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RTP
11.0.7
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11.0.5
Dragonflight Beta Class and Spell Tuning for Build 45335 - Vengeance DH Talents, Priest Updates
Dragonflight
Criado
01/9/2022 em 14:27
por
perculia
We have datamined the class and spell tuning for the latest Dragonflight Beta build, including the addition of Vengeance Demon Hunter talents and the Priest talent tree rework.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (42)
Deals (42.57% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Charges changed from 1 Charges to 2 Charges
Increases the maximum number of charges by 1.
Removed
Category changed from Talents to Uncategorized
NEW
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Stamina increased by 10%.
Damage taken reduced by 3%.
Rank 1: Stamina increased by 10%.
Damage taken reduced by 3%.
Rank 2: Stamina increased by 20%.
Damage taken reduced by 6%.
Rank 3: Stamina increased by 30%.
Damage taken reduced by 10%.
Effect #2 Effect #1 Apply Aura: Mod Stat - % Modifies Threat
Value: 1030
Effect #2 Apply Aura: Mod % Damage Taken
Value: -3-10
Category changed from Talents to Specialization
Consume the essence around you to generate 1 Rune.
Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Talent position has changed.
Drains 9 health from the target over 3 sec.
You can move, parry, dodge, and use defensive abilities while channeling this ability.
Talent position has changed.
NEW
While Blood Shield is active, you deal 25% increased Physical damage.
Your auto attacks have a chance to summon a Bloodworm.
Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
If you drop below 50% health, your Bloodworms will immediately burst and heal you.
Talent position has changed.
A whirl of bone and gore batters all nearby enemies, dealing (19.65% of Attack power) Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Talent position has changed.
NEW
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 sec, stacking up to 5 times.
Strikes all enemies in front of you with a hungering attack that deals (65.52% of Attack power)% Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.
Talent position has changed.
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 40% parry chance.
Talent position has changed.
Reach out with necrotic tendrils, dealing (19.017% of Attack power) Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Talent position has changed.
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Now available to all specs
Summons 1 additional copy of Dancing Rune Weapon While active, Heart Strike and Death Strike increases Dancing Rune Weapon's duration by 0.33 sec.and increases its duration by 8 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3301
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 8000
Affected Spells:
Talent position has changed.
Each charge of Bone Shield increases your maximum health by 1%.
Talent position has changed.
Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target's location.
Talent position has changed.
When Crimson Scourge is consumed, you gain 2% Haste3% Versatility for 6 sec.
Rank 1: When Crimson Scourge is consumed, you gain 2% Haste3% Versatility for 6 sec.
Rank 2: When Crimson Scourge is consumed, you gain 4% Haste6% Versatility for 6 sec.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 23
Affected Spells:
Name changed from Hasty Bargain to Perseverance of the Ebon Blade
Talent position has changed.
Heart Strike generates 1 additional Runic Power per target hit.
Rank 1: Heart Strike generates 0 additional Runic Power per target hit.
Rank 2: Heart Strike generates 1 additional Runic Power per target hit.
Talent position has changed.
Heart Strike has a chance to increase the damage of your next Death Strike by 20%.Rank 1: Heart Strike has a chance to increase the damage of your next Death Strike by 20%.
Rank 2: Heart Strike has a chance to increase the damage of your next Death Strike by 40%.
Maximum rank has changed from 2 to 1
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Bone Shield increases your Haste by 3%.
Rank 1: Bone Shield increases your Haste by 3%.
Rank 2: Bone Shield increases your Haste by 6%.10%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 310
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Heart Strike damage increased by 10%15%.
Rank 1: Heart Strike damage increased by 10%15%.
Rank 2: Heart Strike damage increased by 20%.
Rank 3: Heart Strike damage increased by 30%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 3 to 2
Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Rank 1: Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.
Rank 2: Increases all healing and absorbsVampiric Blood's healing and absorb amount is increased by 10% and duration by 4 sec.
Talent position has changed.
Dancing Rune Weapon generates 5 Bone Shield charges. When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 5 sec.
Talent position has changed.
NEW
Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
Talent position has changed.
Places a Mark of Blood on an enemy for 15 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
Talent position has changed.
While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
Additionally, your maximum Runic Power is increased by 10.
Talent position has changed.
An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.
If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Talent position has changed.
Your Blood Plague and Death and Decay deal damage 15% more often.
Additionally, your Blood Plague leeches 50% more Health.
Talent position has changed.
Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 1: Reduces the cooldown on Vampiric Blood by 1.0 sec per 10 Runic Power spent.
Rank 2: Reduces the cooldown on Vampiric Blood by 2.0 sec per 10 Runic Power spent.
Talent position has changed.
Increases Armor gained from Bone Shield by 10%.
Talent position has changed.
While Crimson Scourge is active, your next Death and Decay heals you for (24% of Attack power) health per Bone Shield charge and you immediately gain 10 Runic Power.
Talent position has changed.
Reduces all damage taken by 20% for 4 sec.
Charges changed from 1 Charges to 2 Charges
Talent position has changed.
NEW
You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 1: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Rank 2: When Bone Shield is consumed it shatters dealing (10% of Attack power) shadow damage to nearby enemies. This damage is tripled while you are within your Death and Decay.
Talent position has changed.
Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.Rank 1: Enemies hit by Gorefiend's Grasp take 0% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 0 sec.
Rank 2: Enemies hit by Gorefiend's Grasp take 5% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend's Grasp by 30 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
Talent position has changed.
NEW
After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.
Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Talent position has changed.
Death Strike's healing is increased by 20% and grants you 15% Leech for 8 sec.
Talent position has changed.
Talents (1)
Auto attacks have a chance to generate 5 Runic Power.
Talent position has changed.
Specialization (1)
Effect #5 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 20
Talents (13)
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 40%.30%.
Death Coil debilitates your enemy applying Death Rot causing them to take 2%1% increased Shadow damage, up to 20% for 810% for 10 sec. If Death Coil consumes Sudden Doom it applies two stacks of Death Rot.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Festering Strike and
Clawing Shadows
Clawing Shadows
Scourge Strike havehas a 15% chance to generate 1 Rune.
Strikes for (116% of Attack power) Physical damage and infects the target with 2-3 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23% of Attack power) Shadow damage and generating (3 Runic Power.30 / 10) Runic Power.
Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4%.
Rank 1: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4%6%.
Rank 2: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 8%12%.
Death Coil deals 20%15% additional damage and seeks out 1 additional nearby enemy.
Rank 1: Death Coil deals 20%15% additional damage and seeks out 1 additional nearby enemy.
Rank 2: Death Coil deals 40%30% additional damage and seeks out 1 additional nearby enemy.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 3%2% increased damage from you per disease they are affected by.
Scourge Strike causes your disease damage to occur 150%100% more quickly for 5 sec.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: -60-50
When a Festering Wound pops it generates an additional 32 Runic Power.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3020
Affected Spells:
An unholy strike that deals (41.4% of Attack power) Physical damage and (22.8% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #4 Dummy
Value: 58
Strike your target dealing (127.6% of Attack power) Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 1220 sec.
Duration changed from 12 sec to 20 sec
Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 8 nearby enemies.
Name changed from Plaguebearer to Plaguebearer
Cooldown changed from 45 sec cooldown to 1.5 min cooldown
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #2 REMOVED Effect #4 Apply Aura: Mod Damage From Caster % Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Mod Damage From Caster %
Value: 0
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
Necrotic Strike
Necrotic Strike and
Clawing Shadows
Clawing Shadows will hit up to 47 enemies near the target
Talents (10)
Unholy:
hits up to 47 additional enemies while you remain in Death and Decay.
For 10 sec, your movement speed is increased by 35%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Category changed from Talents to Abilities
Death's Advance movement speed increased by 5% and the duration is increased by 2 sec.
Category changed from Talents to Abilities
NEW
Absorbs are 15% more effective on you.
NEW
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
Draw upon unholy energy to become Undead for 10 sec, increasing Leech by 10%, and making you immune to Charm, Fear, and Sleep.
Category changed from Talents to Abilities
NEW
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Each Runic Power you spend has a 1.6% chance to increase your Rune regeneration rate by
Blood
50
Frost, Unholy
100
%100% for 3 sec.
Now a Unholy spell
Category changed from Talents to Specialization
Each Runic Power you spend has a 2.0% chance to instantly grant you a Rune.
Now a Frost spell
Category changed from Talents to Specialization
Increases Lichborne duration by 2 sec and while active damage taken is reduced by 15%.
Talent position has changed.
Anima Powers (1)
Deals (30% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 64 health from the target over 24 sec.
Charges changed from 1 Charges to 2 Charges
Covenant Abilities (1)
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Frost, Unholy, Initial:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your 47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Your tattoos reduce magic damage taken by 5%15%.
Effect #1 Effect #1 Apply Aura: Mod % Damage Taken
Value: -5-15
Talents (59)
NEW
Mastery: Demonic Presence now also causes your single-school magic damage to be dealt as Chaos instead.
Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 10
Affected Spells:
Increases the critical strike chance of Immolation Aura by 5%6%.
Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 56%
Affected Spells:
Specializations changed from Havoc/Vengeance to Vengeance
Eye Beam generates 20 Fury every sec. and its duration is increased by 25%.
Rank 1: Eye Beam generates 20 Fury every sec. and its duration is increased by 25%.
Rank 2: Eye Beam generates 40 Fury every sec. and its duration is increased by 50%.
Talent position has changed.
Demon's Bite leaves an open wound on your enemy dealing (100% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
Talent position has changed.
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Now available to all specs
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Now available to all specs
Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18%14-30% increased critical strike chance.Rank 1: Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18% increased critical strike chance.
Rank 2: Blade Dance causes your next Chaos Strike within 8 sec to have a 20-36% increased critical strike chance.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1014
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1830
Talent position has changed.
Maximum rank has changed from 2 to 1
You heal for 5% of all Fire damage you deal.
Specializations changed from Havoc/Vengeance to Vengeance
Chaos Strike also reducesBlade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec.
and an additional 0.5 sec when it refunds Fury.
Rank 1: Chaos Strike also reducesRank 1: Blade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec.
and an additional 0.5 sec when it refunds Fury.
Rank 2: Chaos Strike also reducesRank 2: Blade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 1.0 sec.and an additional 1.0 sec when it refunds Fury.
Name changed from Cycle of Hatred to Cycle of Hatred
Talent position has changed.
The final slash of Blade Dance deals an additional 50% damage.
Talent position has changed.
Summons darkness around you in an 8 yd radius, granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Now available to all specs
Throw Glaive has 2 charges, and snares all enemies hit by 50% for 6 sec.
NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
Name changed from Debilitating Cuts to Master of the Glaive
Now available to all specs
Your auto attacks deal an additional (15.18%10.12% of Attack power) Shadow damage and generate 7-12 Fury.
Talent position has changed.
Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Now available to all specs
Talent position has changed.
Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 Fury.
Rank 1: Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 Fury.
Rank 2: Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 Fury.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 1530
Talent position has changed.
Maximum rank has changed from 2 to 1
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Slash all enemies in front of you for (59.0733%280% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 6 sec.100% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.5907332.8)
NEW Effect #2 Dummy
Value: 8
Cooldown changed from 20 sec cooldown to 40 sec cooldown
Talent position has changed.
Increases the duration of Sigil effects by 1 sec.
Rank 1: Increases the duration of Sigil effects by 1 sec.
Rank 2: Increases the duration of Sigil effects by 2 sec.
Now available to all specs
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a320415}]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec
NEW Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
The cooldown of The Hunt is reduced by 12 sec whenever an enemy is killed while afflicted by its damage over time effect.
Now available to all specs
Unleash a torrent of Fel energy over 3 sec, inflicting Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets.
Talent position has changed.
Charge to your target and deal (66.69% of Attack power)% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Havoc
Talent position has changed.
Vengeance, Initial:
Infernal Strike increases your movement speed by 10% for 8 sec.
Now available to all specs
Blade Dance deals additional Chaos damage to the first target struck.
Sigil of Flame generates 2 additional Fury per target hit.
Now available to all specs
REMOVED
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets.
Talent position has changed.
Initial:
Vengeance:
Fel Rush gains an additional charge.
Vengeance:
Infernal Strike gains an additional charge.
NEW Effect #2 Apply Aura: Modifies Charges
Value: 1
Now available to all specs
Talent position has changed.
Reduces magic damage taken by 2%.
Rank 1: Reduces magic damage taken by 2%.
Rank 2: Reduces magic damage taken by 4%.
Now available to all specs
Chaos Strike damage increased by 15%.
Talent position has changed.
Fel Rush damage increased by 25%.
Talent position has changed.
The Demon Hunter gains an additional 10% Haste during Metamorphosis.Rank 1: The Demon Hunter gains an additional 10% Haste during Metamorphosis.
Rank 2: The Demon Hunter gains an additional 20% Haste during Metamorphosis.
Removed
Category changed from Talents to Uncategorized
Damaging an enemy before they damage you increases your critical strike chance by 15% for 5 sec.
Using Vengeful Retreat refreshes your potential to triggeractivate this effect on any enemies you are in combat with.
Name changed from Initiative to Initiative
Demon's Bite deals 20% more damage and generates 5 to 10 additional Fury.
Talent position has changed.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 2 sec.
Eye Beam:
Deals 30% increased damage.
Fel Rush:
Generates 35-45 Fury.25-35 Fury.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 22000
Talent position has changed.
NEW
Gain critical strike damage equal to 50% of your critical strike chance.
Rank 1: Gain critical strike damage equal to 50% of your critical strike chance.
Rank 2: Gain critical strike damage equal to 50% of your critical strike chance.
Increases the duration of Darkness by 2 sec.
Now available to all specs
Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage.
Now available to all specs
Enemies affected by Sigil of Misery take an additional 10% damage.take 10% increased damage from all sources for 5 sec after Sigil of Misery's effect on them ends.
Now available to all specs
Talent position has changed.
NEW
Throw Glaive deals 25% increased damage for each enemy hit.
Fel Rush, Glide, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec.
Talent position has changed.
Reduces the cooldown of Darkness by 120 sec.
Now available to all specs
All Sigils are now placed at your target's location.
Now available to all specs
Mastery increases your movement speed.
Now available to all specs
Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Talent position has changed.
Chaos Strike has a 8%6% chance to trigger a second Chaos Strike.
Rank 1: Chaos Strike has a 6% chance to trigger a second Chaos Strike.
Rank 2: Chaos Strike has a 12% chance to trigger a second Chaos Strike.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 86
Talent position has changed.
Maximum rank has changed from 1 to 2
Reduces the cooldown of Metamorphosis by 60 sec.
Now available to all specs
Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 1: Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 2: Enemies hit by Throw Glaive take 20% increased damage from Eye Beam.
Talent position has changed.
The duration of your active demon form is extended by 0.1 sec per 56 Fury spent.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 56
The healing of Shattered Souls is increased by 5%.
Rank 1: The healing of Shattered Souls is increased by 5%.
Rank 2: The healing of Shattered Souls is increased by 10%.
Now available to all specs
Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.
Talent position has changed.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Now available to all specs
The final slash of Blade Dance inflicts an additional (58.96% of Attack power) Chaos damage over 4 sec.
Talent position has changed.
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 1: Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec.
Rank 2: Activating Immolation Aura increases the damage of your next Fel Rush by 500%. Lasts 12 sec.
Talent position has changed.
Increase the damage over time effect of The Hunt by 30%.
Now available to all specs
Increases maximum Fury by 10.
Rank 1: Increases maximum Fury by 10.
Rank 2: Increases maximum Fury by 20.
Now available to all specs
Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Now available to all specs
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Now available to all specs
Increases maximum health by 2%.
Rank 1: Increases maximum health by 2%.
Rank 2: Increases maximum health by 4%.
Now available to all specs
PvP Talents (1)
Immolation Aura dispels all magical effects on you when cast.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (91)
Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 1: Immolation Aura increases your movement speed by 10% and its duration is increased by 25%.
Rank 2: Immolation Aura increases your movement speed by 20% and its duration is increased by 50%.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 2010
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 5025%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Increases your chance to dodge by 50%
Blur
and50% and reduces all damage taken by 20%
<br20% for 10 sec.
Now available to all specs
Talent position has changed.
Throw Glaive ricochets to 1 additional target.
Now available to all specs
Talent position has changed.
Demolish the spirit of all those around you, dealing (30% of Attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
Talent position has changed.
Every 2 sec, Fiery Brand spreads to one nearby enemy.
Talent position has changed.
Fire damage increased by 10%8%.
Effect #1 Apply Aura: Mod Damage Done % Modifies Charges
Value: 108
Now a Vengeance spell
Category changed from Uncategorized to Talents
NEW
You take 10% reduced damage after Demon Spikes ends, fading by 1% per second.
NEW
Increases the radius of your Sigils by 1 yards.
Rank 1: Increases the radius of your Sigils by 1 yards.
Rank 2: Increases the radius of your Sigils by 2 yards.
Your damage brands the target, increasing magic damage taken by 5%.
Now available to all specs
Category changed from Talents to Abilities
Unleash an eruption of fel energy, dealing (22.5225% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Removed
Category changed from Talents to Uncategorized
Slice your target for Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Now available to all specs
Category changed from Talents to Abilities
Immolation Aura damage increases the duration of your Fiery Brand by 0.25 sec.
Rank 1: Immolation Aura damage increases the duration of your Fiery Brand by 0.25 sec.
Rank 2: Immolation Aura damage increases the duration of your Fiery Brand by 0.50 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Casting
Havoc
Eye Beam
Vengeance
Fel Devastation
<brFel Devastation summons an allied
Havoc
Vengeance
Vengeance
Havoc
<brHavoc Demon Hunter who casts
Havoc
Fel Devastation
Vengeance
Eye Beam
Eye Beam, dealing Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
REMOVED Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Now a Vengeance spell
Category changed from Uncategorized to Talents
All Sigils are now placed at your location, and the duration of their effects is increased by 2 sec.
Talent position has changed.
Consume 1 beneficial Magic effect removing it from the target
Consume Magic
and granting you 20 Fury
Now available to all specs
Talent position has changed.
Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Now available to all specs
Talent position has changed.
Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 1 sec.
Rank 1: Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 1 sec.
Rank 2: Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 2 sec.
Now a Vengeance spell
Category changed from Uncategorized to Talents
NEW
When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Rank 1: When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Rank 2: When Fel Devastation finishes fully channeling, it refreshes 20-40% of its cooldown and refunds 20-40 Fury.
Surge with fel power, increasing your Armor by (75 * Agility / 100)
Vengeance (Level 41)
and your Parry chance by 15%, for 6 sec
Deflecting Spikes
and your Parry chance by 15%, for 6 sec
Category changed from Talents to Specialization
Demon Spikes also increases your Parry chance by 15% for 6 sec.
Name changed from Demon Spikes to Deflecting Spikes
Talent position has changed.
Quickly attack for (57.2779% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Now available to all specs
Category changed from Talents to Abilities
Your tattoos reduce
Category changed from Talents to Specialization
Your tattoos reduce all damage taken by 15%.
Category changed from Talents to Specialization
Your tattoos reduce all damage taken by 20%.
Category changed from Talents to Specialization
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Disrupting Fury
Generates 30 Fury on a successful interrupt
Now available to all specs
Category changed from Talents to Abilities
Increases the range of Disrupt to 10 yards.
Now available to all specs
Talent position has changed.
You are able to jump again while near the apex of your first jump.
Now available to all specs
Category changed from Talents to Abilities
Fiery Brand has 1 additional charge.
REMOVED Effect #1 Apply Aura: Dummy Modifies Effect #5's Value
Value: 0
NEW Effect #1 Apply Aura: Modifies Charges
Value: 1
Now a Vengeance spell
Category changed from Uncategorized to Talents
NEW
Increases the duration of Demon Spikes by 1 sec.
Rank 1: Increases the duration of Demon Spikes by 0.0010 sec.
Rank 2: Increases the duration of Demon Spikes by 0.0020 sec.
Immolation Aura's initial burst has a chance to shatter Lesser Soul Fragments from enemies.
Talent position has changed.
Soul Cleave heals you for an additional (54% of Attack power) over 6 sec.
Talent position has changed.
Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.5 sec.0.25 sec.
Rank 1: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.25 sec.
Rank 2: Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.50 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 525
Talent position has changed.
Maximum rank has changed from 1 to 2
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec.
Vengeance (Level 23)
Causing damage also heals you for up to health
Talent position has changed.
Fel Devastation damage also heals you for up to health.
Category changed from Talents to Specialization
You take 6%5% reduced magic damage while Immolation Aura is active.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 65
Now a Vengeance spell
Category changed from Uncategorized to Talents
Rush forward, incinerating anything in your path for (25.3% of Attack power) Chaos damage.
Now available to all specs
Category changed from Talents to Abilities
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Vengeance (Level 38)
Fiery Brand
and 810] Fire damage over 8 sec10 sec
The enemy's damage done to you is reduced by 40% for 8 sec.10 sec.
Cooldown changed from 1 min cooldown to 1 min recharge
Charges changed from None to 1 Charges
Talent position has changed.
Fiery Brand deals (5% of Attack power) Fire damage every 2 sec.
Removed
Category changed from Talents to Uncategorized
The duration of Fiery Brand is increased by 2 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Fiery Brand also increases Fire damage you deal to the target by 25%.
Soul Cleave deals 25%50% increased damage to your primary target.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Talent position has changed.
Rapidly slash your target for Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Talent position has changed.
Enemies struck by Sigil of Flame are afflicted with Frailty for 6 sec.5 sec.
You heal for 10%8% of all damage you deal to targets with Frailty.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Now a Vengeance spell
Category changed from Uncategorized to Talents
Reduces your falling speed.
You can activate this ability with the jump key while falling.
Now available to all specs
Category changed from Talents to Abilities
Havoc, Initial:
Engulf yourself in flames, radiating Fire damage over 6 sec.
Now available to all specs
Category changed from Talents to Abilities
Immolation Aura instantly causes (27.027% of Attack power) Fire damage to enemies within 8 yards.
Now available to all specs
Category changed from Talents to Abilities
Reduces the cooldown of Immolation Aura by 15 sec.
Category changed from Talents to Specialization
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
Now available to all specs
Talent position has changed.
Reduces the cooldown of Sigil of Misery by 9030 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -90000-30000
Affected Spells:
Now available to all specs
Talent position has changed.
Immolation Aura increases your armor by 10% and causes melee attackers to suffer (5% of Attack power) Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer (5% of Attack power) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer (5% of Attack power) Fire damage.
Talent position has changed.
Maximum rank has changed from 1 to 2
Leap through the air toward a targeted location, dealing (31.122%38.9025% of Attack power) Fire damage to all enemies within 6 yards.
Category changed from Talents to Specialization
Infernal Strike gains an additional charge.
Removed
Category changed from Talents to Uncategorized
Infernal Strike damage increased by 25%.
Removed
Category changed from Talents to Uncategorized
Sustaining fatal damage instead transforms you to Metamorphosis form.
This may occur once every 8 min.
Talent position has changed.
Increases the Armor bonus of Demon Spikes by an additional 24.0% of your Agility.
Vengeance (Level 44)
Also increases your attack power by 8.0%
Category changed from Talents to Specialization
Mastery increases your Attack Power.
Category changed from Talents to Specialization
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Improved Metamorphosis
andabilities and gaining 10% Haste
Soul Rending
and 0% Leech
Now available to all specs
Category changed from Talents to Abilities
Reduces the cooldown of Metamorphosis by 60 sec.
Category changed from Talents to Specialization
While transformed, Shear and Fracture generate 20 additional Fury.
The cooldown of Metamorphosis is reduced by 60 sec.0 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -600000
Affected Spells:
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -600000
Affected Spells:
Category changed from Talents to Specialization
All Sigils activate 1 second faster, and their cooldowns are reduced by 20%.
Talent position has changed.
While Demon Spikes is active, melee attacks against you cause the attacker to take (125910% of Attack power) Physical damage. Generates high threat.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 300
Now a Vengeance spell
Category changed from Uncategorized to Talents
When Fiery Brand expires on your primary target, you gain a shield that absorbs up damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
Talent position has changed.
NEW
Fel Devastation heals you for up to 30% more, based on your missing health.
Fel Devastation heals for an additional 15%10%, and 50% of its overhealing is converted into an absorb shield for 10 sec.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Talent position has changed.
Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (348.075% of Attack power) health.
Consuming a Lesser Soul Fragment heals you for 6% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.
Category changed from Talents to Specialization
Shears an enemy for (40.365% of Attack power) Physical damage, and shatters
Vengeance
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Category changed from Talents to Specialization
Fracture
Fracture
Shear generates 5 additional Fury.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 5
Affected Spells:
Now a Vengeance spell
Category changed from Uncategorized to Talents
Place a Sigil of Chains at the target location that activates after 2 sec.
All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Talent position has changed.
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (11.5% of Attack power) Fire damage, and an additional (28.38% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Talent position has changed.
Sigil of Flame deals an additional (28.38% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Category changed from Talents to Specialization
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.
Now available to all specs
Cooldown changed from 3 min cooldown to 2 min cooldown
Talent position has changed.
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 6 sec.
Now available to all specs
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Talent position has changed.
Reduces the cooldown of Sigil of Silence by 60 sec.
Removed
Category changed from Talents to Uncategorized
Shield yourself for 12 sec, absorbing (5 * Attack power * Percent health) damage.
Consumes all Soul Fragments within 25 yds to add (1 * Attack power * Percent health) to the shield per fragment.
Talent position has changed.
Viciously strike up to 5 enemies in front of you for (87.75%105.3% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 Soul Fragments within 25 ydsavailable Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Category changed from Talents to Specialization
Soul Cleave heals for an additional (50% of Attack power) for each Soul Fragment consumed.
Category changed from Talents to Specialization
NEW
Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 40%.
NEW
When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of (Total health * 10 / 100).
Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec.
Attacking or taking damage disrupts the sight.
Now available to all specs
Category changed from Talents to Abilities
Reduces the cooldown of Spectral Sight by 30 sec.
Now available to all specs
Category changed from Talents to Abilities
Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for (22.113%5 available Soul Fragments then explode, damaging nearby enemies for (25.4299% of Attack power) Fire per fragmentdamage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
You heal for 10% of all damage you deal to enemies with Frailty.targets.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 85
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8
Talent position has changed.
Multiple applications of Frailty may overlap.
Soul Cleave applies Frailty to your primary target for 6 sec.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 105
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 19
Affected Spells:
Now a Vengeance spell
Category changed from Uncategorized to Talents
Fel energy thickens your skin to demonic proportions, increasing your Stamina by 65% and your Armor by 100%.
Category changed from Talents to Specialization
Throw a demonic glaive at the target, dealing (36.6795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Now available to all specs
Category changed from Talents to Abilities
Throw a demonic glaive at the target, dealing (15.795% of Attack power) Physical damage. The glaive can ricochet to within 10 yards. Generates high threat.
Category changed from Talents to Specialization
Reduces the cooldown of Throw Glaive by 6 sec.
Name changed from Throw Glaive to Perfectly Balanced Glaive
Talent position has changed.
Taunts the target to attack you.
Now available to all specs
Category changed from Talents to Abilities
Remove all snares and vault away. Nearby enemies take (13.1274% of Attack power) Physical damage
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Removed
Category changed from Talents to Uncategorized
Frailty now also causes afflicted enemies to deal 5%4% reduced damage to you
for 5 sec.
Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec.5 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -4
Affected Spells:
Talent position has changed.
NEW
When Immolation Aura deals critical damage it shatters a Lesser Soul Fragment from the enemy.
This effect may only occur once every 1.5 sec.
Frailty now also increaseincreases all damage you deal to afflicted enemies by 10%.4%.
Rank 1: Frailty now also increases all damage you deal to afflicted enemies by 4%.
Rank 2: Frailty now also increases all damage you deal to afflicted enemies by 8%.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 4
Affected Spells:
Now a Vengeance spell
Category changed from Uncategorized to Talents
Artifact Traits (2)
Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.
Multiple applications may overlap.
Rank 1: Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.
Multiple applications may overlap.
Rank 2: Consuming a Soul Fragment reduces all damage you take by 2% for 4 sec.
Multiple applications may overlap.
Category changed from Artifact Traits to Talents
Carve into the soul of your target, dealing 172% + 172%150% of Attack power) + (150% of Attack power)] Fire damage and an additional (97.65% of Attack power) Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #2 NEW Effect #2 School Damage
Value: 0 (AP mod: 1.5)
NEW Effect #4 Dummy
Value: 1
Cooldown changed from 40 sec cooldown to 1 min cooldown
Category changed from Artifact Traits to Talents
Spells (1)
Carve into the soul of your target, dealing 172% + 172%150% of Attack power) + (150% of Attack power)] Fire damage and an additional (97.65% of Attack power) Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #1 NEW Effect #1 School Damage
Value: 0 (AP mod: 1.5)
Talents (2)
NEW
Increases your chance to parry by 3%.
NEW
Havoc, Initial:
The cooldown of Fel Rush is reduced by 15%.
Vengeance:
The cooldown of Infernal Strike is reduced by 15%.
Anima Powers (1)
The cooldown of
Havoc
Blur
Vengeance
Fiery Brand
is reduced by 25%.
Effect #1 NEW Effect #2 Apply Aura: Add Combo Points for 20 Seconds
Value: -25
Covenant Abilities (8)
NEW
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
NEW
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (10)
Go Berserk for 20 sec, causing your combo point-generating abilities to bleed the target for an additonal 150% of their damage over 8 sec.
Combines with other Berserk abilities.
Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec.During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 300150
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
Go Berserk for 20 sec. giving finishing moves a 20% chance per combo point spent to refund 2 combo point.
Combines with other Berserk abilities.While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Berserk by 0.5 sec
Name changed from Berserk: Relentlessness to Berserk
Strikes all nearby enemies with a massive slash, inflicting (82.8% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
NEW Effect #4 Dummy
Value: 20
Shred and Swipe
Brutal Slash
Brutal Slash
Swipe deal 20% increased damage against bleeding targets.
Tiger's Fury generates an additional 1030 energy.
Rank 1: Tiger's Fury generates an additional 1030 energy.
Rank 2: Tiger's Fury generates an additional 2060 energy.
Rank 3: Tiger's Fury generates an additional 3090 energy.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 1030
Affected Spells:
Name changed from Improved Tiger's Fury to Tiger's Fury
An improved Cat Form that grants all of your known Berserk effects and reduces the Energy cost of all Cat Form abilities by 20%.
Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.
Berserk
Finishing moves have a 0% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Incarnation by 0.5 sec
Ashamane's Guidance
Your melee attacks have a chance to activate Incarnation for 6 sec
NEW Effect #4 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec. Rake damage increased by 20.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Finishing moves have a 2% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 1: Finishing moves have a 1% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 2: Finishing moves have a 2% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Rank 3: Finishing moves have a 3% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
Instantly restores 20 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Raging Fury
Finishing moves increase duration by 0.4 sec per combo point spent
Your maximum Energy is increased by 20.
Rank 1: Your maximum Energy is increased by 20.
Rank 2: Your maximum Energy is increased by 40.
Rank 3: Your maximum Energy isMaximum Energy increased by 30. Haste increased by 2%.
Rank 1: Maximum Energy increased by 30. Haste increased by 2%.
Rank 2: Maximum Energy increased by 60. Haste increased by 2%.
Rank 3: Maximum Energy increased by 90. Haste increased by 2%.
Effect #1 Apply Aura: Modifies Max Power - Flat Modifies Effect #1's Value
Value: 2030
NEW Effect #2 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 2
Name changed from to Tireless Energy
Specialization (1)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 160%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 160%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 160%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 160%
Affected Spells:
Spells (1)
Shred the target, causing (46% of Attack power) Physical damage to the target.
Feral
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point
Awards 1 combo point.
Covenant Abilities (1)
NEW
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
Ashamane's Guidance
Chance to use an exceptional spell or ability is increased
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Class Tools
Devastation
Talents
Preservation
Talents
Spells (1)
NEW
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Fury of the Aspects or similar effects again for 10 min.
Talents (1)
IncapacitateDisorient an enemy for 20 sec, causing them to sleep walk towards you. Damage has a chance to awaken them.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (4)
Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.
Rank 1: Trueshot lasts an additional 0.11.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 50%12%, and reduces the Focus Cost of Aimed Shot by 1500%12%.
Rank 2: Trueshot lasts an additional 0.03.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 100%25%, and reduces the Focus Cost of Aimed Shot by 3000%25%.
You attempt to finish off a wounded target, dealing (230% of Attack power) Physical damage. Only usable on enemies with less than 20% health.
Talent position has changed.
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Inventory Type: Neck, Wrist
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
Talents (1)
Kill Command has aan additional 15% chance to immediately reset its cooldown.
Spells (1)
Aimed Shot has a chance to coalesce 3 extra Wind Arrows that also shoot your target for (15% of Attack power) Physical damage.
Modifiers to Aimed Shot damage also increase the damage of Wind Arrows.
Category changed from Uncategorized to Abilities
Talents (3)
Avoidance increased by 2%at least 1.
Rank 1: Avoidance increased by 3%at least 1.
Rank 2: Avoidance increased by 6%.at least 1.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Name changed from Hunter's Agility to Hunter's Agility (NYI)
You attempt to finish off a wounded target, dealing (220% of Attack power) Physical damage. Only usable on enemies with less than 20% health.
Talent position has changed.
Your movement speed is increased by 15% anytime you have not attacked for 3 seconds.
Rank 1: Your movement speed is increased by 15% anytime you have not attacked for 3 seconds.
Rank 2: Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.
Talent position has changed.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (5)
Causes an explosion around yourself, dealing (47.25% of Spell power) Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 6 sec.
Cooldown changed from 25 sec cooldown to 30 sec cooldown
Ignite's damage has a 5% chance reduce the cooldown of Fire Blast by 1 sec.
Talent position has changed.
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Name changed from Fireball to Enhanced Pyrotechnics
Talent position has changed.
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Talent position has changed.
Flamestrike's cast time is reduced by 0.5 sec and its radius is increased by 15%.
Talent position has changed.
PvP Talents (2)
NEW
Increases damage of Fireball and Scorch by 40% but decreases your maximum health by 15%.
Summons a Ring of Fire for 8 sec at the target location. Enemies entering the ring burn for 24% of their total health over 6 sec.
Specializations changed from Fire to Arcane/Fire/Frost
Talents (4)
All of your snare effects reduce the target's movement speed by an additional 10%.
Rank 1: All of your snare effects reduce the target's movement speed by an additional 5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 10%.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -10
Affected Spells:
(Pvp Multiplier: 10.5)
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
NEW Effect #6 Apply Aura: Cast While Moving (Spell Label)
Value: 0
NEW Effect #7 Apply Aura: Cast While Moving (Spell Label)
Value: 0
Causes a whirl of icy wind around the enemy, dealing (120% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Talent position has changed.
Shatter increases your chance to deal a critical strike by an additional 25%.
Removed
Category changed from Talents to Uncategorized
PvP Talents (3)
NEW
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing (220% of Spell power) Frost damage to the target and (110% of Spell power) Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec.
Conjures an Ice Wall 30 yards long that obstructs line of sight. The wall has 40% of your maximum health and lasts up to 15 sec.
Specializations changed from Frost to Arcane/Fire/Frost
NEW
Summon a strong Blizzard that surrounds you for 6 sec that slows enemies by 70% and deals (20% of Spell power) Frost damage every 1 sec.
Enemies that are caught in Snowdrift for 3 sec consecutively become Frozen in ice, stunned for 4 sec.
Talents (12)
Your Barriers heal you for 10% of the damage absorbed.
Rank 1: Your Barriers heal you for 10% of the damage absorbed.
Rank 2: Your Barriers heal you for 20% of the damage absorbed.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Effect #4's Value
Value: 10
(Pvp Multiplier: 10.5)
Enemies hit by Cone of Cold are frozen in place for 4 seconds.Your spells will not break this effect.
Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec.
Talent position has changed.
Frost Nova can withstand 80% more damage before breaking.
Talent position has changed.
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Talent position has changed.
Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 25%50% critical strike chance.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2550
Now a Frost spell
Talent position has changed.
NEW
Slow applies to all enemies within 5 yds of your target.
Reduces the target's movement speed by 50% for 15 sec.
Talent position has changed.
Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 1: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 2: Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 3
(Pvp Multiplier: 10.5)
Arcane:
Casting Clearcasting Arcane Missiles reduces the cooldown of your loss of control abilities by 1 sec.
Your damage is increased by 3% while you have a barrier active.
Effect #1 Dummy
Value: 03
Name changed from to Overflowing Energy
REMOVED
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Effect #3 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 110%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 110%
Affected Spells:
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 110
Talents (7)
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23%20% of Attack power) Fire damage.
Breath of Fire damage increased by up to 100% based on your level of Stagger.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 100%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Blackout Kick's cooldown is reduced by 1 sec and its damage by 10%.
REMOVED Effect #2 Apply Aura: Mod Damage Done % Modifies Damage/Healing Done
Value: -10
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -10%
Affected Spells:
Fortifying Brew increases Stagger effectiveness by 15% while active.
Combines with other Fortifying Brew effects.
Now available to all specs
Talent position has changed.
Drink a healing elixir, healing you for 15% of your maximum health.
Talent position has changed.
Smash a keg of brew on the target, dealing (85.995% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
Summons a whirling tornado around you, causing 10%13.3% of Attack power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
Talents (44)
Your Blackout Kicks strike 1 additional target3 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 1: Your Blackout Kicks strike 3 additional target2 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Rank 2: Your Blackout Kicks strike 6 additional target3 targets and have an additional 6% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Talent position has changed.
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 200% of the damage done. Lasts 15 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200125
Talent position has changed.
Your abilities reset Faeline Stomp 100%50% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 15%25% of the damage done.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1525
Effect #2 Dummy
Value: 10050
Talent position has changed.
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Mistweaver
Gust of Mists heals targets with your Bonedust Brew active for an additional (42% of Attack power)
Talent position has changed.
Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3%, stacking up to 50 times.
Talent position has changed.
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20%15% and reduces their mana cost by 20%15%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2015
Talent position has changed.
Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 1: Renewing Mist has a 5% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Rank 2: Renewing Mist has a 10% chance to immediately spread to an additional target when initially cast or when traveling to a new target.
Talent position has changed.
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
Talent position has changed.
Wraps the target in healing mists, healing for (360%288% of Spell power) over 6 sec.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.60.48)
Talent position has changed.
