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World of Warcraft Client Patch 3.0.2
World of Warcraft Client Patch 3.0.2: Echoes of Doom - Last updated on 10/14/2008
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
General
All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The
Kirin Tor
have made their move and so has
Dalaran
. Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your
Shave and a Haircut
!
The all new
Achievement
System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishments.
Stormwind Harbor is now open for business.
New towers have been added outside of
Orgrimmar
and in
Tirisfal Glades
. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
Known Issues
Shaman: The tooltip for Maelstrom Weapon is currently incorrect. Lavaburst will no longer gain any benefit from any rank of Maelstrom Weapon.
Druid: The tooltip for Predatory Instincts is currently incorrect. This no longer works on Bear Form or Dire Bear Form and now reduces damage by 10/20/30%. Rank 2 is currently not reducing AoE damage properly.
Druid
(Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and
Barkskin
has a 5/10/15% chance to Daze the target for 3 sec.
(Balance): The stun proc now works with
. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
: Can now be used indoors.
: Now an 11-point talent, down from being a 21-point talent.
(Feral) is now a 21-point talent, up from being a 11-point talent.
(Feral): Can now be used in
Cat Form
.
Feral Instinct
(Feral) no longer increases threat generated in
Bear Form
, but now increases damage done by your
Swipe
ability by 5/10/15%.
: The movement speed buff can now be used indoors.
Focused Starlight (Balance) is now
(Balance): Increases the critical strike chance of your
,
,
,
Nourish
, and
spells by 2/4/6%.
(Balance): Cooldown reduced to 2 minutes, down from 3.
(Restoration): Now increases your total Intellect while in
Moonkin Form
by 2/4/6/8/10%.
: No longer has a cooldown (was 1 minute).
: Now also works with spell hit, in addition to ranged and melee hit %.
(Restoration): Now a 2-point talent, down from a 5-point talent.
(Restoration): Now also reduces the cooldown of your
spell by 25/50%.
Mangle
(Feral): Now increases the damage done by
in addition to
.
(Balance): Now also works with
. Moved to tier 2, up from tier 5.
Moonkin Form
(Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
(Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes
Nourish
,
,
and
Cyclone
.
(Balance): Now also reduces the global cooldown of your
spell by 50% while in effect.
(Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
(Balance): Now also reduces threat generated by Balance spells by 15/30%.
now increases the duration of
by 2 secs, (down from 3.)
New Spell:
- Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent -
(Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent -
(Balance): Increases your damage done by your
spell to targets afflicted by your
by 1/2/3%, and increases the critical strike chance of your
spell by 1/2/3% on targets afflicted by your
spell.
New Talent -
(Feral): Increases the bonus attack power for
Bear Form
and
by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in
Bear Form
and
by 1/2/3%.
New Talent -
(Feral): Increases your dodge chance while in
Bear Form
or
by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in
Bear Form
or
.
New Talent -
(Balance): Increases the duration of your
,
,
,
,
and
spells by 10/20/30%.
Omen of Clarity
(Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
no longer works on
Bear Form
or
and now reduced damage by 10/20/30%.
(Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
: The damage for this ability has been increased.
Remove Corruption
can now be used in
Incarnation: Tree of Life
form.
can now be used on Dragonkin as well as Beasts.
is now instant cast.
(Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (
,
and
) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within
.
(Feral): Increased to 2/4/6%, up from 1/2/3%.
Swipe
now affects targets within a range.
The mana regeneration penalty when in
Bear Form
,
and
Cat Form
has been removed.
(Restoration) now also includes
Nourish
.
Incarnation: Tree of Life
(Restoration): 30% snare penalty has been removed.
Incarnation: Tree of Life
(Restoration): Can now cast
Remove Corruption
.
Incarnation: Tree of Life
(Restoration): You can now cast all Restoration spells (
) in the form, but
Incarnation: Tree of Life
now only reduces the mana cost of your healing over time spells (
,
,
and
Wild Growth
) by 20%.
(Balance): Now also works with
.
: The coefficient and healing amount has been increased and the mana cost decreased.
Hunter
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
(Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
: No longer dispels magic effects.
Aspects now no longer cost mana.
