.
Activating Thunder Focus Tea causes you toWhile channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (49.1625%3.5% of Spell power) 3)] over 2 sec.every 0.5 sec.
Specialization (1)
Effect #4 REMOVED Effect #17 Apply Aura: Modifies Buff Duration
Value: 0%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:
REMOVED Effect #17 Apply Aura: Modifies Buff Duration
Value: 0%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:
Talents (4)
Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal \30%20% of Attack power) * 10] Physical damage in a 10 yd cone, damage reduced beyond 5 targets.
Invoking Xuen, the White Tiger activates Flurry of Xuen.
Whirling Dragon Punch has a 100% chance to activate Dance of Chi-Ji and its cooldown is reduced by 5 sec.
ProcCategoryRecovery changed from 3000 ms to 2000 ms
Every 2 Chi you spend reduces the cooldown of \ by \11.0] sec.
Split into 3 elemental spirits for 15 sec, each spirit dealing 42%40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -58-60%
Affected Spells:
(and 2 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -58-60%
Affected Spells:
(and 2 more.)
Effect #3 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: -58-60
Effect #4 Apply Aura: Dummy: Modifies Periodic Damage/Healing Done
Value: -58-60
Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -58-60%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -58-60%
Affected Spells:
Conduit of the Celestials (4)
Mistweaver:
Refreshing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to grant you a stack of Mana Tea and quickly rush to 5 allies, healing each target for (125% of Spell power).
Windwalker:
Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing (100% of Attack power) Physical damage to each target struck.
Procs per minute changed from 4 (Haste Param: 4 Coeff: 1) to 3 (Haste Param: 4 Coeff: 1)
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Windwalker:
After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (100% of Attack power) damage to nearby enemies, reduced beyond 5 targets.
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 5%4% of your maximum health.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Teachings of the Monastery has a 15% chance to refund a charge when consumed.
The damage of Tiger Palm is increased by 30%.15%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3015%
Affected Spells:
Master of Harmony (1)
Mistweaver:
When cast on yourself, your single-target healing spells heal for 10% more and grant a (50%restore an additional (150% of Spell power) healhealth over 6 sec
Talents (1)
Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for \ Radiant / (35.7% of Attack power)% Holy] damage every 2.2 sec.
While active your Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets.
Cost changed from 1 Holy Power to 0 Holy Power, plus 1 per sec
Herald of the Sun (4)
Dawnlight leaves an Eternal Flame for 12 sec on allies or a Greater Judgment on enemies when they expire or are extended.it expires or is extended.
\\
Effect #4 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 10%
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 10
Affected Spells:
During Avenging Wrath, you become linked to your Dawnlights, causing (30% of Spell power) Radiant damage to enemies or (30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4 DawnlightDawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
Movement speed increased by 5% while above 80% health.
When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec1 min.
NEW Effect #4 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 35
ProcCategoryRecovery changed from 60000 ms to 0 ms
Talents (3)
Increases the range of your \Rebuke
Holy, Retribution
and auto-attacksby 3 yds. Using \\ heals you for 2% of your maximum health.
Removed
Category changed from Talents to Uncategorized
Each Holy Power you spend has a 5% chance to cause your \ / Consecration] to flare up, dealing (36% of Attack power) Holy damage to up to 5 enemies standing within it.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Procs per minute changed from 5 to None
ProcCategoryRecovery changed from 0 ms to 200 ms
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing (30% of Attack power) Holy damage or healing an ally for (45% of Attack power) health.
Talent position has changed.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (4)
HurlAim a bolt of slow-moving Shadow energy at your targetthe destination, dealing (63.1125% of Spell power) Shadow damage.to all enemies within 8 yds.
Generates 6 Insanity.
Generates 6 Insanity.
NEW
Hurl a bolt of slow-moving Void energy at your target, dealing (63.1125% of Spell power) Shadow damage to all enemies within 8 yds.
Generates 6 Insanity.
Channel a torrent of void energy into the target, dealing (483.861% of Spell power) Shadow damage over 3 sec.
Generates 24 Insanity over the duration.