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (47.2% of Spell power), plus an additional (16.8% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Talent position has changed.
Strike the ground fiercely to expose a faeline for 30 sec, dealing (40% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds caught in the faeline.
Mistweaver
Up to 5 allies
caught in the faeline
Mistweaver
are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Talent position has changed.
Thunder Focus Tea now empowers your next 2 spells.
Talent position has changed.
Your Essence Font's initial heal is increased by 289 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
Talent position has changed.
Vivify heals all allies with your Renewing Mist active for (104% of Spell power).
Talent position has changed.
You gain 33% haste for 20 sec after summoning your Celestial.
Talent position has changed.
Encases the target in a cocoon of Chi energy for 12 sec, absorbing damage
Life Cocoon
and increasing all healing over time received by 50%
Talent position has changed.
Enveloping Mist reduces the mana cost of your next Vivify by 25%.
Vivify reduces the mana cost of your next Enveloping Mist by 25%.
Talent position has changed.
Reduces the mana cost of your spells by 50% for 10 sec.
Talent position has changed.
Renewing Mist now has 2 charges.
Talent position has changed.
Increases Enveloping Mist's duration by 1 sec and its healing bonus by 10%.
Talent position has changed.
Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
Talent position has changed.
Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 32 sec.
Rank 1: Renewing Mist's heal over time effect has a 5% chance to proc Enveloping Mist for 32 sec.
Rank 2: Renewing Mist's heal over time effect has a 10% chance to proc Enveloping Mist for 32 sec.
Effect #2 Dummy
Value: 32
Talent position has changed.
Life Cocoon increases healing over time received by an additional 20.0%, and this effect lingers for an additional 10 sec after the cocoon is removed.
Talent position has changed.
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 1: Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 2: Your Enveloping Mists heal the target for 3.0% of their maximum health each time they take damage.
Talent position has changed.
Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 1: Allies targeted by Soothing Mist receive 10% more healing from your Enveloping Mist and Renewing Mist effects.
Rank 2: Allies targeted by Soothing Mist receive 20% more healing from your Enveloping Mist and Renewing Mist effects.
Talent position has changed.
Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds.
Rank 1: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 3 seconds to an ally within 40 yds.
Rank 2: Rising Sun Kick and Enveloping Mist apply Renewing Mist for 6 seconds to an ally within 40 yds.
Talent position has changed.
Summon a whirling tornado around you, causing healing over 9 sec to up to 6 allies within 10 yards.
Talent position has changed.
Surrounds the target with healing mists, restoring (225% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Talent position has changed.
Gust of Mists has a 30% chance to do 100.0% more healing.
Rank 1: Gust of Mists has a 30% chance to do 50.0% more healing.
Rank 2: Gust of Mists has a 30% chance to do 100.0% more healing.
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Poison and Disease effects.
Castable while stunned.
Talent position has changed.
Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yds.
Talent position has changed.
Heals all party and raid members within 40 yards for (283% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Talent position has changed.
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (28% of Spell power), and extends those effects by 4 sec, up to 100% of their original duration.
Talent position has changed.
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Talent position has changed.
Teachings of the Monastery causes each additional Blackout Kick to restore 0.65%0.45% mana.
Talent position has changed.
Thunder Focus Tea also grants Enveloping Mist, Essence Font, Renewing Mist, Rising Sun Kick, and Vivify 1 extra charge at random.
Talent position has changed.
Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3.
Blackout Kick has a 15% chance to reset the remaining cooldown on Rising Sun Kick.
Talent position has changed.
Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target.
Your Vivify healing through Renewing Mist is increased by 20% and your Enveloping Mist also heals allies with Renewing Mist for 20% of its healing.
Talent position has changed.
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (280% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Talent position has changed.
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed.
Talent position has changed.
Rising Sun Kicks and Vivify critical strikesVivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on Revival
Restoral
Restoral
Revival by 1.0 sec, and Revival
Restoral
Restoral
Revival heals targets for 10.0% of Revival's
Restoral
Restoral's
Revival's heal over 10 sec.
Talent position has changed.
For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
The duration of Essence Font's heal over time is increased by 4 sec.
Talent position has changed.
Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for 60%45% of Spell power) * (3)] over 2 sec.
Talent position has changed.
Trigger a Zen Pulse around an ally. Deals (43.75%78.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (77%115.5% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 0.43750.7875)
Cooldown changed from 15 sec cooldown to 30 sec cooldown
Talent position has changed.
PvP Talents (1)
Restoral
Restoral's
Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 sec.
Talents (12)
The duration of
Serenity
Serenity
Storm, Earth, and Fire is extended by
Serenity
0.3 sec every time you cast a Chi spender
0.4 sec for every Chi you spend.
Now available to all specs
Category changed from Talents to
Used by Item
Tampa de Chifre de Beber
NEW
The duration of
Serenity
Serenity
Storm, Earth, and Fire is extended by
Serenity
0.3 sec every time you cast a Chi spender
0.4 sec for every Chi you spend.
NEW
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Soar forward through the air at high speed for 1.5 sec.
If used again while active, you will land, dealing (8.7892% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Talent position has changed.
Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration.
Category changed from Talents to Artifact Traits
NEW
Blackout Kick critical strike chance increased by 5% and critical damage increased by 10%.
Rank 1: Blackout Kick critical strike chance increased by 2% and critical damage increased by 4%.
Rank 2: Blackout Kick critical strike chance increased by 4% and critical damage increased by 8%.
Dealing damage with Blackout Kick increases the damage of your next Keg Smash by 10%, stacking up to 4 times.
Talent position has changed.
Increases maximum Energy by 10.
Talent position has changed.
Chi spenders increase the damage of your next Crackling Jade Lightning by 100% and reduce its cost by 5%, stacking up to 20 times.
Talent position has changed.
When you Combo Strike, the cooldown of Touch of Death is reduced by (25 / 100) sec.
Touch of Death deals an additional 6605 damage.
Now available to all specs
Category changed from Talents to
Used by Item
NEW
When you Combo Strike, the cooldown of Touch of Death is reduced by (35 / 100) sec.
Touch of Death deals an additional 6605 damage.
Every 2 Chi you spend reduces the cooldown of Storm
Serenity
Serenity
Storm, Earth, and Fire by 1.0
Serenity
0.3
1.0 sec.
Effect #1 NEW Effect #3 Apply Aura: Dummy Modifies Effect #3's Value
Value: 300
Talents (3)
When a hit deals more than 20% of your maximum health, reduce all damage by 0% for 4 sec.
This effect cannot occur more than once every 30 seconds.
Name changed from Bounce Back to Bounce Back
Increases the range of Crackling Jade Lightning by 10 yards. Redesign Coming Soon
Your attacks have a chance to resonate, dealing (15% of Attack power) Nature damage to enemies within $391400aA1.
Effect #2 REMOVED Effect #1 Apply Aura: Area Trigger
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Name changed from Resonant Fists to Resonant Fists
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (86)
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Effect #1 REMOVED Effect #4 Heal
Value: 0
Talent position has changed.
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Talent position has changed.
Maximum rank has changed from 3 to 2
Empowers your chosen aura for 8 sec.
Talent position has changed.
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires Paladin
Requires level 38When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s. Cannot occur more than once every 30s.
Crusader Aura
Instant
Requires PaladinIncreases mounted speed by 20% for all party and raid members within 40 yards.
Talent position has changed.
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.
Talent position has changed.
Cooldown reduced by 60 sec.
Now available to all specs
Category changed from Talents to Abilities
Call upon the Light and become and avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Talent position has changed.
Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec.
Combines with other Avenging Wrath abilities.
Talent position has changed.
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Talent position has changed.
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Talent position has changed.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Talent position has changed.
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Talent position has changed.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power
Talent position has changed.
Begin mending the wounds of a friendly target, healing them for (210% of Spell power) after 5 sec.
Generates 1 Holy Power upon healing.
Talent position has changed.
Blesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom
and increasing movement speed by 30%
for 8 sec.
Talent position has changed.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Talent position has changed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented.
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Talent position has changed.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Talent position has changed.
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Talent position has changed.
Increases the range of Light of Dawn to 40 yds.
Talent position has changed.
Divine Steed now has 2 charges.
Talent position has changed.
Cleanses a friendly target, removing all Poison and Disease effects.
Talent position has changed.
Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 1: Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 2: Crusader Strike reduces the cooldown of Holy Shock by 2.0 sec.
Talent position has changed.
Reduces all damage you take by 20% for 8 sec.
Talent position has changed.
Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
Talent position has changed.
After casting Divine Toll, you instantly cast
Holy
Holy Shock
every 5 sec. This effect lasts 15 sec.
Talent position has changed.
While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 1: While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 2: While empowered by Infusion of Light, Flash of Light heals for an additional 10%, and Holy Light refunds 2% of maximum mana.
Rank 3: While empowered by Infusion of Light, Flash of Light heals for an additional 15%, and Holy Light refunds 3% of maximum mana.
Talent position has changed.
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Talent position has changed.
Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends.
Talent position has changed.
Lay on Hands grants the target 15% increased armor for 1 min.
Talent position has changed.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.Rank 1: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Talent position has changed.
Beacon of Light transfers an additional 10% of the amount healed.
Rank 1: Beacon of Light transfers an additional 10% of the amount healed.
Rank 2: Beacon of Light transfers an additional 20% of the amount healed.
Talent position has changed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (16% of Spell power) or healed for (38% of Spell power).
You may have Glimmer of Light on up to 8 targets.
Talent position has changed.
Consecration heals you and up to 5 allies for (Attack power * .05 * 0.5) every 1 sec while standing within it.
Talent position has changed.
Consecration's damage is increased by 10%.Rank 1: Consecration's damage is increased by 10%.
Talent position has changed.
Hurls a divine hammer that strikes an enemy for Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Talent position has changed.
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 2%4%.
Talent position has changed.
Your Holy Power generation is tripled for 20 sec.
Talent position has changed.
An efficient spell, healing a friendly target for (260% of Spell power).
Talent position has changed.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.
If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.
Talent position has changed.
Triggers a burst of Light on the target, dealing (68% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
Holy Shock
Has an additional 30% critical effect chance
Generates 1 Holy Power.
Talent position has changed.
Holy Light and Flash of Light healing increased by 10%.
Talent position has changed.
Reduces the cooldown of Blessing of Protection by 60 sec.
Talent position has changed.
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing (36% of Attack power) Holy damage to up to 5 enemies standing within it.
Talent position has changed.
Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or cause your next Holy Light to generate 1 Holy Power.
Talent position has changed.
Judgment causes the target to take 25% increased damage from your next Holy Power ability.
Talent position has changed.
Judgment causes the next 25 successful attacks against the target to heal the attacker for (7% of Spell power).
Talent position has changed.
While Avenging Wrath is active, you gain 1 Holy Power every 4 sec.
Talent position has changed.
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (105% of Spell power).
Talent position has changed.
Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Talent position has changed.
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (25% of Spell power), every 2 sec for 14 sec.
Talent position has changed.
Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light.
Light of the Martyr damages you over 5 sec instead of instantly.
Talent position has changed.
Your Flash of Light heals for an additional 10% when cast on a target affected by your Beacon of Light.
Talent position has changed.
Speed and Avoidance increased by 2%.
Talent position has changed.
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 12 sec.
Blessing of Dusk
Damage taken reduced by 4% for 12 sec.
Talent position has changed.
Holy Light and Flash of Light have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Talent position has changed.
Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Rank 1: Aura Mastery also increases all healing received by party or raid members within 40 yards by 5%.
Rank 2: Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Talent position has changed.
Crusader Strike now has 2 charges.
Talent position has changed.
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Talent position has changed.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment cast as bonus damage, or your next Word of Glory as bonus healing.
Talent position has changed.
Forces an enemy target to meditate, incapacitating them for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Talent position has changed.
Increase the range of your heals by 50% for 10 sec.
Talent position has changed.
Reduces the cooldown of Blessing of Sacrifice by 60 sec.
Talent position has changed.
Avenging Wrath lasts 25% longer and causes Judgment to generate 1 additional Holy Power.
Talent position has changed.
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next damage.
You cannot shield the same person this way twice within 1 min.
Rank 1: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 2 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
Rank 2: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 4 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
Talent position has changed.
Holy Shock has a 5% increased critical strike chance.
Rank 1: Holy Shock has a 7% increased critical strike chance.
Rank 2: Holy Shock has a 15% increased critical strike chance.
Talent position has changed.
Haste increased by 2%.
Rank 1: Haste increased by 2%.
Rank 2: Haste increased by 4%.
Talent position has changed.
Maximum rank has changed from 1 to 2
Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 1: Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 2: Spending holy power has a 10% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.Rank 3: Spending holy power has a 15% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Talent position has changed.
Maximum rank has changed from 3 to 2
Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 1: Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.
Talent position has changed.
During Avenging Wrath, your Mastery is increased by 4%.
Rank 1: During Avenging Wrath, your Mastery is increased by 4%.
Rank 2: During Avenging Wrath, your Mastery is increased by 8%.Rank 3: During Avenging Wrath, your Mastery is increased by 12%.
Talent position has changed.
Maximum rank has changed from 3 to 2
In the Dawn, your Holy Power-spending abilities deal 10% increased damage and healing. In the Dusk, your armor is increased by 10% and your Flash of Light heals for 10% more.
Talent position has changed.
Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 1: Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 2: Your damaging Holy Power spending abilities deal 10% increased damage.
Talent position has changed.
Your attacks have a chance to cause your target to take 5% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to cause your target to take 3%5% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to cause your target to take 6% increased Holy damage for 5 sec.
Rank 3: Your attacks have a chance to cause your target to take 10% increased Holy damage for 5 sec.
Talent position has changed.
Maximum rank has changed from 3 to 2
While mounted on your Charger or under the effects of Crusader Aura, the ranges of $?(C1der Strike]$?C2$?C3$?s96231 and Hammer of Justice are increased by 3 yards.)
Talent position has changed.
Increases the duration of Divine Steed by 1 sec.
Rank 1: Increases the duration of Divine Steed by 1 sec.
Rank 2: Increases the duration of Divine Steed by 2 sec.
Talent position has changed.
Light of Dawn has a 7% chance to create a second cone of light immediately after the first.
Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
Talent position has changed.
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and
Holy
(8 * 1.5)
Protection
(8 * 1)
Retribution
(8 * 1.60000002)
% Mastery.
Talent position has changed.
Word of Glory and Light of Dawn healing increased by 5%.
Talent position has changed.
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 480 Holy damage or healing an ally for 560 health.
Talent position has changed.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Talent position has changed.
Releases the Light within yourself, healing an injured ally within 15 yds for (37.5% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Talent position has changed.
Increases the range of Tyr's Deliverance by 2 yards, healing by 5%, and the healing bonus by 5%.
Talent position has changed.
Reduces the cooldown of your Divine Shield,
Shield of Vengeance
Shield of Vengeance
Ardent Defender
Ardent Defender
, and Lay on Hands by 30%.
Talent position has changed.
Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.
Talent position has changed.
Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Talent position has changed.
Specialization (1)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 40%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -100%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 40%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -100%
Affected Spells:
Talents (40)
Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Hurls your shield at an enemy target, dealing (52.416% of Attack power) Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Your next 3 Shields of the Righteous or Words of Glory cost no holy power.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Throws a Blessed Hammer that spirals outward, dealing (10% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
Generates 1 Holy Power.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 100% as much damage as it dealt.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Avenger's Shield increases the damage of your next Shield of the Righteous by 30% for each target hit by Avenger's Shield, stacking up to 5 times, and increases its radius by 6 yds.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Talent position has changed.
Consecration lasts 10002 sec longer and its damage is increased by 15%20%.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10002000
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1520%
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Enemies hit by Avenger's Shield deal 2.0% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Rank 1: Enemies hit by Avenger's Shield deal 2.0% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Rank 2: Enemies hit by Avenger's Shield deal 4.0% reduced damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgment
every 5 sec. This effect lasts 15 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Removed
Category changed from Talents to Uncategorized
When you use Avenger's Shield, your block chance is increased by 10% for 5 sec.
Rank 1: When you use Avenger's Shield, your block chance is increased by 10% for 5 sec.
Rank 2: When you use Avenger's Shield, your block chance is increased by 20% for 5 sec.10 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Maximum rank has changed from 2 to 1
Casting Word of Glory grants you an additional 5% block chance for 5 sec.Rank 1: Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Rank 2: Casting Word of Glory grants you an additional 10% block chance for 5 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Shield of the Righteous grants 10% additional armor.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Avenger's Shield deals 20% increased damage to its primary target.
Rank 1: Avenger's Shield deals 15% increased damage to its primary target.
Rank 2: Avenger's Shield deals 30% increased damage to its primary target.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
During Divine Shield, all targets within 15 yards are taunted.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Avenger's Shield deals 200% increased damage but only strikes one target.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
When you avoid a melee attack or use
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
, you have a 15% chance to reset the remaining cooldown on Avenger's Shield.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Hammers the current target for (27% of Attack power)% Physical damage.
Consecration
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (8.7048% of Attack power)% Holy damage
Generates 1 Holy Power.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Word of Glory's healing is increased by the target's missing health, on any target.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal (9.828% of Attack power) Holy damage to your attacker.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Cooldown of Seraphim is reduced by 5 sec and Divine Toll by 15 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
When Shield of the Righteous expires, gain 10% block chance and deal (10% of Attack power) Holy damage to all attackers for 4 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Grand Crusader's chance is increased to 20% and it grants you 99 Strength for 8 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Word of Glory heals for an additional (100% of Attack power) over 15 sec.
Rank 1: Word of Glory heals for an additional (100% of Attack power) over 15 sec.
Rank 2: Word of Glory heals for an additional (100% of Attack power) over 15 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2)
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2)
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Specializations changed from Protection to Protection/Protection
Talent position has changed.
For the next 15 sec, Avenger's Shield damage is increased by 20%, it generates an absorb shield for an additional 50% of damage dealt, and its cooldown is reduced by 50%.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Spending Holy Power grants you 6 haste for 12 sec per Holy Power spent, stacking up to 20 times.
Now available to all specs
Category changed from Talents to Azerite Traits
Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.
Rank 1: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.1.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.510
Name changed from Resolute Defender to Resolute Defender
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.5 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 0.5 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by 1.0 sec.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
While in your Consecration, your damage taken is reduced by an additional 5%.
Rank 1: While in your Consecration, your damage taken is reduced by an additional 2%5%.
Rank 2: While in your Consecration, your damage taken is reduced by an additional 4%5%.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Combines with Avenging Wrath.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Every 3 Shields of the Righteous make your next Word of Glory free.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Avenger's Shield jumps to 2 additional targets.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Maximum rank has changed from 1 to 2
Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal (7.077% of Attack power) damage to all enemies within 5 yards of each target hit.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Your Lay on Hands, Divine Shield, and
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of Protection have 20% reduced cooldown.
Specializations changed from Protection to Protection/Protection
Talent position has changed.
Artifact Traits (1)
Releases a blinding flash from Truthguard, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Specializations changed from Protection to Protection/Protection
Category changed from Artifact Traits to Talents
Talents (50)
Your auto attacks have a 12% chance to reset the cooldown of Blade of Justice.
Talent position has changed.
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and
Holy
(8 * 1.5)
Protection
(8 * 1)
Retribution
(8 * 1.60000002)
% Mastery.
Rank 1: When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 2% Haste, Critical Strike, and Versatility, and
Holy
(2 * 1.5)
Protection
(2 * 1)
Retribution
(2 * 1.60000002)
% Mastery.
Rank 2: When you benefit from Art of War, you gain Seraphim for 4 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 4% Haste, Critical Strike, and Versatility, and
Holy
(4 * 1.5)
Protection
(4 * 1)
Retribution
(4 * 1.60000002)
% Mastery.
Talent position has changed.
Art of War has a 35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Talent position has changed.
Call upon the Light and become and avatar of retribution, increasing your critical strike chance by 20% for 20 sec.
If Avenging Wrath is known, also grants 20% damage increase.
Specializations changed from Retribution to Protection/Protection
Talent position has changed.
Pierces an enemy with a blade of light, dealing (145% of Attack power) Physical damage.
Generates 1 Holy Power.
Talent position has changed.
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
Talent position has changed.
Your Judgment has a 25% chance to chain to a nearby enemy.
Talent position has changed.
Enemies hit by your Divine Storm take 100% more damage from your Consecration for 8 sec.
Talent position has changed.
Increases the Critical Strike chance of your Blade of Justice by 5%.
Talent position has changed.
Blade of Justice casts with Art of War shatters the earth while emerging, casting Consecration on the target's location.
The limit on Consecration does not apply to this effect.
Talent position has changed.
Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Talent position has changed.
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgement
every 5 sec. This effect lasts 15 sec.
Talent position has changed.
Unleashes a whirl of divine energy, dealing (147.4% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Talent position has changed.
Instantly cast
Retribution
Judgment
on up to 5 targets within 30 yds.
Retribution
Divine Toll's Judgment deals 100% increased damage
Protection
Avenger's Shield
on up to 5 targets within 30 yds.
Specializations changed from Retribution to Protection/Protection
Talent position has changed.
Judgment empowers your next Templar's Verdict to automatically trigger Divine Storm with 25% increased effectiveness.
This effect can only occur every 30 sec.
Talent position has changed.
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
Talent position has changed.
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 15% of the damage taken from your abilities in that time
, plus 20% of damage taken from your abilities in that time.
Talent position has changed.
Templar's Verdict extends the duration of your active Execution Sentence on the target by 1 sec.
Cannot extend the duration of an active Execution Sentence more than 8 sec.
Talent position has changed.
Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target and nearby enemies within 8 yards.
Talent position has changed.
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional (23% of Attack power) Holy Damage every 2 sec for 12 sec.
Applies the damage over time effect to nearby enemies if the target is standing within your Consecration and stuns Demon and Undead targets for 5 sec.
Talent position has changed.
Your Blade of Justice critical hits cause the target to burn for 20% of the damage dealt every 2 sec for 6 sec.
Talent position has changed.
Surround yourself with a bladed bulwark, reducing Physical damage taken by 35% and dealing (35.3028% of Attack power)% Physical damage to any melee attackers for 10 sec.
Talent position has changed.
Call down a blast of heavenly energy, dealing (250% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals (50% of Attack power) Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
Talent position has changed.
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (210% of Attack power) Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
Talent position has changed.
Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
Talent position has changed.
Burdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
Talent position has changed.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Talent position has changed.
Increases damage dealt by Judgment by 8%.
Rank 1: Increases damage dealt by Judgment by 8%.
Rank 2: Increases damage dealt by Judgment by 16%.
Talent position has changed.
Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
Increases your mastery by 2%.
Talent position has changed.
Crusader Strike now has 2 charges.
Talent position has changed.
Every 12 sec in combat, you gain 1 Holy Power.
Talent position has changed.
Focuses Holy energy to deliver a powerful weapon strike that deals (140% of Attack power) Holy damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Talent position has changed.
Replaces Wake of Ashes with Path of Ruin.
Path of Ruin
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Talent position has changed.
Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.Rank 1: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 2: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.
Specializations changed from Retribution to Protection/Protection
Talent position has changed.
Maximum rank has changed from 2 to 1
Templar's Verdict increases the damage of your next Templar's Verdict by 5% for 6 sec.
Talent position has changed.
Consecration periodic damage has a chance to grant you 1 Holy Power.
Chances increase up to 4 targets within Consecration.
Talent position has changed.
Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration.
This effect lasts for 2 sec after leaving Consecration.
Talent position has changed.
Judgment has a 25% chance to cast again and deal (28% of Attack power) extra Holy damage to the target.
Talent position has changed.
Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%.
Rank 1: Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%.
Rank 2: Your Holy Power spending abilities increase the damage of your next Blade of Justice by 16%.
Talent position has changed.
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Talent position has changed.
Creates a barrier of holy light that absorbs damage for 15 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.
Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.
Talent position has changed.
Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 1: Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 2: Templar's Verdict has a 30% chance to strike again for 30% of its damage.
Talent position has changed.
Reduces the cooldown of your Judgment ability by 1 sec.
Talent position has changed.
Wake of Ashes burns the target for an additional 10% damage over 6 sec.
Talent position has changed.
Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 1: Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 2: Hammer of Wrath has 1 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.
Talent position has changed.
Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 1: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 2: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 10% additional Holy damage.
Talent position has changed.
Lash out at your enemies, dealing (346.5% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Talent position has changed.
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Talent position has changed.
Spells (2)
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
increasing your damage and healing by 0% for 20 sec
Avenging Wrath: Might
increasing your critical strike chance by 0% for 20 sec
Cooldown changed from 3 min cooldown to 2 min cooldown
NEW
Petition the Light on the behalf of a fallen ally, restoring spirit to body and allowing them to reenter battle with 60% health and at least 20% mana.
Talents (1)
NEW
Hammer of Wrath deals 10% additional damage and extends the duration of
Crusade
Crusade
Avenging Crusader
Avenging Crusader
by 1 sec.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (57)
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Talent position has changed.
NEW
Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%.
Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.
NEW
Casting Power Word: Shield increases your Haste by 4% for 4 sec.
Rank 1: Casting Power Word: Shield increases your Haste by 4% for 4 sec.
Rank 2: Casting Power Word: Shield increases your Haste by 8% for 4 sec.
NEW
Reduces the cooldown of Power Word: Radiance by 5 sec.
Penance fires one additional bolt of holy light over its duration.
Talent position has changed.
When you heal with Penance, everyone with your Atonement is healed for (14.4% of Spell power).
Rank 1: When you heal with Penance, everyone with your Atonement is healed for (14.4% of Spell power).
Rank 2: When you heal with Penance, everyone with your Atonement is healed for (14.4% of Spell power).
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Buff Duration
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Power of the Dark Side increases the effectiveness of Penance by an additional 10%20%.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 1020
Affected Spells:
Talent position has changed.
NEW
Critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 15% additional damage.
Shadow Covenant lasts an additional 4 sec.
Talent position has changed.
NEW
Power Word: Radiance applies Atonement at an additional 15% of its normal duration.
Extends the duration of all of your active Atonements by 6 sec.
Talent position has changed.
Power Word: Radiance has a 30% chance to grant Power of the Dark Side.Rank 1: Power Word: Radiance has a 30% chance to grant Power of the Dark Side.
Rank 2: Power Word: Radiance has a 60% chance to grant Power of the Dark Side.
Removed
Category changed from Talents to Uncategorized
Spirit Shell
Spirit Shell's duration is increased by 1.0 sec, and its absorption is increased by 5.0%
Rapture's duration is increased by 1.0 sec, and its Power Word: Shield enhancement is increased by 7.5%.Increases the duration of Rapture and Spirit Shell by 3 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 5%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10003000
Affected Spells:
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
REMOVED Effect #4 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 0%
Affected Spells:
Talent position has changed.
NEW
Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 1: Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 2: Increases the damage of Mind Blast and Shadow Word: Death by 20%.
Mind Blast and Shadow Word: Death consume 6 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
NEW
Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 1: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
When Atonement has healed a total of 200 times, your next Penance is free and fires 3 additional bolts.
Rank 1: When Atonement has healed a total of 200 times, your next Penance is free and fires 3 additional bolts.
Rank 2: When Atonement has healed a total of 100 times, your next Penance is free and fires 3 additional bolts.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100200
Talent position has changed.
Maximum rank has changed from 1 to 2
Power Word: Radiance has an additional cooldown charge.gains an additional charge.
Name changed from Improved Power Word: Radiance to Light's Promise
Talent position has changed.
NEW
Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.
Rank 1: Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.
Rank 2: Increases the damage of Shadow Word: Pain and Purge the Wicked by 15%.
Atonements granted by Power Word: Shield last an additional 23 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 23
Talent position has changed.
Inner Light: Healing spells cost 15% less mana.
Inner Shadow: Spell damage and Atonement healing increased by 10%.
Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Category changed from Talents to PvP Talents
Atonement reduces damage taken by 3%.
Talent position has changed.
Smite deals 10% additional damage if you have at least 3 Atonements active.Rank 1: Smite deals 10% additional damage if you have at least 3 Atonements active.
Rank 2: Smite deals 20% additional damage if you have at least 3 Atonements active.
Removed
Category changed from Talents to Uncategorized
Invoke the Light's wrath, dealing (175% of Spell power) Radiant damage to the target, increased by 10% per ally affected by your Atonement.
Talent position has changed.
NEW
When your Penance deals damage, the duration of Atonement on yourself is increased by 1 sec and when your Penance heals, the duration of Atonement on your target is increased by 1 sec.
Increases the duration of Schism is increased by 50%.by 3 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 50%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
Talent position has changed.
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana each time the Mindbender attacks.
Now a Discipline spell
Category changed from Uncategorized to Talents
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Talent position has changed.
Pain Suppression also heals your target for 5%12% of their maximum health Rank 1: Pain Suppression also heals your target for 5% of their maximum health.
Rank 2: Pain Suppression also heals your target for 10% of their maximum health.and applies Atonement.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 512
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.7 sec.
Launches a volley of holy light at the target, causing
Castigation
Holy damage to an enemy or
Castigation
healing to an ally over 2 sec. Castable while moving.
Category changed from Talents to Specialization
Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
Talent position has changed.
A burst of light heals the target and 4 injured allies within 30 yards for (105% of Spell power), and applies Atonement for 60% of its normal duration.
Talent position has changed.
Strikes an enemy with heavenly power, dealing (80% of Spell power) Holy damage and restoring 1% of your maximum mana.
Talent position has changed.
Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%.30%.
Talent position has changed.
Power Word: Shield reduces the cooldown of Pain Suppression by 2 sec.
Rank 1: Power Word: Shield reduces the cooldown of Pain Suppression by 2 sec.
Rank 2: Power Word: Shield reduces the cooldown of Pain Suppression by 4 sec.3 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Psychic Scream by 3015 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -30000-15000
Affected Spells:
Now available to all specs
Talent position has changed.
Cleanses the target with fire, causing (22.3% of Spell power) FireRadiant damage and an additional (124% of Spell power) FireRadiant damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Talent position has changed.
Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 200% and may be cast on targets with Weakened Soul.30%.
Effect #2 Apply Aura: Dummy Modifies Cooldown
Value: 20030
NEW Effect #6 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -100%
Affected Spells:
Talent position has changed.
NEW
Light's Wrath deals an additional 2% damage per ally affected by your Atonement.
Rank 1: Light's Wrath deals an additional 2% damage per ally affected by your Atonement.
Rank 2: Light's Wrath deals an additional 4% damage per ally affected by your Atonement.
Purge the Wicked deals 10%5% additional damage and spreads to 1 additional targets.
Rank 1: Purge the Wicked deals 10% additional damage and spreads to 1 additional targets.
Rank 2: Purge the Wicked deals 20% additional damage and spreads to 1 additional targets.target.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Attack the enemy's soul with a surge of Shadow energy, dealing (150% of Spell power) Shadow damage and increasing your spell damage to the target by 25% for 9 sec.
Talent position has changed.
Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for (165% of Spell power). For 7 sec, your Shadow spells deal 25% increased damage and healing, but your Holy spells deal 50% decreased damage and healing.
Talent position has changed.
When your Power Word: Shield is completely absorbed, you restore 0.5% of your maximum mana.
Talent position has changed.
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Removed
Category changed from Talents to Uncategorized
Power Word: Radiance's healing is increased by 10%.Rank 1: Power Word: Radiance's healing is increased by 10%.
Rank 2: Power Word: Radiance's healing is increased by 20%.
Removed
Category changed from Talents to Uncategorized
Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.Rank 1: Your damage is increased by up to 6%, diminishing for each ally affected by your Atonement.
Rank 2: Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.
Talent position has changed.
Atonements granted by Shadow Mend last an additional 2 sec.
Removed
Category changed from Talents to Uncategorized
For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 80% of their value, instead of healing.
Talent position has changed.
Atonement heals for 10%20% more when activated by Mind Blast.
Rank 1: Atonement heals for 10%20% more when activated by Mind Blast.
Rank 2: Atonement heals for 20%40% more when activated by Mind Blast.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1020
Talent position has changed.
The damage or healing of your first bolt of Penance is increased by 10%.Rank 1: The damage or healing of your first bolt of Penance is increased by 10%.
Rank 2: The damage or healing of your first bolt of Penance is increased by 20%.
Removed
Category changed from Talents to Uncategorized
Shadow Mend has a 15% chance to deal no damage.
Category changed from Talents to Artifact Traits
NEW
Flash Heal, Renew, and Shadow Mend reduce the cooldown of Power Word: Shield by 1.0 sec.
Smite reduces the cooldown of Penance by 0.5 sec.
While Shadow Covenant is active, Penance becomes Dark Reprimand, causing Shadow damage over 2 sec. Castable while moving.
Talent position has changed.
Shadow Word: Death's damage triggers Atonement when used on targets below 20% health.
Removed
Category changed from Talents to Uncategorized
NEW
Your Penance bolts increase the damage of your next Smite by 8% or the absorb of your next Power Word: Shield by 3%.
Stacks up to 7 times.
Divine Star and Halo now deal Shadow damage and gain an additional effect:
Wicked Star:
Divine Star deals an additional (120% of Spell power) Shadow damage over 6 sec to enemies in its path. Divine Star deals 10% additional damage each time it hits an enemy, up to 100%.
Wicked Halo:
Enemies damaged by Halo are dealt an additional (120% of Spell power) Shadow damage over 6 sec to enemies in its path. Each enemy hit by Halo reduces its cooldown by 3 sec, up to 15 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Reduces the cast time of Light's Wrath by 1 sec and increases its critical strike chance by 15%.
Smite deals 40% additional damage for 15 sec after casting Light's Wrath.
PvP Talents (4)
Mass Dispel's cooldown is reduced to 25 sec and its cast time is reduced by 1 sec.
Now available to all specs
Category changed from PvP Talents to Talents
Purify now has a maximum of 2 charges.
Specializations changed from Discipline to Discipline/Holy
Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 5% of their maximum health. Lasts 8 sec.
Specializations changed from Discipline to Discipline/Holy
Your Power Word: Shield reduces all Physical damage taken by 15% while the shield persists.
Specializations changed from Discipline to Discipline/Holy/Shadow
Artifact Traits (1)
Power Word: Shield absorbs 50%30% additional damage, but the absorb amount decays by 3% every 5.21 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5030
Category changed from Artifact Traits to Talents
Talents (57)
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
As a Spirit of Redemption, you may sacrifice your spirit to Resurrect an ally, putting yourself to rest.
Talent position has changed.
Reset the cooldowns of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 300% and reducing their cost by 100%.
Talent position has changed.
NEW
After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
Heals you, your target, and another friendly target within 20 yards for (94% of Spell power).
Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec
Removed
Category changed from Talents to Uncategorized
Reduces the cast time of Holy Fire by 25% and reduces its cooldown by 20%.Rank 1: Reduces the cast time of Holy Fire by 25% and reduces its cooldown by 20%.
Rank 2: Reduces the cast time of Holy Fire by 50% and reduces its cooldown by 40%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.
Talent position has changed.
Heals the target and 4 injured allies within 30 yards of the target for (105% of Spell power).
Talent position has changed.
NEW
Coming soon!
Effect #1 Apply Aura: Dummy
Value: 5
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (42% of Spell power).
Talent position has changed.
NEW
Increases the critical strike chance of Flash Heal and Heal by 8%.
Rank 1: Increases the critical strike chance of Flash Heal and Heal by 8%.
Rank 2: Increases the critical strike chance of Flash Heal and Heal by 15%.
NEW
Increases healing by 6% on friendly targets at or below 50% health.
Rank 1: Increases healing by 6% on friendly targets at or below 50% health.
Rank 2: Increases healing by 12% on friendly targets at or below 50% health.
Heals all party or raid members within 40 yards for over 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking.
Healing increased by 100% when not in a raid.
Talent position has changed.
Throw a Divine Star forward 24 yds, healing allies in its path for (70% of Spell power) and dealing (56% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Now available to all specs
Talent position has changed.
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increased damage and Smite has a chance to apply Holy Fire.
Sanctify: Sanctify blesses the area where it was cast, healing allies.
Serenity: Flash Heal, Heal, and Renew heal for more, critically strike more often, and cost less to cast.
Talent position has changed.
NEW
Renew instantly heals your target for 10% of its total periodic effect.
Refreshes Holy Fire. Your next 3 casts of Holy Fire cost no mana, incur no cooldown, and cast instantly.
Whenever Holy Fire is reapplied, its duration is now extended instead.
Talent position has changed.
NEW
Heal restores up to 15% additional health, based on your missing mana.
Divine Hymn heals for 10%8% more. Stacks of Divine Hymn increase healing received by an additional 1%.
Rank 1: Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing received by an additional 1%.
Rank 2: Divine Hymn heals for 15% more. Stacks of Divine Hymn increase healing received by an additional 2%.Rank 1: Divine Hymn heals for 10% more. Stacks of Divine Hymn increase healing received by an additional 2%.
Rank 2: Divine Hymn heals for 20% more. Stacks of Divine Hymn increase healing received by an additional 4%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 108%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 21%
Affected Spells:
Talent position has changed.
When Guardian Spirit saves the target from death, it does not expire.
When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
Talent position has changed.
Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health.
Castable while stunned. Cannot save the target from massive damage.
Talent position has changed.
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 115%up to (161% of Spell power) and dealing 103%up to (144.2% of Spell power) Holy damage to enemies. HealingDeals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
Now available to all specs
Talent position has changed.
NEW
Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Rank 1: Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 2 sec.
Rank 2: Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
An efficient spell that heals an ally for (295% of Spell power).
Category changed from Talents to Specialization
NEW
Your Renew healing increases the healing done by your next Circle of Healing by 2%, stacking up to 25 times.
Surge of Light has an additional 6% chance to occur if the target is affected by Renew or Holy Fire.Rank 1: Surge of Light has an additional 6% chance to occur if the target is affected by Renew or Holy Fire.
Rank 2: Surge of Light has an additional 12% chance to occur if the target is affected by Renew or Holy Fire.
Removed
Category changed from Talents to Uncategorized
Consumes the enemy in Holy flames that cause (150% of Spell power) Holy damage and an additional (57.75% of Spell power) Holy damage over 7 sec.
Talent position has changed.
NEW
When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for (37.5% of Spell power).
Spells that reduce the cooldowns of your Holy Words reduce them by 10% more.Rank 1: Spells that reduce the cooldowns of your Holy Words reduce them by 10% more.