: Now increases melee attack power by 10% for the hunter and the hunter's pet. The hunter can't be tracked while using this Aspect. Only one Aspect can be active at a time.
- The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
(Rank 4) now increases Nature resistence by 130, (up from 70.)
,
Dash
/
and
are now pet talents instead of pet skills.
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
now has no cooldown, does the same damage and costs the same Focus as
, so works as a Focus dump.
Clever Traps (Survival) has been renamed "
."
(Marksmanship): Now grants 3/6% Agility, up from 1/2%.
(Marksmanship) - Can now proc from
and
attacks.
: Damage increased by 20%, and now also scales with your Ranged Attack Power.
Deterrence
(Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Disengage
: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot
: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn
,
and either
or
(never both).
no longer affects
and now increases chance to hit by 1/2/3 %.
(Beast Mastery): Now increases the critical strike chance of your
Kill Command
by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
now breaks on damage.
now breaks on damage.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.
(Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with
.
(Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your
ability by 10/20/30% and reduces the mana cost of your
ability by 33/66/100%.
(Marksmanship): Now a 3-point talent, down from 5-points.
Kill Command
: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
damage slightly reduced.
will no longer stack with other movement enhancing buffs.
now has a chance to proc periodic damage by 2/4/6% (down from 5/10/15%.)
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
now increases damage done by ranged and by pets special abilities by 4% on marked targets (down from 8%.)
Master Tactician
(Survival) - Chance to proc increased to 10%, up from 6%.
: No longer requires you to dodge in order to use this ability.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "
".
mana cost has been increased slightly to 9% base mana (up from 8%.)
New Talent -
(Beast Mastery)
New Talent -
(Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent -
(Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
New Talent -
(Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3
or
spells to trigger no cooldown, cost no mana and consume no ammo.
New Talent -
(Survival): Reduces the chance your
Feign Death
ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your
Disengage
ability by 2/4 sec.
New Talent -
(Survival): Your
,
, and
have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
(Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
reduced to a 2 point talent and now affects
. The critical strike chance has increased to 3/6% (up from 2/4/6%.)
(Marksmanship): This will now proc off
Chimaera Shot
, but no longer works with
Auto Shot
.
(Marksmanship): Cooldown reduced to 3 minutes, down from 5 minutes, and has been moved to Tier 5 of the Marksmanship Tree from the Survival Tree.
(Survival): Now includes
.
has been moved from the Marksmanship Tree to Tier 3 of the Survival Tree.
(Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
(Beast Mastery): Also increases healing done to you and your pet by 5/10%.
now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
: Now has a 2.0 second cast time, up from 1.5.
Surefooted
(Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance). Moved from tier 4 to tier 2 and no longer increases hit chance.
(Survival): This has been moved to tier-2 up from tier-6.
(Survival): Now increases your total Stamina instead of your total Health.
The arming time has been reduced to 1 second, from 2 seconds for all traps.
has been moved from Tier 2 to Tier 4.
Tranquilizing Shot
: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
(Survival) is now an 11-point talent. Talent and has been moved from tier 3 to tier 9 and increases the duration by 30% for both
and
Ice Trap
.
: This aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
: No longer does damage.
Mage
effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
(Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
Arcane Impact renamed
and now affects
,
,
, and
.
now applies when
is active, talent prerequisite changed to
.
now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
now also affects
.
now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of
will recharge an existing mana gem to maximum charges.
Counterspell
now costs 9% of base mana.
will no longer do damage, and will now stun the target for 5 seconds.
moved to tier 2.
Empowered Arcane Missiles renamed
and no longer increases mana cost. It now also increases damage caused by
.
Empowered Fireball renamed to
, reduced to 3 ranks, now increases damage by 5/10/15% of spell power and now affects
.
reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
Evocation
has had its cooldown reduced from 8 minutes to 5 minutes.
moved to tier 3.
,
,
and
are no longer Magic effects and cannot be dispelled.
relocated from Tier 2 to Tier 1.
now reduces mana cost of all spells by 4/7/10%.
now increases armor and resistances of
/
by 25/50%, now gives
and
a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
Pyroblast Clearcasting Driver
will now also affect
.