Effect #3 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -100
NEW Effect #2 Apply Aura: Mod Aura Time Rate By Spell Label:
Value: -100
NEW Effect #4 Apply Aura: Mod Aura Time Rate By Spell Label:
Value: -100
\Shadow] Crash applies Vampiric Touch to up to 8 targets it damages.
Voidweaver (3)
Discipline:
Each time Penance damages or heals Entropic Rift is empowered, increasing its damage and size by 10%.
After Entropic Rift ends it collapses and pulls enemies within 15 yds, dealing (550% of Spell power) Shadow damage split amongst them.enemy targets within 15 yds.
Shadow:
Each time you cast Devouring Plague Entropic Rift is empowered, increasing its damage and size by 20%.
After Entropic Rift ends it collapses and pulls enemies within 15 yds, dealing (550% of Spell power) Shadow damage split amongst them.enemy targets within 15 yds.
Shadow:
Shadow CrashVoid Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
Shadow:
Shadow Crash deals 400% additional damage to its primary target.Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400
NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (1)
NEW
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Specialization (1)
Launch a grappling hook and pull yourself to the target location.
Cooldown changed from 45 sec cooldown to 45 sec recharge
Charges changed from None to 1 Charges
Talents (1)
Reduces the cooldown of Grappling Hook by 15 sec, and increases its retraction speed.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -15000
Fatebound (2)
Assassination:
Mutilate, Ambush, and Fan of Knives generate angenerate\ 1 additional combo point when they trigger Seal Fate
Outlaw:
Sinister Strike generates an\\.
Outlaw:
Sinister Strike generate\ 1 additional combo point when\\ it strikes an additional time].
\ may be used a second time within 3 sec, with no cooldown.
Name changed from Death's Arrival to Death's Arrival
Spells (1)
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Talents (2)
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Effect #1 NEW Effect #3 Apply Aura: Mod % Damage Taken: Modifies Buff Duration
Value: 20
Increases your dodge chance by 100% for 10 sec.
NEW Effect #3 Apply Aura: Mod % Damage Taken:
Value: 20
Soulbind Conduits (1)
(Finesse Conduit) \'s cooldown is reduced by 10%, and its maximum range is increased by 12%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -10%
Affected Spells:
NEW Effect #2 Apply Aura: Mod Cooldown %:
Value: -10
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Totemic (4)
Restoration:
\
Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
Enhancement:
\
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 200% effectiveness at the target area.
Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you.
Enhancement:
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 200% effectiveness at the target area.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0200
Enhancement:
\
Increases the damage and healingIncreases the damage of Surging Totem by 25%.
Restoration:
\
Increases the damage and healing ofIncreases the healing done by Surging Totem by 25%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 25%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
Enhancement:
\
IncreasesIncreases the critical strike chance of Flametongue Weapon by 15%s1%, and its critical strike damage by 30%.
Restoration:
\
Learn a new weapon imbue, Tidecaller's Guard.
Can only be applied to shields. Increasess2%.
Restoration:
Learn a new weapon imbue, Tidecaller's Guard.
Tidecaller's Guard
Imbue your shield with the element of Water for 1 hour. Your healing done by 2% and increasesis increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 15
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 30%
Affected Spells:
\
IfIf you have a totem active, your totems granttotem grants you a shield absorbing (Total health * 6 / 100) damage for 30 sec every 30 seconds.sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 06
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability:
Gloom Slash
Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal (1029.14%244.435% of Spell power) Shadow damage over 6 sec.
If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
Talents (48)
Chaos Bolt, Shadowburn, and Incinerate deal 5% increased damage to targets afflicted by Immolate.Rank 1: Chaos Bolt, Shadowburn, and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 2: Chaos Bolt, Shadowburn, and Incinerate deal 10% increased damage to targets afflicted by Immolate.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Consuming Ritual of Ruin summons an Overfiend for 8 sec.
Summon Overfiend
Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage.
Increases your critical strike chance by 3%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Talent position has changed.
NEW
Increases the damage of Shadowburn by 20%. The critical strike chance of Shadowburn is increased by an additional 50% when damaging a target that is at or below 30% health.
Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 6 times.
Rank 1: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Shadowburn increases the damage of your next Incinerate by 15%.
Stacks up to 6 times.
Rank 2: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 30%. Shadowburn increases the damage of your next Incinerate by 30%.