Rank 2: Spells that reduce the cooldowns of your Holy Words reduce them by 20% more.
Removed
Category changed from Talents to Uncategorized
Chastises the target for (140% of Spell power) Holy damage and
Censure
stuns
incapacitates them for
Censure
4 sec
4 sec.
Holy (Level 26)
Cooldown reduced by 4 sec when you cast Smite.
Talent position has changed.
Heals all allies within 40 yards for (110% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Talent position has changed.
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (245% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Talent position has changed.
Perform a miracle, healing an ally for (700% of Spell power).
Holy (Level 26)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal.
Talent position has changed.
The cooldowns of your Holy Words are reduced by an additional 33%10% when you cast the relevant spells.
Rank 1: The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Rank 2: The cooldowns of your Holy Words are reduced by an additional 20% when you cast the relevant spells.
Effect #1 Apply Aura: Dummy Modifies Cooldown
Value: 3310
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 15%.
Stacks up to 2 times.
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members within 10 yards that are lower than 50% health for (27.4725% of Spell power) over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended.
Talent position has changed.
NEW
Circle of Healing heals 1 additional ally and its cooldown is reduced by 3 sec.
Cosmic Ripple heals 15% more and restores 4% of your mana.Rank 1: Cosmic Ripple heals 15% more and restores 4% of your mana.
Rank 2: Cosmic Ripple heals 30% more and restores 4% of your mana.
Removed
Category changed from Talents to Uncategorized
NEW
Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10%, stacking up to 2 times.
Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% for 8 sec.
Talent position has changed.
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (87.5% of Spell power).
Talent position has changed.
NEW
Prayer of Healing heals for 30% more to the most injured ally it affects.
NEW
Prayer of Mending jumps 1 additional time.
Rank 1: Prayer of Mending jumps 1 additional time.
Rank 2: Prayer of Mending jumps 2 additional time.
NEW
Increases the healing done by your Mastery: Echo of Light by 15%.
Rank 1: Increases the healing done by your Mastery: Echo of Light by 15%.
Rank 2: Increases the healing done by your Mastery: Echo of Light by 30%.
NEW
Increases healing done by Renew by 35%, but decreases its base duration by 3 sec.
Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%15%.
Rank 1: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%15%.
Rank 2: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 50%30%.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
Talent position has changed.
NEW
Prayer of Healing has a 30% chance to apply a 6 second Renew to allies it heals.
Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Removed
Category changed from Talents to Uncategorized
Circle of Healing reduces the cooldown of Holy Word: Sanctify by 4 sec.
Removed
Category changed from Talents to Uncategorized
Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec.
Removed
Category changed from Talents to Uncategorized
Prayer of Mending has a 6% chance to not consume a charge when it jumps to a new target.
Category changed from Talents to Artifact Traits
NEW
Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
Smite deals 15% additional damage to targets affected by Holy Fire. Holy Nova deals 15% additional damage to targets affected by Holy Fire.
Rank 1: Smite deals 15% additional damage to targets affected by Holy Fire. Holy Nova deals 15% additional damage to targets affected by Holy Fire.
Rank 2: Smite deals 30% additional damage to targets affected by Holy Fire. Holy Nova deals 30% additional damage to targets affected by Holy Fire.
Talent position has changed.
Upon death, you become the Spirit of Redemption for 15 sec. You cannot move, attack, be attacked, or be targeted by any spells or effects, and your healing spells cost no mana. When the effect ends, you die.
Category changed from Talents to Specialization
NEW
After your Prayer of Mending heals 40 times, gain Power Infusion for 10 sec.
Your healing spells and Smite have a 8%4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 1: Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 2: Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 84
Now available to all specs
Talent position has changed.
Maximum rank has changed from 1 to 2
Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 15% of their missing mana, over 4 sec.
Talent position has changed.
When you cast Heal or Flash Heal, 18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 1: When you cast Heal or Flash Heal, 18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 2: When you cast Heal or Flash Heal, 35% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3518
Talent position has changed.
Maximum rank has changed from 1 to 2
PvP Talents (4)
Prayer of Mending's healing is increased by 50% and its jump range is increased by 10 yds.
Specializations changed from Holy to Discipline/Holy/Shadow
Leap of Faith removes all movement impairing effects, and increases your next heal on that target by 100%.
Specializations changed from Holy to Discipline/Holy/Shadow
Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 3 sec or until you take a hostile action.
Removed
Category changed from PvP Talents to Uncategorized
Holy Word: Serenity now has 2 charges and a 10% reduced cooldown.gains an additional charge.
Effect #1 REMOVED Effect #2 Apply Aura: Mod Cooldown %
Value: -10
Category changed from PvP Talents to Talents
Artifact Traits (2)
Guardian Spirit summons an additionala spirit to watch over you in addition to your target.
Category changed from Artifact Traits to Talents
Casting Holy Word: Sanctify increases the healing done by Prayer of Healing by 6%15% for 15 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Name changed from Power of the Naaru to Sanctified Prayers
Category changed from Artifact Traits to Talents
Specialization (1)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant4.5rangeInstant9 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (81.6%100% of Spell power) Shadow damage
Legacy of the Void
refreshing the duration of Devouring Plague on the target
Shadow (Level 37)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec
Requires Voidform.
Generates 12 Insanity.
Talents (66)
Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by 5%.Rank 1: Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by 5%.
Rank 2: Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by 10%.
Rank 3: Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by 15%.
Removed
Category changed from Talents to Uncategorized
Voidform increases your critical strike chance by 15% for 15 sec, reducing by 1% every sec.
Rank 1: Voidform increases your critical strike chance by 15% for 15 sec, reducing by 1% every sec.
Rank 2: Voidform increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3015
Effect #2 Dummy
Value: 21
Talent position has changed.
Maximum rank has changed from 1 to 2
Your Shadowy Apparitions now deal 15% increased damage and generate 2 Insanity.
Talent position has changed.
Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague.
Talent position has changed.
NEW
Consumes Dark Evangelism to increase the damage of your non-periodic Shadow spells by 4% per stack consumed. Lasts 18 sec.
NEW
Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 1: Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 2: Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by 2%, stacking up to 5 times.
NEW
Unleashes an explosion of dark energy around your target, dealing (68% of Spell power) Shadow damage and applying Shadow Word: Pain to your target and nearby enemies.
Generates 20 Insanity.
Discipline, Holy, Initial:
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset.
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain (1000750 * 1 * 4 / 100) Insanity over 4 sec.and the cooldown of your Shadow Word: Death is reset.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4020
Now available to all specs
Talent position has changed.
NEW
Increases the initial damage of Devouring Plague by 75%.
Mind Sear deals damage 20% faster.
Afflicts the target with a disease that instantly causes (49.036% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Talent position has changed.
Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec but you are unable to attack or cast spells.
Dispersion
Increasesand healing you for
Intangibility
50
25% of your maximum health over its duration, but you are unable to attack or cast spells.
Increases movement speed by 50% and makes you immune to all movement impairing effects
Castable while stunned, feared, or silenced. .
Castable while stunned, feared, or silenced.
Effect #5 Apply Aura: Mod Total Health Regen % Modifies Damage/Healing Done
Value: 025
NEW Effect #8 Apply Aura: Dummy Modifies Effect #3's Value
Value: 7
Talent position has changed.
Vampiric Insight has a greater chance to occur.
Removed
Category changed from Talents to Uncategorized
NEW
Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 1: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Mind Spike
Mind Spike
Mind Flay and Mind Blast deal 5% more damage
Shadow (Level 10)
and generate 10% more Insanity
Rank 1: Mind Spike
Mind Spike
Mind Flay and Mind Blast deal 5% more damage
Shadow (Level 10)
and generate 10% more Insanity
Rank 2: Mind Spike
Mind Spike
Mind Flay and Mind Blast deal 10% more damage
Shadow (Level 10)
and generate 20% more Insanity
Removed
Category changed from Talents to Uncategorized
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
Talent position has changed.
NEW
Coming soon!
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Shadow Orb
Sombras Aglutinantes
)
Effect #2 Apply Aura: Add Modifier - Flat (Label)
Value: 4
Affected Spells:
"]
Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 612 sec. This effect may only be active on one target at a time.
Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec, or 22 sec, or 4 sec if Void Bolt critically strikes.
Effect #3 Apply Aura: Dummy Modifies Buff Duration
Value: 12
Effect #4 Apply Aura: Dummy Modifies Buff Duration
Value: 24
Talent position has changed.
Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec.
Talent position has changed.
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (50% of Attack power) Shadow damage to all nearby enemies until no stacks remain.
Talent position has changed.
Shadowfiend causes you to gain a benefit based on your target's current emotional state.
Talent position has changed.
After conjuring 50 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (25.1% of Spell power) Shadow damage.
Talent position has changed.
While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 40%20% more damage.
Rank 1: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 20% more damage.
Rank 2: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 40% more damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4020
Talent position has changed.
Dispersion heals for 50%you for an additional 25% of your maximum health over its duration and has 30 sec reduced cooldown.its cooldown is reduced by 30 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 7
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5025
Talent position has changed.
Reduces the cooldown of Silence by 15 sec.
Talent position has changed.
Consuming Vampiric Insight causes your shadow to animate after a moment. For 10 sec, whenever you cast a spell, your shadow will cast a similar spell.
Removed
Category changed from Talents to Uncategorized
NEW
Reduces the Insanity cost of Devouring Plague by 10.
Reduces the Insanity drained when Mind Sear deals damage by 5.
NEW
Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.
Rank 1: Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.
Rank 2: Vampiric Touch has a 100% chance to generate 1 Insanity each time it deals damage.
Reduces the cooldown of Damnation by 15 sec.
Talent position has changed.
NEW
Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.
Rank 1: Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.
Rank 2: Increases the critical strike chance of Mind Spike and Mind Blast by 6% and increases their critical strike damage bonus by 30%.
Healing from Vampiric Touch and Devouring Plague when you are at maximum health will shield you for the same amount. Shield cannot exceed (Total health * 410 / 100) damage absorbed.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 410
Talent position has changed.
Maximum rank has changed from 2 to 1
Inflicts the target with a Mind Bomb.
After 2 sec or if the target dies, it unleashes a psychic explosion, disorienting all enemies within 8 yds of the target for 6 sec.
Removed
Category changed from Talents to Uncategorized
Mind Blast deals 5% increased damage and has a 10% has a 8% chance to make your next Devouring Plague cost no insanity.
Rank 1: Mind Blast deals 5% increased damage and has a 10%has a 8% chance to make your next Devouring Plague cost no insanity.
Rank 2: Mind Blast deals 10% increased damage and has a 20%has a 15% chance to make your next Devouring Plague cost no insanity.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 108
Talent position has changed.
Assaults the target's mind with Shadow energy, causing (128.4% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Shadow
Generates 18 Insanity over the duration.
Category changed from Talents to Specialization
NEW
Casting Devouring Plague transforms your Mind Flay spell into Mind Flay: Insanity for 5 sec. Mind Flay: Insanity deals 80% more damage than Mind Flay.
NEW
Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times.
Lasts 6 sec.
Corrosive shadow energy radiates from the target, dealing 16.38%29.484% of Spell power) * 64] Shadow damage over 4.54 sec to all enemies within 10 yards of the target.
Shadow
Generates 6 Insanity over the duration per target hit.
Costs 25 Insanity every 1 sec while channeled.
Effect #2 Dummy
Value: 64
Cost changed from 0.0% of base mana, plus 0.6% per second to None
Duration changed from 4 sec to 4 sec
Assail the target with shadowy spikes, dealing (11.25%Blasts the target for (80% of Spell power) Shadowfrost damage, and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.but extinguishes your shadow damage-over-time effects. Increases the critical strike chance of your next Mind Blast by 30%, stacking up to 3 times.
Generates 6 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 0.11250.8)
REMOVED Effect #2 Dummy
Value: 200
REMOVED Effect #4 Dummy
Value: 50
Now a Shadow spell
Category changed from Uncategorized to Talents
Summons a Mindbender to attack the target for 15 sec.
Generates 5 Insanity each time the Mindbender attacks.
Now a Shadow spell
Category changed from Uncategorized to Talents
Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
Talent position has changed.
While channeling Mind Flay or Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 100%.25% and their crit chance is increased by 3%.
Rank 1: While channeling Mind Flay or Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 25% and their crit chance is increased by 3%.
Rank 2: While channeling Mind Flay or Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 50% and their crit chance is increased by 5%.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 25
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 3
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
NEW
Shadow Word: Death consumes 4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.
Rank 1: Shadow Word: Death consumes 4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.
Rank 2: Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 Insanity.
NEW
Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.
Rank 1: Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.
Rank 2: Your Shadow spell casts increase your Shadow damage by 1.0% for 25 sec. Stacks up to 5 times.
Terrifies the target in place, stunning them for 4 sec.
Talent position has changed.
Shadow Word: Void
Shadow Word: Void
Mind Blast deals 30%Mind Blast and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 1: Shadow Word: Void
Shadow Word: Void
Mind Blast deals 30%Mind Blast and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 2: Shadow Word: Void
Shadow Word: Void
Mind Blast deals 60%Mind Blast and Mind Spike deal 30% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3015
Talent position has changed.
Mind Flay andThe duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer Mind Flay or Mind Sear damage.has a 5% chance to extend Vampiric Touch and Shadow Word: Pain by 2 sec.
Rank 1: Mind Flay and Mind Sear damage has a 5% chance to extend Vampiric Touch and Shadow Word: Pain by 2 sec.
Rank 2: Mind Flay and Mind Sear damage has a 5% chance to extend Vampiric Touch and Shadow Word: Pain by 4 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 21
Name changed from Rot and Wither to Mental Decay
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.
Now available to all specs
Talent position has changed.
While shielded, Vampiric Touch and Devouring Plague deal 5% additional damage.Rank 1: While shielded, Vampiric Touch and Devouring Plague deal 5% additional damage.
Rank 2: While shielded, Vampiric Touch and Devouring Plague deal 10% additional damage.
Rank 3: While shielded, Vampiric Touch and Devouring Plague deal 15% additional damage.
Removed
Category changed from Talents to Uncategorized
Instantly deals (49.45% of Spell power) Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.
Only usable while channeling Mind Sear.
Removed
Category changed from Talents to Uncategorized
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.
Generates 15 Insanity.
Talent position has changed.
NEW
Coming soon!
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Shadow Orb
Sombras Aglutinantes
)
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
Talent position has changed.
Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Talent position has changed.
Your Vampiric Touch and Devouring Plague damage has a 12%have a chance to cause your next Mind Spike not toto not consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulateStacks up to 3 charges.times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 128
Now a Shadow spell
Category changed from Uncategorized to Talents
Deals Shadow damage to the target and activates Voidform.
For the next 30 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 30 sec of using Surrender to Madness, you die.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Talent position has changed.
NEW
Your Shadow Word: Pain damage has a 5% chance to create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch.
Critical strikes increase the chance to 10%.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (105.4% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Talent position has changed.
Vampiric Touch critical strikes have a 5% chance to create a Shadowy Apparition.Rank 1: Vampiric Touch critical strikes have a 5% chance to create a Shadowy Apparition.
Rank 2: Vampiric Touch critical strikes have a 10% chance to create a Shadowy Apparition.
Removed
Category changed from Talents to Uncategorized
Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Now available to all specs
Talent position has changed.
Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Mind Blast gains 1 additional charge.
Talent position has changed.
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt.
Vampiric Touch
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec
Generates 5 Insanity.
Category changed from Talents to Specialization
Shadowy Apparitions have a 10% chance to become infused with the Void, dealing 20% additional damage.
Removed
Category changed from Talents to Uncategorized
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Talent position has changed.
Channel a torrent of void energy into the target, dealing (306% of Spell power) Shadow damage over 3 sec.
Generates 60 Insanity over the duration.
Talent position has changed.
While not in Void Form, Mind Flay has a 5% chance to allow you to cast Void Bolt.Rank 1: While not in Void Form, Mind Flay has a 5% chance to allow you to cast Void Bolt.
Rank 2: While not in Void Form, Mind Flay has a 10% chance to allow you to cast Void Bolt.
Removed
Category changed from Talents to Uncategorized
NEW
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 1: Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 2: Your Mind Blast and Mind Spike critical strikes generate an additional 5 Insanity.
PvP Talents (2)
When cast on yourself, 30% of damage you deal refills your Power Word: Shield.
Now available to all specs
Category changed from PvP Talents to Talents
You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Now available to all specs
Category changed from PvP Talents to Talents
Spells (4)
Fade out, removing all your threat
Fade
and reducing enemies' attack range against you
for 10 sec.
Effect #1 NEW Effect #4 Apply Aura: Mod % Damage Taken
Value: -5
Shields an ally for 15 sec, absorbing 1.652.8 * (1 + Versatility) * 1 * 1 * 1 * damage. You cannot shield the target again for 7.5 sec.1] damage.
NEW Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
Cooldown changed from None to 7.5 sec cooldown
Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Cooldown changed from 1 min cooldown to 45 sec cooldown
A word of darkness that causes (12.92% of Spell power) Shadow damage instantly, and an additional (57.528%76.704% of Spell power) Shadow damage over 12 sec.16 sec.
Shadow (Level 10)
Generates 4 Insanity.
Duration changed from 12 sec to 16 sec
Talents (67)
Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken.
Talent position has changed.
NEW
When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Talent position has changed.
NEW
Your Mind Blast critical strikes reduce your target's movement speed by 75% for 4 sec.
Your Prayer of Mending has a 25%15% chance to leave a Renew on each target it heals.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Spell Effectiveness
Value: 2515
Now a Holy spell
Talent position has changed.
Discipline, Shadow, Initial:
20% of Heal or Flash Heal healing on other targets also heals you.
Category changed from Uncategorized to Talents
NEW
After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec.
Renew heals for an additional 5% and its mana cost is reduced by 10%.
Removed
Category changed from Talents to Uncategorized
Power Word: Shield and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Talent position has changed.
Casting Power Word: Shield on an ally also shields you for 5% of the amount for 10 sec.Rank 1: Casting Power Word: Shield on an ally also shields you for 5% of the amount for 10 sec.
Rank 2: Casting Power Word: Shield on an ally also shields you for 10% of the amount for 10 sec.
Removed
Category changed from Talents to Uncategorized
Dispel Magic, Purify, Purify Disease, and Mass Dispel cost 20% less mana.
Removed
Category changed from Talents to Uncategorized
While your Power Word: Shield is active on you, Smite deals 10% additional damage.
Removed
Category changed from Talents to Uncategorized
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 1: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 2: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 20% of damage absorbed.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2010
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 0%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Each time Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 2%, up to a maximum of 50%.
Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Talent position has changed.
NEW
Throw a Divine Star forward 24 yds, healing allies in its path for (70% of Spell power) and dealing (56% of Spell power) Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Talent position has changed.
You regenerate mana 5% faster.
Rank 1: You regenerate mana 5% faster.
Rank 2: You regenerate mana 10% faster.
Effect #1 Apply Aura: Mod Power Regen % Modifies Damage/Healing Done
Value: 510
Now a Holy spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Prayer of Mending does 45% increased healing to the initial target.
Talent position has changed.
NEW
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for up to (161% of Spell power) and dealing up to (144.2% of Spell power) Shadow damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
An explosion of holy light around you deals up to (18% of Spell power) Holy damage to enemies and up to (18% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Improved Holy Nova
If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Talent position has changed.
A word of holy power that heals the target for (150% of Spell power). If the target is not below 20% health, the caster takes damage equal to the amount healed. Healing is increased by 150% to targets below 20% health.below 35% health, Holy Word: Life heals for 400% more and the cooldown of Holy Word: Life is reduced by 20 sec.
Effect #2 Dummy
Value: 2035
Cooldown changed from 30 sec recharge to 30 sec cooldown
Charges changed from 1 Charges to None
NEW
Reduces the cooldown of Fade by (5)) sec.
Rank 1: Reduces the cooldown of Fade by (5)) sec.
Rank 2: Reduces the cooldown of Fade by (10)) sec.
If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Removed
Category changed from Talents to Uncategorized
Mind Blast's cooldown reduced by 3 sec.
Rank 1: Mind Blast's cooldown reduced by 3 sec.
Rank 2: Mind Blast's cooldown reduced by 86 sec.
Talent position has changed.
NEW
Purify additionally removes all Disease effects.
Effect #1 Apply Aura: Dummy
Shadow
Your Shadowfiend now generates 3 Insanity for you each time it attacks.
Discipline, Holy
Your Shadowfiend now restores 1% mana to you whenever it attacks.
Removed
Category changed from Talents to Uncategorized
Smite deals 25% increased damage.Rank 1: Smite deals 25% increased damage.
Rank 2: Smite deals 50% increased damage.
Removed
Category changed from Talents to Uncategorized
NEW
Shadow, Initial:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal
Discipline:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance
Holy:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Heal, or Holy Word: Serenity
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Talent position has changed.
Desperate Prayer heals you for an additional 5% of your maximum health over 5 sec.
Rank 1: Desperate Prayer heals you for an additional 5% of your maximum health over 5 sec.
Rank 2: Desperate Prayer heals you for an additional 10% of your maximum health over 5 sec.
Talent position has changed.
NEW
Shadow:
Your Mind Blast and Mind Spike casts reduce the cooldown of Mindgames by 1 sec.
Holy:
Your Smite and Holy Fire casts reduce the cooldown of Mindgames by 1 sec.
Discipline, Initial:
Your Smite and Penance casts reduce the cooldown of Mindgames by 1 sec.
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Talent position has changed.
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets.
Mass Dispel
Potent enough to remove Magic that is normally undispellable
Talent position has changed.
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Category changed from Uncategorized to Talents
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Removed
Category changed from Talents to Uncategorized
Mind Blast prevents the next damage dealt by the enemy.Rank 1: Mind Blast prevents the next ((Spell power * 300 / 100) * (1 + Versatility)) damage dealt by the enemy.
Rank 2: Mind Blast prevents the next ((Spell power * 450 / 100) * (1 + Versatility)) damage dealt by the enemy.
Removed
Category changed from Talents to Uncategorized
Replaces Shadowfiend with Mindbender.
Shadow
Mindbender
Summons a Mindbender to attack the target for 15 sec.
Generates 5 Insanity each time the Mindbender attacks.
Discipline, Holy
Mindbender
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana each time the Mindbender attacks.
Removed
Category changed from Talents to Uncategorized
Assault an enemy's mind, dealing Shadow damage and briefly reversing their perception of reality.
Shadow
For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Reversed damage and healing generate up to 20 Insanity.
Discipline, Holy
For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Reversed damage and healing restore up to 4% mana.
Talent position has changed.
NEW
Leap of Faith's cooldown is reduced by 30 sec.
Activating Fade removes all movement impairing effects.and prevents your movement speed from being reduced for 5 sec.
Category changed from Uncategorized to Talents
Infuses the target with power for 20 sec, increasing haste by 25%.
Talent position has changed.
Places a ward on an ally that heals them for (61% of Spell power) the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Talent position has changed.
Shadowfiend and Dominant Mind increase your Mastery by 150 while active.
Rank 1: Shadowfiend and Dominant Mind increase your Mastery by 75 while active.
Rank 2: Shadowfiend and Dominant Mind increase your Mastery by 150 while active.Coming soon!
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Name changed from Puppet Master to Puppet Master
Now a Shadow spell
Talent position has changed.
Maximum rank has changed from 2 to 1
Removes all Disease effects from a friendly target.
Talent position has changed.
Your
Mindbender
Mindbender
Shadowfiend's attack speed is increased by 5%.Rank 1: Your
Mindbender
Mindbender
Shadowfiend's attack speed is increased by 5%.
Rank 2: Your
Mindbender
Mindbender
Shadowfiend's attack speed is increased by 10%.
Removed
Category changed from Talents to Uncategorized
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Talent position has changed.
Your healing is increased by 5%8% on targets with your Renew.Rank 1: Your healing is increased by 5% on targets with your Renew.
Rank 2: Your healing is increased by 10% on targets with your Renew.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 58
Affected Spells:
Now a Holy spell
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
For every 5 sec that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10%. This effect can stack up to 20 times.
Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Talent position has changed.
Wraps an ally in shadows which heal for (320%352% of Spell power), but at a price.
The ally will take 320%352% of Spell power) / 20] damage every 1 sec, until they have taken 320%352% of Spell power) / 2] total damage from all sources, or leave combat.
Effect #1 Heal
Value: 0 (SP mod: 3.23.52)
Cooldown changed from None to 15 sec cooldown
Talent position has changed.
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Atonement
Does not trigger Atonement
Cooldown changed from 30 sec recharge to 20 sec recharge
Talent position has changed.
Shadow Word: Death's cooldown is reduced by 10 sec.Reduces the cooldown of Shadow Word: Death by 12 sec.
Effect #1 Apply Aura: Mod Cooldown Ms
Value: -10000-12000
Name changed from Shadow Word: Death to Eternal Rest
Now a Discipline/Holy/Shadow spell
Category changed from Talents to PvP Talents
Summons a shadowy fiend to attack the target for 15 sec.
Improved Shadowfiend
Generates 3 Insanity each time the Shadowfiend attacks.
Generates 1% Mana each time the Shadowfiend attacks.
Talent position has changed.
Mind Blast and Shadow Word: Death cause your Shadowfiend or Mindbender to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend or Mindbender is increased by 1.0 sec.
Now a Discipline spell
Talent position has changed.
NEW
Mindgames lasts an additional 2 sec, deals an additional 25% initial damage, and reverses an additional 25% damage or healing.
NEW
Increases the amount of damage required to break your
Mind Bomb
Mind Bomb
Psychic Scream by 75%.
NEW
Reduces all magic damage taken by 3%.
Discipline:
Shadow Word: Pain dealsand Purge the Wicked deal an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.or Purge the Wicked you gain 1% Mana.
Holy, Initial:
Shadow Word: Pain deals an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.1% Mana.
Shadow:
Shadow Word: Pain deals an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.5 Insanity.
Talent position has changed.
Maximum rank has changed from 2 to 1
Shadow Word: Death deals 10%75% less damage to the caster.Rank 1: Shadow Word: Death deals 10% less damage to the caster.
Rank 2: Shadow Word: Death deals 20% less damage to the caster.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1075
Now a Shadow spell
Talent position has changed.
Maximum rank has changed from 2 to 1
While yourFor 12 sec after casting Power Word: Shield, is active on you, Holy Nova dealsyou deal 10% additional damage and healing with Smite and Holy Nova.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Talent position has changed.
For the first 5 sec of Fade, you take 5% reduced damage.Fade reduces damage you take by 5%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Power Infusion also grants you 100% of its effects when used on an ally.
Talent position has changed.
After healing a target below 35% health, you deal 20% increased damage and 20% increased healing for 10 sec.
Removed
Category changed from Talents to Uncategorized
NEW
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Rank 1: After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Rank 2: After damaging or healing a target below 35% health, gain 10% increased damage and healing for 8 sec.
While above 75% health, the cast times of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 10%.
Rank 1: While above 75% health, the cast times of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 10%5%.
Rank 2: While above 75% health, the cast times of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by 20%10%.
Talent position has changed.
NEW
Summons shadowy tendrils, rooting up to 5 enemy targets within 8 yards for 20 sec or until the tendril is killed.
PvP Talents (1)
NEW
20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
Tier 3 Azerite Powers (Item Level 220) (1)
Shadow Word: Pain deals an additional 68)] damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain (500 / 100) Insanity.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
If an interrupt is used on you while you are not casting, gain 15% haste and become immune to control effects for 4 sec.
Specializations changed from Elemental/Restoration to Arcane/Fire/Frost/Holy/Balance/Restoration/Discipline/Holy/Shadow/Elemental/Restoration/Affliction/Demonology/Destruction/Mistweaver/Devastation/Preservation
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (1)
Launches a bolt of death at the target, accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec.
Absolute Corruption
Counts up to 14 sec of your Corruption's damage
Now a Affliction spell
Category changed from Uncategorized to PvP Talents
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Talents (19)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 20 Rage.
Talent position has changed.
Damage of Slam and Whirlwind increased by 25%.deal 40% more damage but now cost 5 more rage.
Effect #2 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 50
Affected Spells:
Now a Arms spell
Category changed from Uncategorized to Talents
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 3.06.0 sec longer and have a 5% increased critical strike chance.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30006000
Affected Spells:
TBD / WIP - While using two-handed maces or polearms the damage and duration of Colossus SmashColossus Smash damage increased by 30% and its effect duration is increased by 30%.3.0 sec.
Warbreaker gains and additional 20% damage.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 31%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5%1.5% and Execute deals 2.5% increased critical strike damage.
Rank 1: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 5%1.5% and Execute deals 2.5% increased critical strike damage.
Rank 2: Critical Strike chance increased by 1.50% and both Cleave and Whirlwind deal 10%1.5% and Execute deals 2.5% increased critical strike damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 52.5%
Affected Spells:
NEW Effect #4 Dummy
Value: 25
NEW
Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50%
Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Overpower by 2.50%
NEW
If your Bladestorm kills an enemy your next Bladestorm lasts 3.0 sec longer.
Your damaging critical strikes deal an additional 7.50% damage.
Rank 1: Your damaging critical strikes deal an additional 7.50% damage.
Rank 2: Your damaging critical strikes deal an additional 7.50% damage.10.00% damage.
Effect #1 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 7.510%
Affected Spells:
Effect #2 Dummy
Value: 75100
Maximum rank has changed from 2 to 1
Execute increases damage dealt by Execute by 3% for 812 sec, stacking up to 20 times.
Execute is now usable on targets below 25%35% health.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2535
Specializations changed from Arms/Protection to Arms
Talent position has changed.
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Talent position has changed.
Activating Avatar or Thunderous Roar casts Recklessness at reduced effectiveness.
Talent position has changed.
While using two-handed swords or axes Your Mortal Strike and Execute crititcalcritical strike damage is increased by 10% and your Execute has a 5% increased critcritical hit chance.
You throw down a Skull Banner at your feet, empowering your allies.
Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 sec.
Talent position has changed.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Procs per minute changed from 1.5 to 1.7
Talent position has changed.
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Inventory Type: Wrist, Hands, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Now a Arms spell
Category changed from Uncategorized to Talents
Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 1: Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 15.0 sec.
Rank 2: Increases versatility by 1.50% and reduces the cooldown of Die by the Sword by 30.0 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -15000%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
Specialization (1)
Unleashes a whirlwind of steel, striking all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
Improved Whirlwind
Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 45% damage
Generates 3 Rage, plus an additional 1 per target hit.
Cost changed from None to 30 Rage
Talents (13)
NEW
Slam and Whirlwind damage increased by 20% and their critical strike damage is also increased by 10%.
Bloodthirst increases your Haste by 1%auto-attack speed by 5% for 12 sec, stacking up to 5 times.4 times.
NEW
Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50%
Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Raging Blow by 2.50%
Mastery increased by 1.50% and Bloodthirst cooldown reduced by 0.50.75 sec.
Rank 1: Mastery increased by 1.50% and Bloodthirst cooldown reduced by 0.50.75 sec.
Rank 2: Mastery increased by 1.50% and Bloodthirst cooldown reduced by 1.01.50 sec.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -500-750
Affected Spells:
Rampage increases your Haste by 2% for 12 sec, stacking up to 34 times. This effect is reset if you Rampage a different primary target.
Rampage, Mortal Strike, Cleave and Revenge have a 20% chance to immediately refund 20% of the Rage spent.
Talent position has changed.
NEW
While
Ravager
Ravager is active
Bladestorming, every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking. Lasts 6 sec.
NEW
Cooldown of Raging Blow reduced by 1.0 sec and cooldown of Pummel reduced by 0.5 sec.
Execute is now usable on targets below 25%35% health, and its cooldown is reduced by 1.5 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2535
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Talent position has changed.
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
Talent position has changed.
Not yet implemented.
Now available to all specs
Talent position has changed.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Procs per minute changed from 1.5 to 1.7
Talents (10)
Learn Concentration Aura and Devotion Aura:
Concentration Aura
Instant
Requires Paladin
Requires level 52Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura
Instant
Requires Paladin
Requires level 28Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Talent position has changed.
NEW
Revenge deals 40% more damage but now cost 10 more rage.
NEW
Shield Slam deals and additional 5% damage and deals 5% increased critical strike damage.
Rank 1: Shield Slam deals and additional 5% damage and deals 5% increased critical strike damage.
Rank 2: Shield Slam deals and additional 10% damage and deals 5% increased critical strike damage.
You are healed for 50.0% of the damage dealt by Deep Wounds.
Talent position has changed.
NEW
Cooldown of Shield Slam and Pummel reduced by 1.0 sec.
Heals a friendly target for an amount equal to your maximum health.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Talent position has changed.
Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
Talent position has changed.
Increases the range of Shockwave by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Radius
Value: 6
Affected Spells:
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Talent position has changed.
Avatar increases the damage of Thunder Clap by 50%, and reduces its cooldown by 50%.
Talent position has changed.
Talents (25)
You gain Strength equal to 3.5% of your Armor value.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50%
Rank 1: Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50%
Rank 2: Increases crit chance by 1.50% and increases the critical strike damage of Revenge by 2.50%
Effect #2 NEW Effect #3 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 2.5%
Affected Spells:
NEW Effect #4 Dummy
Value: 25
Now a Protection spell
Talent position has changed.
Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 1: Slam deals and additional 30% damage and has a 7.50% increased critical strike chance.
Rank 2: Slam deals and additional 60% damage and has a 7.50% increased critical strike chance.
Now a Fury spell
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Talent position has changed.
Increases your damage while dual wielding by 5%.
Now a Fury spell
Talent position has changed.
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Talent position has changed.
Increases Stamina by 5%.Rank 1: Increases Stamina by 5%.
Rank 2: Increases Stamina by 10%.
Removed
Category changed from Talents to Uncategorized
NEW
Increases Stamina by 10% and Avoidance by 2%.
Rank 1: Increases Stamina by 10% and Avoidance by 2%.
Rank 2: Increases Stamina by 10% and Avoidance by 4%.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Raging BlowCooldown of Overpower reduced by 1.0 sec and cooldown of Pummel reduced by 0.5 sec.
REMOVED Effect #3 Apply Aura: Mod Cooldown Ms
Value: -1000
Now a Arms spell
Increases damage with one-handed weapons by 5% and Leech by 5%.
Now a Protection spell
Talent position has changed.
Spear of Bastion's instant damage and Rage generation areincreased by 30% and its Rage generation is increased by 30%.
Talent position has changed.
Increases haste by 1.50% and your auto attack speed by 2.5%.
Rank 1: Increases haste by 1.50% and your auto attack speed by 2.5%.
Rank 2: Increases haste by 1.50% and your auto attack speed by 2.5%.
NEW Effect #3 Apply Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 5
NEW Effect #4 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 2.5
NEW Effect #5 Dummy
Value: 25
Increases your armor by 15%15%.
NYI effect 2.
Rank 1: Increases your armor by 15%15%.
NYI effect 2.
Rank 2: Increases your armor by 30%.30%.
NYI effect 2.
Talent position has changed.
Sends a wave of force in a frontal cone, causing (40%20% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.40.2)
Talent position has changed.
Increases Leech by 5%.
Talent position has changed.
NEW
Shockwave deals 350% increased damage and will always deal critical strike damage.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Talent position has changed.
WIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 20%.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 2000
Affected Spells:
Name changed from Thunderous Aftershocks to Thunderous Words
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (175% of Attack power) Physical damage and causing enemies to bleed for (135%160% of Attack power) physical damage over 98 sec sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.450.4)
(Pvp Multiplier: 10.5)
Duration changed from 9 sec to 8 sec
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and 5 nearby enemies. Generates high threat.
Now a Protection spell
Increases your damage dealt when using two-handed weapons by 5%.
Now a Arms spell
Talent position has changed.
Category changed from Abilities to Uncategorized
Duration changed from 0 ms to -1 ms
Hammer of Wrath deals 30% additional damage and extends the duration of
Crusade
Crusade
Avenging Crusader
Avenging Crusader
by 1 sec.
Inventory Type: Waist, Feet
Now available to all specs
Category changed from Talents to Runecarving Power
NEW
Hide from your own sight.
NEW
Summons a tiny blizzard in your immediate area.
NEW
Summons a mirror image near you.
NEW
Attempt to cast Polymorph.
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
Blood, Unholy
While you remain within the area, your
Blood
Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec
47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
NEW
Summons and dismisses this mount.
Increase your highest secondary stat by 353.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Item Set: Drape of Raging Tempests: 2 pieces
Item Set: Shroud of Raging Tempests: 2 pieces
Item Set: Scales of Raging Tempests: 2 pieces
Item Set: Armor of Raging Tempests: 2 pieces
NEW
Fatal damage causes primal energy to overload, granting immunity to all damage and harmful effects for 8 sec.
Item Set: Drape of Raging Tempests: 6 pieces
Item Set: Shroud of Raging Tempests: 6 pieces
Item Set: Scales of Raging Tempests: 6 pieces
Item Set: Armor of Raging Tempests: 6 pieces
Increase your highest secondary stat by 408.
When you kill an enemy that yields experience or honor, gain a Spark of the Primals. Once you reach 5 stacks, your next attack will launch a devastating elemental attack.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 (SP mod: 1)
(Coefficient : 0.5779260)
Name changed from Primal Power to Spark of the Primals
Category changed from Uncategorized to
NEW
Causes the earth at the target location to tremble and break, dealing Nature damage every 1 sec to enemies in 10 yard radius. Lasts 10 sec.
Usable in the Obsidian Citadel and adjacent lava fields.
Used by Item
Totem Estilhaçante
NEW
Effect #1 Apply Aura: Proc Trigger Spell
(Coefficient : 19.7884)
Used by Item
Unhas e Dentes de Beogoka
Your ranged attacks and abilities have a very high chance to cause an Arcing Blast, dealing up to 1217 Nature damage split between your target and up to 5 nearby enemies.
Damage is increased for each enemy struck.
Speed changed from 100 to 0
Has a very low chance to cause 296 physical damage upon being struck by a melee attack. Additional pieces of gear with this optional reagent increase the proc chance. Can only be applied to crafted armor.attack.
Additional equipment with this effect increases the chance of damage being dealt.
Used by Item
zzOld(DNT) Test Belt of Molten Metallic Awesomeness
Combine 30 Key Fragments and 3 Key Framing together to create a Greater or Restored Obsidian Key.