Ice Floes renamed
, now reduces cooldown of
,
,
Summon Water Elemental
, and
by 10/20%.
moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
now also reduces mana cost by 25/50%.
now always silences the target for 2/4 seconds.
moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
Improved Flamestrike moved to tier 2, renamed
, now increases the critical hit chance of
,
,
,
,
, and
by 2/4/6%.
Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of
,
,
Ice Block
, and
Icy Veins
by 7/14/20%.
Improved Mana Shield has been renamed to
, reduces mana lost per damage absorbed by 17/33%, and now also increases resistances granged by
by 25/50%.
now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
moved to tier 1, increases the critical hit chance of
,
,
, and
by 2/4/6%.
Invisibility
now makes the caster invisible after 3 seconds, reduced from 5 seconds.
will no longer knock all targets into the air.
reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
(Arcane) now also increases the range of your Arcane spells by 3/6 yards.
now drains 1.5 mana per damage absorbed.
now affects all spell criticals.
reduced to 3/6/9/12/15%.
will now affect Arcane Barrage and the (R5) proc chance has been adjusted from 12% to 20%.
now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
now costs 12% of base mana.
Portal spells now cost 18% of base mana.
(Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of
Invisibility
by 1/2 seconds.
cast time has been reduced to 5 seconds.
Remove Lesser Curse has been renamed to
Remove Curse
.
no longer has a prerequisite.
Slow Fall
now costs 6% of base mana.
Slow
mana cost reduced.
Summoned
Water Elemental
's
Waterbolt
range increased, mana cost reduced,
Freeze
range increased, mana cost increased.
Teleport spells now cost 9% of base mana.
reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.
Paladin
Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
All Auras now affect all party and raid members within the area of effect.
(Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
(Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath
no longer causes
Forbearance
, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed
Blessing of Freedom
. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed
. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed
Blessing of Sacrifice
, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed
, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
now scales with attack power and spell power.
(Retribution) now increases critical chance with all spells and melee attacks.
(Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
cooldown reduced to 20 minutes.
will now fall within the school of Magic and correctly reduces healing amount by 20%.
Divine Protection
and
Divine Shield
now cost 3% of base mana.
Divine Protection
now reduces all damage taken by 50% and increases time between attacks by 100%.
(Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
(Holy) moved to tier 1 in the Protection tree.
mana cost reduced and now scales with attack power and spell power.
Eye for an Eye
now reflects 10/20% damage from all critical hits.
now increases chance to critically hit by 5/10/15/20/25%.
Forbearance
duration increased to 3 minutes.
Greater Blessing of Salvation removed.
now costs 3% of base mana.
is now considered a Retribution spell, moved from Holy, mana cost reduced,now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
(Holy) moved to tier 2.
(Protection) cooldown reduced to 8 seconds, charges increased to 8.
(Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
(Holy) moved to tier 3.
is now two ranks at 12/25%.
(Protection) moved to the Holy tree.
moved from the Protection tree to tier 4 in the Holy tree.
(Protection) moved to tier 4, reduced to 3 ranks, now increases armor of
by 17/34/50% and increases all healing done to units affected by
by 1/2/3%.
(Protection) now reduces cooldown by 10/20/30 secs.
Improved Holy Shield removed.
(Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed
, now causes all units affected by
to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed
, now affects
,
and
.
Improved Seal of the Crusader (Retribution) renamed
and the effects now apply to all Judgement spells.
Infusion of Light
now reduces the cast time of Holy Light by .5 second/1 second (instead of 1.25 second /2.5 seconds.)
Judgement has been replaced with 3 new spells;
Judgment
,
, and
. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
Judgment
now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
will now last for 1 minute (up from 30 seconds.)
will now grant 33% of base mana instead of 20% of maximum mana.
no longer drains all mana, cooldown reduced to 20 minutes.
now increases damage by 2/4/6/8/10%.
Precision has been removed.
(Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Pursuit of Justice
reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
(Protection) moved to tier 2, reduced to 3 ranks, increases block chance by 10/20/30%, now also increases block value by 10/20/30% at all times.
Repentance
(Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
damage increased and now gains damage based on Holy spell power.
Righteous Defense
no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 seconds.