Stacks up to 6 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Calls forth a cataclysm at the target location, dealing (270% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with \\.
Talent position has changed.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (25.5552% of Spell power) Fire damage to the target and (10.164% of Spell power) Fire damage to nearby enemies.
Talent position has changed.
Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
Talent position has changed.
Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 1: Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 2: Conflagrate and Shadowburn have a 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2550
Talent position has changed.
Maximum rank has changed from 2 to 1
Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.Rank 1: Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
Rank 2: Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 50% or your next 8 casts of Rain of Fire by 70%.
Talent position has changed.
Maximum rank has changed from 2 to 1
When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing (50% of Spell power) damage to enemies within 8 yards.
Removed
Category changed from Talents to Uncategorized
Affliction, Initial:
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 by 40%.
Decimating Bolt's damage, and the bonus to both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 Demonbolts by 40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Removed
Category changed from Talents to Uncategorized
Your Incinerate and Conflagrate casts on targets that have 35% or less health reduce the cooldown of Soulfire by 5 sec and reduce its cast time by 40% for 10 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
NEW
Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
Increases the critical strike chance of your Destruction spells by 5%.
Talent position has changed.
Incinerate now generates 100% additional Soul Shard Fragments.
Talent position has changed.
NEW
Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
Effect #1 Apply Aura: Dummy
Rips a hole in time and space, opening a random portal that damages your target:
Shadowy Tear
Deals \ Shadow damage over 14 sec.
Unstable Tear
Deals \ Chaos damage over 6 sec.
Chaos Tear
Fires a Chaos Bolt, dealing (233.22% of Spell power) Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Generates 3 Soul Shard Fragments.
Talent position has changed.
Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%.
Rank 1: Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%.
Rank 2: Increases the damage done by your Fire spells by 4% and reduces the cast time of your Incinerate spell by 10%.20%.
Effect #2 Apply Aura: Modifies Cast Time
Value: -10-20%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.Rank 1: Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt and Shadowburn increases the damage you deal to the target by 10% for 7 sec.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Conflagrate by 2 sec.
Talent position has changed.
NEW
When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec.
Incinerate now also hits all enemies near your target for 13% damage.
Rank 1: Incinerate now also hits all enemies near your target for 13% damage.
Rank 2: Incinerate now also hits all enemies near your target for 25% damage.
Effect #1 Apply Aura: Dummy: Modifies Max Stacks
Value: 1325
Maximum rank has changed from 2 to 1
NEW
Dimensional Rift can now summon a powerful Flame Rift.
Effect #1 Apply Aura: Dummy
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 1: When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 2: When your Immolate deals periodic damage to a target above 80% health, gain 4% Haste for 10 sec.
Stacks up to 3 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Affliction:
Demonology:
Initial:
Summon Darkglare cooldown is reduced by 30 sec.
Demonology:
Summon Demonic Tyrant cooldown is reduced by 30 sec.
Initial:
Summon Infernal cooldown is reduced by 60 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec.
Increases the duration of Immolate by 3 sec.Rank 1: Increases the duration of Immolate by 3 sec.
Rank 2: Increases the duration of Immolate by 6 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Backdraft increases the damage of your next Chaos Bolt by 5% and increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
Your Infernal's melee attacks cause its target to take 3% increased damage from its Immolation, stacking up to 15 times.Rank 1: Your Infernal's melee attacks cause its target to take 3% increased damage from its Immolation, stacking up to 15 times.
Rank 2: Your Infernal's melee attacks cause its target to take 6% increased damage from its Immolation, stacking up to 15 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
Talent position has changed.
Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.
Talent position has changed.
NEW
While you have a Dimensional Rift open, all of your damage is increased by 0%.
Ritual of Ruin requires 2 less Soul Shards spent.
Rank 1: Ritual of Ruin requires 3 less Soul Shards spent.
Rank 2: Ritual of Ruin requires 5 less Soul Shards spent.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2-5
Affected Spells:
Effect #2 Apply Aura: Modifies Max Stacks (Label)
Value: -2-5
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the base duration of Havoc by 3 sec.
Mayhem has an additional 10% chance to trigger.
Removed
Category changed from Talents to Uncategorized
Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.Rank 1: Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
Rank 2: Consuming Soul Shards increases your Mastery by 1.0% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
Talent position has changed.