Cast Time changed from 3 sec cast to 2 sec cast
Used by Item
Fragmentos de Chave
Your melee abilities grant you a stackstacks of Blazing Soul up to 100. Moving instantly removes all stacks, granting you up to up to 200% movement speed for 5 sec sec.
Used by Item
Essência Fulgurante
REMOVED Effect #1 Apply Aura: Mechanic Abilities
Value: 0
Duration changed from 180 sec to 0 ms
Used by Item
Kit de Alquimia de Rae'ana
This is a test to see if my spell aura works.
REMOVED Effect #1 Apply Aura: Stealth Detection (Always) Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Dummy
Value: 0
Name changed from See Stealth Test to Charge Lure
Cast Time changed from Instant to 3 sec cast
Range changed from None to 20 yd range
Duration changed from 6 sec to 0 ms
Used by Item
Luneta do Vigia do Caminho
NEW
Drain essence from defeated water elementals.
Used by Item
Isca de Aguafunda
Generate weapons and trinkets for your character's loot specializationclass, plus gold and essential consumables. Requires 20 empty inventory slots. Item is NOT consumed on usinguse - make more stuff if you need it.
Used by Item
Baú de Equipamentos de Teste
NEW
Fuel the Engine of Innovation to create a Spark of Ingenuity.
Used by Item
Essência Engarrafada
Create a rubbing of the fragmented tablet.
Name changed from Create Tablet Rubbing to Create Tablet Rubbing
Used by Item
Acadia's Tools
Increases Critical Strike by 155.Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
REMOVED Effect #1 Apply Aura: Mod Rating
Value: 0
Name changed from Whelp Crit Buff to Curing Whiff
Range changed from None to 100 yd range
Category changed from Uncategorized to
Duration changed from 8 sec to 0 ms
Speed changed from 0 to 1
NEW Added: Missile Speed is Delay (in seconds)
NEW
Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
Grants 200150 reputation with the Dragonscale Expedition.
Used by Item
Insígnia da Expedição Escama de Dragão
Your healinghelpful spells and abilities have a chance to Blow the Whistle, pepping up yourself and your Coached ally, increasing your Mastery by 316 for 10 sec.
Used by Item
Apito de Treinador Esmeralda
Drink from this horn to become immune to lava outdoors in the Dragon Isles for 10 minutes.
Used by Item
Chifre de Nado em Lava Eterno
Open a wormhole that allows the user to quickly travel to a random location in the Dragon Isles.
Engineers that specialize into triangulation can learn to warp to specific locations.
Cooldown changed from 4 hour cooldown to 2 hour cooldown
Used by Item
Gerador de Buraco de Serpe: Ilhas do Dragão
NEW
Show off your best dance moves alongside some tuskarr friends!
Effect #1 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #2 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #3 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #4 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #5 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #6 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #7 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #8 Trigger Spell
(Trigger Spell: Happy Tuskarr Fish Palooza
Peixepalooza dos Morsanos Felizes
)
Effect #9 Apply Aura: Dummy
Used by Item
Morsapalooza Feliz
NEW
Add the Hydro Life Seed to your Dragon Isles Supplies.
Used by Item
Semente de Hidrovida
Collect the weapon enchantment appearance of Primal Mastery.
Name changed from Tome of Illusions - Primal Mastery to Illusion: Primal Mastery
Used by Item
Ilusão: Maestria Primeva
NEW
Add the Inferno Seeds to your Dragon Isles Supplies.
Used by Item
Sementes do Inferno
Grants 200150 reputation with the Iskaara Tuskarr.
Used by Item
Insígnia de Morsanos de Iskaara
Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
Name changed from Whelp Breath to Lobbing Fire Nova
Category changed from Uncategorized to
NEW
Effect #1 Apply Aura: Dummy
Used by Item
Artefato Titânico Recuperado
Grants 200150 reputation with the Maruuk Centaur.
Used by Item
Insígnia dos Centauros Maruuk
NEW
Add the Meaty Stem to your Dragon Isles Supplies.
Used by Item
Caule Carnudo
Increases Critical Strike by 155.Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
REMOVED Effect #1 Apply Aura: Mod Rating
Value: 0
Name changed from Whelp Crit Buff to Mending Breath
Range changed from None to 100 yd range
Category changed from Uncategorized to
Duration changed from 8 sec to 0 ms
NEW
Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
NEW
Chose one of the Turtle Monarchs to commune with and gain its blessing.
Used by Item
Casco de Ritual Primevo
NEW
Effect #1 Apply Aura: Dummy
(Coefficient : 56.0792)
Effect #2 Apply Aura: Dummy
(Coefficient : 1.44052)
Effect #3 Apply Aura: Dummy
(Coefficient : 40.1519)
Effect #4 Apply Aura: Dummy
(Coefficient : 36.1754)
Effect #5 Apply Aura: Dummy
(Coefficient : 48.1817)
Used by Item
Casco de Ritual Primevo
It might smell like toad's breath and talbuk sweat, but the orc claimed it would stop the world from moving and that sounds pretty good right about now.
NEW Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Play Scene
Value: 0
Used by Item
Elixir Mágico do Peão com Enjoo de Movimento
NEW
Returns you to <Hearthstone Location>. Speak to an Innkeeper in a different place to change your home location.
Used by Item
Pedra de Regresso do Sábio dos Ventos Ohn'ir
NEW
Add the Oily Dropcap Head to your Dragon Isles Supplies.
Used by Item
Chapéu de Chapelão
NEW
Open the satchel, revealing the contents inside.
Used by Item
Algibeira Suja e Velha
NEW
Add the Panthis Nectar to your Dragon Isles Supplies.
Used by Item
Néctar de Panthis
NEW
Place three obsidian dragon eggs on the ground, ready to hatch!
Used by Item
Ninho de Ovos Obsidianos
NEW
Perform an elemental invocation, transforming into the elemental summoned for 10 min.
Used by Item
Extrato de Invocação Primevo
NEW
Perform an elemental invocation, transforming into the elemental summoned for 10 min.
NEW
Perform an elemental invocation, transforming into the elemental summoned for 15 min.
Used by Item
Extrato de Invocação Primevo
NEW
Perform an elemental invocation, transforming into the elemental summoned for 20 min.
Used by Item
Extrato de Invocação Primevo
NEW
Perform an elemental invocation, transforming into the elemental summoned for 20 min.
Used by Item
Quintessência da Invocação Primeva
Soothe the Injured Gelikyr soldier's wounds.Invigorate an Injured Gelikyr soldier in the lower terrace of the Gelikyr Overlook.
Used by Item
Formula Rejuvenescedora
NEW
Return to the Aylaag camp, wherever they happen to be. Not available while the clan is moving.
Used by Item
zzOLD Aylaag Windstone Fragment
Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 00.247912)
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Name changed from Ruby Whelp Shell Trigger to Ruby Whelp Shell
Used by Item
Casca de Dragonete Rubi
Call a Ruby Whelpling and instruct them in combat, teaching them how to be helpful.
Name changed from Ruby Whelp Shell Trigger to Ruby Whelp Shell
Used by Item
Casca de Dragonete Rubi
Fire a quick moving orb of arcane energy.
Can only hit players using the Dazzling Rod.Wave the scepter, projecting an illusory orb of fire in front of you.
Name changed from Illusion Dowel: Molten Ember to Scepter of Spectacle: Ember
Used by Item
Cetro do Espetáculo: Fogo
Fire a quick movingWave the scepter, projecting an illusory orb of frost energy.in front of you.
Name changed from Illusion Dowel: Frost to Scepter of Spectacle: Frost
Used by Item
Cetro do Espetáculo: Gelo
NEW
Set the level of a Mythic Keystone to 36.
Used by Item
Definir Nível da Pedra-chave: 36
NEW
Set the level of a Mythic Keystone to 37.
Used by Item
Definir Nível da Pedra-chave: 37
NEW
Set the level of a Mythic Keystone to 38.
Used by Item
Definir Nível da Pedra-chave: 38
NEW
Set the level of a Mythic Keystone to 39.
Used by Item
Definir Nível da Pedra-chave: 39
NEW
Set the level of a Mythic Keystone to 40.
Used by Item
Definir Nível da Pedra-chave: 40
Increases Critical Strike by 155.Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
Effect #1 Apply Aura: Mod Rating
Value: 0
(Coefficient : 10)
NEW Effect #2 Dummy
Value: 0
Name changed from Whelp Crit Buff to Sleep Ruby Warmth
Category changed from Uncategorized to
Duration changed from 8 sec to 12 sec
NEW
Summons an arcana orb outside of the Cobalt Assembly.
Used by Item
Arcana Meio Estabilizada
NEW
Your offensive spells build stacks of Singularity, gaining 6 Versatility and Speed per stack, up to 20.
Upon reaching 20, these bonuses are doubled and persist for 20 seconds. After it expires, you lose all stacks and must wait 40 seconds before approaching the Singularity again.
NEW
Throw the Lover's Bouquet at a friend for them to catch.
Used by Item
Buquê do Amante
NEW
Effect #1 Apply Aura: Dummy
Used by Item
Garra Transgressora do Tempo
NEW
Effect #1 Apply Aura: Dummy
Used by Item
Tomo de Poder Instável
440 14519Channel torrents around you dealing nature damage to nearby enemies over 3 sec. Then unleash a powerful blast dealing 8477 nature damage to all nearby enemies.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 6.775446.21669)
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 223.609130.551)
Cooldown changed from None to 2.5 min cooldown
Used by Item
Casco do Evocador da Torrente
Increases Critical Strike by 155.Your spells and abilities have a chance to call a Ruby Whelpling, which will try to be helpful and assist you in combat.
Effect #1 Apply Aura: Mod Rating
Value: 0
(Coefficient : 10)
NEW Effect #2 Dummy
Value: 0
Name changed from Whelp Crit Buff to Under Red Wings
Range changed from None to 100 yd range
Category changed from Uncategorized to
Duration changed from 8 sec to 12 sec
Grants 200150 reputation with the Valdrakken Accord.
Used by Item
Insígnia do Acordo de Valdrakken
Item DescriptionPlace a perch to beckon a nearby Child of Ohn'ahra. The ohuna will deliver and retrieve mail for 10 min, or until it is called elsewhere.
Name changed from Remote Mailbox - Eagle to Remote Mailbox - Child of Ohn'ahra
Used by Item
Poleiro de Ohuna
PurificationPvP TalentRequires Priest (Discipline,
Holy)
Requires level 20 (Discipline)Purify now has a maximum of 2 charges.Holy WardPvP Talent0.9% of base mana40 yd rangeInstant45 sec cooldownRequires Priest (Holy)
Requires level 20 (Holy)Wards the friendly target against the next full loss of control effect.Void ShiftPvP Talent40 yd rangeInstant5 min cooldownRequires Priest (Shadow)Purify now has a maximum of 2 charges.Holy WardPvP Talent0.9% of base mana40 yd rangeInstant45 sec cooldownRequires Priest (Holy)
Requires level 20 (Shadow)YouHoly)Wards the friendly target against the next full loss of control effect.Void Shift
40 yd rangeInstant5 min cooldownRequires Priest
Requires level 50You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
NEW
Effect #1 pellTotems>::Load
Value: 1
NEW
Effect #1 ellTotems>::Load
Value: 1
NEW
Effect #1 truct SpellTotems>::Load
Value: 1
NEW
Effect #1 Create Item
Value: 1
NEW
Effect #1 Create Item
Value: 1
NEW
Effect #1 Create Item
Value: 1
NEW
Temporarily imbues shoulders with a fiery illusion for $ecd.
NEW
Effect #1 truct SpellTotems>::Load
Value: 1
Permanently enchants a cloak to increase your Leech by 0 and heal for 0s1 every 5 sec while out of combat.
NEW
Effect #1 Create Item
Value: 1
NEW
Effect #1 truct SpellTotems>::Load
Value: 1
NEW
Effect #1 truct SpellTotems>::Load
Value: 1
NEW
Effect #1 Create Item
Value: 1
NEW
Effect #1 Create Item
Value: 1
NEW
Effect #1 truct SpellTotems>::Load
Value: 1
NEW
Effect #1 Create Item
Value: 1
Name changed from Lapidary's Draconium Knife to Lapidary's Draconium Clamps
Name changed from Lapidary's Titanicium Knife to Lapidary's Titanicium Clamps
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
Found growing only in places of embroiled conflict, rumor has it that these nodes have gained magical properties from the blood spilled upon them. Those who live to gather these herbs are said to become empowered while also finding additional rare reagents.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay.
Herbalists specialized in Decayed herbs will gain the following effect when gathering:
Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay.
Herbalists specialized in Decayed herbs will gain the following effect when gathering:
Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay.
Herbalists specialized in Decayed herbs will gain the following effect when gathering:
Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
Herbs exposed to the essence of Decay become wilted versions of their former selves. The plants are still usable, but any would-be gatherers are exposed to the Decay, afflicting them with illness. It can be worth it though, as these herbs are a dependable source of Rousing Decay.
Herbalists specialized in Decayed herbs will gain the following effect when gathering:
Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts.
Herbalists specialized in Frigid herbs will gain the following effect when gathering:
Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts.
Herbalists specialized in Frigid herbs will gain the following effect when gathering:
Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts.
Herbalists specialized in Frigid herbs will gain the following effect when gathering:
Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
When exposed to colder climates like the Azure Span,they can become infused with elemental frost. Gathering these types of herbs will cover the ground in slick ice, but the herbalist will be rewarded with Rousing Frost for their efforts.
Herbalists specialized in Frigid herbs will gain the following effect when gathering:
Envelops you in a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
Some herbs grow particularly well and thrive for any of reasons, regardless of climate or location. Herbalists who come across these rare nodes can retrieve additional usable materials.
NEW
Overloading this type of herb will cause a devastating shockwave to knockback nearby enemies and fortify yourself.
NEW
Overloading a decayed herb will summon forth a Withering Writhebark, a creature that has been afflicted with decay. Defeating this creature will award herbs and Rousing Decay.
NEW
Overloading this type of herb will reveal a block of ice with herbs encased inside of it. Attacking this block of ice will break off chunks, which can be walked over to collect herbs and Rousing Frost.
NEW
Overloading this type of herb will cause a portal to open to another nearby herb. Specialized herbalists will open a portal back after gathering at their destination.
NEW
Overloading this type of herb cause a massive gust of air to rapidly launch you upwards, allowing you to slowly fall back to the ground while collecting herbs and Rousing Air.
NEW
Refines 5 Quality
NEW
Refines 5 Quality
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
Herbs that grow in areas rich in the influence of the Titans, such as the Waking Shores or Thaldraszus, may similarly become empowered. These types of herbs grant a boon to the herbalist who stumbles upon them, as well as some Rousing Order.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
Speed increased by 15%. Gatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%.
NEW
Bubble Poppy is a delicate herb that grows in the aquatic locales of the Dragon Isles. It grows along the rivers, coasts, and inside damp caves.
Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
When falling farther than 40 yd, a powerful gust of wind slows your descent.
NEW
Hochenblume is the most common herb found across the Dragon Isles. It can be found in practically any terrain or location, growing wherever possible.
Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
When falling farther than 40 yd, a powerful gust of wind slows your descent.
NEW
Saxifrage is a sturdy herb that can grow in a multitude of places on the Dragon Isles. While found particularly in rugged locations like mountains or cliffs, it can also be found upon the open plains or scarcely within volcanic regions.
Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
When falling farther than 40 yd, a powerful gust of wind slows your descent.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
Herbs that grow in particularly windy regions like the Ohn'ahran Plains can absorb the elemental power of air. A powerful gust of wind is unleashed when these herbs are gathered, knocking the herbalist away. However, it is an effective way to find Rousing Air.
Herbalists specialized in Windswept herbs will gain the following effect when gathering:
When falling farther than 40 yd, a powerful gust of wind slows your descent.
NEW
Writhebark is a verdant herb found on the Dragon Isles. It can be found where there is an abundance of trees or foliage.
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
NEW
Effect #1 truct SpellTotems>::Load
Cast Time changed from 3.5 sec cast to 1.5 sec cast
Search 5 Dragon Isles oreores for precious gems, This will destroy the oredestroying them in the process. You may also prospect 5 Dragon Isles gems to crush them into Finely Ground Gemstones.
Refines 5 Quality
Name changed from Refine Hides - |A:Professions-Icon-Quality-Tier1-Small:20:20|a to Refine Hides - |A:Professions-Icon-Quality-Tier2-Small:20:20|a
Refines 5 Quality
Name changed from Refine Hides - |A:Professions-Icon-Quality-Tier2-Small:20:20|a to Refine Hides - |A:Professions-Icon-Quality-Tier3-Small:20:20|a
Refines 5 Quality
Name changed from Refine Leather - |A:Professions-Icon-Quality-Tier1-Small:20:20|a to Refine Leather - |A:Professions-Icon-Quality-Tier2-Small:20:20|a
Refines 5 Quality
Name changed from Refine Leather - |A:Professions-Icon-Quality-Tier2-Small:20:20|a to Refine Leather - |A:Professions-Icon-Quality-Tier3-Small:20:20|a
Refines 5 Quality
Name changed from Refine Scales - |A:Professions-Icon-Quality-Tier1-Small:20:20|a to Refine Scales - |A:Professions-Icon-Quality-Tier2-Small:20:20|a
Refines 5 Quality
Name changed from Refine Scales - |A:Professions-Icon-Quality-Tier2-Small:20:20|a to Refine Scales - |A:Professions-Icon-Quality-Tier3-Small:20:20|a
NEW
Effect #1 Dummy
If a player trips on Grounding Chain, it knocks them over for 2 sec. If Chargath trips on Grounding Chain, it explosively breaks, stunning him for 5 sec.
Inflicts 6007 Physical damage to players within 10 yards.
NEW Effect #4 School Damage
Value: 10.05
NEW
Effect #1 Apply Aura: Dummy
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5Inflicts 29886 Fire damage to players within 3 yards of impact.and 4184 Fire damage every 1 sec for 6 sec.
Eruptions are triggered in four directions that inflict 29886 Fire damage.
Name changed from Blazing Aegis to Blazing Eruption
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5Inflicts 29886 Fire damage to players within 3 yards of impact.and 4184 Fire damage every 1 sec for 6 sec.
Eruptions are triggered in four directions that inflict 29886 Fire damage.
Name changed from Blazing Aegis to Blazing Eruption
Each strike of the Forgemaster's hammer upon his anvil inflicts 7173 Fire damage to enemies within 100 yards.
all players.
A lingering pool of the forge's heatThe final slam of Heated Swings creates a pool of Forgefire that inflicts 10759 Fire damage every 1 sec and reducesto players inside it and reduces their movement speed by 30%.
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
The Forgemaster leaps to his anvil, inflicting 8966 Physical damage to all players upon landing and begins forging a Blazing Aegis.
Category changed from Uncategorized to NPC Abilities
The Forgemaster hurls the freshly forged shield at a player, inflicting 8966 Fire damage within 3.5 yards of impact andand an additional 4184 Fire damage every 1 sec for 6 sec.
Blazing Eruptions are triggered in four directions.that inflict 29886 Fire damage.
Magmatusk charges forward, inflicting 17932 Fire damage and knocking back all players in the way. At the end of the charge, Magmatusk unleashes one Lava Wave for each Magma Tentacle.
Effect #1 NEW Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 Difficulty: Mythic
NEW
Magmatusk becomes strengthened while standing in lava, increasing all damage inflicted by 50%.
Inflicts 158966 Fire damage every 1 sec.
Category changed from Uncategorized to NPC Abilities
Magmatusk's tentacles launches globs of lava at players, inflicting 1793217946 Fire damage to players within 4 yards of the point of impact and leaving behind a pool of Liquid Hot Magma.
Magmatusk's tentacles launches globs of lava at players, inflicting 1793217946 Fire damage to players within 4 yards of the point of impact and leaving behind a pool of Liquid Hot Magma.
Magmatusk's tentacles launches globs of lava at players, inflicting 1793217946 Fire damage to players within 4 yards of the point of impact and leaving behind a pool of Liquid Hot Magma.
Magmatusk's tentacles launches globs of lava at players, inflicting 1793217946 Fire damage to players within 4 yards of the point of impact and leaving behind a pool of Liquid Hot Magma.
NEW Effect #1 School Damage
Value: 30.0235 Difficulty: Normal
Mythic: Cast Time changed from None to Instant
Duration changed from 30 sec to 60 sec
NEW
Eranog creates 3 Blazing Banners that hang in his chamber.
Each of the Blazing Banners increases damage by 10%, reduces damage taken by 1%, and increases movement speed by 10% for all allies.
NEW
Eranog creates 3 Blazing Banners that hang in his chamber.
Each of the Blazing Banners increases damage by 10%, reduces damage taken by 1%, and increases movement speed by 10% for all allies.
Eranog calls down a hail of molten lava to brand his enemies, causing them to inflict 128 Fire damage to themselves and nearby players for 9 sec sec.
Creates a Primal Flow on expiration.1 min sec.
Creates a Primal Flow on expiration.
Increases movement speed by 75% and damage done by 50%.
Dispel type changed from None to Enrage
Eranog inflicts 22213887 Fire damage all enemy players every 2 seconds.
This effect stacks.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 11.75
On eruption, Awakened Earth inflicts 25545 Nature damage to all players in its radius, knocking them back.
When destroyed, Awakened Earth releases a Seismic BlastMythic: and collapses into Lingering Earth.
HeroicNormalLooking For Raid
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players. Assault.
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players.
On eruption, Awakened Earth inflicts 25545 Nature damage to all players in its radius, knocking them back.
When destroyed, Awakened Earth releases a Seismic BlastMythic: and collapses into Lingering Earth.
HeroicNormalLooking For Raid
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players. Assault.
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players.
On eruption, Awakened Earth inflicts 25545 Nature damage to all players in its radius, knocking them back.
When destroyed, Awakened Earth releases a Seismic BlastMythic: and collapses into Lingering Earth.
HeroicNormalLooking For Raid
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players. Assault.
Each Awakened Earth inflicts 4443 Nature damage every 1.5 sec to all players.
Brutal AftershockReverberation inflicts 106624 Nature damage to players in the reverberation zone, knocking them upwardupwards.
Name changed from Brutal Aftershock to Brutal Reverberation
NEW
A devastating feedback loop of energy transfer causes an Explosive Reaction.
Inflicts 111066 Nature damage to the players involved and knocks them upwards.
Rubble rains from the ceiling, inflicting 88964 Nature damage to players in the impact zone.MythicHeroiczone.
After unleashing Resonating Annihilation 4 times, Terros begins slamming the Resonant Aftermath around him to create devastating waves of energy.
Each wave inflictsThe waves inflict 37763 Nature damage and its effect stacks.increase the damage of the next wave by 50%.
After unleashing Resonating Annihilation 4 times, Terros begins slamming the Resonant Aftermath around him to create devastating waves of energy.
Each wave inflictsThe waves inflict 37763 Nature damage and its effect stacks.increase the damage of the next wave by 50%.
NEW
Reactive Dust rains from the ceiling, infusing all players with harmful earthen energy.
Inflicts 6664 Nature damage every 2 sec.
The energy from Reactive Dust siphons into Awakened Earth when contacted, removing the affliction.
If two players afflicted by Reactive Dust make contact, an Explosive Reaction occurs.
When Terros reaches maximum energy, he slams it into the earth to create a large patch of Resonant Aftermath.
Inflicts 19992 Nature damage to all players and an additional 442044 Nature damage to players standing on Resonant Aftermath when it forms.
CausesDestroys Awakened Earth and creates Fractured Rubble.
When Terros reaches maximum energy, he slams it into the earth to create a large patch of Resonant Aftermath.
Inflicts 19992 Nature damage to all players and an additional 442044 Nature damage to players standing on Resonant Aftermath when it forms.
CausesDestroys Awakened Earth and creates Fractured Rubble.
When Terros reaches maximum energy, he slams it into the earth to create a large patch of Resonant Aftermath.
Inflicts 19992 Nature damage to all players and an additional 442044 Nature damage to players standing on Resonant Aftermath when it forms.
CausesDestroys Awakened Earth and creates Fractured Rubble.
Terros launches a gigantic ball of earth at a random player, inflicting 277666 Nature damage Mythic: to all players when it impacts
This damage is reduced by each player standing in the impact zone.
HeroicNormalLooking For Raid.
This damage gets reduced for each player Rock Blast hits.
Creates a Brutal AftershockReverberation at the impact zonelocation and causes Awakened Earth to erupt under marked players.
Name changed from Rockball Ejection to Rock Blast
Terros launches a gigantic ball of earth at a random player, inflicting 277666 Nature damage Mythic: to all players when it impacts
This damage is reduced by each player standing in the impact zone.
HeroicNormalLooking For Raid.
This damage gets reduced for each player Rock Blast hits.
Creates a Brutal AftershockReverberation at the impact zonelocation and causes Awakened Earth to erupt under marked players.
Name changed from Rockball Ejection to Rock Blast
Terros launches a gigantic ball of earth at a random player, inflicting 277666 Nature damage Mythic: to all players when it impacts
This damage is reduced by each player standing in the impact zone.
HeroicNormalLooking For Raid.
This damage gets reduced for each player Rock Blast hits.
Creates a Brutal AftershockReverberation at the impact zonelocation and causes Awakened Earth to erupt under marked players.
Effect #4 Effect #1 School Damage
Value: 75130
(GroupSizeBasePointsCoefficient : 13.1)
(Radius 2: 500009)
Effect #1 School Damage
Value: 155125 Difficulty: Mythic
REMOVED Effect #1 School Damage
Value: 125 Difficulty: Mythic
REMOVED Effect #1 School Damage
Value: 40 Difficulty: Looking For Raid
Name changed from Rockball Ejection to Rock Blast
Mythic: Cast Time changed from None to Instant
Name changed from Rockball Ejection to Rock Blast
Seismic BlastAssault inflicts 17771 Nature damage to all players.
Inflicts an additional 8885 Nature damage every 1 sec for 5 sec.8 sec.
Name changed from Seismic Blast to Seismic Assault
Seismic BlastAssault inflicts 17771 Nature damage to all players.
Inflicts an additional 8885 Nature damage every 1 sec for 5 sec.8 sec.
Name changed from Seismic Blast to Seismic Assault
Duration changed from 5 sec to 8 sec
Terros unleashes a mighty blow upon the ground, inflicting 199919 Nature damage to players within the impact zone
Causes Fractured Rubble.and knocking them upwards.
Creates Fractured Rubble.
Effect #1 School Damage
Value: 90
(Radius 2: 1712)
Cast Time changed from 3.5 sec cast to 2.8 sec cast
Dathea marks the player with lightning, inflicting 44443 Nature damage on impact, 13333 Nature damage every 1 sec, and increasing Nature damage taken by 10%HeroicNormalLooking For Raid. This effect stacks.
Moving within 5 yards of other players will duplicate and refresh Conductive Mark, moving within 5 yards of an Earthen Pillar will ground and dispel the mark.
Opalfang erupts the earth beneath players, inflicting 0 Nature damage and88853 Nature damage, knocking them back, and leaving behind pillars.that block line of sight with other effects.
Effect #1 Effect #2 School Damage
Value: 040
InflictsKadros propels a spike of ice at a random player, inflicting 44427 Frost damage.
The player is overcome by their , which inflict 22213 Frost damage as the playerthe Primal Blizzard, and is trapped in a tomb of ice, 14439 Frost damage is inflictedinflicting 22221 Frost damage and an additional 10000 Frost damage every 1 sec. until freed.
NEW Effect #1 School Damage
Value: 10.0036 Difficulty: Normal
Effect #3 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 6.54.5
NEW Effect #3 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 4.50163 Difficulty: Normal
Upon defeat, Kadros convokes primal ice, inflicting 17771 Frost damage to all players every 5 sec., and increasing their frost damage taken by 10%. Players standing in Scorched Ground are unaffected.
Kadros channels until all members of the council are defeated.Scorched Ground dispels this effect.
Kadros channels until all members of the council are defeated.
Upon defeat, Kadros convokes primal ice, inflicting 17771 Frost damage to all players every 5 sec., and increasing their frost damage taken by 10%. Players standing in Scorched Ground are unaffected.
Kadros channels until all members of the council are defeated.Scorched Ground dispels this effect.
Kadros channels until all members of the council are defeated.
Dathea hurls lightning at a random player, inflicting 44427 Nature damage.
Embar targets two players and hurls conjured fire axes at them, inflicting 399289 Fire damage split between all targets within 10 yardsHeroic, Mythic: , and increasing damage taken from Meteor Axe by 300% for 15 sec
. Leaves behind Scorched Ground on impact.
Any Earthen Pillars in the blast will be destroyed.
NEW Added: Ignore Line of Sight
NEW Added: Only On Player
At 100 energy, Kadros summons a freezing storm, inflicting 177714443 Frost damage every 0.70.8 sec., and increasing Frost damage and reducing Fire damage taken by 10% for 1510 sec. At 10 stacks, players are trapped in a Frost Tomb.
Scorched Ground dispels this effect.
Effect #1 School Damage
Value: 82
The impact of Embar's Meteor Axe scorches the groundLooking For Raid, Normal: for 10 min
, inflicting 44427 Fire damage every 2 sec. to players who stand in the area.
The heat dispels Primal BlizzardHeroic, Mythic: but shrinks Scorched Ground when Primal Blizzard is dispelled this way
.
Heroic: Cast Time changed from Instant to None
Mythic: Cast Time changed from None to Instant
At 100 energy, Embar infuses her axe with lava and cleaves the player, inflicting 177706 Fire damage and increasing Fire damage taken by 44427% for 15 sec to all targets in a 10 frontal cone for 15 secfront of Embar. This effect stacks.
Upon defeat, Dathea summons tornadoes at random player locations every 15 sec., knocking players who come in contact with them back and inflicting 40 Nature damage.20 Nature damage.
Dathea channels until all members of the council are defeated.
The spiderling erupts upon death, inflicting 33320 Nature damage to players within 5 yards. This effect destroys and removes webbing from the ground as well as players struck.
Sennarth blasts her target with a ball of webs, inflicting 100% of normal attack damage. This effect weakens her target, making them take 100%50% increased damage from subsequent Web Blasts for until canceled30 sec. This effect stacks.
Sennarth blasts her target with a ball of webs, inflicting 100% of normal attack damage. This effect weakens her target, making them take 100%50% increased damage from subsequent Web Blasts for until canceled30 sec. This effect stacks.
Effect #1 Effect #1 Apply Aura: Mod Mechanic Damage %
Value: 2550
Webbing enwraps the target, reducing their movement speed by 75% for 3012 sec. Can be removed by Caustic Eruption.
Looking For Raid: Cast Time changed from None to Instant
Duration changed from 30 sec to 12 sec
If her primary target is not within melee range, Dathrea blasts them with a buffet of air inflicting 155493111066 Nature damage.
Effect #1 Effect #1 School Damage
Value: 7050
The Zephyr Guardian expulses winds when its health is depleted, inflicting 4886988853 Nature damage and knocking back all players within 15 yds.
Heroic, Mythic: Players hit also receive Blowback.
150 yds.
Effect #2 School Damage
Value: 2240
(Radius 2: 15150)
Effect #3 Apply Aura: Reduce Falling Damage by % Modifies Damage/Healing Done
Value: 300
(Radius 2: 15150)
Heroic, Mythic: Dathea harnesses primal energies to summon Zephyr Guardians and Storm Callers to aid her in combat.
NormalLooking For Raid
Name changed from Invoke Subjects to Coalescing Storm
Dathea consumes the power granted by the Zephyr Guardians, increasing theThe Zephyr Guardian channels its own essence into Dathea, periodically increasing all damage she inflicts by 5% for 20 sec. This effect stacks.
The Zephyr Guardian channels its own essence into Dathea, periodically increasing all damage she inflicts by 5% for 20 sec. This effect stacks.
Name changed from Diverting Essence to Diverted Essence
The Zephyr Guardian channels its own essence into Dathea, periodically increasing all damage she inflicts by 5% for 20 sec. This effect stacks.
Name changed from Diverting Essence to Diverted Essence
Raging Tempests periodically expels built up winds, inflicting 2221 Nature damage to all players every 4 sec.
Raging Tempests periodically expels built up winds, inflicting 2221 Nature damage to all players every 4 sec.
Inflicts 2 Nature damage to an enemy every 2 sec for 1.7 min.
Static clings to the player, causing them to take 10% increased damage from Thunderbolt for 1.5 min. This effect stacks.
REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Mod Mechanic Damage % Modifies Effect #5's Value
Value: 10
Category changed from Uncategorized to NPC Abilities
Duration changed from 100 sec to 90 sec
NEW Added: Ignore Line of Sight
A thunderstorm lingers after Dathea's minions spawn, inflicting 13328 Nature damage every 2 sec to players standing on the side platform.
Players hit also gain a stack of Static Cling.
NEW Effect #1 School Damage
Value: 6
REMOVED Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
Name changed from Static Cling to Thunderbolt
Category changed from Uncategorized to NPC Abilities
Duration changed from -1 ms to 0 ms
Kurog throws chunks of ice at random enemies, inflicting 666398 Frost damage divided evenly among players within 8 yards.
In addition, this effect applies Frost Bite.
Each successful cast of Below Zero grants Kurog a stack of Chilling Dominance.
Kurog throws chunks of ice at random enemies, inflicting 666398 Frost damage divided evenly among players within 8 yards.
In addition, this effect applies Frost Bite.
Each successful cast of Below Zero grants Kurog a stack of Chilling Dominance.
Kurog throws chunks of ice at random enemies, inflicting 666398 Frost damage divided evenly among players within 8 yards.
In addition, this effect applies Frost Bite.
Each successful cast of Below Zero grants Kurog a stack of Chilling Dominance.
Each successful cast of Searing Carnage empowers the caster, increasing their Fire damage by 3%.
This effect stacks.
Name changed from Blistering to Blistering Dominance
Each successful cast of Below Zero empowers the caster, increasing their Frost damage by 3%.
This effect stacks.
Name changed from Chilling to Chilling Dominance
Dark clouds gather over random players. Upon expiration inflicts 134287 Nature damage on impact andand an additional 9442 Nature damage every 1 sec. to all enemies within 10 yards.
This effect stacks.
Effect #2 Effect #1 School Damage
Value: 60.4536
(Radius 2: 100)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 4.25067
(Radius 2: 100)
Name changed from Lightning Strike to Dark Clouds
NEW
Dark clouds gather over random players. Upon expiration inflicts 134287 Nature damage and an additional 9442 Nature damage every 1 sec.
NEW
Kurog envelops random players in earth, inflicting 77746 Physical damage and causing their next 94686 healing to be absorbed.
NEW
Kurog envelops random players in earth, inflicting 77746 Physical damage and causing their next 94686 healing to be absorbed.
NEW
Kurog sunders the surrounding bedrock, inflicting 188813 Physical damage to players within 15 yards and knocks them back.
NEW
Kurog unleashes a hail of frigid orbs that inflict 166600 Frost damage to any player they connect with and stuns them for 6 sec.
NEW
Effect #1 Dummy
NEW
Kurog unleashes a hail of frigid orbs that inflict 166600 Frost damage to any player they connect with and stuns them for 6 sec.
Gaining 2 or more applications of Frost Bite freezes the victim solid. This effect bypasses all immunities.
NEW Effect #2 Apply Aura: Mod Threat Flat - Temporary Modifies Damage/Healing Done
Value: -9e+07
NEW Effect #3 Apply Aura: Mod Threat Modifies Damage/Healing Done
Value: -1000
Kurog unleashes a wave of lava in a pattern towardshurls magma at random players, inflicting 166600 Fire damage to all players caught in the effect.35 Fire damage and causing a Lava Pool to form at their destination.
Effect #1 Dummy
Value: 1000
(Radius 2: 0200)
Name changed from Molten Burst to Magma Burst
Cast Time changed from 3 sec cast to 1.5 sec cast
NEW Added: Ignore Line of Sight
Every 1 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 414052 Fire damage to all players within 5 yards.
In addition, the target erupts with Incineration inflicting 73 Fire damage every 1 sec for 5 sec.
Each successful cast of Searing Carnage grants Kurog a stack of Blistering Dominance.
Every 1 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 414052 Fire damage to all players within 5 yards.
In addition, the target erupts with Incineration inflicting 73 Fire damage every 1 sec for 5 sec.
Each successful cast of Searing Carnage grants Kurog a stack of Blistering Dominance.
Every 1 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 414052 Fire damage to all players within 5 yards.
In addition, the target erupts with Incineration inflicting 73 Fire damage every 1 sec for 5 sec.
Each successful cast of Searing Carnage grants Kurog a stack of Blistering Dominance.
Pulls Seismic Pillars from the ground, inflicting 199919 Physical damage to enemies with 10 yards and knocks them back.
Additionally, the pillars cause tremors that inflict 17764 Physical damage every 5 sec and applies a stack of Skeletal Fractures to all enemies.
Each successful cast of Seismic Rupture grants Kurog a stack of Shattering Dominance.
Pulls Seismic Pillars from the ground, inflicting 199919 Physical damage to enemies with 10 yards and knocks them back.
Additionally, the pillars cause tremors that inflict 17764 Physical damage every 5 sec and applies a stack of Skeletal Fractures to all enemies.
Each successful cast of Seismic Rupture grants Kurog a stack of Shattering Dominance.
Pulls Seismic Pillars from the ground, inflicting 199919 Physical damage to enemies with 10 yards and knocks them back.
Additionally, the pillars cause tremors that inflict 17764 Physical damage every 5 sec and applies a stack of Skeletal Fractures to all enemies.
Each successful cast of Seismic Rupture grants Kurog a stack of Shattering Dominance.
Pulls Seismic Pillars from the ground, inflicting 199919 Physical damage to enemies with 10 yards and knocks them back.
Additionally, the pillars cause tremors that inflict 17764 Physical damage every 5 sec and applies a stack of Skeletal Fractures to all enemies.
Each successful cast of Seismic Rupture grants Kurog a stack of Shattering Dominance.
Each successful cast of Seismic Rupture empowers the caster, increasing their Physical damage by 3%.
This effect stacks.
Name changed from Shattering to Shattering Dominance
NEW
Calls forth lightning, marking random players. Upon expiration, inflicts 155493 Nature damage to all players within 12 yards of the destination.
NEW
Calls forth lightning, marking random players. Upon expiration, inflicts 155493 Nature damage to all players within 12 yards of the destination.
Vanishes and appears behind a random enemy to unleash Lightning Strike.Dark Clouds.
Vanishes and appears behind a random enemy to unleash Lightning Strike.Dark Clouds.
NEW
Inflicts 177706 Physical damage and knocks back all players in a cone in front of the caster. Also, applies a stack of Splintered Bones.
Kurog calls down thunder, inflicting 133280 Nature damage split between players within 8 yards.
Impacts that are not absorbed inflict 1094 Nature damage to everyone.
Each successful cast of Thunder Strike grants Kurog a stack of Thundering Dominance.
Kurog calls down thunder, inflicting 133280 Nature damage split between players within 8 yards.
Impacts that are not absorbed inflict 1094 Nature damage to everyone.
Each successful cast of Thunder Strike grants Kurog a stack of Thundering Dominance.
Kurog calls down thunder, inflicting 133280 Nature damage split between players within 8 yards.
Impacts that are not absorbed inflict 1094 Nature damage to everyone.
Each successful cast of Thunder Strike grants Kurog a stack of Thundering Dominance.
Each successful cast of Thunder Strike empowers the caster, increasing their Nature damage by 3%.
This effect stacks.
Name changed from Thundering to Thundering Dominance
The Broodkeeper enters a raging frenzy, inflicting 16662 ArcaneElemental damage to all players, additionally increases Diurna's damage done from Clutchwatcher's Rage by 250% for 10 sec. This effect stacks.
Effect #3 Effect #1 School Damage
Value: 57.50115 Difficulty: Heroic
REMOVED Effect #1 School Damage
Value: 7.50115 Difficulty: Heroic
REMOVED Effect #1 School Damage
Value: 7.50115 Difficulty: Looking For Raid
NEW
The Broodkeeper keeps a watchful eye on nearby enemies.
Diurna applies Diurna's Gaze to players within 0 yards, increasing damage taken by 10%.
Diurna applies Diurna's Radiance to players greater than 0 yards, increasing movement speed by 10%.
NEW
The Broodkeeper keeps a watchful eye on nearby enemies.
Diurna applies Diurna's Gaze to players within 0 yards, increasing damage taken by 10%.
Diurna applies Diurna's Radiance to players greater than 0 yards, increasing movement speed by 10%.
NEW
The Broodkeeper keeps a watchful eye on nearby enemies.
Diurna applies Diurna's Gaze to players within 0 yards, increasing damage taken by 10%.
Diurna applies Diurna's Radiance to players greater than 0 yards, increasing movement speed by 10%.
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Range changed from None to Unlimited range
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
Effect #1 School Damage
Value: 205
NEW Effect #1 School Damage
Value: 6.5 Difficulty: Normal
NEW Effect #1 School Damage
Value: 10 Difficulty: Mythic
NEW Effect #1 School Damage
Value: 7.5 Difficulty: Heroic
The Broodkeeper embeds her greatstaff, inflicting 3332022213 Nature damage every 31.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.
Name changed from Greatstaff of the Broodkeeper to Empowered Greatstaff of the Broodkeeper
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
NEW Effect #1 School Damage
Value: 30 Difficulty: Mythic
Mythic: Cast Time changed from None to Instant
The Broodkeeper embeds her greatstaff, inflicting 4442722213 Nature damage every 31.5 sec for 9 sec.
Diurna empowers the embedded weapon, invoking its wrath. The empowered greatstaff sends focused beams of storm energy into the ground which pursues targeted players, inflicting 66640 Nature damage to players within 3 yards every half-second during pursuit.
NEW
Increases Empowered Greatstaff of the Broodkeeper's damage done by 30%.
The weapon sends focused beams of storm energy into the ground which pursues targeted players, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, extinguishing the beam.
Heroic, Mythic: This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.
Category changed from Uncategorized to NPC Abilities
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
Normal: Cast Time changed from None to Instant
Heroic: Cast Time changed from None to Instant
Mythic: Cast Time changed from None to Instant
Range changed from None to Unlimited range
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
Effect #1 School Damage
Value: 155
NEW Effect #1 School Damage
Value: 7.5 Difficulty: Mythic
NEW Effect #1 School Damage
Value: 6.5 Difficulty: Heroic
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
NEW Effect #1 School Damage
Value: 20 Difficulty: Mythic
Mythic: Cast Time changed from None to Instant
The Broodkeeper embeds her greatstaff, inflicting 33320 Nature damage every 316660 Nature damage to players within 50 yards every 1.5 sec for 9 sec.
Players may interact with the embedded weapon, incurring its wrath. The greatstaff sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, ending the beam. This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.Additionally, Diurna gains Greatstaff's Wrath.
NEW
Increases Greatstaff of the Broodkeeper's damage done by 10%.
Heroic, Mythic: This effect stacks, beginning at 2 charges.
Heroic, Mythic: Players may cast Focus Greatstaff while within 0 yards of the embedded weapon, incurring its wrath, consuming one charge of Greatstaff's Wrath.
NormalLooking For Raid The weapon sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Upon the focused beam striking a clutchwarren egg, the egg shatters revealing a whelp inside, extinguishing the beam.
Heroic, Mythic: This sends the Broodkeeper into a frenzy, incurring Clutchwatcher's Rage.
Category changed from Uncategorized to NPC Abilities
Diurna's nurturing efforts with Rapid Incubation charges players within 50 yards, inflicting 2221 Nature damage every second for 30 sec. This effect stacks, and instantly kills targets above 4 applications, hatching a Primalist Lieutenant at their location.
NEW Added: Only On Player
NEW
The weapon's focused energy electrifies the ground for 30 sec, inflicting 11107 Nature damage every half-second.
NEW
The weapon's focused energy electrifies the ground for 30 sec, inflicting 11107 Nature damage every half-second.
The Earthreaver slashes with elemental-infused blades, sending earthen debris in a frontal direction. Upon contact these explode, inflicting 44404 Nature damage and an additional 6665 Nature damage every half-second and stuns targets for 6 sec to all players within 5 yards. This effect stacks.
Normal: Cast Time changed from Instant to None
Heroic: Cast Time changed from Instant to None
Mythic: Cast Time changed from Instant to None
Raszageth's Lightning Breath causes Stormsoulsl to releaseThe Tempest elemental emits orbs of lightning, players that come into contact with an orb suffer 68861 Nature damage and are stunned for 0.5 sec.
Category changed from Uncategorized to NPC Abilities
The Volatile Spark bursts, destroying itself to inflict 25545 Nature damage instantly to all players and an additional 25545 Nature damage every 1 sec for 3 sec. This effect stacks.
Effect #2 NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 11.5 Difficulty: Mythic
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 8 Difficulty: Heroic
Mythic: Cast Time changed from None to 5 sec cast
Raszageth continually emits crackling lightning, inflicting 222138885 Nature damage to all players every 6 sec. The electricity clings to several players, inflicting an additional 24435 Nature damage every 1 sec for 3 sec.2 sec. Periodically, tendrils of lightning lash out at several players afflicting them with Spiteful Lash.
Name changed from Spiteful Radiation to Electrifying Presence
Raszageth continually emits crackling lightning, inflicting 222138885 Nature damage to all players every 6 sec. The electricity clings to several players, inflicting an additional 24435 Nature damage every 1 sec for 3 sec.2 sec. Periodically, tendrils of lightning lash out at several players afflicting them with Spiteful Lash.
Effect #1 School Damage
Value: 104
Name changed from Spiteful Radiation to Electrifying Presence
Raszageth charges targets with electricity, Normal, Looking For Raid: reducing their movement speed by 0% for 34 sec.
Heroic, Mythic: rooting them for 34 sec.
Upon expiration, the charge fulminates inflicting 22 Nature damage to all players in the impact area and jumps to the nearest victim. If Fulminating Charge fails to strike another target the charge fizzles.
Each time Fulminating Charge jumps to a new target, its radius is reduced and the wearer is afflicted with Lingering Charge
Duration changed from 3 sec to 4 sec
Raszageth charges targets with electricity, Normal, Looking For Raid: reducing their movement speed by 0% for 34 sec.
Heroic, Mythic: rooting them for 34 sec.
Upon expiration, the charge fulminates inflicting 22 Nature damage to all players in the impact area and jumps to the nearest victim. If Fulminating Charge fails to strike another target the charge fizzles.
Each time Fulminating Charge jumps to a new target, its radius is reduced and the wearer is afflicted with Lingering Charge
Cast Time changed from 2 sec cast to Instant
HealsUpon reaching the the Tempest Elemental that created it, the Stormling sacrifices itself to heal the Tempest Elemental for 10% of it's maximum health.5% of its maximum health and increases its damage done by 10%. This effect stacks.
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: 10
Name changed from Charge to Fuse
Category changed from Uncategorized to NPC Abilities
Duration changed from 0 ms to -1 ms
Raszageth exhales a beam of lightning in front of her, inflicting 88853 Nature damage every 0.5 sec to players standing in the area.
Cast Time changed from 3 sec cast to 2.8 sec cast
Duration changed from 3 sec to 4 sec
Raszageth sweeps across the area, exhaling lightning in a line as she travels. Inflicts 333199 Nature damage to players standing in the impact area.
Duration changed from 4 sec to 3 sec
Raszageth sweeps across the area, exhaling lightning in a line as she travels. Inflicts 333199 Nature damage to players standing in the impact area.
Cast Time changed from 2.5 sec cast to 5 sec cast
Raszageth sweeps across the area, exhaling lightning in a line as she travels. Inflicts 333199 Nature damage to players standing in the impact area.
Duration changed from 1 sec to 1 sec
Raszageth's Lightning Breath causes Stormsoulsl to releaseThe Tempest elemental emits orbs of lightning, players that come into contact with an orb suffer 68861 Nature damage and are stunned for 0.5 sec.
Lightning strikes near Raszageth periodically, inflicting 31Raszageth's presence calls down lightning strikes periodically, inflicting 73304 Nature damage to players standing in the impact area and stunning them for 1 sec.0.5 sec.
Effect #1 School Damage
Value: 3133
Category changed from Uncategorized to NPC Abilities
Duration changed from 1 sec to 500 ms
Raszageth's presence calls down lightning strikes periodically, inflicting 3173304 Nature damage to players standing in the impact area and stunning them for 0.5 sec.
NEW
Raszageth's presence calls down lightning strikes periodically, inflicting 73304 Nature damage to players standing in the impact area and stunning them for 0.5 sec.
NEW
When Fulminating Charge expires, a lingering charge remains on the victim inflicting 22213 Nature damage every 1.5 sec for 9 sec.
NEW
Increases Physical damage taken by 100% for 30 sec.
The Surge elemental shields itself and channels into the Titan Prison. While the shield holds, Surge inflicts 88854443 Nature damage to all players every 3 sec.
Upon removal, the Surge Elemental gains Overload.
Raszageth continually emits crackling lightning, inflicting 222138885 Nature damage to all players every 6 sec. The electricity clings to several players, inflicting an additional 24435 Nature damage every 1 sec for 3 sec.2 sec. Periodically, tendrils of lightning lash out at several players afflicting them with Spiteful Lash.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 115
Raszageth marks players with a Static Charge inflicting 72 Nature damage every 1 sec. Upon expiration, it inflicts 66640 Nature damage to players within 15 yards and 33320 Nature damage to players further than 15 yards.
Creates a Static Field at the victim's location.
Raszageth marks players with a Static Charge inflicting 72 Nature damage every 1 sec. Upon expiration, it inflicts 66640 Nature damage to players within 15 yards and 33320 Nature damage to players further than 15 yards.
Creates a Static Field at the victim's location.
Duration changed from 8 sec to 10 sec
Electricity clings to the area. inflictingInflicts 2221 Nature damage every 1 sec, toreduces the movement speed by 30%, and reduces forced movement effects on players standing in the area.and reduces their movement speed and forced movement effects by 30%.
Raszageth marks players with a Static Charge inflicting 72 Nature damage every 1 sec. Upon expiration, it inflicts 66640 Nature damage to players within 15 yards and 33320 Nature damage to players further than 15 yards.
Creates a Static Field at the victim's location.
The Tempest ElementalDestroyer teleports to a new location, inflicting 3066640 Nature to players within 10 yards of the cast area and arrival area. area.
Creates Stormlings at the cast location.
Category changed from Uncategorized to NPC Abilities
The Tempest ElementalDestroyer teleports to a new location, inflicting 3066640 Nature to players within 10 yards of the cast area and arrival area. area.
Creates Stormlings at the cast location.
Category changed from Uncategorized to NPC Abilities
The caster unleashes storm energy with increasing intensity, inflicts 3332022213 Nature damage to the target and increases the caster's Haste by 10% for 5 sec.
Effect #1 School Damage
Value: 1510
(GroupSizeBasePointsCoefficient : 11.2)
The Surge elemental shields itself and channels into the Titan Prison. While the shield holds, Surge inflicts 88854443 Nature damage to all players every 3 sec.
Upon removal, the Surge Elemental gains Overload.
The Surge elemental shields itself and channels into the Titan Prison. While the shield holds, Surge inflicts 88854443 Nature damage to all players every 3 sec.
Upon removal, the Surge Elemental gains Overload.
Effect #1 School Damage
Value: 42
Raszageth's wing crash down, inflicting 66640 Nature damage to all players instantly and releasing a storm wave. Players in the wave suffer an additional 24435 Nature damage every 0.5 sec and are pushed away.
Raszageth's wing crash down, inflicting 66640 Nature damage to all players instantly and releasing a storm wave. Players in the wave suffer an additional 24435 Nature damage every 0.5 sec and are pushed away.
Raszageth focuses a thunderous beam on her target. Iinflicts 111066 Nature damage to players in a line with the target every 0.5 sec for 2 sec. Players struck by Thunderous Blast are afflicted with Thunderous Energy.
Name changed from Lightning Breath to Thunderous Blast
Cast Time changed from 2.5 sec cast to 2 sec cast
Category changed from Uncategorized to NPC Abilities
Duration changed from 4 sec to 2 sec
Inflicts 30Raszageth focuses a thunderous beam on her target. Iinflicts 111066 Nature damage to enemies within 60 yards of the impact.
players in a line with the target every 0.5 sec for 2 sec. Players struck by Thunderous Blast are afflicted with Thunderous Energy.
Effect #1 School Damage
Value: 3050
(Radius: 6070)
NEW Effect #1 School Damage
Value: 50 Difficulty: Heroic
NEW Effect #1 School Damage
Value: 35 Difficulty: Normal
Name changed from Lightning Breath to Thunderous Blast
Category changed from Uncategorized to NPC Abilities
NEW
After 1.5 sec Thunderous Energy explodes, inflicting up to 832998 Nature damage to all players based on the victim's total damage taken from Thunderous Blast and applies Melted Armor to the target.
NEW
After 1.5 sec Thunderous Energy explodes, inflicting up to 832998 Nature damage to all players based on the victim's total damage taken from Thunderous Blast and applies Melted Armor to the target.
NEW
Inflicts 111066 Nature damage to all enemies every 2 sec.
This effect only occurs if the Tempest Elemental is not actively engaged in melee combat.
NEW
Inflicts 111066 Nature damage to all enemies every 2 sec.
This effect only occurs if the Tempest Elemental is not actively engaged in melee combat.
NEW
Inflicts 111066 Nature damage to all enemies every 2 sec.
This effect only occurs if the Tempest Elemental is not actively engaged in melee combat.
The Volatile Spark is instantly destroyed if Volatile Spark is removed or Burst is interrupted.
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Dummy
Value: 0
Name changed from Volatile Spark to Volatile
Raszageth sends a current of electricity through each player, inflicting 3033 Nature damage to players within 68 yards of each location and leaving behind a Volatile Spark.
Raszageth sends a current of electricity through each player, inflicting 3033 Nature damage to players within 68 yards of each location and leaving behind a Volatile Spark.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
AtUpon reaching 100 energy, Vexamus explodes with overwhelming power inflicting 4782 Arcane damage to all players and pushing them back. Fissures openerupt multiple times at player locations and erupt 3 times, each inflicting 29886 Arcane damage within 4 yards.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
The Professor conjures enchanted orbs from the magic book that inflict 17932 Arcane damage within 3 yards of impact and begin to gravitate towards Vexamus.
If an orb collides withis absorbed by Vexamus, the elemental will gain 20 energy and inflict 3586 Arcane damage to all players. If an orb collides withis absorbed by a player, it will inflict 5977 Arcane Damage.
Corrupted Mana inflicts 10759 Arcane damage every 1 sec to players inside and reduces their movement speed by 30%.
Vexamus infuses two2 players with explosive mana. After 4 sec, the mana will detonate inflicting 7173 Arcane damage within 4 yards and leaving a pool of Corrupted Mana for 2 min.
Vexamus infuses two2 players with explosive mana. After 4 sec, the mana will detonate inflicting 7173 Arcane damage within 4 yards and leaving a pool of Corrupted Mana for 2 min.
Duration changed from -1 ms to 120 sec
Vexamus infuses two2 players with explosive mana. After 4 sec, the mana will detonate inflicting 7173 Arcane damage within 4 yards and leaving a pool of Corrupted Mana for 2 min.
Effect #1 NEW Effect #2 Dummy
Value: 2
The image breathes a cone of Spellfrost, inflicting 23909 Spellfrost damage to all enemies caught in the breath.
Applies Overwhelming Power to anyone hit.
Effect #1 Effect #2 School Damage
Value: 40
(Radius: 3040)
Marks a player arcane energy for until canceled. When the Energy Bomb expires, it inflicts 23909 Arcane damage to all players within 8 yards.
Applies Overwhelming Power to anyone hit.
NEW Added: Only On Player
Explodes on contact with a player, inflicting 10161 Arcane damage to players within 4 yds.for until canceled.
Applies Overwhelming Power to anyone hit.
The Echo of Doragosa's arcane attacks leaves wild energy those it hits, increases damage they deal by 5%. Creates a Arcane Rift at 3 stacks.
REMOVED Effect #2 Dummy
Value: 3
Explodes on contact with a player, inflicting 10161 Arcane damage to players within 4 yds.for until canceled.
Applies Overwhelming Power to anyone hit.
Azureblade creates an orb of pure magic and hurls it at a player inflicting 23909 Arcane damage and knocking back all players in the path of the orb.
Name changed from Arcane Orb to Ancient Orb
Azureblade creates an orb of pure magic and hurls it at a player inflicting 23909 Arcane damage and knocking back all players in the path of the orb.
Name changed from Arcane Orb to Ancient Orb
Name changed from Unstable Orb to Ancient Orb Fragment
Category changed from Uncategorized to NPC Abilities
NEW
Azureblade's Overwhelming Energy causes magic to stream out uncontrollably, players that come into contact with an orb suffer 17932 Arcane damage and are knocked back.
Azureblade slices players within 10 yards in front of herself, inflicting 27496 Arcane damage.
Name changed from Arcane Slicer to Arcane Cleave
Telash charges up applying frost bombs to all players for 5 sec. Upon expiration, it inflicts 3586 Frost damage to all players within 5 yards and creates Frozen Ground.
Effect #1 NEW Effect #2 Dummy
Value: 0
The Gulping Goliath leaps up and crashes down upon a target location, inflicting 29886 Physical damage to all players within 12 yards upon landing.
Cooldown changed from 2 sec cooldown to 6 sec cooldown
The Goliath attempts to gulp down players and creatures within 10 yards for 2 sec, inflicting 10460 Nature damage every 2 sec for its duration. While inside the Goliath's gullet, the target also gains 3 stacks of Gulp Swog Toxin.
If the Goliath does not find a player to gulp, he will become Hangry.
Cooldown changed from 2 sec cooldown to 8 sec cooldown
The Gulping Goliath inflicts 10759 Nature damage to all players every 2 sec for 4 sec.
Cooldown changed from 2 sec cooldown to 6 sec cooldown
The Primal Tsunami entraps each enemyplayer in a bubble of water and casts them away.
The Primal Tsunami entraps each enemyplayer in a bubble of water and casts them away.
Inundates the target with infused water, inflicting 23909A crashing tsunami washes over the player, inflicting 20921 Frost damage and slowing the target's movement by 33% for 5 sec.knocking the target away.
Inundates the target with infused water, inflicting 23909A crashing tsunami washes over the player, inflicting 20921 Frost damage and slowing the target's movement by 33% for 5 sec.knocking the target away.
Inundates the target with infused waterInfused waters inundate a target, inflicting 23909 Frost damage and slowing the target's movement by 33% for 5 sec.
Inundates the current threatThe Primal Tsunami inundates its current target with water, inflicting 89665977 Frost damage every 1 sec for 5 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1510
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primalist Infuser channels into the Primal Tsunami, increasing its damage inflicted by 1done by 1%. This effect continues to stack every 5 sec until Infuse is interrupted.it is interrupted.
The Primalist Infuser channels into the Primal Tsunami, increasing its damage inflicted by 1done by 1%. This effect continues to stack every 5 sec until Infuse is interrupted.it is interrupted.
REMOVED Effect #1 Apply Aura: Mod Damage Done % Modifies Spell Effectiveness
Value: 1
NEW Effect #1 Apply Aura: Mod Damage Done %
Value: 1
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primal Tsunami unleashes several globules of water, inflicting 8966 Frost damage on impact.to players within 2.5 yards of each impact.
The Infused Globule drifts about, triggering Waterlogged on enemies on contact.then drifts about, applying Waterlogged to players on contact.
After 11 sec, the Globule explodes, inflicting 26898 Frost damage to players within 10 yards.
The Primalist Infuser hurls spheres of infused water at enemiesplayers within 40 yards, inflicting 8966 Frost damage.
The Primal Tsunami causes several Rogue Waves burst forth from the Primal Tsunamito burst forth, inflicting 17932 Frost damage and knocking back players caught in their advance.
The Primal Tsunami causes several Rogue Waves burst forth from the Primal Tsunamito burst forth, inflicting 17932 Frost damage and knocking back players caught in their advance.
The Primal Tsunami causes several Rogue Waves burst forth from the Primal Tsunamito burst forth, inflicting 17932 Frost damage and knocking back players caught in their advance.
The Primal Tsunami entraps each enemyplayer in a bubble of water and casts them away.
Inflicts 38852The Primal Tsunami causes a burst of wind at its current target, inflicting 26898 Frost damage and knocks the current threat target away.knocking them away.
Effect #1 School Damage
Value: 6545
The Primal Tsunami calls upon raging storms and inflicts 23909 Frost damage to all enemiesplayers.
The Primal Tsunami calls upon raging storms and inflicts 23909 Frost damage to all enemiesplayers.
Draws an enemyThe Primal Tsunami draws its target quickly into melee range and roots them for until canceled5 sec. Cast only when the Primal Tsunami lacks a melee target.no players are within melee range.
Draws an enemyThe Primal Tsunami draws its target quickly into melee range and roots them for until canceled5 sec. Cast only when the Primal Tsunami lacks a melee target.no players are within melee range.
Draws an enemyThe Primal Tsunami draws its target quickly into melee range and roots them for until canceled5 sec. Cast only when the Primal Tsunami lacks a melee target.no players are within melee range.
Inundates the target with infused waterInfused waters inundate a target, inflicting 23909 Frost damage and slowing the target's movement by 33% for 5 sec.
Increases your chance to dodge by 50%
Blur
and50% and reduces all damage taken by 20%
<br20% for 10 sec.
Used by NPC:
Varedis Almavil
When defeated, the Decaying Slime bursts, inflicting 11955 Nature damage to players within 5 yards of the impact and leaving behind a pool of decay for 30 sec.
Category changed from Uncategorized to NPC Abilities
Treemouth devours the nearest player, absorbing all damage. After 10 sec or 38814 damage taken, Treemouth spits out the consumed player.
Effect #2 NEW Effect #1 Dummy
Value: 390968 Difficulty: Mythic
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0 Difficulty: Mythic
Mythic: Cast Time changed from None to Instant
Category changed from Uncategorized to NPC Abilities
Treemouth devours the nearest player, absorbing all damage. After 10 sec or 38814 damage taken, Treemouth spits out the consumed player.
Category changed from Uncategorized to NPC Abilities
Treemouth devours the nearest player, absorbing all damage. After 10 sec or 38814 damage taken, Treemouth spits out the consumed player.
Category changed from Uncategorized to NPC Abilities
Stuns the caster, rendering it unable to move or attack for 1.3 sec.
Treemouth retches out in a cone in front of it, inflicting 14943 Nature damage to all players struck and summoning 4 Decaying Slimes.
Category changed from Uncategorized to NPC Abilities
Inflicts 10Treemouth retches out in a cone in front of it, inflicting 14943 Nature damage to enemies within 5 yards of the impact.
all players struck and summoning 4 Decaying Slimes.
Category changed from Uncategorized to NPC Abilities
Treemouth lashes out and grabs players with its decaying vines, dragging them towards it for 4 sec. After dragging players closer, Treemouth begins to Consume the nearest player.
Mythic: Cast Time changed from None to Channeled
Treemouth lashes out and grabs players with its decaying vines, dragging them towards it for 4 sec. After dragging players closer, Treemouth begins to Consume the nearest player.
Category changed from Uncategorized to NPC Abilities
Treemouth lashes out and grabs players with its decaying vines, dragging them towards it for 4 sec. After dragging players closer, Treemouth begins to Consume the nearest player.
Decaying Slime splashes, inflicting 2989 Nature damage to all targetsplayers within 5 yards.
Treemouth spits at random players, covering all hit players with infected spit. This effect inflicts 5376 Nature damage every 1.5 sec and reduces movement speed by 10% for 20 sec. This effect stacks.
Category changed from Uncategorized to NPC Abilities
Treemouth spits at random players, covering all hit players with infected spit. This effect inflicts 5376 Nature damage every 1.5 sec and reduces movement speed by 10% for 20 sec. This effect stacks.
Category changed from Uncategorized to NPC Abilities
Treemouth's digestive fluids remain on the eaten player, weakening their defensesincreasing the damage they would take from Consume by 200% for 1 min.If eaten again, the player will take 200% increased damage.
Treemouth devours the nearest player, absorbing all damage. After 10 sec or 38814 damage taken, Treemouth spits out the consumed player.
Category changed from Uncategorized to NPC Abilities
NEW
Angered by the missed meal, Treemouth enrages. Damage done is increased by 150% and haste is increased by 20% for 3 min.
The Rotfang Hyena leaps to a random target, inflicting 11955 Physical damage and stunning all players within 3 yards for 4 sec.
Category changed from Uncategorized to NPC Abilities
The Rotfang Hyena leaps to a random target, inflicting 11955 Physical damage and stunning all players within 3 yards for 4 sec.
Category changed from Uncategorized to NPC Abilities
The Rotfang Hyena leaps to a random target, inflicting 11955 Physical damage and stunning all players within a 3 yard radius3 yards for 4 sec.
Reduces the movement speed of the target by 20% for 10 sec.
Inflicts 10 Physical damage to an enemy every 1.5 sec for 10 sec.
The hyena bites the target, inflicting 5977 Physical damage.
In addition,5977 Physical damage is inflicted every 1.5 sec, healing taken is reduced by 50% and movement speed is decreased by 50% for 10 sec.
Effect #1 Effect #3 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -20-50
Category changed from Uncategorized to NPC Abilities
Dispel type changed from Disease to None
Inflicts 10 Physical damage to an enemy.
The hyena bites the target, inflicting 5977 Physical damage.
In addition,5977 Physical damage is inflicted every 1.5 sec, healing taken is reduced by 50% and movement speed is decreased by 50% for 10 sec.
Cast Time changed from Instant to 1.5 sec cast
Range changed from 10 yd range to Melee Range
Category changed from Uncategorized to NPC Abilities
The hyena bites the target, inflicting 5977 Physical damage.
In addition,5977 Physical damage is inflicted every 1.5 sec, healing taken is reduced by 50% and movement speed is decreased by 50% for 10 sec.
Category changed from Uncategorized to NPC Abilities
Inflicts 10 Physical damage to enemiesGutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards of the impact.
and roots them in place for 6 sec.
NEW Effect #2 School Damage
Value: 9.9775 Difficulty: Mythic
NEW Effect #3 Dummy
Value: 5 Difficulty: Mythic
NEW Effect #3 Dummy
Value: 5
Mythic: Cast Time changed from None to Instant
Category changed from Uncategorized to NPC Abilities
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
Category changed from Uncategorized to NPC Abilities
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
Category changed from Uncategorized to NPC Abilities
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
Category changed from Uncategorized to NPC Abilities
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
Category changed from Uncategorized to NPC Abilities
NEW
Gutshot launches a trap towards random players. When triggered, the trap entangles all creatures and players within 5 yards and roots them in place for 6 sec.
The Rotfang Hyena begins to chase the target that Smell Like Meat, enraging itself for 10 sec. While enraged, all damage done is increased by 100%.
The Rotfang Hyena begins to chase the target that Smell Like Meat, enraging itself for 10 sec. While enraged, all damage done is increased by 100%.
Category changed from Uncategorized to NPC Abilities
The Rotfang Hyena begins to chase the target that Smell Like Meat, going into a frenzyenraging itself for 10 sec. While frenziedenraged, all damage done is increased by 100%.
Gutshot aims her crossbow and fires a powerful shot, inflicting 35864 Physical damage and knocking the player back.
Category changed from Uncategorized to NPC Abilities
Causes an enemy to inflict 15% decreased Physical damage.
Gutshot increases damage done of allies within 15 yards by 15%, and reduces their cooldowns by 25%.
Category changed from Uncategorized to NPC Abilities
Gutshot calls to her Rotfang Hyenas, freeing them from the Ensnaring Trap. The hyenas gain immunity to all such effects and movement speed is increased by 15% for 5 sec.
Category changed from Uncategorized to NPC Abilities
Gutshot throws a chunk of bloody meat at a random target, causing them to Smell Like Meat.
The smell of fresh meat lingers, attracting a Rotfang Hyena's interest for 10 sec.
Inflicts 7173 Nature damage to an enemy every 1 sec.for until canceled.
Used by NPC:
Aranhuço Frianebula
,
Espreitador Frianebula
The spider's fangs inject Caustic Venom into the victim. Every 5 sec. the victim suffers 119555977 Nature damage and leaves a Caustic Pool at their feet.
Effect #1 Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2010 Difficulty: Mythic
Used by NPC:
Aranhuço Frianebula
,
Espreitador Frianebula
Reduces nearby enemies damage done by 20% for 20 sec.
Cast Time changed from 2 sec cast to 3 sec cast
Used by NPC:
Pajem Espectral
Reduces haste by 50% for until canceled.
Causes an enemy to inflict 50% decreased Physical damage.
Increases the damage and attack speed of nearby dinner guests.
Used by NPC:
Baronesa Dalila Bonfá-lobos
,
Lady Catriona Von'Indi
,
Barão Rafe Dreuger
,
Lady Keira Berrybuck
,
Lorde Robin Daris
,
Lorde Crispin Ference
Rends the enemy with dark energy, inflicting Shadow damage instantly and additional Shadow damage over 5 sec.
Range changed from 7 yd range to 20 yd range
Used by NPC:
Espírito Desamparado
Inflicts 25471273 Shadow damage, and knocks the target upwards.
Effect #1 Effect #2 School Damage
Value: 15.757.875 Difficulty: Mythic Keystone
Knocks all enemies within 4 yards of the impact back.
Inflicts 25471273 Physical damage to enemies within 4 yards of the impact.
Effect #3 School Damage
Value: 15.757.875 Difficulty: Mythic Keystone
Effect #3 School Damage
Value: 15.757.875 Difficulty: Mythic
Launches a bolt of stupendous energy, inflicting 32342264 Arcane damage to the enemy.
Effect #1 School Damage
Value: 2014 Difficulty: Mythic Keystone
Effect #1 School Damage
Value: 2014 Difficulty: Mythic
Throws random stuff at an enemy, inflicting 1617970 Nature damage.
Effect #1 School Damage
Value: 106 Difficulty: Mythic Keystone
Effect #1 School Damage
Value: 106 Difficulty: Mythic
Dashes to multiple targets, striking them for 20211415 Fire damage and creating a Flame Gale at that location.
Effect #1 Effect #3 School Damage
Value: 12.58.75 Difficulty: Mythic
A blazing tornado forms, inflicting 40432830 Fire damage to players inside it every 2 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2517.5 Difficulty: Mythic
Step into the shadows and emerge behind a target, inflicting 14151132 Nature damage immediately with an additional 809 Nature damage every 1 sec for 6 sec.
Effect #1 School Damage
Value: 8.757 Difficulty: Mythic
Marks all players with a Thunder Ritual. Upon expiration, inflicts 36382547 Nature damage to all players within 5 yds.
Marks all players with a Thunder Ritual. Upon expiration, inflicts 36382547 Nature damage to all players within 5 yds.
Effect #1 School Damage
Value: 22.501315.7509 Difficulty: Mythic Keystone
Effect #1 School Damage
Value: 22.501315.7509 Difficulty: Mythic
Absorbs up to 2679322774 damage and makes the Maiden of Virtue immune to interrupts.
Effect #2 Effect #1 Apply Aura: Absorb Damage
Value: 202.5172.125
Effect #1 Apply Aura: Absorb Damage
Value: 202.5172.125 Difficulty: Mythic
Creates a growing patch of holy ground, inflicting 71735738 Holy damage every 2 sec. for 16 sec to players who enter.
This effect stacks.
Creates a growing patch of holy ground, inflicting 71735738 Holy damage every 2 sec. for 16 sec to players who enter.
This effect stacks.
Creates a growing patch of holy ground, inflicting 71735738 Holy damage every 2 sec. for 16 sec to players who enter.
This effect stacks.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 129.6 Difficulty: Mythic
Appears behind the target and garrotes them, inflicting 1132 Physical damage on impact and 647550 Physical damage every 1 sec.
This effect stacks.
Effect #1 Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 43.4 Difficulty: Mythic
The caster strikes at their opponent from the saddle, inflicting Physical damage.
Range changed from 8 yd range to 20 yd range
The caster commands their mount to strike at their opponent, inflicting Physical damage.
Range changed from 8 yd range to 20 yd range
Volatile Energy surges toward an enemy, inflicting 2264 Arcane damage to all enemies within 8 yds on arrival.
Cast Time changed from 2 sec cast to 3 sec cast
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain (1000750 * 1 * 4 / 100) Insanity over 4 sec.and the cooldown of your Shadow Word: Death is reset.
Discipline, Holy, Initial:
If a target dies within 7 sec after being struck by
Discipline, Holy, Initial:
If your Shadow Word: Death you gain (1000 * 1 * 4 / 100) Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.fails to kill a target at or below 20% health, its cooldown is reset.
Effect #1 Effect #1 Apply Aura: Periodically give power
Value: 1000750
Throw Glaive has 1 additional charge.
Name changed from Debilitating Cuts to Master of the Glaive
Used by NPC:
Raize Lança-sombria
,
Silarion Espadargenta
,
Nilária, a Assombrada
,
Celarin, a Frenética
Fel Rush, Glide, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec.
Used by NPC:
Raize Lança-sombria
,
Silarion Espadargenta
,
Nilária, a Assombrada
,
Celarin, a Frenética
Shields an ally for 15 sec, absorbing 1.652.8 * (1 + Versatility) * 1 * 1 * 1 * damage. You cannot shield the target again for 7.5 sec.1] damage.
Used by NPC:
Bispo Brocast
,
Grigori, o Impenitente
,
Irmã Shadra
,
Vaticinadora Taz'to
,
Henrique Garrick
A massive Lightning Strike that inflicts 13449 Nature damage to all players within 15 yards.
Effect #1 NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 3 sec
NEW
Effect #1 Summon
The caster teleports away leaving a glyph that explodes, inflicting 23909 Arcane damage and disorienting all enemies within 8 yards of the impact.
Effect #2 REMOVED Effect #2 Apply Aura: Confuse Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Stun Modifies Damage/Healing Done
Value: 0
Used by NPC:
Sabichão do Cartel
Increases damage taken from Blowout by 100% for 1.7 min. This effect stacks.
Category changed from NPC Abilities to Uncategorized
Shadow:
If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain (1000750 * 1 * 4 / 100) Insanity over 4 sec.and the cooldown of your Shadow Word: Death is reset.
Discipline, Holy, Initial:
If a target dies within 7 sec after being struck by
Discipline, Holy, Initial:
If your Shadow Word: Death you gain (1000 * 1 * 4 / 100) Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.fails to kill a target at or below 20% health, its cooldown is reset.
Used by NPC:
Senhora Dyrax
Category changed from NPC Abilities to Uncategorized
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23% of Attack power) Shadow damage and generating (330 / 10) Runic Power.
Used by NPC:
Kael'thas Andassol
,
Precursor Skiriss
,
Senhora Dyrax
,
Sumo-aniquilador Damaris
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23% of Attack power) Shadow damage and generating (330 / 10) Runic Power.
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23% of Attack power) Shadow damage and generating (330 / 10) Runic Power.
Kadros steps through snow and flurries, freezing players at his destination and inflicting 3332015 Frost damage.
Category changed from NPC Abilities to Uncategorized
Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for (22.113%5 available Soul Fragments then explode, damaging nearby enemies for (25.4299% of Attack power) Fire per fragmentdamage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
You heal for 10% of all damage you deal to enemies with Frailty.targets.
Effect #4 Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 108
(Radius 2: 80)
REMOVED Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Mod Damage to Caster %
Value: 0
NEW Effect #4 Apply Aura: Mod Damage From Caster %
Value: 0
Duration changed from 6 sec to 5 sec
Used by NPC:
Presa Lunar
,
Senhora Dyrax
,
Sumo-aniquilador Damaris
Category changed from NPC Abilities to Uncategorized
Smash a keg of brew on the target, dealing (85.995% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
Used by NPC:
Monja Caída
Discipline, Holy, Initial:
Corrosive shadow energy radiates from the target, dealing 16.38%29.484% of Spell power) * 6] Shadow damage over 4.54 sec to all enemies within 10 yards of the target.
Shadow:
Corrosive shadow energy radiates from the target, dealing 16.38%29.484% of Spell power) * 6] Shadow damage over 4.54 sec to all enemies within 10 yards of the target.
Generates 6 Insanity over the duration per target hit.
Used by NPC:
Açoite do Caos
Dathea transforms into lightning and moves to a new location, inflicting 4442720 Nature damage to any players in her path.