Maximum rank has changed from 2 to 1
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.Rank 1: Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 2: Channel Demonfire fires an additional 5 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Talent position has changed.
Your spells have a chance to grant you 15% Haste for 8 sec.
Talent position has changed.
Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.
Talent position has changed.
Each time your spells duplicate from Havoc, gain 1% increased damage for 6 sec. Stacks up to 5 times.Rank 1: Each time your spells duplicate from Havoc, gain 1% increased damage for 6 sec. Stacks up to 5 times.
Rank 2: Each time your spells duplicate from Havoc, gain 2% increased damage for 6 sec. Stacks up to 5 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the critical strike damage of your Destruction spells by 5%.Rank 1: Increases the critical strike damage of your Destruction spells by 5%.
Rank 2: Increases the critical strike damage of your Destruction spells by 10%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the damage of Immolate by 13%.
Rank 1: Increases the damage of Immolate by 13%.
Rank 2: Increases the damage of Immolate by 25% and its duration by 3 sec.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1325%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1325%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Buff Duration
Value: 3000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Blasts a target for (110.4% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
NEW Effect #4 Dummy
Value: 20
Burns the enemy's soul, dealing (453.6% of Spell power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Talent position has changed.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Cooldown changed from 3 min cooldown to 2 min cooldown
Talent position has changed.
NEW
Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies.
Soul Harvester (1)
Dark Pact now shields you for an additional 50% of the sacrificed health.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 50
NEW Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 50
Affected Spells:
Talents (1)
Increases the damage dealt by your spells and your demon by 3%.
Talent position has changed.
Covenant Abilities (1)
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 by 40%.Demonbolts by 40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
When you fall below 30% health you drain (120% of Attack power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 3 min.2 min.
When you fall below 30% health you drain (120% of Attack power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 3 min.2 min.
Duration changed from 180 sec to 120 sec
When you fall below 30% health you drain (120% of Attack power) health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec.
Can only occur every 3 min.2 min.
When you pull an enemy the damage they deal to you is reduced by 4%6% for 6 sec.
Effect #1 Effect #1 Apply Aura: Mod Damage to Caster %:
Value: 0-6
Your auto attacks have a 25% chance to make your next Death Coil\ cost no10 less Runic Power and critically strike.
Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound.
REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -100
Affected Spells:
NEW
Havoc, Initial:
Engulf yourself in flames, radiating \ Fire damage over 6 sec.
\
Vengeance:
Engulf yourself in flames, radiating \ Fire damage over 6 sec.
\
Generates 20 Fury over 6 sec.
Effect #1 NEW Effect #6 Apply Aura: Overrides Actionbar Spell:
Value: 456640
NEW
Vengeance, Initial:
Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (100% of Attack power) Fire damage to nearby enemies.
Havoc:
Metamorphosis now also increases current and maximum health by 5% and Armor by 20%
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (100% of Attack power) Fire damage to nearby enemies.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Wrath, Starfire, and Starsurge deal 30% additional damage and generate 2500 Mana.43750 Mana.
Bear Form
Ironfur grants 30% additional armor and generates 2500 Mana.43750 Mana.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and generate 10000175000 Mana when cast with 5 combo points.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 8%
Affected Spells:
NEW Effect #1 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 8
Verdant Embrace increases the healing of your next Dream Breath by 40%, or your next Living Flame by 100%.
Duration changed from 15 sec to 20 sec
Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \22.5) * (1 + Versatility)].
Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \22.5) * (1 + Versatility)].
Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \22.5) * (1 + Versatility)].
Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \22.5) * (1 + Versatility)].
Initial, Devastation, Augmentation:
Twist Chrono Flames toward your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (276% of Spell power).
Bronze magic repeats 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \2) * (1 + Versatility)].2.5) * (1 + Versatility)].
Preservation:
Twist Chrono Flames toward your target, healing an ally for (276% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.
Bronze magic repeats 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to \2) * (1 + Versatility)].2.5) * (1 + Versatility)].
Initial, Preservation, Augmentation:
Engulf consumes 84 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Devastation:
Engulf consumes 84 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Initial, Preservation, Augmentation:
Engulf consumes 84 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Devastation:
Engulf consumes 84 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200%300% of the amount consumed, reduced beyond 5 targets.