Category changed from NPC Abilities to Uncategorized
Cleanses the target with fire, causing (22.3% of Spell power) FireRadiant damage and an additional (124% of Spell power) FireRadiant damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Used by NPC:
Senhora Dyrax
,
Sumo-aniquilador Damaris
Category changed from NPC Abilities to Uncategorized
Raszageth summons Storm Souls that echo her abilities.
Category changed from NPC Abilities to Uncategorized
Inflicts 17770680 Physical damage and knocks back all players in a cone in front of the caster. Also, applies a stack of Splintered Bones.
Category changed from NPC Abilities to Uncategorized
Inflicts 17770680 Physical damage and knocks back all players in a cone in front of the caster. Also, applies a stack of Splintered Bones.
Category changed from NPC Abilities to Uncategorized
When you deal damage with Death Strike while in Blood Presence, you gain a percentage of your health gained as a physical absorption shield.
Effect #2 Effect #1 Apply Aura: Absorb Damage Modifies Buff Duration
Value: 10
NEW Effect #2 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 0
NEW
Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 25% for 8 sec, stacking up to 5 times.
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 40%.30%.
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 40%.30%.
Effect #1 Apply Aura: Mod Damage Done %
Value: 4030
Death Coil debilitates your enemy applying Death Rot causing them to take 2%1% increased Shadow damage, up to 20% for 810% for 10 sec. If Death Coil consumes Sudden Doom it applies two stacks of Death Rot.
Effect #1 Apply Aura: Mod Damage From Caster % Modifies Effect #4's Value
Value: 21
Duration changed from 8 sec to 10 sec
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
Necrotic Strike
Necrotic Strike and
Clawing Shadows
Clawing Shadows will hit up to 47 enemies near the target
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Frost, Unholy, Initial:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your 47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Frost, Unholy, Initial:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
While you remain within the area, your 47 enemies near the target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Summons 1 additional copy of Dancing Rune Weapon While active, Heart Strike and Death Strike increases Dancing Rune Weapon's duration by 0.33 sec.and increases its duration by 8 sec.
Festering Strike and
Clawing Shadows
Clawing Shadows
Scourge Strike havehas a 15% chance to generate 1 Rune.
When Crimson Scourge is consumed, you gain 2% Haste3% Versatility for 6 sec.
REMOVED Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 0
NEW
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to 4 times.
NEW
Death's Advance grants an additional 25% movement speed over the first 3 sec.
Scourge Strike causes your disease damage to occur 150%100% more quickly for 5 sec.
Effect #1 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -60-50%
Affected Spells:
NEW
You deal 5% more damage and receive 5% more healing while standing in your Death and Decay.
NEW
Absorbing damage dealt by Blood Plague.
Effect #1 Apply Aura: Dummy
NEW
Absorbs the next 1 damage.
Immolation Aura increases your movement speed by 20%10% and its duration is increased by 50%25%.
NEW
Strike all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
NEW
Strike all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
Increases your chance to dodge by 50%
Blur
and50% and reduces all damage taken by 20%
<br20% for 10 sec.
REMOVED
Blur also reduces all damage taken by 20% for 10 sec.
NEW
Demon's Bite leaves an open wound on your enemy dealing (100% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
NEW
Demon's Bite leaves an open wound on your enemy dealing (100% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
NEW
You take 10% reduced damage after Demon Spikes ends, fading by 1% per second.
Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18%14-30% increased critical strike chance.
NEW
When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Your auto attacks deal an additional (15.18%10.12% of Attack power) Shadow damage and generate 7-12 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.15180.1012)
Surge with fel power, increasing your Armor by (75 * Agility / 100)
Vengeance (Level 41)
and your Parry chance by 15%, for 6 sec
Deflecting Spikes
and your Parry chance by 15%, for 6 sec
NEW
While Demon Spikes is active, melee attacks against you cause the attacker to take (10% of Attack power) Physical damage. Generates high threat.
Disrupt generates 30 Fury on a successful interrupt.
Trait position has changed.
Slash all enemies in front of you for (59.0733%280% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 6 sec.100% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Apply Aura: Mod All Damage Done % by Caster Modifies Damage/Healing Done
Value: 40100
Affected Spells:
Duration changed from 6 sec to 4 sec
NEW
Effect #1 Apply Aura: Periodically trigger spell
NEW
Blasts all enemies in front of you, dealing guaranteed critical strikes for up to Chaos damage over until canceled. Deals reduced damage to secondary targets.
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Vengeance (Level 38)
Fiery Brand
and 810] Fire damage over 8 sec10 sec
The enemy's damage done to you is reduced by 40% for 8 sec.10 sec.
Duration changed from 8 sec to 10 sec
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Vengeance (Level 38)
Fiery Brand
and 810] Fire damage over 8 sec10 sec
The enemy's damage done to you is reduced by 40% for 8 sec.10 sec.
Fiery Brand also increases Fire damage you deal to the target by 10%25%.
Effect #1 Apply Aura: Mod Damage From Caster % Modifies Charges
Value: 1025
NEW
Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 1 sec.
A pool of demon blood reduces the damage done to the victiorious Demon Hunter by 15%.
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Spirit Bomb
Bomba Espiritual
)
Crash down with the force of an infernal at a target location, burning the area with (31.122%38.9025% of Attack power) Fire damage to all enemies within 6 yards.
Leap through the air toward a targeted location, dealing (31.122%38.9025% of Attack power) Fire damage to all enemies within 6 yards.
Effect #1 School Damage
Value: 0 (AP mod: 0.311220.389025)
Crash down with the force of an infernal at a target location, burning the area with (31.122%38.9025% of Attack power) Fire damage to all enemies within 6 yards.
NEW
Damaging an enemy before they damage you increases your critical strike chance by 15% for 5 sec.
Using Vengeful Retreat refreshes your potential to activate this effect on any enemies you are in combat with.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 1 sec.
Eye Beam:
Target takes 10% increased damage for 6 sec.
Fel Rush:
Generates 35-45 Fury.25-35 Fury.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 1 sec.
Eye Beam:
Target takes 10% increased damage for 6 sec.
Fel Rush:
Generates 35-45 Fury.25-35 Fury.
Chaos Nova, Eye Beam, and Fel Rush gain bonuses when striking 1 target.
Chaos Nova:
Stun duration increased by 1 sec.
Eye Beam:
Target takes 10% increased damage for 6 sec.
Fel Rush:
Generates 35-45 Fury.25-35 Fury.
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Improved Metamorphosis
andabilities and gaining 10% Haste
Soul Rending
and 0% Leech
.
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Improved Metamorphosis
andabilities and gaining 10% Haste
Soul Rending
and 0% Leech
.
Leap into the air and land with explosive force, dealing (36.036% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities
Improved Metamorphosis
andabilities and gaining 10% Haste
Soul Rending
and 0% Leech
.
NEW
Enemies take 10% increased damage from all sources for 5 sec after Sigil of Misery's effect on them ends.
Consuming a Soul Fragment reduces all damage you take by 1% for 4 sec.
Multiple applications may overlap.
Effect #1 Apply Aura: Mod % Damage Taken
Value: -5-3
Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Value: 60
(Trigger Spell: Demon Spikes
Espinhos Demoníacos
)
Viciously strike up to 5 enemies in front of you for (87.75%105.3% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 Soul Fragments within 25 ydsavailable Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Effect #1 School Damage
Value: 0 (AP mod: 0.87751.053)
NEW
Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 40%.
NEW
Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 40%.
Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for (22.113%5 available Soul Fragments then explode, damaging nearby enemies for (25.4299% of Attack power) Fire per fragmentdamage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
You heal for 10% of all damage you deal to enemies with Frailty.targets.
Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for (22.113%5 available Soul Fragments then explode, damaging nearby enemies for (25.4299% of Attack power) Fire per fragmentdamage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
You heal for 10% of all damage you deal to enemies with Frailty.targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.221130.254299)
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
50% Vengeance
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
50% Vengeance
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
50% Vengeance
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
50% Vengeance
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for
Havoc
25%
50% Vengeance
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
REMOVED
Frailty now also causes afflicted enemies to deal 5% reduced damage to you.
Enemies struck by Soul Cleave are afflicted with Frailty for 6 sec.
NEW
Your melee attacks have a chance to activate Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
NEW
Convoke the Spirits' duration is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
NEW
Your melee attacks have a chance to activate Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
OR
Convoke the Spirits' duration is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Go Berserk for 20 sec. While Berserk:
Berserk: Relentlessness
FinishingFinishing moves have a 0% chance per combo point spent to refund 2 combo point
Berserk: Jungle Stalker
Rake.
Rake and Shred deal damage as though you were stealthed.and you may use Prowl once during combat
Berserk: Frenzy
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Passive: Combo-point generating abilities reduce
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Berserk by 0.3 sec
0.5 sec
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 20
Affected Spells:
Go Berserk for 20 sec. While Berserk:
Berserk: Relentlessness
FinishingFinishing moves have a 0% chance per combo point spent to refund 2 combo point
Berserk: Jungle Stalker
Rake.
Rake and Shred deal damage as though you were stealthed.and you may use Prowl once during combat
Berserk: Frenzy
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Passive: Combo-point generating abilities reduce
Berserk: Heart of the Lion
Each combo point spent reduces the cooldown of Berserk by 0.3 sec
0.5 sec
NEW
Each combo point spent reduces the cooldown of
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk by 0.5 sec.
NEW
Tiger's Fury's damage bonus is increased by 2%.
NEW
Rip damage increased by 15%.
NEW
During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec.
Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec. Rake damage increased by 20.
Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec. Rake damage increased by 20.
Go Berserk for 20 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat.
Combines with other Berserk abilities.
NEW
Critical Strike chance increased by 2%.
NEW
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point.
NEW
Finishing moves extend the duration of Tiger's Fury by 0.4 sec per combo point spent.
REMOVED
Instantly applies Rake and Rip to the target.
NEW
Applying Rip to a target also applies a Tear that deals (1.8% of Attack power) Bleed damage for each combo point spent over 6 sec.
NEW
Applying Rip to a target also applies a Tear that deals (1.8% of Attack power) Bleed damage for each combo point spent over 6 sec.
NEW
Swipe and Thrash damage is increased by 20%.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
NEW
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for Fire damage. Deals reduced damage beyond 5 targets.
I: Deals damage over 4 sec.
II: Deals damage over 8 sec.
III: Deals damage over 12 sec.
Font of Magic
IV: Deals damage over 16 sec
NEW
Effect #1 Apply Aura: Dummy
Value: 15
When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: -100100
Affected Spells:
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Enemies hit by Cone of Cold are frozen in place for 4 seconds.Your spells will not break this effect.
NEW
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing (220% of Spell power) Frost damage to the target and (110% of Spell power) Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec.
NEW
Slow applies to everything within 8 yards of your target.
NEW
While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec.
Your Blackout Kicks strike 1 additional target3 targets and have an additional 3% chance to reset the cooldown of your Rising Sun Kick while within your Faeline Stomp.
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 200% of the damage done. Lasts 15 sec.
Effect #1 Effect #1 Heal
Value: 0
(Pvp Multiplier: 11.6)
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 200% of the damage done. Lasts 15 sec.
Effect #1 Heal
Value: 0
(Pvp Multiplier: 11.6)
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 200% of the damage done. Lasts 15 sec.
Your abilities reset Faeline Stomp 100%50% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 15%25% of the damage done.
Your abilities reset Faeline Stomp 100%50% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 15%25% of the damage done.
Your abilities reset Faeline Stomp 100%50% more often. While within Faeline Stomp, your Tiger Palms strike 2 targets and your Spinning Crane Kick heals 5 nearby allies for 15%25% of the damage done.
Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 20%15% and reduces their mana cost by 20%15%. Stacks up to 3 times.
When your Soothing Mists channel ends, this effect is cancelled.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -20-15%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 2015%
Affected Spells:
Restoral
Restoral's
Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 sec.
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23%20% of Attack power) Fire damage.
Breath of Fire damage increased by up to 100% based on your level of Stagger.
After using Breath of Fire, you breathe fire 2 additional times, each dealing (13.23%20% of Attack power) Fire damage.
Breath of Fire damage increased by up to 100% based on your level of Stagger.
Effect #1 School Damage
Value: 20 (AP mod: 0.13230.2)
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
Smash a keg of brew on the target, dealing (85.995% of Attack power) Physical damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
Restoral
Restoral's
Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 sec.
Restoral
Restoral's
Revival's cooldown is reduced by 50%, and provides immunity to magical damage and harmful effects for 2 sec.
NEW
Deals (15% of Attack power) Nature damage.
Summons a whirling tornado around you, causing 10%13.3% of Attack power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.10.133)
Summons a whirling tornado around you, causing 10%13.3% of Attack power) * 9] damage over until canceled to enemies within 8 yards.
Windwalker (Level 19)
Applies Mark of the Crane to up to 0 nearby targets
Summons a whirling tornado around you, causing 10%13.3% of Attack power)] damage every 0.8 sec to all enemies within 8 yards.
Summons a whirling tornado around you, causing 10%13.3% of Attack power)] damage every 0.8 sec to all enemies within 8 yards.
Teachings of the Monastery causes each additional Blackout Kick to restore 0.65%0.45% mana.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec.
Stagger
Affectssec. Affects magical attacks at 35% effectiveness
effectiveness.
Rising Sun Kicks and Vivify critical strikesVivify critical strikes and Rising Sun Kicks reduce the remaining cooldown on Revival
Restoral
Restoral
Revival by 1.0 sec, and Revival
Restoral
Restoral
Revival heals targets for 10.0% of Revival's
Restoral
Restoral's
Revival's heal over 10 sec.
$spelldescX
Effect #1 Heal
Value: 0 (SP mod: 0.60.45)
Trigger a Zen Pulse around an ally. Deals (43.75%78.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (77%115.5% of Spell power) per enemy damaged.
Effect #1 Heal
Value: 0 (SP mod: 0.771.155)
Trigger a Zen Pulse around an ally. Deals (21.875%39.375% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (38.5%57.75% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 0.218750.39375)
Trigger a Zen Pulse around an ally. Deals (43.75%78.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (77%115.5% of Spell power) per enemy damaged.
Effect #1 Heal
Value: 0 (SP mod: 0.3850.5775)
NEW
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Hammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target.
Consecrates the land beneath you, causing Holy damage over 12 sec to enemies who enter the area. Limit 1.
Effect #1 NEW Effect #4 Apply Aura: Mod % Damage Taken
Value: 0
When you use Avenger's Shield, your block chance is increased by 12% for 5 sec.
Duration changed from 5 sec to 10 sec
NEW
Effect #1 Apply Aura: Dummy
NEW
When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
NEW
Recently protected by Angelic Bulwark.
Effect #1 Apply Aura: Dummy
NEW
Your Mind Blast critical strikes reduce your target's movement speed by 75% for 4 sec.
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
NEW
Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%.
Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.
NEW
Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%.
Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.
Discipline, Shadow, Initial:
20% of Heal or Flash Heal healing on other targets also heals you.
NEW
After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec.
NEW
Casting Power Word: Shield increases your Haste by 4% for 4 sec.
NEW
20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 20%10% of damage absorbed.
NEW
Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
NEW
Unleashes an explosion of dark energy around your target, dealing (68% of Spell power) Shadow damage and applying Shadow Word: Pain to your target and nearby enemies.
Generates 20 Insanity.
Shadow Word: Pain deals an additional (104 * 68) damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain (500 / 100) Insanity.
NEW
Effect #1 Apply Aura: Dummy
NEW
Each time Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 2%, up to a maximum of 50%.
REMOVED
Dispersion also increases movement speed by 50% and makes you immune to all movement impairing effects.
NEW
Critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 15% additional damage.
NEW
Throw a Divine Star forward 24 yds, healing allies in its path for (70% of Spell power) and dealing (56% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
NEW
Throw a Divine Star forward 24 yds, healing allies in its path for (70% of Spell power) and dealing (56% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
NEW
Renew instantly heals your target for 10% of its total periodic effect.
NEW
Coming soon!
NEW
Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Vampiric Embrace's cooldown and duration is reduced by 50%.
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 115%up to (161% of Spell power) and dealing 103%up to (144.2% of Spell power) Holy damage to enemies. HealingDeals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
Effect #1 Heal
Value: 0 (SP mod: 1.151.61)
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 115%up to (161% of Spell power) and dealing 103%up to (144.2% of Spell power) Holy damage to enemies. HealingDeals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
Effect #1 School Damage
Value: 0 (SP mod: 1.031.442)
NEW
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for up to (161% of Spell power) and dealing up to (144.2% of Spell power) Holy damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
NEW
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for up to (161% of Spell power) and dealing up to (144.2% of Spell power) Holy damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards.
Healing reduced beyond 6 targets.
When Atonement has healed a total of 100200 times, your next Penance is free and fires 3 additional bolts.
When Atonement has healed a total of 100200 times, your next Penance is free and fires 3 additional bolts.
NEW
Your Renew healing increases the healing done by your next Circle of Healing by 2%, stacking up to 25 times.
NEW
When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for (37.5% of Spell power).
Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 612 sec. This effect may only be active on one target at a time.
Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 sec, or 22 sec, or 4 sec if Void Bolt critically strikes.
Duration changed from 6 sec to 12 sec
NEW
Discipline:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance
Holy:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal, Heal, or Holy Word: Serenity
Shadow, Initial:
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with Flash Heal
NEW
Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 15%.
Stacks up to 2 times.
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
NEW
Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.
Mind Blast deals 5% increased damage and has a 10% has a 8% chance to make your next Devouring Plague cost no insanity.
NEW
Casting Devouring Plague transforms your Mind Flay spell into Mind Flay: Insanity for 5 sec. Mind Flay: Insanity deals 80% more damage than Mind Flay.
NEW
Assaults the target's mind with Shadow energy, causing (231.12% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Shadow
Generates 18 Insanity over the duration.
NEW
Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times.
Lasts 6 sec.
Corrosive shadow energy radiates from the target, dealing 16.38%29.484% of Spell power) * 64] Shadow damage over 4.54 sec to all enemies within 10 yards of the target.
Shadow
Generates 6 Insanity over the duration per target hit.
Costs 25 Insanity every 1 sec while channeled.
Effect #2 School Damage
Value: 0 (SP mod: 0.16380.29484)
Corrosive shadow energy radiates from the target, dealing 16.38%29.484% of Spell power) * 64] Shadow damage over 4.54 sec to all enemies within 10 yards of the target.
Shadow
Generates 6 Insanity over the duration per target hit.
Costs 25 Insanity every 1 sec while channeled.
Assail the target with shadowy spikes, dealing (11.25%Blasts the target for (80% of Spell power) Shadowfrost damage, and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.but extinguishes your shadow damage-over-time effects. Increases the critical strike chance of your next Mind Blast by 30%, stacking up to 3 times.
Generates 6 Insanity.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 30
Affected Spells:
REMOVED
Drive a shadowy spike into the target's mind, dealing (32.5% of Spell power) Shadowfrost damage and detonating your damage over time effects on the target.
For each damage over time effect detonated, Mind Spike gains 100% damage and Insanity generation, and deals 25% of its damage to all nearby targets.
Generates 5 Insanity.
Assail the target with shadowy spikes, dealing (11.25%Blasts the target for (80% of Spell power) Shadowfrost damage, and leaving a spike embedded in their mind.
Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets.
Generates 4 Insanity.but extinguishes your shadow damage-over-time effects. Increases the critical strike chance of your next Mind Blast by 30%, stacking up to 3 times.
Generates 6 Insanity.
While channeling Mind Flay or Mind Sear, the tick rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 25% and their crit chance is increased by 3%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1000
NEW Effect #2 Apply Aura: Mod Critical Strike % Modifies Damage/Healing Done
Value: 0
Affected Spells:
Light's Wrath is getting hot. Your next Light's Wrath will do massive damage.
Pain Suppression also heals your target for 5%12% of their maximum health and applies Atonement.
NEW
Shadow Word: Death consumes 4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.
NEW
Shadow Word: Death consumes 4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.
Activating Fade removes all movement impairing effects.and prevents your movement speed from being reduced for 5 sec.
REMOVED Effect #1 Apply Aura: Mod Minimum Speed % Modifies Damage/Healing Done
Value: 100 (SP mod: 0.25)
NEW Effect #1 Dummy
Value: 100
Duration changed from 5 sec to 0 ms
Activating Fade removes all movement impairing effects.and prevents your movement speed from being reduced for 5 sec.
NEW
Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.
NEW
Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10%, stacking up to 2 times.
Shield an ally, absorbing 1.65 * (1 + Versatility2.8 * (1 + Versatility) * 1 * 1 * 1 * 1] damage. Lasts 15 sec.
While the shield holds, spellcasting will not be delayed by damage.
Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%.30%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5030
Casting Holy Word: Sanctify increases the healing done by Prayer of Healing by 6%15% for 15 sec.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3015%
Affected Spells:
Vampiric Embrace heals for an additional 10%.
Power Word: Shield reduces the cooldown of Pain Suppression by 23 sec.
REMOVED
Shadowfiend and Dominant Mind increase your Mastery by 150 while active.
Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%15%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 250
NEW
For every 5 sec that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10%. This effect can stack up to 20 times.
NEW
For every 5 sec that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10%. This effect can stack up to 20 times.
Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for (165% of Spell power). For 7 sec, your Shadow spells deal 25% increased damage and healing, but your Holy spells deal 50% decreased damage and healing.
NEW Effect #5 Apply Aura: Overrides Actionbar Spell Modifies Damage/Healing Done
Value: 122121
Affected Spells:
NEW Effect #6 Apply Aura: Overrides Actionbar Spell Modifies Damage/Healing Done
Value: 120644
Affected Spells:
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.
Generates 15 Insanity.
NEW
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.
Generates 15 Insanity.
Wraps an ally in shadows which heal for (320%352% of Spell power), but at a price.
The ally will take 320%352% of Spell power) / 20] damage every 1 sec, until they have taken 320%352% of Spell power) / 2] total damage from all sources, or leave combat.
Wraps an ally in shadows which heal for (320%352% of Spell power), but at a price.
The ally will take 320%352% of Spell power) / 20] damage every 1 sec, until they have taken 320%352% of Spell power) / 2] total damage from all sources, or leave combat.
NEW
Coming soon!
A word of dark binding that inflicts (85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Atonement
Does not trigger Atonement
Mind Blast and Shadow Word: Death cause your Shadowfiend or Mindbender to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend or Mindbender is increased by 1.0 sec.
Mind Blast and Shadow Word: Death cause your Shadowfiend or Mindbender to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend or Mindbender is increased by 1.0 sec.
Your Vampiric Touch and Devouring Plague damage has a 12%have a chance to cause your next Mind Spike not toto not consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulateStacks up to 3 charges.times.
Your Vampiric Touch and Devouring Plague damage has a 12%have a chance to cause your next Mind Spike not toto not consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulateStacks up to 3 charges.times.
Your Vampiric Touch and Devouring Plague damage has a 12%have a chance to cause your next Mind Spike not toto not consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulateStacks up to 3 charges.times.
Your healing spells and Smite have a 8%4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
You have a 8%4% chance when you Smite, Heal, Flash Heal, or Binding Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges.
Discipline:
Shadow Word: Pain dealsand Purge the Wicked deal an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.or Purge the Wicked you gain 1% Mana.
Holy, Initial:
Shadow Word: Pain deals an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.1% Mana.
Shadow:
Shadow Word: Pain deals an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain you gain 5% Insanity and Mana.5 Insanity.
NEW
For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova.
When you cast Heal or Flash Heal, 35%18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Damage taken reduced.
Effect #1 Apply Aura: Mod % Damage Taken
Value: 5-5
Duration changed from 5 sec to 8 sec
NEW
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Sends a bolt of pure void energy at the enemy, causing (81.6%100% of Spell power) Shadow damage
Requires Voidform.
Generates 12 Insanity.
Effect #2 School Damage
Value: 0 (SP mod: 0.8161)
Summons shadowy tendrils, rooting up to 5 enemy targets within 8 yards for 20 sec or until the tendril is killed.
NEW
Summons shadowy tendrils, rooting up to 5 enemy targets within 8 yards for 20 sec or until the tendril is killed.
NEW
Your Penance bolts increase the damage of your next Smite by 8% or the absorb of your next Power Word: Shield by 3%.
Stacks up to 7 times.
NEW
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
NEW
Reduces the cast time of Light's Wrath by 1 sec and increases its critical strike chance by 15%.
Smite deals 40% additional damage for 15 sec after casting Light's Wrath.
Your off-hand attacks have a 75% chance to generate 10 Energy.
Bloodthirst increases your Haste by 1%auto-attack speed by 5% for 12 sec, stacking up to 5 times.4 times.
Effect #3 REMOVED Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Area Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 5
NEW Effect #2 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 5
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Whenever an enemy dies during Bladestorm extend its duration by 10000.0% sec.If your Bladestorm kills an enemy your next Bladestorm lasts 0.0 sec longer.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10000
Affected Spells:
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW
If your Bladestorm kills an enemy your next Bladestorm lasts 3.0 sec longer.
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 25% health.
Execute
If your foe survives, 20% of the Rage spent is refunded
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Effect #1 School Damage
Value: 0 (AP mod: 1.3251.25)
Attempt to finish off a wounded foe, causing Physical damage. Only usable on enemies that have less than 25% health.35% health.
Generates 0 Rage.
REMOVED Effect #4 Dummy
Value: 25
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 25% health.35% health.
Execute
If your foe survives, 20% of the Rage spent is refunded
Effect #3 Dummy
Value: 2535
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies who are above 80% health or below 20% health.
Execute
If your foe survives, 20% of the Rage spent is refunded
Attempts to finish off a foe, causing up to 132.5%125% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Protection
If your foe survives, 20% of the Rage spent is refunded
Rampage increases your Haste by 2% for 12 sec, stacking up to 34 times. This effect is reset if you Rampage a different primary target.
NEW
@spelldesc390563
NEW
While
Ravager
Ravager is active
Bladestorming, every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking. Lasts 6 sec.
NEW
While
Ravager
Ravager is active
Bladestorming, every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking. Lasts 6 sec.
NEW
While
Ravager
Ravager is active
Bladestorming, every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking. Lasts 6 sec.
Execute increases damage dealt by Execute by 3% for 812 sec, stacking up to 20 times.
Duration changed from 8 sec to 12 sec
REMOVED
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Sends a wave of force in a frontal cone, causing (40%20% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.11.65)
Effect #4 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.30.375)
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Throw a spear at the target location, dealing (110%165% of Attack power) Physical damage instantly and an additional (120%150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
NEW Effect #3 Apply Aura: Mod Additional Power Cost Modifies Buff Duration
Value: -200
Affected Spells:
NEW
Ravager's duration increased by 0.0250 sec.
NEW
Thunderous Roar's cooldown reduced by 15 sec.
NEW
Summon visual for icy lunkers
NEW Added: Ignore Line of Sight
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Give Power
Value: 1
NEW
Effect #1 Dummy
NEW
Causes the caster to inflict 25% increased Physical damage.
Line up a powerful aimed shot that deals 1648 Physical damage.
Effect #1 School Damage
Value: 16.2547.68
Increase Fire damage taken by 100%20%.
Effect #1 Apply Aura: Mod % Damage Taken Modifies Charges
Value: 10020
NEW
Effect #1 Dummy
NEW
spelldesc
NEW
Inflicts 5 Fire damage to all enemies within 5 of the impact every 1.5 sec for 15 sec.
NEW
Inflicts 5 Physical damage to all enemies in front of the caster every 1.5 sec for 15 sec.
NEW
Effect #1 Create Area Trigger
NEW
Unlocks access to the Algeth'era waygate.
Effect #1 Complete Quest
Effect #2 Teach Flight Path
Unlocks access to the Emerald Gardens waygate.Shady Sanctuary waygate.
NEW
Unlocks access to the Eon's Fringe waygate.
Effect #1 Complete Quest
Effect #2 Teach Flight Path
NEW
Unlocks access to the Skytop Observatory waygate.
Effect #1 Complete Quest
Effect #2 Teach Flight Path
NEW
Unlocks access to the Vakthros waygate.
Effect #1 Complete Quest
Effect #2 Teach Flight Path
NEW
Effect #1 Apply Aura: Animation Replacement
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Annoying Protowhelp: Target Selector
Annoying Protowhelp: Target Selector
)
NEW
Effect #1 Dummy
(Trigger Spell: Fire Breath: Target Selector
Fire Breath: Target Selector
)
NEW
Effect #1 Apply Aura: Mechanic Abilities
Knocks all enemies within 6 yards of the impact back.
Inflicts 3015 Frost damage to enemies within 6 yards of the impact.
Effect #1 School Damage
Value: 3015
NEW
Effect #1 Apply Aura: Dummy
Surrounds the caster with a shield that lasts 10 sec and can absorb up to 2014 of all damage.
Effect #1 Apply Aura: Absorb Damage
Value: 2014.4
Inflicts 713 Arcane damage to an enemy.
Effect #1 School Damage
Value: 713.34
Inflicts 78 Arcane damage to an enemy.
Effect #1 School Damage
Value: 78
Consumes magic from the player, empowering the caster with additional Haste.Consume magic from an enemy upon interrupting their cast, increasing your haste by 25 for 5 sec.
NEW
5% chance when you take any damage to create an unstable ley crystal. When interacted with, the crystal will explode, dealing damage to all nearby enemies.
This effect cannot occur more than once every 120 sec.
Caster channels magical bolts into the player, inflicting 4 Arcane damage every 1 sec over 3 sec.
Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 01
Inflicts 4 Physical damage to an enemy.
Effect #1 School Damage
Value: 3.53.58
NEW
Surrounds the caster with a shield that lasts 2 min and can absorb up to 3 Shadow damage.
NEW
Effect #1 Trigger Missile
(Trigger Spell: Arcing Blast
Impacto Propagante
)
NEW
Effect #1 Create Area Trigger
NEW Added: Ignore Line of Sight
NEW Added: Only On Player
NEW
Participate in the ritual to attune with Fallingwater.
NEW
Immobilizes an enemy for up to 1.5 min.
Increase an ally's auto attack damage by 50%40% and reduce damage taken by 30%20% for 20 sec.
Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 5040
REMOVED Effect #2 Apply Aura: Mod % Damage Taken Modifies Damage/Healing Done
Value: -30
NEW Effect #2 Apply Aura: Mod % Damage Taken
Value: -20
NEW
Effect #1 Apply Aura: Override Auto Attack With Ranged Spell
(Trigger Spell: Auto Attack Override
Sobrepor Ataque Automático
)
NEW
Inflicts Physical damage to an enemy.
NEW
Effect #1 Dummy
NEW
Pet a cute creature!
NEW
.
NEW
.
NEW
Stuns all enemies within 10 yards, rendering them unable to move or attack for 5 sec.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
30% chance when you enter combat to create fireworks based on your faction. This effect cannot occur more than once every 120 sec.
There is absolutely no combat benefit to this.
NEW
Effect #1 Dummy
NEW
Effect #1 Kill Credit
Allies within 30 yards have their movement speed increased by 50%30% and their damage increased by 25% for 10 sec.
Effect #1 Apply Aura: Increase Run Speed % Modifies Damage/Healing Done
Value: 5030
Effect #3 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 510
Inflicts 257 Fire damage to an enemy over 15 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 51.33
NEW
Effect #1 Dummy
NEW Effect #1 Dummy
Value: 0
NEW
Effect #1 Apply Aura: Dummy
Become an unstoppable whirlwind of flame, inflicting 12 Fire damage every 1 sec to players within 3.25 yds, and launching a volley of embers that inflict 24 Fire damage to any players hit.
Lasts 6 sec, then kills the caster.
NEW Effect #3 Apply Aura: Root Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Effect #1 Apply Aura: Periodic Dummy
Inflicts 128 Fire damage to all friendly players within 5 yards for 9 sec0 yards for 1 min. Creates a Primal Flow on expiration.
Duration changed from 9 sec to 60 sec
Inflicts 128 Fire damage to enemies within 5 yards of the impact.
an enemy.
Effect #1 School Damage
Value: 128
(GroupSizeBasePointsCoefficient : 11.5)
(Radius 2: 50)
Eranog calls down a hail of molten lava to brand his enemies, causing them to inflict 128 Fire damage to themselves and nearby players for 9 sec sec. 1 min sec.
NEW
Eranog brands 3 players for until canceled, inflicting 3 Fire damage every 5.2 sec.
NEW
Causes an enemy to take 1% increased Physical damage for 30 sec.
Increases the movement speed of the caster by 10% for 30 sec.
Causes the caster to inflict 10% increased Physical damage.
Duration changed from 1 sec to -1 ms
Inflicts 3 Physical damage to an enemy every 2 sec for 10 sec.
This effect stacks.
Stuns all enemies within 0 yards of the impact, rendering them unable to move or attack for 2 sec.
REMOVED Effect #1 Apply Aura: Stun Modifies Damage/Healing Done
Value: 0
Duration changed from 2 sec to 0 ms
NEW
Stuns all enemies within 2 yards of the impact, rendering them unable to move or attack for 2 sec.
Inflicts 0 Physical damage to enemies within 2 yards of the impact.
NEW
Anti-Magic Shell heals you for 100% of the damage it absorbs.
Skewer an enemy, dealing 41 Physical damage and causing the enemy to bleed for 2 every 3 sec.6 every 5.2 sec.
Effect #2 School Damage
Value: 3.785.72
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2.21.47
Skewer an enemy, dealing 69 Physical damage and causing the enemy to bleed for 32 every 3 sec.
Effect #1 School Damage
Value: 5.668.58
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 3.32.2
Skewer an enemy, dealing 69 Physical damage and causing the enemy to bleed for 32 every 3 sec.
Effect #1 School Damage
Value: 5.668.58
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 3.32.2
NEW
The Zephyr Guardian expulses winds when its health is depleted, inflicting 40 Nature damage and knocking back all players within 150 yds.
The pledge pin surges with energy of the Blue Dragonflight, increasing the targets Mastery by 5%.target's Mastery by 8.
REMOVED Effect #1 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Rating
Value: 8.12929
NEW
Effect #1 Apply Aura: Dummy
NEW
Increase an ally's attack speed by 60% for 5 min.
Inflicts 1513 Fire damage to an enemy.
Effect #1 School Damage
Value: 1513.2
NEW
Inflicts 20 Fire damage to an enemy.
Surrounds the caster with a bubble that lasts 15 sec and can absorb up to 2029 of all damage.
Effect #1 Apply Aura: Absorb Damage
Value: 2029.17
REMOVED Effect #2 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 20
NEW
Go into a frenzy, knocking away nearby players and throwing bones at distant enemies.
NEW
Go into a frenzy, knocking away nearby players and throwing bones at distant enemies.
NEW
Go into a frenzy, knocking away nearby players and throwing bones at distant enemies.
NEW
Go into a frenzy, knocking away nearby players and throwing bones at distant enemies.
NEW
Go into a frenzy, knocking away nearby players and throwing bones at distant enemies.
Throws a bone at a random target inflicting 10 Physical damage.
Launch yourself into the sky.
NEW
Hit by a falling boulder.
Brand your target with cursed flesh. Attacks made against your target have a chance to flare the brand, inflicting 59 Fire damage.
Your flesh melts, causing you to suffer 5 Fire damage.Brand your target with cursed flesh. Attacks made against your target have a chance to flare the brand, inflicting 9 Fire damage.
Effect #1 School Damage
Value: 58.71
NEW
Effect #1 Cancel Aura
(Trigger Spell: Cosmetic Chains
Cosmetic Chains
)
Effect #2 Cancel Aura
(Trigger Spell: Cosmetic Chains
Cosmetic Chains
)
Unlocks the ability to use Bronze Rewind.
When taking off, you leave an imprint of yourself behind. Your imprint fades 3 sec after you land. Activate to return to your imprint.
NEW Effect #2 Dummy
Value: 0
Inflicts 3 Physical damage to enemies within 8 yards.
Effect #1 School Damage
Value: 33.29
NEW
Bullied by the elements of air.
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Powerful Gust
Rajada Poderosa
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Hurl flames inflicting 108 Fire damage at enemies within 30! yards every 1 for 5 sec.
Hurl flames inflicting 108 Fire damage at enemies within 30! yards every 1 for 5 sec.
Effect #1 School Damage
Value: 108.4
If no targets are engaged in melee, the elemental unleashes a swell of flames inflicting 620 Fire damage to all players.
Effect #1 School Damage
Value: 620
Inflicts 0 Fire damage in a 10 radius.
Effect #2 School Damage
Value: 2039.61
Mark this location, calling Merithra to destroy the nearby Primalist pylon.
Mark this location, calling Merithra to destroy the nearby Primalist pylon.
Mark this location, calling Merithra to destroy the nearby Primalist pylon.
NEW
Effect #1 Apply Aura: Dummy
Value: 9999
NEW
Effect #1 Play Conversation
Effect #1 Apply Aura: Area Trigger
Value: 0
(Radius 2: 50500)
Effect #2 Apply Aura: Area Trigger
Value: 0
(Radius 2: 50500)
NEW
Teleports to a location.
Effect #1 Teleport Units
Effect #2 Apply Area Aura: Play Scene
NEW
Effect #1 Cancel Aura
(Trigger Spell: Engine of Tyr Electrified
Engenho de Tyr Eletrizado
)
NEW
Effect #1 Cancel Aura
(Trigger Spell: Blue Dragonflight over Archives Trigger Aura
Blue Dragonflight over Archives Trigger Aura
)
NEW
Effect #1 Cancel Aura
(Trigger Spell: Taking Axe
Pegar Machado
)
NEW
Effect #1 Cancel Aura By Spell Label
NEW
Effect #1 Apply Aura: Dummy
NEW
Carrying a gnollish shield.
Effect #1 Apply Aura: Mechanic Abilities
NEW
Carrying a gnollish spear.
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Control Vehicle
Value: 1
NEW
20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next
Purge the Wicked
Purge the Wicked
Shadow Word: Pain deals this stored damage to your target.
NEW
Teleports to a location.
Effect #1 Teleport Units
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 2 sec to 0 ms
REMOVED Removed: Ignore Line of Sight
NEW
Effect #1 Apply Aura: Dummy
Charges to an enemy.
Inflicts 3 Physical damage every 2 sec for 10 sec.