Disintegrate deals 20%35% more damage and generates (31500 * 4) mana over its duration.
REMOVED
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
REMOVED
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
REMOVED
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for \ Fire damage, reduced beyond 5 targets.\
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals \ damage instantly and \ over 24 sec.
II: Deals \ damage instantly and \ over 18 sec.
III: Deals \ damage instantly and \ over 12 sec.
Effect #1 NEW Effect #5 Apply Aura: Modify Damage Taken %:
Value: 20 (SP mod: 0.274)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for \ Fire damage, reduced beyond 5 targets.\
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals \ damage instantly and \ over 24 sec.
II: Deals \ damage instantly and \ over 18 sec.
III: Deals \ damage instantly and \ over 12 sec.
NEW Effect #5 Apply Aura: Modify Damage Taken %:
Value: 20 (SP mod: 0.274)
An explosion bombards the target area with white-hot embers, dealing (33.12%198.72% of Spell power) * 7) Fire damage to enemies over 12 sec.
An explosion bombards the target area with white-hot embers, dealing (33.12%198.72% of Spell power) * 7) Fire damage to enemies over 12 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.3312)
(Radius 2: 810)
NEW
An explosion bombards the target area with white-hot embers, dealing (198.72% of Spell power) Fire damage to enemies over 12 sec.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10and increases their damage by 10% for 12 sec after you land.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10and increases their damage by 10% for 12 sec after you land.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 for 10and increases their damage by 10% for 12 sec after you land.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Duration changed from 10 sec to 12 sec
Renewing Blaze also applies to 1your target or1 nearby injured ally when cast.
Living FlamePyre has a 15% chance to reset the cooldown of Firestorm, and make your next one instant castcause your next Firestorm to be instantly cast without triggering its cooldown, and deal 100% increased damage.
NEW Effect #3 Apply Aura: Ignore Spell Cooldown: Modifies Damage/Healing Done
Value: 0
Affected Spells:
During Avenging Wrath, you become linked to your Dawnlights, causing (30% of Spell power) Radiant damage to enemies or (30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4 DawnlightDawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
Causes an enemy to take 20% increased Arcane damage for 3 sec.
Warp reduces damage taken by 20%, starting high and reducing over 3 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship:
Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Beast Mastery, Survival, Initial:
Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec.
AnA random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
NEW
Launches bolts of arcane energy at the enemy target, causing 0 Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Blasts the target with energy, dealing (72.8% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
During Time Warp or other similar effectsArcane Surge, your Familiar fires 4 bolts instead of 1.
Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each.
Adding stacks does not refresh duration.
Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.
Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each.
Adding stacks does not refresh duration.
REMOVED
@spelldesc452196
NEW
Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies.
When Magi's Spark or an Improved Spark of the Magi detonates, it increases the damage all affected targets take by 6% for 10 sec.
Effect #1 Effect #1 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 86
Affected Spells:
(and 67 more.)
@spelldesc452196
Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 3020 sec.
Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 3020 sec.
Duration changed from 30 sec to 20 sec
Fire, Frost, Initial:
.
Arcane:
.Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%
Stacks up to 30u times.
Arcane:
Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%
Stacks up to 30 times.
Fire, Frost, Initial:
Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%
Stacks up to 60 times.30u times.
Consumes 1 stack of Mana Tea per 0.5 sec to restore 300052500 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking.
Can be cast while moving, but movement speed is reduced by 40% while channeling.
Kick with a blast of Chi energy, dealing \ to \ Physical damage\damage\: Also deals \ to \ damage to up to 12 additional nearby targets]\
NEW
Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time.
NEW
Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time.
NEW
Brewmaster, Initial:
Mistweaver:
Refreshing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to grant you a stack of Mana Tea and quickly rush to 5 allies, healing each target for (125% of Spell power).
Windwalker:
Rushing Jade Wind and Spinning Crane Kick have a chance to cause Chi-Ji to increase your energy regeneration by 20% for 6 sec and quickly rush to 5 enemies, dealing (100% of Attack power) Physical damage to each target struck.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack power) Nature damage.\
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.30.2)
Brewmaster, Initial:
Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Brewmaster, Initial:
Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Brewmaster, Initial:
Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Brewmaster, Initial:
Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
Brewmaster, Initial:
Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec.
Windwalker:
Consuming 30 Chi causes your next Storm, Earth, and FireStrike of the Windlord to call upon Yu'lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec.
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Mistweaver:
Consuming 8 stacks of Sheilun's Gift causes your next Storm, Earth, and Fire to callcalls upon Yu'lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec.
A swig of strong brew allows you to Stagger substantially more damage for 5 sec.
Shares charges with Purifying Brew.
Consumes 1 stack of Mana Tea per 0.5 sec to restore 300052500 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking.
Can be cast while moving, but movement speed is reduced by 40% while channeling.
Consumes 1 stack of Mana Tea per 0.5 sec to restore 300052500 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking.
Can be cast while moving, but movement speed is reduced by 40% while channeling.
For every 0 Mana you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack.
Mana Tea:
Consumes 1 stack of Mana Tea per 0.5 sec to restore 300052500 Mana and reduces the Mana cost of your spells by 30% for 1.00 sec per stack of Mana Tea consumed after drinking.
Can be cast while moving, but movement speed is reduced by 40% while channeling.
Windwalker, Mistweaver, Initial:
When cast on yourself, your single-target healing spells heal for 10% more and grant a (50%restore an additional (150% of Spell power) healhealth over 6 sec
NEW
Paralysis now removes all Enrage effects from its target.
Summon a whirling tornado around you, causing \ healing over 156 sec to up to 6 allies within 10 yards.
Split into 3 elemental spirits for 15 sec, each spirit dealing 42%40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Split into 3 elemental spirits for 15 sec, each spirit dealing 42%40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
A swig of strong brew allows you to Stagger substantially more damage for 5 sec.
Shares charges with Purifying Brew.
NEW Effect #4 Apply Aura: Mod Resistance %:
Value: 0
Split into 3 elemental spirits for 15 sec, each spirit dealing 42%40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Split into 3 elemental spirits for 15 sec, each spirit dealing 42%40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Windwalker:
After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (100% of Attack power) damage to nearby enemies, reduced beyond 5 targets.
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 5%4% of your maximum health.
Duration changed from 20 sec to 30 sec
Windwalker:
After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (100% of Attack power) damage to nearby enemies, reduced beyond 5 targets.
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 5%4% of your maximum health.
Effect #2 Dummy
Value: 54
Windwalker:
After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing (100% of Attack power) damage to nearby enemies, reduced beyond 5 targets.
Mistweaver:
After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies for 5%4% of your maximum health.
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (350% of Attack power) Nature damage.
Effect #1 School Damage
Value: 0 (AP mod: 21.75)
Your next Vivify is instant and heals 20% more.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Activating Thunder Focus Tea causes you toWhile channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (49.1625%3.5% of Spell power) 3] over 2 sec.every 0.5 sec.
Duration changed from 2 sec to 20 sec
Activating Thunder Focus Tea causes you toWhile channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (49.1625%3.5% of Spell power) 3] over 2 sec.every 0.5 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.4916250.035)
@$spelldesc433015
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 100
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Casting \\ causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing (300% of Spell power) Radiant damage or (600% of Spell power) healing over 8 sec.
10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.
Dispel type changed from Magic to None
$spelldesc433896
Dispel type changed from None to Magic
While a Dawnlight is active, your Holy Power spenders deal 10% additional damage or healing.
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%.
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target.
Holy Bulwark: While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 5.0% every 2 sec, stacking up to 30%.
Becomes Sacred Weapon after use.
NEW
Each Holy Power you spend has a 5% chance to cause your \ to flare up, dealing (36% of Attack power) Holy damage to up to 5 enemies standing within it.
NEW
Protection, Initial:
Retribution:
Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.
Holy:
Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by \ for 4.5 sec.
NEW Effect #3 Apply Aura: Mod Resistance %:
Value: 0
During Avenging Wrath, you become linked to your Dawnlights, causing (30% of Spell power) Radiant damage to enemies or (30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4 DawnlightDawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
During Avenging Wrath, you become linked to your Dawnlights, causing (30% of Spell power) Radiant damage to enemies or (30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4 DawnlightDawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
During Avenging Wrath, you become linked to your Dawnlights, causing (30% of Spell power) Radiant damage to enemies or (30% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies 4 DawnlightDawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
Movement speed increased by 5% while above 80% health.