This effect stacks.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Kill Credit
Value: 12.5
NEW
Effect #1 Trigger Missile
Value: 5
(Trigger Spell: Charge Lure
Chamariz Carregado
)
NEW
Effect #1 Kill Credit
Value: 5
NEW
Effect #1 Trigger Missile
Value: 5
(Trigger Spell: Charge Lure
Chamariz Carregado
)
Stuns an enemy, rendering it unable to move or attack for 2 sec.
Inflicts 81 sec.
Inflicts 6 Nature damage to an enemy.
Effect #1 School Damage
Value: 86.3
Duration changed from 2 sec to 1 sec
Increases all damage dealt by 15%30% for all allies within 30 yds.
Effect #1 Apply Aura: Mod Damage Done %
Value: 1530
Duration changed from 10 sec to 15 sec
NEW
If no targets are engaged in melee, the elemental unleashes a swell of cold inflicting 20 Frost damage to all players.
Strike an enemy, inflicting 1511 Froststrike damage and slowing their movement speed by 35%30%.
Effect #1 School Damage
Value: 1510.8
Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: 3530
NEW
Covers players within 40 yards in a cloud of Cleansing Spores, curing one application of a Poison or Disease effect every 5 sec for 5 min.
NEW
Covers players within 40 yards in a cloud of Cleansing Spores, curing one application of a Poison or Disease effect every 5 sec for 5 min.
NEW
Afflicts the herbalist with a terrible plague. Jumping expedites the healing process, though it isn't pretty.
Effect #1 Apply Aura: Decrease Run Speed %
Value: -30
Effect #2 Apply Aura: Mod Periodic Damage %
Value: 3
Effect #3 Apply Aura: Mod Stat %
Value: -3
NEW
You feel a little ill, but you're on the mend! Movement speed and all stats reduced, but only slightly.
Effect #1 Apply Aura: Decrease Run Speed %
Value: -2
Effect #2 Apply Aura: Mod Stat %
Value: -1
NEW
Effect #1 Apply Aura: Mod All Reputation Gained by %
Value: 30
NEW
Effect #1 Open Object
Command Taivan to assert dominance over the Stubborn Ram.
Command Taivan to herd the target Argali.
NEW
Effect #1 Dummy
NEW
The elemental draws in the air around itself at rapid speeds, pulling all players toward it and inflicting 6 Nature damage every 1 sec for 7 sec.
NEW
The elemental draws in the air around itself at rapid speeds, pulling all players toward it and inflicting 6 Nature damage every 1 sec for 7 sec.
NEW
Effect #1 Apply Aura: Periodic Dummy
(Trigger Spell: Seated (Med Chair) Talk>Talk
Seated (Med Chair) Talk>Talk
)
Effect #2 Apply Aura: Dummy
(Trigger Spell: Exclamation>Yes (Seated Med Chair)
Exclamation>Yes (Seated Med Chair)
)
NEW
Effect #1 Apply Aura: Periodic Dummy
(Trigger Spell: Talk>Talk
Talk>Talk
)
Effect #2 Apply Aura: Dummy
(Trigger Spell: Talk>Cheer
Talk>Cheer
)
Effect #3 Apply Aura: Dummy
(Trigger Spell: Talk>Laugh
Talk>Laugh
)
NEW
Effect #1 Apply Aura: Periodic Dummy
(Trigger Spell: Talk>Talk
Talk>Talk
)
Effect #2 Apply Aura: Dummy
(Trigger Spell: Talk>Laugh
Talk>Laugh
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Spawn Effect
NEW
Inflicts 3% of maximum health as Nature damage to an enemy every 1 sec for 5 sec.
Consume your crabby friend, inflicting 35 Physical damage to it and healing yourself for 35.
Duration changed from 900 sec to 600 sec
NEW
Effect #1 Create Item
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 107
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Hurl earth at an enemy dealing 1214 Physical damage.
Effect #1 School Damage
Value: 1214.4
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Area Trigger
Value: 0
NEW Added: Ignore Line of Sight
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Dance!
Dance!
)
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Dark Clouds
Raio do Orbe
)
Steps behind a target and increases the caster's haste by 50%20% for 12 sec.
Effect #2 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 5020
Effect #3 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 5020
NEW
The caster charges and stings an enemy, inflicting 20 Nature damage.
NEW
The caster charges and stings an enemy, inflicting 20 Nature damage.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Increase attack speed by 100%125% and increase movement speed by 50%30%.
Effect #1 Apply Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 100125
Effect #2 Apply Aura: Increase Run Speed % Modifies Damage/Healing Done
Value: 5030
Reduces haste by 10% for 9 sec.
Immobilizes an enemy for up to 9 sec.
InflictsRoots the target in place, immobilizing them. In addition, 3 Nature damage to an enemyis inflicted every 1.5 sec for 9 sec.
and haste is reduced by 0% for 9 sec.
NEW Effect #1 Dummy
Value: 0
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Dummy
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit 47 enemies near the target.
If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
Demoralize enemies within 10 yards, reducing their movement speed by 30% and damage by 30% for 15 sec.50% for 10 sec.
REMOVED Effect #2 Apply Aura: Mod Damage Done % Modifies Damage/Healing Done
Value: -30
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: -50
Duration changed from 15 sec to 10 sec
Demoralize enemies within 10 yards, reducing their movement speed by 30% and damage by 30% for 15 sec.50% for 10 sec.
NEW
Effect #1 Script Effect
NEW
Effect #1 Script Effect
NEW
Effect #1 Script Effect
Blasts a cone in front of the caster dealing fire damage and disoririents nearlynearby targets infront of the caster.
NEW
Effect #1 Destroy Item
NEW
Effect #1 Destroy Item
Effect #2 Destroy Item
NEW
Effect #1 Destroy Item
NEW
Effect #1 Destroy Item
NEW
Effect #1 Destroy Item
NEW
Effect #1 Destroy Item
NEW
Effect #1 Destroy Item
NEW
If no targets are engaged in melee, the elemental unleashes a swell of destructive winds inflicting 20 Nature damage to all players.
NEW
Consume your fiery essence and explode, dealing 30 Fire damage to all nearby enemies.
NEW
The caster creates exploding seeds, inflicting 40 Nature damage and Disorients all players within 6 yards of impact.
NEW
The caster creates exploding seeds, inflicting 40 Nature damage and Disorients all players within 6 yards of impact.
Pull in harpsoon.
Hold steady against stumbles.
Duration changed from 400 ms to 200 ms
NEW
Effect #1 Open Object
Reduces haste by 20%15% for 10 sec.
Inflicts 188 Arcane damage to an enemy.
Effect #1 School Damage
Value: 188
Effect #2 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: -20-15
NEW
Reduces haste by 20% for 10 sec.
Inflicts 12 Arcane damage to an enemy.
Tear into an enemy with a blast of blue magic, inflicting 116 Spellfrost damage over 3 sec and reducing their movement speed by 50%30%.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 3.82.16
Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -50-30
NEW
Effect #1 Apply Aura: Periodic Dummy
Disorients all enemiesStinkbreath unleashes its horrid breath in a cone in front of the caster for 4 sec.
it. Players caught in the cone become sick and are disoriented for 4 sec.
Interrupts spell casting of all enemies within 60 yards for 5 sec.
Inflicts 30 Physical damage to enemies within 60 yards.
NEW Added: Only On Player
NEW
Knocks an enemy back.
Effect #1 Knock Back
Effect #2 Apply Aura: Slow Fall
Effect #3 Apply Aura: Slow Fall
Effect #4 Apply Aura: Mod No Actions
Effect #5 Apply Aura: Pacify & Silence
NEW
Effect #1 Spawn Effect
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Cancel Aura
(Trigger Spell: Dracthyr Starting Experience - Orgrimmar Gate Scene
Dracthyr Starting Experience - Orgrimmar Gate Scene
)
NEW
Effect #1 Cancel Aura
(Trigger Spell: Dracthyr Starting Experience - Stormwind Gate Scene
Dracthyr Starting Experience - Stormwind Gate Scene
)
Inflicts 31 Physical damage to an enemy every 2 sec for 8 sec.
Effect #1 School Damage
Value: 65.72
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2.51.1
FearsKnocks all enemies within 100 yards of the caster for 8 sec.
back.
REMOVED Effect #1 Apply Aura: Fear Modifies Damage/Healing Done
Value: 0
REMOVED Effect #2 Apply Aura: Mod Root Disable Gravity Modifies Damage/Healing Done
Value: 0
Duration changed from 8 sec to 0 ms
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Cancel Aura
(Trigger Spell: Dragonriding: AdvFlyRight
Dragonriding: AdvFlyRight
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Drake Blast
Impacto de Draco
)
NEW
Inflicts frost damage to targets struck.
NEW
Effect #1 Trigger Missile
(Trigger Spell: Drake Blast
Impacto de Draco
)
NEW
Inflicts nature damage to targets struck.
NEW
Fears enemies within 50 yards of the caster for 3 sec.
Fears enemies within 15 yards of the caster for 3 sec.
Reduces the movement speed of all enemies within 15 yards by 50% for 3 sec.
Causes an enemy to inflict 20%10% decreased Frost damage.
Inflicts 188 Frost damage to an enemy.
Effect #1 School Damage
Value: 187.92
Effect #2 Apply Aura: Mod Damage Done %
Value: -20-10
NEW
Effect #1 Apply Aura: Dummy
Hurl earth at an enemy dealing 1215 Physical damage.
Effect #1 School Damage
Value: 1214.88
NEW
Inflicts 9 Nature damage to an enemy.
Heal an ally for 7076.
Effect #1 Heal
Value: 7075.97
Shield an ally, absorbing up to 5053 damage and granting immunity to interrupts.
Effect #1 Apply Aura: Absorb Damage
Value: 5053.48
Shield an ally, absorbing up to 5053 damage and granting immunity to interrupts.
A stone hand reaches up from underneath the target and grabs them, inflicting 53 Physical damage every 1 sec and rooting them for 43 sec.
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 53.3
Duration changed from 4 sec to 3 sec
NEW
Reduces the movement speed of all enemies within 10 yards by 30% for 5 sec.
Inflicts 40 Nature damage to enemies within 10 yards.
Send out sonic waves, interrupting the enemy target's cast.
Identify the targets weaknesses, increasing the damage they take from you by 30.20.
Effect #1 Apply Aura: Mod Damage From Caster %
Value: 3020
NEW
Empowers a nearby Waygate with arcane energy.
NEW
Effect #1 Kill Credit
NEW
Empowers a nearby Waygate with arcane energy.
NEW
Effect #1 Kill Credit
NEW
Empowers a nearby Waygate with arcane energy.
NEW
Effect #1 Kill Credit
NEW
Empowers a nearby Waygate with arcane energy.
NEW
Effect #1 Kill Credit
NEW
Empowers a nearby Waygate with arcane energy.
NEW
Effect #1 Kill Credit
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
The elemental calls upon the storm and unleashes a barrage of lightning strikes inflicting 30 Nature damage within 3 yards of each impact.
NEW
Inflicts 21 Nature damage to enemies within a 12 yard cone in front of the caster.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
NEW
The caster creates a cloud of spores that affects Elementals, increasing the damage they inflict by 100%.
Stuns all enemies in front of the casterwithin 8 yards, rendering them unable to move or attack for 2 sec.
Inflicts 253 sec.
Inflicts 14 Arcane damage to enemies within 8 yards.
Effect #1 School Damage
Value: 2514.4
Effect #2 Apply Aura: Stun Modifies Damage/Healing Done
Value: 0
(Radius: 100)
(Radius 2: 08)
Duration changed from 2 sec to 3 sec
NEW
Effect #1 Upgrade Item
Value: 1
Effect #2 Teleport
Inflicts 1017 Physical damage to an enemy.
Effect #1 School Damage
Value: 1017.16
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Periodic Dummy
NEW
Effect #1 Apply Aura: Periodic Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Control Vehicle
Effect #2 Apply Aura: Dummy
NEW
Immobilizes an enemy for up to 2 sec.
Speed increased by 15%. MinersGatherers specialized in Titan-Touched nodes will also have their secondary stats increased by 3%.
Increase an ally's attack speed by 100%60% for 20 sec.
Effect #1 Apply Aura: Mod Attack Speed Modifies Damage/Healing Done
Value: 10060
Effect #2 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 510
Reduces the movement speed of the target by 30% for 10 sec.
Inflicts 1812 Arcane damage to an enemy.
Effect #1 School Damage
Value: 1811.88
NEW
Reduces the movement speed of the target by 30% for 10 sec.
Inflicts 18 Arcane damage to an enemy.
NEW
Equip Chief Softpaw with a trusty gnollish shield.
Effect #1 Force Equip Item
NEW
Equip Chief Softpaw with a trusty gnollish spear.
Effect #1 Force Equip Item
Causes an enemy to take 50%10% increased Physical damage for 15 sec.
Effect #1 Apply Aura: Mod % Damage Taken Modifies Buff Duration
Value: 5010
Inflicts 3 Fire damage to enemies within 3 yards of the impact.
@$389184
Scorched by erupting earth for 43 Fire damage.
Effect #1 School Damage
Value: 43.3
Places the caster in a state of heightened awareness, granting the ability to see residual spirit elements while in the Dragon Isles.Ohn'ahran Plains.
Fly erratically, increasing your dodge chance by 2015. Stacks 3 times. Dodging or taking damage removes a stack.
Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 2015
Fly erratically, increasing your dodge chance by 4030. Stacks 5 times. Dodging or taking damage removes a stack.
Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 4030
NEW
Effect #1 Dummy
NEW
Cannot benefit from Fury of the Aspects or other similar effects.
Effect #1 Apply Aura: Dummy
NEW
Teleports to a location.
Effect #1 Cancel Aura
(Trigger Spell: Ride Vehicle
Guiar Veículo
)
Effect #2 Teleport Units
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 35 sec
NEW
Deal massive arcane damage from an exploding ley crystal.
Effect #1 School Damage
Value: 56
Cooldown reduction on Overload increased by 30%. Specialized miners have a chance to deal bonus Elemental damage with their spells and abilities. Lasts 2 min.Become empowered by present Decay magic. Your Overload Herbalism Node spell is recharging at 400% the normal rate.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 300
(Coefficient : 016.4761)
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 400
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Charges a player, inflicting 3 Cosmic damage every 1 sec. for 30 sec. This effect stacks.
Upon removal this charge jettisons Creation Sparks to nearby locations, infusing players within 0 yards of the impact location, increasing the flow of time by 15%, increasing casting, attack speed, cooldown recharge rate, and periodic tick rates and additionally increasing movement speed by (15 + 15)% for 20 sec.Mythic: This effect stacks.
Heroic, Mythic:
If a Creation Spark impacts the ground with no player present to infuse the Creation Spark explodes, inflicting 107 Cosmic damage every 2 sec for 20 sec. This effect stacks.
Unleash a deep howlsnarl, instilling fear into nearby targets for 53 sec.
Duration changed from 5 sec to 3 sec
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 1222 Fire damage.
Effect #1 School Damage
Value: 1221.6
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 33.6
NEW
This whelp breathes fire on anyone near it
Enchants a location to explode after a short delay, inflicting Fire damage to all enemies within 125 yards, knocking them back.
Speed changed from 3 to 1
Knocks all enemies within 6 yards of the impact back.
Inflicts 6015 Fire damage to enemies within 5 yards of the impact.
Effect #1 School Damage
Value: 6015
Enchants a location to explode after a short delay, inflicting Fire damage to all enemies within 125 yards, knocking them back.
Speed changed from 3 to 1
Knocks all enemies within 6 yards of the impact back.
Inflicts 6015 Fire damage to enemies within 5 yards of the impact.
Effect #1 School Damage
Value: 6015
NEW
Throw a fiery ball that deals 12 Fire damage. Afterwards, the target burns for an additional 1 Fire damage over 9 sec.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Summon Object
NEW Added: Ignore Line of Sight
Caster encases theirEncase your fist in stone before striking the Playeran enemy, inflicting 10 Physical damage, and slowing them by 60%30% for 5 sec.
Effect #1 School Damage
Value: 1010.3
Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: 6030
Charges to an enemy.
NEW Added: Only On Player
NEW
Effect #1 Apply Aura: Take Control of Pet
NEW
Effect #1 Dummy
NEW
Effect #1 Jump Charge
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Spit flames at enemies in front of you, inflicting 1214 Fire damage.
Effect #1 School Damage
Value: 1214.4
Heroic, Mythic: Incur the ire of Diurna's weapon, consuming one charge of Greatstaff's Wrath.
NormalLooking For Raid The weapon sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Heroic, Mythic: Incur the ire of Diurna's weapon, consuming one charge of Greatstaff's Wrath.
NormalLooking For Raid The weapon sends a focused beam of storm energy into the ground which pursues the player, inflicting 44427 Nature damage to players within 3 yards every half-second during pursuit.
Raszageth marks several players calling lightning to strike at their location every 0.3 sec for 4 sec. After 1 sec lighting strikes, inflicting 30 Nature damage to players standing in the impact area.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
(Radius 2: 3000)
Speed changed from 1.5 to 0
Raszageth marks several players calling lightning to strike at their location every 0.3 sec for 4 sec. After 1 sec lighting strikes, inflicting 30 Nature damage to players standing in the impact area.
NEW
Effect #1 Upgrade Item
Value: 1
Effect #2 Teleport
NEW
Effect #1 Upgrade Item
Value: 1
Effect #2 Teleport
NEW
Effect #1 Dummy
NEW
Inflicts 30 Fire damage and an additional 6 Fire damage every 1.5 sec. for 15 sec to all players in front of the caster in a 20 yard cone.
REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Dummy
Value: 0
Effect #1 Dummy
Value: 0
(Radius 2: 54)
REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Dummy
Value: 0
REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Dummy
Value: 0
NEW
Increases damage taken from Sundering Smash by 80%.
NEW
Effect #1 Dummy
Frantically sprints around trying to escape, knocking enemies back and interrupting spellcasting.
REMOVED Effect #1 Apply Area Aura: Area Trigger
Value: 0
Duration changed from 9 sec to 0 ms
NEW
Swiftly charges to an enemy.
Knocks enemies back. Interrupts spellcasting.
NEW
Swiftly charges to an enemy.
Knocks enemies back. Interrupts spellcasting.
NEW
Effect #1 Apply Area Aura: Periodically trigger spell
(Trigger Spell: Frantic Sprint
Corrida Desenfreada
)
Effect #2 Trigger Spell with Value
(Trigger Spell: Frantic Sprint
Corrida Desenfreada
)
Effect #3 Apply Aura: Area Trigger
NEW
Frantically sprints around trying to escape, knocking enemies back and interrupting spellcasting.
NEW
Surrounds the caster with a shield that lasts 12 sec and can absorb up to 100 Physical damage.
Stuns all enemies within 6 yards of the impact, rendering them unable to move or attack for 4 sec.
Inflicts 243 sec.
Inflicts 19 Frost damage to enemies within 6 yards of the impact.
Effect #1 School Damage
Value: 2419.2
Duration changed from 4 sec to 3 sec
NEW
After 6 sec, if the player is not within 10 yds of 2 other players, they are $spellname391446.
Create a barrier that freezes the space around you, absorbing 2541 damage and inflicting Frost damage to enemies every 1.
Effect #1 Apply Aura: Absorb Damage
Value: 2540.51
Inflicts 23 Frost damage to enemies within 8 yards.
Effect #1 School Damage
Value: 1.53
NEW
Effect #1 Dummy
Envelops you in flame which causes your attackers to suffer 1359 Fire damage. Lasts 2 min.a cloud of frost which causes any enemy who approaches too close to you to become frozen momentarily.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient : 10.09180)
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
Effect #1 School Damage
Value: 3025
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejecting freezing liquid that inflicts 3025 Frost damage within 5 yards of impact and creates Frigid Glaze.
The elemental vents the spouts, ejectingA pool of freezing liquid that inflicts 30 Frost damage within 5 yards of impact and creates Frigid Glaze.18 Frost damage every 1 sec to players inside.
REMOVED Effect #3 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -20
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Dummy
Strike the target for 10 Froststrike damage.15 Froststrike damage.
Enemies hit have their haste reduced by 10%.15%.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: -10-15
Duration changed from 120 sec to 900 sec
NEW
Effect #1 Apply Aura: Play Scene
NEW
Effect #1 Apply Aura: Play Scene
NEW
Stuns an enemy, rendering it unable to move or attack for 4 sec.
NEW
Effect #1 Apply Aura: Dummy
NEW
The air turns to ice, drastically reducing the temperature and requiring players to remain within 10 yards of at least 2 other players or they gain Freezing.
Encased in a block of ice for 5 sec. You cannot move and take more damage from attacks
Raszageth charges targets with electricity, 34 sec.] 34 sec.]Upon expiration, the charge fulminates inflicting 22 Nature damage to all players in the impact area and jumps to the nearest victim. If Fulminating Charge fails to strike another target the charge fizzles.
Each time Fulminating Charge jumps to a new target, its radius is reduced and the wearer is afflicted with Lingering Charge
You have a chance when slaying enemy players to gain Rousing Blood. Lasts 2 min.
Further mining or herb pickinggathering extends the duration.
Unleash a triumphant war cry, increasing your and nearby allies' haste by 30%20% for 15 sec.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 3020
NEW
The elemental swipes its gusty claws, inflicting 70 Physical damage to the target and knocking back nearby players.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from -1 ms to 0 ms
NEW
Effect #1 Apply Aura: Mod Size %
Value: 70
NEW
The elemental swipes its icy claws, inflicting 70 Physical damage and an additional 8 Frost damage every 1 sec for 8 sec sec.
NEW
The elemental swipes its icy claws, inflicting 70 Physical damage and an additional 8 Frost damage every 1 sec for 8 sec sec.
NEW
Effect #1 Apply Aura: Dummy
Weave a near flawless illusion of a gnoll. Sadly, does not include smell-o-vision.
Effect #1 Apply Aura: Stealth Modifies Damage/Healing Done
Value: 15
(Radius: 050000)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Jump Charge
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Create Tradeskill Item
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Trigger Spell
(Trigger Spell: Grant +1 Waygate Energy
Conceder +1 de Energia de Pórtico
)
Effect #2 Complete Quest
NEW
Effect #1 Apply Aura: Dummy
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Duration changed from 10 sec to 7 sec
NEW
Effect #1 Dummy
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 4 sec
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
Effect #1 School Damage
Value: 2030
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
The elemental condenses the pools of Frigid Glaze into razor-sharp hailstones and hurls them at players, inflicting 30 Frost damage within 3 yards of impact.
Effect #1 Dummy
Value: 0
(Radius 2: 50200)
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
The caster hardens, receiving 50%25% less damage from the next 1 sources for 10 sec.
Effect #1 Apply Aura: Mod % Damage Taken
Value: -50-25
The caster hardens, receiving 50%30% less damage from the next 1 sources for 15 sec.
Effect #1 Apply Aura: Mod % Damage Taken
Value: -50-30
Effect #1 Dummy
Value: 0
(Radius 2: 3125)
NEW
Effect #1 Force Cast with Value
Value: -30
(Trigger Spell: Change Grip Aura Stacks (Current Target)
Change Grip Aura Stacks (Current Target)
)
NEW
Heal Old Grimtusk.
Effect #1 Dummy
Heal yourself of 50 damage when you kill a target.
Duration changed from -1 ms to 0 ms
NEW
Heals the caster for 7% of maximum health every 1 for 10 sec.
Effect0: Heals the caster and all allies within 0 yards for 10% of maximum health.Heal allies within 10 yards for 13 every 2 sec for 8 sec.
Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 100
Effect0: Heals allHeal allies within 10 yards for 6% of maximum health.13 every 2 sec for 8 sec.
NEW Effect #1 Heal
Value: 12.87
NEW
Effect #1 Apply Aura: Dummy
Harden your fists, giving your melee attacks 45 additional Physical damage for 2010 sec.
Duration changed from 20 sec to 10 sec
Harden your fists, giving your melee attacks 45 additional Physical damage for until canceled.
Effect #1 School Damage
Value: 44.72
NEW
Effect #1 Summon
Effect #2 Apply Aura: Dummy
NEW
Inflicts 0 Fire damage to all enemies within 5 yards of the caster every 1 sec for 5 sec.
Hurl stone at an enemy dealing 2017 Physical damage and causing their next attack to have a 50% chance to miss.
Effect #1 School Damage
Value: 2017.16
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Value: 3
Immobilizes an enemy for up to 3 sec.5 sec.
NEW Effect #1 School Damage
Value: 12.1
Duration changed from 3 sec to 5 sec
NEW
Deals 65 Frost damage to all enemies in the area.
Strike the target for 11 Froststrike damage.
Enemies struck have a chance to become diseased, reducing their haste by 10%.15%.
NEW
The air turns to ice, drastically reducing the temperature and requiring players to remain within 10 yards of at least 2 other players or they gain Freezing.
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Area Trigger
Attack with an Arcane-imbued weapon, dealing 108 Arcane damage and increasing the damage of the next Imbued Strike by 30%.
Effect #1 School Damage
Value: 108.26
NEW
Attack with an Arcane-imbued weapon, dealing 16 Arcane damage and increasing the damage of the next Imbued Strike by 30%.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Infuses corruption into the target, applying a stack of Withering every 3 sec for 6 sec.
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Hot Flash
Clarão Acalorado
)
Immobilizes an enemy for up to until canceled.
NEW Effect #2 Apply Aura: Root Modifies Damage/Healing Done
Value: 0
Inflicts 0 Physical damage to an enemy, and interrupts casting.
Effect #1 School Damage
Value: 64.45
NEW
The caster creates a cloud of spores that affects Elementals, increasing the damage they inflict by 100%.
A Zephyr Guardian aids Dathea in combat.
NEW
Attach watergliding shoes to your feet. Only usable near the lake!
Effect #1 Apply Aura: Force Move Forward
Effect #2 Apply Aura: Increase Run Speed %
Value: 300
Effect #3 Apply Aura: Water Walking
Effect #4 Apply Aura: Animation Replacement
Value: 3
Effect #5 Trigger Spell
(Trigger Spell: Throw Net - Override Button
Throw Net - Override Button
)
Effect #6 Apply Aura: Triggers spell on expire
(Trigger Spell: Cancel Net - Eclipse Lake WQ 02
Cancel Net - Eclipse Lake WQ 02
)
Inflicts 10 Physical damage to an enemy every 1.51 sec for 6 sec.
NEW
Effect #1 Trigger Spell from Target with Caster as Target
(Trigger Spell: Jet Stream
Torrente a Jato
)
Effect #2 Trigger Spell
(Trigger Spell: Jet Stream
Torrente a Jato
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Summon
Value: 391049
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Trigger Spell from Target with Caster as Target
Value: 1
(Trigger Spell: Jet Stream
Torrente a Jato
)
Effect #2 Cancel Aura
(Trigger Spell: Jet Stream
Torrente a Jato
)
NEW
Effect #1 Jump Behind Target
Value: 1
Carrying a gift from the Khanam Matra Sarest.
Duration changed from -1 ms to 3600 sec
NEW
Effect #1 Kill Credit
NEW
Effect #1 Kill Credit
Effect #2 Kill Credit
NEW
Effect #1 Kill Credit
Effect #2 Kill Credit
NEW
Effect #1 Kill Credit
Effect #2 Kill Credit
NEW
Effect #1 Kill Credit
Effect #2 Kill Credit
NEW
Effect #1 Kill Credit
Effect #2 Push Loot
NEW
Effect #1 Apply Aura: Change Model
NEW
Effect #1 Apply Aura: Dummy
Inflicts 4 Physical damage to an enemy.
Inflicts 25 Physical damage to an enemy. The target continues to bleed for 1 Physical damage every 2 sec for 10 sec.
Effect #1 School Damage
Value: 45.15
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 21.39
NEW
Effect #1 Cancel Aura
(Trigger Spell: Landing RTC Blocker Aura
Landing RTC Blocker Aura
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Dummy
Hurl Molten Lava at an enemy, dealing 20 Fire damage.inflicting 15 Fire damage.
Molten Lava
Reduce an enemy's movement speed by 30% and inflict 87 Fire damage over 6 sec.10 sec.
Effect #1 School Damage
Value: 2015.12
Hurl Molten Lava at an enemy, dealing 53 Fire damage.
Effect #1 School Damage
Value: 53.18
NEW
Effect #1 Apply Aura: Dummy
Hurl a net at an enemy, rooting them for 10 sec and inflicting 6 Fire damage.
NEW Effect #1 School Damage
Value: 6.08
Hurl a net at an enemy, rooting them for 10 sec and inflicting 6 Fire damage.
Speed changed from 50 to 0
When standing, launch upward and start gliding forward.
NEW Added: Ignore Line of Sight
NEW Added: Cannot Crit
NEW
Strikes an enemy with lightning inflicting 11 Nature damage and an additional 8 Nature damage every 1 sec for 2 sec.
NEW
Effect #1 Apply Aura: Dummy
Inflicts Nature damage.
Effect #1 School Damage
Value: 3015
NEW
A skilled Engineer activates the Limited Immortality Device, providing all allies within 40 yards Limited Immortality.
Limited Immortality will prevent the target's next death.
NEW
Effect #1 Apply Aura: Dummy
Conjure a water tornado at target enemy's location. The tornado fixates the target, inflicting 10 Frost damage to any enemy that enters.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1010.17
REMOVED Effect #2 Dummy
Value: 0
REMOVED Effect #3 Dummy
Value: 0
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Reduces the movement speed of all enemies in front of the caster by 15% for 15 sec.
Inflicts 5 Physical damage to all enemies in front of the caster every 1.5 sec for 15 sec.
NEW
Effect #1 Push Loot
Effect #2 Give XP
NEW
Effect #1 Push Loot
Effect #2 Give XP
NEW
Effect #1 Push Loot
Effect #2 Give XP
NEW
Effect #1 Give XP
Trinity
Power Word: Shield applies Atonement to your target for 30 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done
Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.
Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Duration changed from 3 sec to 3 sec
NEW
Effect #1 Summon
NEW
Effect #1 Create Area Trigger
Value: 30
Inflicts 105 Fire damage to an enemy every 1 sec for until canceled.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 104.8
A swirling magma vortex inflicts 105 Fire damage and pulls up to 3 enemies towards it for 6 sec.
A swirling magma vortex inflicts 105 Fire damage and pulls up to 3 enemies towards it for 6 sec.
NEW
Effect #1 Damage From Max Health Pct
Value: 500
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Herald's Urgent Message
Mensagem Urgente do Arauto
)
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Message from the Maruuk
Mensagem dos Maruuk
)
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Message from Iskaara
Mensagem de Iskaara
)
NEW
Stuns all enemies within 15 yards, rendering them unable to move or attack for 3 sec.
Inflicts 40 Physical damage to enemies within 15 yards.
NEW
The elemental infuses several players with arctic frost inflicting 2 Frost damage every 1 sec and reducing movement speed by 25% for 15 sec.
NEW
The elemental infuses several players with arctic frost inflicting 2 Frost damage every 1 sec and reducing movement speed by 25% for 15 sec.
Wyrmeater throws chunks of flaming meat at enemies, inflicting 15 Fire damage to all enemies within 4 yd of impact.
Wyrmeater throws chunks of flaming meat at enemies, inflicting 15 Fire damage to all enemies within 4 yd of impact.
InflictsWyrmeater throws chunks of flaming meat at enemies, inflicting 15 Fire damage to all enemies within 4 yards of the impact.
yd of impact.
Effect #1 School Damage
Value: 15
(Radius: 40)
(Radius 2: 04)
NEW Added: Ignore Line of Sight
Wyrmeater throws chunks of flaming meat at enemies, inflicting 15 Fire damage to all enemies within 4 yd of impact.
Wyrmeater throws chunks of flaming meat at enemies, inflicting 15 Fire damage to all enemies within 4 yd of impact.
NEW Added: Ignore Line of Sight
Heals the caster for 3% of maximum health every 2 for 6 sec.
Heal a friendly target for 27. The target continues to heal for 6 every 2 sec for 6 sec.
NEW Effect #1 Heal
Value: 27.34
REMOVED Effect #2 Apply Aura: Mod Total Health Regen % Modifies Damage/Healing Done
Value: 3
NEW Effect #2 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 6.08
Mend an ally's wounds, restoring 7215 health over 12 sec.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 183.71
Infuses an ally with fresh lava, healing them for 22 every 1 sec. for 12 sec.
REMOVED Effect #2 Apply Aura: Root Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Trigger Spell
(Trigger Spell:
)
NEW
Effect #1 Summon
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Summon
Effect #2 Apply Aura: Dummy
NEW
Inflicts 25 Physical damage to enemies within 8 yards of the impact.
Stuns enemies within 8 yards of the impact.
NEW
spelldesc
NEW
Effect #1 Dummy
Inflicts 1012 Fire damage to an enemy.
Effect #1 School Damage
Value: 1012
NEW
Kurog unleashes a wave of lava in a pattern towards random players, inflicting 166600 Fire damage to all players caught in the effect.
Assail an enemy with claws of lava, inflicting 158 Fire damage.
Effect #1 School Damage
Value: 158
Reduce an enemy's movement speed by 30% and inflict 87 Fire damage over 610 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2.51.4
Duration changed from 6 sec to 10 sec
Inflicts 35 Fire damage to an enemy.
NEW Effect #1 School Damage
Value: 35
Hurl earth at an enemy dealing 1210 Physical damage.
Effect #1 School Damage
Value: 129.54
NEW
Hurl earth at an enemy dealing 18 Physical damage.
NEW
Assail an enemy with claws of lava, inflicting 12 Fire damage.
NEW
Inflicts 0 Fire damage to enemies within 8 yards of the impact.
NEW
Inflicts 0 Nature damage to an enemy.
NEW
Effect #1 Apply Aura: Mod Rating
Effect #2 Dummy
(Trigger Spell: Monarch's Ritual Stone
Pedra Ritual do Monarca
)
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Surrounds the caster with a shield that lasts until canceled and can absorb up to 0 Physical damage.
NEW
Effect #1 Heal
Effect #2 Dummy
(Trigger Spell: Monarch's Ritual Stone
Pedra Ritual do Monarca
)
NEW
The elemental rips a massive slab of stone from the ground and crushes the current target with it, inflicting 70 Physical damage within 5 yards and increasing Physical damage taken by 50% for 20 sec.
The stone shatters into soaring rubble, inflicting 20 Nature damage to players within 2.5 yards of each impact.
NEW
The elemental rips a massive slab of stone from the ground and crushes the current target with it, inflicting 70 Physical damage within 5 yards and increasing Physical damage taken by 50% for 20 sec.
The stone shatters into soaring rubble, inflicting 20 Nature damage to players within 2.5 yards of each impact.
NEW
The elemental rips a massive slab of stone from the ground and crushes the current target with it, inflicting 70 Physical damage within 5 yards and increasing Physical damage taken by 50% for 20 sec.
The stone shatters into soaring rubble, inflicting 20 Nature damage to players within 2.5 yards of each impact.
Stuns the caster, rendering it unable to move or attack for 5 min.
Immobilizes an enemy for up to 5 min.
You are attempting to move the Heavy Beam. It is REALLY HEAVY!
REMOVED Effect #2 Apply Aura: Stun Modifies Damage/Healing Done
Value: 0
The caster shouts, increasing Haste by 50% for 8 sec.40% for 10 sec.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 5040
Effect #2 Apply Aura: Mod Size % Modifies Damage/Healing Done
Value: 2010
Duration changed from 8 sec to 10 sec
Surrounds an ally with a shield of mud that lasts 2010 sec and can absorb up to 1826 damage.
Effect #1 Apply Aura: Absorb Damage
Value: 1825.93
Duration changed from 20 sec to 10 sec
Deal 1819 Physical damage and reduce the movement speed of all enemies within 4 yards by 40% for 20 sec.70% for 5 sec.
Effect #1 School Damage
Value: 1819.22
Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -40-70
Duration changed from 20 sec to 5 sec
Tap into Arcane energies to increase the Haste of you and your nearby allies by 25%20% for 15 sec.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 2520
NEW
Effect #1 Apply Aura: Dummy
Jumps onto a target player's location, inflicting 25 Arcane damage and Dispelling all magical buffs to all players within 5 yards of the impact.
Speed changed from 0 to 2
NEW Added: Missile Speed is Delay (in seconds)
NEW
Effect #1 Summon
Value: 1
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Change Model
Value: 2
NEW
Immobilizes an enemy for up to 8 sec.
NEW
Immobilizes an enemy for up to 8 sec.
NEW
Summons a member of the Citizens Brigade.
NEW
Summons a member of the Citizens Brigade.
NEW
Summons a member of the Citizens Brigade.
NEW
Effect #1 Summon
Value: 1
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Summon
Value: 1
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Summon
Value: 1
Effect #2 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Obsidian Whelp
Dragonete Obsidiano
)
NEW
Effect #1 Dummy
NEW
Effect #1 Summon
NEW
Knocks an enemy back.
Inflicts 35 Nature damage to an enemy.
NEW
Effect #1 Apply Aura: Area Trigger
Inflicts 59 Fire damage to an enemy every 1 sec for 3 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 58.59686
REMOVED Effect #1 Apply Aura: Mechanic Abilities Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Mechanic Abilities
Value: 0
Have a drink with Kolgar.
NEW Effect #1 Dummy
Value: 0
NEW Added: Ignore Line of Sight
Inflicts 2554 Arcane damage to enemies within 4 yards of the impact.
Effect #1 School Damage
Value: 2553.54
Deal 019 Physical damage and stun enemies for until canceled.3 sec.
Deal 2519 Physical damage and stun enemies for 3 sec.
Effect #1 School Damage
Value: 2519.22
NEW
Effect #1 Summon
NEW
Effect #1 Trigger Missile
(Trigger Spell: Overload - Frigid (DNT)
Overload - Frigid (DNT)
)
NEW
Effect #1 Summon
NEW
Effect #1 Trigger Missile
(Trigger Spell: Overload - Frigid (DNT)
Overload - Frigid (DNT)
)
NEW
Effect #1 Summon Object - Temporary
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Overload - Windswept (DNT)
Overload - Windswept (DNT)
)
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Mod Size %
Value: 50
Effect #2 Apply Aura: Proc Trigger Spell
(Trigger Spell: Overload - Frigid (DNT)
Overload - Frigid (DNT)
)
Caster imbues their weapon with Arcane magic, inflicting 2530 Arcane damage in a 4 yd radius on impact.
Inflicts 2530 Arcane damage to enemies within 4 yards of the impact.