When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec1 min.
Movement speed increased by 5% while above 80% health.
When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec1 min.
NEW
Movement speed increased by 5% while above 80% health.
When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
Discipline:
Each time Penance damages or heals Entropic Rift is empowered, increasing its damage and size by 10%.
After Entropic Rift ends it collapses and pulls enemies within 15 yds, dealing (550% of Spell power) Shadow damage split amongst them.enemy targets within 15 yds.
Holy, Initial:
Each time Penance damages or heals Entropic Rift is empowered, increasing its damage and size by 20%.
After Entropic Rift ends it collapses and pulls enemies within 15 yds, dealing (550% of Spell power) Shadow damage split amongst them.enemy targets within 15 yds.
Shadow:
Each time you cast Devouring Plague Entropic Rift is empowered, increasing its damage and size by 20%.
After Entropic Rift ends it collapses and pulls enemies within 15 yds, dealing (550% of Spell power) Shadow damage split amongst them.enemy targets within 15 yds.
Shadow:
Shadow CrashVoid Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
Shadow:
Shadow CrashVoid Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
Shadow:
Shadow CrashVoid Torrent tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
REMOVED
\ tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (80% of Spell power) Shadow damage every 1 sec while within its reach.
HurlAim a bolt of slow-moving Shadow energy at your targetthe destination, dealing (63.1125% of Spell power) Shadow damage.to all enemies within 8 yds.
Generates 6 Insanity.
Generates 6 Insanity.
HurlAim a bolt of slow-moving Shadow energy at your targetthe destination, dealing (63.1125% of Spell power) Shadow damage.to all enemies within 8 yds.
Generates 6 Insanity.
Generates 6 Insanity.
NEW
Aim a bolt of slow-moving Shadow energy at the destination, dealing (63.1125% of Spell power) Shadow damage.
Generates 6 Insanity.
NEW
Aim a bolt of slow-moving Shadow energy at the destination, dealing (63.1125% of Spell power) Shadow damage.
Generates 6 Insanity.
Shadow:
Shadow Crash deals 400% additional damage to its primary target.Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
NEW
Evasion reduces magical damage taken by 20%.
Cloak of Shadows reduces physical damage taken by 20%.
NEW
Assassination:
Your next Fan of Knives after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
Outlaw, Subtlety, Initial:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
NEW
Assassination:
Your next Fan of Knives after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
Outlaw, Subtlety, Initial:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
NEW
Assassination:
Your next Fan of Knives after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
Outlaw, Subtlety, Initial:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (20% of Attack power) Shadow damage and generates 1 additional combo point.
NEW
Rupture deals an additional (2.5% of Attack power) Plague damage each time it deals damage, stacking up to 10 times. Rupture duration increased by 3 sec.
NEW
Rupture deals an additional (2.5% of Attack power) Plague damage each time it deals damage, stacking up to 10 times. Rupture duration increased by 3 sec.
NEW
Assassination:
When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
Outlaw, Subtlety, Initial:
When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Eviscerate cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
NEW
Assassination:
When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
Outlaw, Subtlety, Initial:
When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Eviscerate cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target.
Assassination:
Mutilate, Ambush, and Fan of Knives generate angenerate\ 1 additional combo point when they trigger Seal Fate
Outlaw, Subtlety, Initial:
Sinister Strike generates an\\.
Outlaw, Subtlety, Initial:
Sinister Strike generate\ 1 additional combo point when\\ it strikes an additional time].
NEW
Outlaw, Subtlety, Initial:
Grappling Hook may be used a second time within 3 sec, with no cooldown.
Assassination:
Shadowstep may be used a second time within 3 sec, with no cooldown.
NEW
Outlaw, Subtlety, Initial:
Grappling Hook may be used a second time within 3 sec, with no cooldown.
Assassination:
Shadowstep may be used a second time within 3 sec, with no cooldown.
NEW
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 10%.
You may only have one target Marked at a time.
Outlaw, Initial:
Shadowstrike from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next by 10%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next by 10%.
You may only have one target Marked at a time.
NEW
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Ambush or MutilateBackstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Outlaw, Initial:
Shadowstrike from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
NEW
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Ambush or MutilateBackstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Outlaw, Initial:
Shadowstrike from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
NEW
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Ambush or MutilateBackstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Outlaw, Initial:
Shadowstrike from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (30% of Attack power) Plague damage and increasing the damage of your next Backstab or Shadowstrike by 10%.
You may only have one target Marked at a time.
NEW
Cloak of Shadows duration increased by 2 sec.
NEW
Outlaw, Subtlety, Initial:
Slice and Dice causes your Backstab to deal an additional (20% of Attack power) Plague damage.
Assassination:
Slice and Dice causes your Mutilate to deal an additional (20% of Attack power) Plague damage.
NEW
Outlaw, Subtlety, Initial:
Slice and Dice causes your Backstab to deal an additional (20% of Attack power) Plague damage.
Assassination:
Slice and Dice causes your Mutilate to deal an additional (20% of Attack power) Plague damage.
NEW
Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% additional damage while 3 or more enemies are afflicted with Rupture.
NEW
Disguise yourself as a wooden crate.
Effect #1 Apply Aura: Change Model
Value: 15
Effect #2 Apply Aura: Stun
Value: 0 (SP mod: 1)
Effect #3 Update Player Phase
NEW
Disguise yourself as a wooden crate.
Effect #1 Apply Aura: Change Model
Value: 15
Effect #2 Apply Aura: Stun
Value: 0 (SP mod: 1)
Effect #3 Update Player Phase
Effect #4 Trigger Spell
(Trigger Spell: Grant Kill Credit
Grant Kill Credit
)
NEW
Autoattacks against Marked targets deal an additional (10% of Attack power) Plague damage.
NEW
Autoattacks against Marked targets deal additional 15% haste+15% mastery Plague damage.
NEW
Assassination:
After Deathmark expires, gain 3 sec of 10% increased Nature damage.
Outlaw, Subtlety, Initial:
After Shadow Blades expires, gain 3 sec of 10% increased Shadow damage.
NEW
Assassination:
After Deathmark expires, gain 3 sec of 10% increased Nature damage.
Outlaw, Subtlety, Initial:
After Shadow Blades expires, gain 3 sec of 10% increased Shadow damage.
NEW
If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
NEW
If you have critically struck with Fan of Knives or Shuriken Storm, increase the critical strike chance of Fan of Knives, Shuriken Storm, and Black Powder by 15% for 12 sec.
NEW
Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.
NEW
Shroud of Concealment duration increased by 5 sec.
NEW
Damage dealt to targets other than your Marked target deals 3% Plague damage to your Marked target.
NEW
Effect #1 School Damage
NEW
Assassination:
Shiv additionally increases the damage of your next Envenom by 10%.
Outlaw, Subtlety, Initial:
Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%.
NEW
Assassination:
Shiv additionally increases the damage of your next Envenom by 10%.
Outlaw, Subtlety, Initial:
Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%.
NEW
Effect #1 Apply Aura: Mod All Healing Done % by Caster
Value: 10
Affected Spells:
<br>(and 6 more.)
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
\
StartRecoveryTime changed from 0 ms to 1000 ms
NEW
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec.
NEW
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec.
NEW
Imbue your shield with the element of Water for 1 hour. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Cloudburst Totem is increased by 3 sec.
NEW
If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 0 seconds.
NEW
Effect #1 Apply Aura: Dummy
Value: 0 (SP mod: 3)
Abyssal DominionGenerates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage.
Duration changed from 15 sec to 8 sec
Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum \ charges.
Effect #2 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Critical Strike Chance
Value: 0%
Affected Spells:
Chaos Bolt
Conflagrate and Shadowburn have a 25%50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Conflagrate and Shadowburn have a 25%50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 by 40%.Demonbolts by 40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 by 40%.Demonbolts by 40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing \ Shadow damage and increasing the damage of your next 3 by 40%.Demonbolts by 40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
NEW
Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal (1029.14%244.435% of Spell power) Shadow damage over 6 sec.
If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal (1029.14%244.435% of Spell power) Shadow damage over 6 sec.
If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.715230.407392)
NEW
Avatar of Destruction
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