Effect #1 School Damage
Value: 2530.01
Caster imbues their weapon with Arcane magic, inflicting 2530 Arcane damage in a 4 yd radius on impact.
NEW
Effect #1 Apply Aura: Mod Override Power Display
NEW
Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
NEW
This is a hotfix test spell.
Effect #1 Dummy
NEW
This is a hotfix test spell.
Effect #1 Dummy
NEW
This is a hotfix test spell.
Effect #1 Dummy
NEW
This is a hotfix test spell.
Effect #1 Dummy
NEW
Aggressively purge your mind, body, and spirit of... whatever THAT was.
Effect #1 Apply Aura: Stun
Effect #2 Cancel Aura
(Trigger Spell: Coated in Decay
Cobertura de Decomposição
)
NEW
Effect #1 Create Area Trigger
NEW
Pet a cute creature!
NEW
Pet a cute creature!
NEW
Effect #1 Trigger Spell
(Trigger Spell: Maintain Aura: Doc Nanners
Maintain Aura: Doc Nanners
)
Effect #2 Trigger Spell
(Trigger Spell: Maintain Aura: Rowie
Maintain Aura: Rowie
)
Effect #3 Trigger Spell
(Trigger Spell: Maintain Aura: Herald Flaps
Maintain Aura: Herald Flaps
)
Effect #4 Trigger Spell
(Trigger Spell: Maintain Aura: Hunting Bird
Maintain Aura: Hunting Bird
)
Pick up the key.
NEW Effect #2 Dummy
Value: 0
NEW
Inflicts 9 Physical damage to an enemy and applies a bleed.
NEW
Effect #1 Apply Aura: Dummy
Value: 30
NEW
Effect #1 Apply Aura: Dummy
Value: 30
NEW
Effect #1 Apply Aura: Dummy
Value: 30
Effect #1 Dummy
Value: 0
(Radius: 015)
(Radius 2: 015)
Reagent removed:
Ossos de Vormíneo
.
NEW Added: Ignore Line of Sight
New reagent required:
Ossos de Vormíneo
x1.
Reagent removed:
Ossos de Vormíneo
.
NEW Added: Ignore Line of Sight
NEW
Hit by a snowball!
Effect #1 Area Knockback
Effect #2 Apply Aura: Stun
NEW Effect #2 Dummy
Value: 0
NEW
Effect #1 Dummy
Effect #2 Dummy
Inflicts 5 Nature damage to all enemies within 4 of the impact every 3 sec for 15 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 55.09
NEW
Effect #1 Apply Aura: Dummy
Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%.30%.
NEW
Knocks an enemy back.
Effect #1 Area Knockback
Value: 90
Rae'ana is giving you detailed instructions on how to prepare the sedative.
NEW
A plant sprouts from the top of the caster's head that heals 5 health every 2 sec for 12 sec.
NEW
Inflicts 20 Physical damage to all enemies in front of the caster.
Inflicts Physical damage to all enemies in front of the caster every 3 sec for 15 sec.
NEW
Inflicts 20 Fire damage to enemies within 4.5 yards of the impact.
NEW
Eranog marks several players, opening a Primal Rift at each player's location and inflicting 20 Fire damage to players within 4.5 yards after 6 sec.
Eranog calls a Frenzied Tarasek to his aid through the Primal Rift and the portal spills forth a Primal Flow.
Shadow Word: Void
Shadow Word: Void
Mind Blast deals 30%Mind Blast and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.
NEW
Effect #1 School Damage
Value: 25
Effect #2 Apply Aura: Periodic Damage
Value: 5
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Spell Override Name Group
NEW
If no targets are engaged in melee, the elemental springs into the air and lands with massive force inflicting 20 Nature damage to all players.
Inflicts 4020 Nature damage to enemies within 40 yards of the caster.and knocks them back.
Effect #1 School Damage
Value: 4020
Deals Nature damage and knocks the target back.
Effect #1 School Damage
Value: 2015
Deals Nature damage and knocks the target back.
Effect #1 School Damage
Value: 2015
NEW
Effect #1 Apply Aura: Play Scene
NEW
Effect #1 Apply Aura: Play Scene
Inflicts 912 Physical damage to an enemy.
Effect #1 School Damage
Value: 8.512.01
Effect #2 Apply Aura: Mod Healing Taken - %
Value: -20-10
Duration changed from 600 sec to 900 sec
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Dummy
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
An inferno erupts, inflicting 60 Fire damage every 1 sec to enemies standing within it. Raging Inferno that haven't been absorbed within 15 sec. summon Smoldering Hellions
NEW
Effect #1 Trigger Missile
Value: 30
(Trigger Spell: Rain of Destruction
Chuva de Destruição
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Stuns the caster, rendering it unable to move or attack for 2 sec.
NEW
Effect #1 Apply Aura: Change Model
Effect #2 Apply Aura: Spell Override Name Group
NEW
Throw a Raw Zandali Chili on the fire.
Effect #1 Apply Aura: Mechanic Abilities
Value: 1
NEW
Effect #1 Summon
NEW
Knocks an enemy back.
Inflicts 5 Physical damage to an enemy every 1.5 sec for 15 sec.
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Area Trigger
NEW
The elemental spins in a whirl of sharp winds, inflicting 12 Nature damage within 18 yards every 0.5 sec for 2 sec.
NEW
The elemental spins in a whirl of sharp winds, inflicting 12 Nature damage within 18 yards every 0.5 sec for 2 sec.
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Apply Aura: Mod Size %
Value: 25
NEW
Reactive Dust rains from the ceiling, infusing all players with harmful earthen energy.
Inflicts 45 Nature damage every 5.2 sec.
The energy from Reactive Dust siphons into Awakened Earth when contacted, removing the affliction.
If two players afflicted by Reactive Dust make contact, an Explosive Reaction occurs.
NEW
Effect #1 Cancel Aura
(Trigger Spell: Attuning
Harmonização
)
Become like iron and take a defensive stance. While defending, reduce all damage taken by 90%, and attacks made against you cause the attacker to suffer 54 Physical damage.
Become like iron and take a defensive stance. While defending, reduce all damage taken by 90%, and attacks made against you cause the attacker to suffer 54 Physical damage.
Effect #1 School Damage
Value: 54.29
NEW
Heals the caster 10% of their max health every 1 sec for 4 sec.
Permanently enchants a cloak to increase your Leech by 0 and heal for 0s1 every 5 sec while out of combat.
Permanently enchants a cloak to increase your Leech by 0 and heal for 0s1 every 5 sec while out of combat.
Permanently enchants a cloak to increase your Leech by 0 and heal for 0s1 every 5 sec while out of combat.
NEW
Effect #1 Cancel Aura
(Trigger Spell: Raw Zandali Chilis
Pimentas Zandali Cruas
)
Inflicts 31 Physical damage to all enemies in front of the caster.
Inflicts Physical damage to all enemies in front of the caster every 3 sec for 15 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 31.47
NEW
Inflicts 2 Physical damage to all enemies in front of the caster.
Inflicts Physical damage to all enemies in front of the caster every 3 sec for 15 sec.
Inflicts 5 Physical damage to all enemies in frontwithin 10 yards of the caster every 1.5 sec for 6 sec.
15 sec.
Effect #1 School Damage
Value: 25
(Radius: 80)
(Radius 2: 010)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 5
(Radius: 80)
(Radius 2: 010)
Duration changed from 6 sec to 15 sec
Inflicts 2 Physical damage to an enemy every 2 sec for 10 sec.
Effect #1 School Damage
Value: 108.58
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 21.72
Inflicts 609 Physical damage to all enemies in front of the caster.
Inflicts Physical damage to all enemies in front of the caster every 2 sec for 20 sec.3 sec for 15 sec.
Effect #2 School Damage
Value: 609.44
Effect #3 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 101.32
Duration changed from 20 sec to 15 sec
NEW
Inflicts 5 Physical damage to all enemies within 10 yards of the caster every 1.5 sec for 15 sec.
NEW
Effect #1 Open Object
NEW
Inflicts 30 Nature damage within 5 yards of impact.
NEW
Inflicts 30 Nature damage within 5 yards of impact.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Open Object
NEW Effect #3 Apply Aura: Absorb Damage
Value: 802400
NEW
When falling farther than 40 yd, a powerful gust of wind slows your descent.
NEW
Effect #1 Jump Charge
Lifts enemies within 30 yards into the air, inflicting 10031 Physical damage and stunning them for a short time.
Effect #1 School Damage
Value: 10031.2613
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Knocks all enemies within 10 yards of the impact back.
Inflicts 35 Frost damage to enemies within 10 yards of the impact.
NEW
Effect #1 Trigger Spell
(Trigger Spell: Roll For Supply Laden (DNT)
Roll For Supply Laden (DNT)
)
NEW
Effect #1 Dummy
NEW
Effect #1 Trigger Spell
(Trigger Spell: Roll For Supply Laden (DNT)
Roll For Supply Laden (DNT)
)
NEW
Effect #1 Dummy
NEW
Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
NEW
Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
NEW
Lash out with vines in all directions, dealing damage and slowing all players in range.
Moving away from Gnarls will cancel the effect.
NEW
Lash out with vines in all directions, dealing damage and slowing all players in range.
Moving away from Gnarls will cancel the effect.
NEW
Inflicts 20 Physical damage to enemies within a 15 yard cone and slows them by 25% for 10 sec.
Fishing through a barrel of Seafood Rations...
NEW Effect #1 Dummy
Value: 0
NEW Added: Ignore Line of Sight
NEW
Effect #1 Open Object
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Discard Junk
Descartar Lixo
)
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
Reduces haste by 25%20% for until canceled.
Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 2520
Create a Rune of Alacrity at your location, increasing the haste of all units inside the rune by 25%20% for 15 sec.
Caster conjures an Arcane rune on the ground to heal themselves and others.
REMOVED Effect #1 Apply Aura: Mod Total Health Regen % Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 5.66
Duration changed from -1 ms to 3600 sec
NEW
Sennarth devours the Strange Chicken, increasing her damage done by 5%. This effect stacks.
NEW
Effect #1 Send Chat Message
Hurl earth at an enemy dealing 1210 Physical damage.
Effect #1 School Damage
Value: 129.54
NEW
Hurl earth at an enemy dealing 18 Physical damage.
NEW
Effect #1 Apply Aura: Proc Trigger Spell
NEW
Immobilizes all enemies within 10 yards of the caster for 5 sec.
Inflicts 30 Nature damage to enemies within 10 yards.
NEW
Effect #1 Dummy
NEW
The caster creates exploding seeds, inflicting 40 Nature damage and Disorients all players within 6 yards of impact.
Stuns all enemies within 6 yards, rendering them unable to move or attack for 3 sec.
Inflicts 3015 Nature damage to enemies within 6 yards.
Effect #1 School Damage
Value: 3015
Inflicts Nature damage to enemies, stunning targets struck for 1 sec.
Effect #1 School Damage
Value: 6015
NEW
The elemental unleashes an earth-trembling roar, inflicting 10 Nature damage to all players and triggering eruptions of Resurgent Earth.
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Seismic Ruptures
Rupturas Sísmicas
)
NEW
Effect #1 Trigger Missile
Value: 35
(Trigger Spell: Seismic Ruptures
Rupturas Sísmicas
)
NEW
Effect #1 Dummy
NEW
Reduces the movement speed of all enemies within 5 yards of the impact by 30% for 5 sec.
Inflicts 35 Nature damage to enemies within 5 yards of the impact.
NEW
Stuns all enemies within 15 yards, rendering them unable to move or attack for 3 sec.
Inflicts 40 Physical damage to enemies within 15 yards.
NEW
Effect #1 Dummy
(Trigger Spell: Seismic Volley
Salva Sísmica
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Seismic Volley
Salva Sísmica
)
NEW
Stuns all enemies within 5 yards of the impact, rendering them unable to move or attack for 3 sec.
Inflicts 40 Physical damage to enemies within 5 yards of the impact.
NEW
Effect #1 Trigger Action Set
Effect #2 Kill Credit
Inflicts 43 Arcane damage to an enemy.
Effect #1 School Damage
Value: 42.88
Strike an enemy and sever their magical connections, inflicting 1513 Spellstrike damage and removing 1 beneficial Magic effect.
Effect #1 School Damage
Value: 1512.6
NEW
Surely, SOMETHING will happen!
NEW
Surely, SOMETHING will happen!
NEW
Surely, SOMETHING will happen!
NEW
Surely, SOMETHING will happen!
NEW
Surely, SOMETHING will happen!
Effect #1 Force Cast 2
(Trigger Spell: Stabilizing Arcana
Arcanismo Estabilizante
)
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Surely, SOMETHING will happen!
Effect #1 Force Cast 2
(Trigger Spell: Stabilizing Arcana
Arcanismo Estabilizante
)
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Surely, SOMETHING will happen!
Effect #1 Force Cast 2
(Trigger Spell: Stabilizing Arcana
Arcanismo Estabilizante
)
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Surely, SOMETHING will happen!
Effect #1 Force Cast 2
(Trigger Spell: Stabilizing Arcana
Arcanismo Estabilizante
)
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
Inflict 1814 Fire damage to an enemy and remove 2010 beneficial magical effect.
Effect #1 School Damage
Value: 1813.73
Effect #2 Apply Aura: Mod % Damage Taken Modifies Buff Duration
Value: 2010
Duration changed from 6 sec to 10 sec
NEW
Inflict 21 Fire damage to an enemy and remove 10 beneficial magical effect.
NEW
Causes the earth at the target location to tremble and break, dealing Nature damage every 1 sec to enemies in 10 yard radius. Lasts 10 sec.
Usable in the Obsidian Citadel and adjacent lava fields.
NEW
Causes the earth at the target location to tremble and break, dealing Nature damage every 5.2 sec to enemies in 10 yard radius. Lasts until canceled.
NEW
Charges a target with their shoulder, inflicting 10 Physical damage and knocking back.
NEW
Charges a target with their shoulder, inflicting 10 Physical damage and knocking back.
NEW
Effect #1 Apply Aura: Dummy
REMOVED Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Send Chat Message
Inflicts 2021 Physical damage enemies in front of the caster, stunning them for 23 sec.
Effect #1 School Damage
Value: 2020.6
Duration changed from 2 sec to 3 sec
NEW
Effect #1 Apply Aura: Spell Override Name Group
NEW
Your fleet-footed carelessness resulted in an embarrassing fall. Perhaps you should tread carefully next time.
Effect #1 Apply Aura: Stun
NEW
Effect #1 Create Area Trigger
NEW
Inflicts 25 Nature damage to all enemies in front of the caster.
Disarms enemies.
NEW
Set ablaze by a molten ore vein. Frequently suffering fire damage over 20 sec or until submerged in water.
NEW
Reduces the movement speed of the target by 70% for 3 sec.
NEW
Stuns an enemy, rendering it unable to move or attack for 4 sec.
NEW
Inflicts (20% of Spell power) Frost damage to an enemy every 1 sec for 1 sec.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Summon Object - Temporary
Ignite an ally, dealing 2550 Fire damage over 10 sec.
If an ally dies while affected by Soul Ignition, they explode dealing 3026 Fire damage to all enemies within 5 yards.
Ignite an ally, dealing 2550 Fire damage over 10 sec.
If an ally dies while affected by Soul Ignition, they explode dealing 3026 Fire damage to all enemies within 5 yards.
Effect #1 School Damage
Value: 3025.93
NEW
When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of (Total health * 10 / 100).
Duration changed from 15 sec to 11 sec
Causes the caster to inflict 15% increased Fire damage.
Wyrmeater creates a pool of soup, increasing the Fire damage she inflicts by 75%.
Effect #1 Apply Aura: Mod Damage Done % Modifies Charges
Value: 1575
NEW Added: Ignore Line of Sight
Wyrmeater creates a pool of soup, increasing the Fire damage she inflicts by 75%.
NEW Effect #1 Dummy
Value: 0
NEW Added: Ignore Line of Sight
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Fireball
Bola de Fogo
)
NEW
Effect #1 Summon
NEW
Inflicts 10 Spellfrost damage to all targets within 15 yards in front of the caster every 1 sec for 3 sec.
NEW
Inflicts 10 Spellfrost damage to all targets within 15 yards in front of the caster every 1 sec for 3 sec.
NEW
Spit flames at enemies in front of you, inflicting 12 Fire damage.
NEW
Hurl soup at an enemy dealing 12 Nature damage.
NEW
The caster flings magma at the locations of random players, which splashes to three more locations on impact, inflicting 30 Fire damage to any players hit, and stunning them for 4 sec.
NEW
The caster flings magma at the locations of random players, which splashes to three more locations on impact, inflicting 30 Fire damage to any players hit, and stunning them for 4 sec.
NEW
The caster flings magma at the locations of random players, which splashes to three more locations on impact, inflicting 30 Fire damage to any players hit, and stunning them for 4 sec.
NEW
The caster flings magma at the locations of random players, which splashes to three more locations on impact, inflicting 30 Fire damage to any players hit, and stunning them for 4 sec.
NEW
The caster flings magma at the locations of random players, which splashes to three more locations on impact, inflicting 30 Fire damage to any players hit, and stunning them for 4 sec.
NEW
Able to see the unstable arcana matrix.
Effect #1 Apply Aura: Play Scene
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Able to see the unstable arcana matrix.
Effect #1 Apply Aura: Play Scene
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Able to see the unstable arcana matrix.
Effect #1 Apply Aura: Play Scene
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
NEW
Able to see the unstable arcana matrix.
Effect #1 Apply Aura: Play Scene
Effect #2 Cancel Aura
(Trigger Spell: Apply Override
Apply Override
)
Inflicts 72 Nature damage to an enemy.
Effect #1 School Damage
Value: 72
NEW Added: Ignore Line of Sight
NEW Added: Ignore Line of Sight
NEW
Emit a cloud of steam, causing enemies within range to suffer 2 Fire damage every 2 sec for 8 sec.
Stacks 5 times.
NEW
Emit a cloud of steam, causing enemies within melee range to suffer 5 Fire damage every 3 sec for 15 sec.
Stacks up to 5 times.
Applies a ward to nearby friendly units within 15 yards. Reducing damage taken by 20% and inflicting 8 Nature2 Fire damage to attackers.
Applies a ward to nearby friendly units within 15 yards. Reducing damage taken by 20% and inflicting 8 Nature2 Fire damage to attackers.
Effect #1 School Damage
Value: 81.76
Inflicts 30 Physical damage to all enemiesStinkbreath unleashes its horrid breath in a cone in front of the caster.
it. Players caught in the cone become sick and are disoriented for 4 sec.
Stinkbreath unleashes its horrid breath in a cone in front of it. Players caught in the cone become sick and are disoriented for 4 sec.
NEW
$2spelldesc391190
NEW
Bisquius violently whirls its body, pulling players within 60 yds towards its location for 7 sec. Inflicts 30 Physical damage every 1 sec to players standing near Bisquius.
NEW
Bisquius violently whirls its body, pulling players within 60 yds towards its location for 7 sec. Inflicts 30 Physical damage every 1 sec to players standing near Bisquius.
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Raszageth teleports to a location.<brlocation.
NEW
Effect #1 Dummy
Value: 25
Effect #1 Apply Aura: Mod Periodic Damage % Modifies Damage/Healing Done
Value: 60.623770.6237
NEW
Effect #1 Trigger Missile
(Trigger Spell: Stormburst
Nova Tempestuosa
)
NEW
Knocks all enemies within 300 yards of the impact back.
Inflicts 20 Nature damage to enemies within 300 yards of the impact.
Dathea summons wandering tornadoes, inflicting 4020 Nature damage and knocking back any player who collides with them.
Effect #1 School Damage
Value: 4020
NEW
Knocks an enemy back.
Effect #1 Knock Back
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Summon Cinder Hound 2
Evocar Canaz das Cinzas 2
)
NEW
Effect #1 Summon
Value: 1
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Summon Cinder Hound 1
Evocar Canaz das Cinzas 1
)
NEW
Summon decaying oozes that fixate on and pursue a player for 10 sec, or until they die.
NEW
Summon decaying oozes that fixate on and pursue a player for 10 sec, or until they die.
NEW
Effect #1 Summon
Duration changed from 900 sec to -1 ms
NEW Added: Ignore Line of Sight
NEW
Effect #1 Summon
Value: 1
NEW
Effect #1 Apply Aura: Linked Summon
(Trigger Spell: Summon Khanam Matra
Evocar Khanam Matra
)
Summons 2 Infected Lashers to join the fight.
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
REMOVED Removed: Ignore Line of Sight
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Apply Aura: Dummy
Release a torrent of earth in a cone, dealing 20 Physical damage.45 Physical damage.
Enemies hit have their defenses sundered, receiving 30%10% extra damage from all sources.
Effect #1 School Damage
Value: 2045.31
Effect #2 Apply Aura: Mod % Damage Taken
Value: 3010
NEW
Inflicts 80 Physical damage and knocks back all players in a cone in front of the caster. Also, applies a stack of Fractured Spine.
Deal 206 Physical damage and stun enemies for 12 sec.
Effect #1 School Damage
Value: 206.01
NEW
Effect #1 Trigger Missile
(Trigger Spell: Sundering Strike
Terra Envolvente
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Sundering Strike
Terra Envolvente
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Sundering Strike
Terra Envolvente
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Sundering Strike
Terra Envolvente
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Push Loot
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Send Chat Message
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
The elemental disrupts the terrain, triggering the earth to rupture inflicting 30 Nature damage within 5 yards of each impact.
NEW
Swiftly charges to an enemy.
Knocks enemies back. Interrupts spellcasting.
NEW
Effect #1 Cancel Aura
(Trigger Spell: Swift Dash
Arremetida Rápida
)
NEW
Inflicts 5 Physical damage to all enemies within 10 of the impact every 1.5 sec for 15 sec.
NEW
Effect #1 Kill Credit
Effect #2 Apply Aura: Dummy
Inflicts 32 Physical damage to all enemies in front of the caster.
Inflicts Physical damage to all enemies in front of the caster every 3 sec for 15 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 32.2
Unlocks a new story of a djaradin hero from history.djaradin legend to listen to.
NEW
Knocks an enemy back.
NEW
Tavio will craft fishing gear and upgrades for you.
Effect #1 Dummy
NEW
The elemental marks several players to be hunted by tectonic spikes, erupting under them every 0.8 sec for 4 sec and inflicting 25 Nature damage within 3 yards.
NEW
The elemental marks several players to be hunted by tectonic spikes, erupting under them every 0.8 sec for 4 sec and inflicting 25 Nature damage within 3 yards.
NEW
The elemental marks several players to be hunted by tectonic spikes, erupting under them every 0.8 sec for 4 sec and inflicting 25 Nature damage within 3 yards.
NEW
The elemental marks several players to be hunted by tectonic spikes, erupting under them every 0.8 sec for 4 sec and inflicting 25 Nature damage within 3 yards.
NEW
The elemental marks several players to be hunted by tectonic spikes, erupting under them every 0.8 sec for 4 sec and inflicting 25 Nature damage within 3 yards.
Surrounds the caster with a shield that lasts 10 sec and can absorb up to 20 Nature damage.22 Nature damage.
Effect #1 Apply Aura: Absorb Damage
Value: 2022.28
NEW
Surrounds the caster with a shield that lasts 10 sec and can absorb up to 20 Nature damage.
Stuns an enemy, rendering it unable to move or attack for 2 sec.
Inflicts 153 sec.
Inflicts 11 Physical damage to an enemy.
Effect #1 School Damage
Value: 1511.33
Duration changed from 2 sec to 3 sec
Teleports to a location.
Return to where you started.
NEW
Surrounds the caster with a shield that lasts until canceled and can absorb up to 1 Nature damage.
NEW
Conjures a barrier out of storm magic, absorbing 10 damage plus consuming any remaining Tempest Barrier nearby to increase this amount.
Upon expiration, any remaining damage in the absorb shield detonates, inflicting Nature damage to enemies within 30 yards.
NEW
Conjures a barrier out of storm magic, absorbing 10 damage plus consuming any remaining Tempest Barrier nearby to increase this amount.
Upon expiration, any remaining damage in the absorb shield detonates, inflicting Nature damage to enemies within 30 yards.
NEW
Stuns an enemy, rendering it unable to move or attack for 3 sec.
Inflicts 40 Physical damage to an enemy.
NEW
Stuns an enemy, rendering it unable to move or attack for 3 sec.
Inflicts 40 Physical damage to an enemy.
NEW
Effect #1 Apply Aura: Area Trigger
Throw the ball into a nearby goal.
cover
Inflicts 614 Fire damage to enemies within 1.5 yards of the impact.
Effect #1 School Damage
Value: 613.87
NEW
Inflicts 14 Fire damage to enemies within 1.5 yards of the impact.
NEW
Inflicts 27 Fire damage to enemies within 1.5 yards of the impact.
NEW
Throw a small net at a distant fish.
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
Value: 1
Effect #2 Trigger Missile
(Trigger Spell: Burst and Kill Credit
Kill Credit
)
Throw your spear at an enemy, inflicting Physical damage.
Speed changed from 30 to 50
NEW
Effect #1 Apply Aura: Dummy
Effect0: Inflicts 3012 Physical damage to an enemy.
Effect1: Knocks an enemy back.
Effect2: Interrupts casting.
Effect #1 School Damage
Value: 3012.01
NEW
Effect #1 Apply Aura: Dummy
Inflicts 0 Nature damage to enemies within 8 yards.
Duration changed from -1 ms to 3600 sec
NEW
Inflicts 10069 Nature damage to enemies within 8 yards.
Inflicts 0 Nature damage to all enemies within 5 yards of the caster every 0.5 sec for 5 sec.
REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0
REMOVED Effect #2 Dummy
Value: 0
REMOVED Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
Duration changed from 5 sec to 3 sec
NEW
Effect #1 Apply Aura: Dummy
NEW
Inflicts 0 Nature damage to enemies within 5 yards.
Inflicts 8 Nature damage.
Inflicts 8 Physical damage to an enemy.
Nature damage.
Inflict 1213 Nature damage to enemies within 3 yards.
Effect #1 School Damage
Value: 1212.71
Spew a cone of toxins inflicting 614 Nature damage and poisoning enemies for 2514 Nature damage over 15 sec.
Effect #1 School Damage
Value: 614.4
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 52.88
NEW
Stuns an enemy, rendering it unable to move or attack for 3 sec.
Inflicts 25 Physical damage to an enemy.
NEW
Charges to an enemy.
Inflicts 25 Physical damage to an enemy.
Stuns an enemy, rendering it unable to move or attack for 3 sec.
NEW
Effect #1 Apply Aura: Change Model
Effect #2 Apply Aura: Spell Override Name Group
Effect #1 Dummy
Value: 0
(Radius: 515)
(Radius 2: 515)
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
REMOVED Effect #7 Apply Aura: Change Model
Value: 0
NEW Effect #7 Apply Aura: Change Model
Value: 0
NEW
Knocks all enemies within 6 yards of the impact back.
Inflicts 20 Nature damage to enemies within 6 yards of the impact.
NEW
Inferna stomps the ground, dropping rocks from the sky.
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Spell Override Name Group
NEW
Completing this task has freed up space for another net to be placed in this fishing hole.
Effect #1 Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Unstable Crystal (DNT)
Unstable Crystal (DNT)
)
NEW
Effect #1 Summon Object - Temporary
REMOVED Effect #5 Apply Aura: Screen Effect
Value: 0
NEW Effect #5 Apply Aura: Screen Effect
Value: 0
Heal an ally for 5028.
Effect #1 Heal
Value: 5027.85
NEW
Heal an ally for 42.
NEW
Knocks an enemy back.
Effect #1 Knock Back
Value: 900
Effect #2 Apply Aura: Cannot dodge, block or parry
Value: 1
Effect #3 Apply Aura: Mod No Actions
Effect #4 Apply Aura: Pacify & Silence
NEW
Effect #1 Apply Aura: Spell Override Name Group
Wreathe nearby allies in flames. Attackers suffer 42 Fire damage on hit.
NEW Effect #2 Apply Aura: Absorb Damage
Value: 22.28
Wreathe nearby allies in flames. Attackers suffer 42 Fire damage on hit.
Effect #1 School Damage
Value: 41.5
NEW
Surrounds the caster in a dome for 3.5 sec that then bursts, inflicting 12 Nature damage to enemies within 6 yards.
NEW
Surrounds the caster in a dome for 3.5 sec that then bursts, inflicting 12 Nature damage to enemies within 6 yards.
NEW
Inflicts 5 Nature damage to all enemies within 8 yards of the caster every 1.5 sec for 15 sec.
NEW
Effect #1 Trigger Missile
(Trigger Spell: Vile Volley
Salva Atroz
)
NEW
Inflicts 25 Nature damage to enemies within 5 yards of the impact.
NEW
Effect #1 Dummy
KnocksStinkbreath spins, inflicting 30 Physical damage to all enemies within 7 yards of the caster back.
Inflicts 30 Physical damage to enemies within 7 yards.
and knocking them back.
Stinkbreath spins, inflicting 30 Physical damage to all enemies within 7 yards and knocking them back.
NEW Effect #1 Dummy
Value: 0
Duration changed from 10 sec to 0 ms
Inflicts 3033 Nature damage to enemies within 68 yards of the impact.
Effect #1 School Damage
Value: 3033
(Radius 2: 68)
NEW
Effect #1 Cancel Aura
Value: 1
(Trigger Spell: Volatile
Volátil
)
The elemental clenches its fist and slams the current target, inflicting 70 Physical damage and increasing Physical damage taken by 50% for 20 sec.
A volcanic eruption then occurs at the location of the smash, inflicting 45 Fire damage to players within 4 yards.
Blast an enemy with a jet of water, dealing 1210 Frost damage.
Effect #1 School Damage
Value: 1210.4
Dispel type changed from Magic to None
Blast an enemy with a jet of water, dealing 1810 Frost damage.
Effect #1 School Damage
Value: 1810
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: -30
Duration changed from 0 ms to 5 sec
Inflicts 12 Frost damage to an enemy.
Causes an enemy to inflict 30% decreased Frost damage.
Inflicts 10 Frost damage to an enemy.
Effect #1 School Damage
Value: 12.2210
NEW Effect #2 Apply Aura: Mod Damage Done %
Value: -30
Duration changed from 0 ms to 5 sec
Dispel type changed from None to Magic
NEW
Blast an enemy with a jet of water, dealing 10 Frost damage.
Hurls a watery dart at an enemy, inflicting 2473 Frost damage.
Effect #1 School Damage
Value: 246.53.18
Splash a volley of freezing water, inflicting 2540 Frost damage in the area.
Splash a volley of freezing water, inflicting 2540 Frost damage in the area.
Splash a volley of freezing water, inflicting 2540 Frost damage in the area.
Effect #1 School Damage
Value: 2539.61
Inflicts 2022 Frost damage to enemies within 3 yards of the impact.
Effect #1 School Damage
Value: 2021.78
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Spawn Effect
Effect #2 Apply Aura: Dummy
NEW
The web cocoon releases its captive.
NEW
Effect #1 Trigger Missile
(Trigger Spell: Whelp Singed
Dragonete Chamuscado
)
Inflicts 0 Fire damage to enemies within 10 yards.
an enemy.
Effect #1 School Damage
Value: 0
(Radius 2: 100)
Inflicts 0 Fire damage to enemies within 10 yards of the impact.
NEW Effect #1 School Damage
Value: 0
NEW
Effect #1 Trigger Missile
(Trigger Spell: Whelp Singed
Dragonete Chamuscado
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Unlocks the ability Barrel Roll.
Spiral forward a great distance, increasing speed.
NEW Effect #2 Dummy
Value: 0
Grow in size, increasing maximum health by 20% and become immune to knock back effects for 20 sec.
REMOVED Effect #3 Apply Aura: Effect Immunity
Value: 0
NEW Effect #3 Apply Aura: Effect Immunity
Value: 0
NEW Effect #4 Apply Aura: Effect Immunity
Value: 0
NEW Effect #5 Apply Aura: Effect Immunity
Value: 0
NEW
Bombard nearby enemies with compressed winds, inflicting 391300 Physical damage.
NEW
Bombard nearby enemies with compressed winds, inflicting 374829 Physical damage.
NEW
Bombard nearby enemies with compressed winds, inflicting 374829 Physical damage.
Launch concentrated winds at an enemy dealing 1210 Nature damage.
Effect #1 School Damage
Value: 129.54
Launch concentrated winds at an enemy dealing 1210 Nature damage.
Effect #1 School Damage
Value: 1210.4
Dispel type changed from Magic to None
Launch concentrated winds at an enemy dealing 1210 Nature damage.
Effect #1 School Damage
Value: 129.54
NEW
Launch concentrated winds at an enemy dealing 18 Nature damage.
Fire a sharp dart of wind at a target, inflicting 83 Nature damage.
Effect #1 School Damage
Value: 83.18
NEW
Effect #1 Apply Aura: Proc Trigger Spell
Inflict 1529 Nature damage to enemies in the impact area.
Effect #1 School Damage
Value: 1528.81
Knocks all enemies within 0 yards of the impact back.
NEW Effect #1 Dummy
Value: 900
Unlocks the ability Winds of the Isles.
You can now detect and utilize gale winds that redirect your flight and propel you onward, boosting your speed in the direction of the gale.
NEW Effect #2 Dummy
Value: 0
NEW Effect #3 Dummy
Value: 0
Damage taken reduced by 5%. Lasts 2 min.When falling farther than 40 yd, a powerful gust of wind slows your descent.
REMOVED Effect #1 Apply Aura: Mod % Damage Taken
Value: -5
NEW Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 40
NEW Added: Ignore Line of Sight
NEW
Stuns all enemies within 10 yards, rendering them unable to move or attack for 3 sec.
Inflicts 30 Physical damage to enemies within 10 yards.
Stuns all enemies in front of the caster, rendering them unable to move or attack for 4 sec.
Inflicts 183 sec.
Inflicts 21 Physical damage to all enemies in front of the caster.
Effect #1 School Damage
Value: 1820.6
Duration changed from 4 sec to 3 sec
NEW
Spells and abilities have a chance to wither your enemy target, reducing their movement, casting, and attack speed and causing damage over time.
Reduces haste by 10% for 20 sec.
InflictsInflicts 4 Nature damage to an enemy every 2 sec for 20 sec.
and movement speed is reduced by 10%. This effect stacks.
Reduces the movement speed of the target by 30% for 15 sec.
Inflicts 31 Physical damage to an enemy every 3 sec for 15 sec.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 31.32
NEW
Reduces the movement speed of the target by 30% for 15 sec.
Inflicts 1 Physical damage to an enemy every 3 sec for 15 sec.
NEW
Effect #1 Apply Aura: Dummy
NEW
Knocks an enemy back.
Inflicts 35 Nature damage to an enemy.
NEW
Summons waves of ocean water that deal 35 Nature damage and slow targets by 30%.
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Summon
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Effect #1 Apply Aura: Dummy
NEW
You know what that means!
Zaps the target with a bolt of lightningblast of electricity, inflicting 12 Nature damage.
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Cancel Aura
(Trigger Spell: Throw Net - Override Button
Throw Net - Override Button
)
NEW
Effect #1 Cancel Aura
(Trigger Spell: Iskaara Watergliders
Planáguas Iskaaras
)
Effect #2 Cancel Aura
(Trigger Spell: Throw Net - Override Button
Throw Net - Override Button
)
Effect #3 Cancel Aura
(Trigger Spell: Watergliders - Override Button
Watergliders - Override Button
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Knocks an enemy back.
NEW Effect #1 Dummy
Value: 0
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Throw a snowball!
NEW
Throw a snowball!
NEW
Effect #1 Kill Credit
NEW
Effect #1 Apply Aura: Dummy
REMOVED Effect #1 Apply Aura: Mod Total Power Regen % Modifies Effect #1's Value
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW
Effect #1 Give % of Total Power
Value: 10
NEW
Effect #1 Play Conversation
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Complete Quest
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Force Cast 2
(Trigger Spell: Flag Tracking Quest
Flag Tracking Quest
)
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Icy Boulder
Pedregulho Gelado
)
NEW
Effect #1 Kill Credit
NEW
Effect #1 Push Loot
Effect #2 Kill Credit
Effect #3 Kill Credit
NEW
Effect #1 Kill Credit
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Radius 2: 050)
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Snowball Size
Snowball Size
)
NEW
+10% Scale
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
Effect #2 Apply Aura: Triggers spell on expire
(Trigger Spell: Cancel Spells - Eclipse Lake WQ 02
Cancel Spells - Eclipse Lake WQ 02
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Trigger Spell with Value
(Trigger Spell: Summon Spiderlings
Summon Spiderlings
)
Effect #2 Trigger Spell with Value
(Trigger Spell: Summon Spiderlings
Summon Spiderlings
)
Effect #3 Trigger Spell with Value
(Trigger Spell: Summon Spiderlings
Summon Spiderlings
)
NEW
Effect #1 Summon
NEW
Teleports to a location.
Effect #1 Teleport Units
NEW
Teleports to a location.
Effect #1 Teleport Units
NEW
Teleports to a location.
Effect #1 Teleport Units
until canceled. This is a test spell. Mythic: This is mythic.
HeroicNormalLooking For Raid
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW
Effect #1 Summon
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Tremor
Tremor
)
NEW
Effect #1 Trigger Missile
(Trigger Spell: Boulder
Pedregulho
)
NEW
Effect #1 Apply Aura: Mechanic Abilities
NEW Effect #1 Dummy
Value: 0
NEW
Effect #1 Apply Aura: Play Scene
NEW Effect #1 Dummy
Value: 10
REMOVED Removed: Ignore Line of Sight
NEW
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 22 Fire damage.
REMOVED Effect #1 Dummy
Value: 0
Dragonflight Beta
HUD & UI Bluepost
Dev Notes - DH, Priest, & DK
Dragonflight Beta Testing Begins
Vengeance Talent Calculator
Features
Malygos & Sindragosa's Story
Birdwatcher & Soupervisor Titles
Import and Share Talent Loadouts
Covenants and Legendaries Disabled
Class Changes
Evoker Bloodlust & Paladin Battle Rez
Class and Spell Tuning
Updates
Addons Enabled
Character Copies Enabled
UNHIDE AS NECESSARY
Check out our livestreamed Dragonflight alpha coverage on twitch to see more discoveries in real time!
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