Righteous Fury
now increases threat caused by Holy damage by 90%.
Shield of the Templar
now also reduces the cooldown of
Divine Protection
.
(Holy) now also increases the critical chance of
.
Sanctity Aura (Retribution) removed.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
now increases Judgement damage by 45% of weapon damage.
now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
Shield Specialization removed, effects merged with
.
(Holy) moved to tier 1.
(Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Summon Warhorse
and
Summon Charger
mana cost removed and no longer causes a global cooldown.
(Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
Turn Undead
(ranks 1 and 2) removed.
Turn Evil
now granted at level 24, mana cost changed to 9% of base.
(Holy) moved to tier 2.
Vindication
reduced to 2 ranks for 10/20% attribute reduction.
Priest
: This talent has swapped positions in the talent tree with
.
(Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within it's range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's
.
: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
(Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with
and
Mass Dispel
.
Guardian Spirit
will now heal the target 50% of their maximum health.
: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
mana cost reduced.
(Discipline) - Now also increases the effect of
Inner Fire
spell by 20/40/60%.(Includes the +spell power on higher ranks, as well as total number of charges).
moved from tier 3 to tier 2.
moved from tier-2 to tier-3 and has switched places with
.
(Shadow) - Now increases damage done by your
by 5/10%, but no longer increases the duration of your
.
Levitate
now costs 3% of base mana.
(Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control
now has only one rank and costs 12% of base mana.
can now periodically critcally hit. The spell coefficient has been increased approximately 30%.
Mind Soothe
now has only one rank, costs 6% of base mana and has no max target level.
now costs 3% of base mana.
New Talent:
(Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your
or
spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
New Talent:
(Discipline) - Increases your damage and healing by 1/2/3/4/5%.
Pain Suppression
(Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion
(Discipline): Cooldown reduced to 2 minutes, down from 3.
- This spell can now critically hit.
now costs 15% of base mana.
Searing Light
(Holy): Now also increases the damage of your
and
spells.
now costs 9% of base mana.
(Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
(Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Silence
(Shadow) global cooldown removed.
(Discipline): Now a 3 point talent, down from 5 points.
(Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "
"
will now work when the target is afflicted by
(instead of
.)
Wand Specialization (Discipline) has been removed.
Rogue
has been moved up 1 tier and now adds 3/6/9/12/15% damage to
,
, and
.
Anesthetic Poison
now also dispels one Enrage effect on the target.
(Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%, also adds 5/10% dmg to
and
.
(Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
Cloak of Shadows
cooldown increased to 1.5 min.
Empty Poison Vial
reduced to 1 rank, slowing movement by 70%.
Dagger Specialization (Combat) renamed
, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
Damaging poisons now scale with attack power.
(Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
(Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
range increased to 20 yards, cast time reduced, now requires stealth.
(Combat) moved to tier 1.
(Subtlety) moved to Tier 3, now reduces cooldown of
and
Blind
by 30/60 sec and
Cloak of Shadows
by 15/30 sec.
Energy regeneration should now be smoother.
(Combat) now reduces cooldown of
and
by 30/60 secs.
: Now reduces damage by 10/20/30%.
now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
,
and
cooldowns reduced to 3 min.
(Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
Fist Weapon Specialization (Combat) removed.
Fleet Footed
(Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
now gives 2 energy regardless of rank.
Gouge
is now only 1 rank and causes damage based on attack power.
(Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
(Assassination) now increases damage by 7/14/20%.
(Assassination) now reduces the energy cost by 5/10, no longer increases duration.
Improved Poisons
(Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
(Combat) reduced to 2 ranks, increases duration by 25/50%.
(Combat) moved to Tier 4.
(Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Kick
is now only 1 rank and no longer causes damage.
(Assassination) now also affects
.
(Combat) moved to tier 4.
(Combat no longer stuns enemies, now ignores 3/6/9/12/15% of target's armor..
(Subtlety) reduced to 3 ranks.
Empty Poison Vial
reduced to 1 rank, slowing casting speed by 60%.
(Assassination) moved to tier 6, increases damage by 2/4%.
(Assassination) no longer requires you be behind the target.
(Combat) now reduces damage taken while Stunned or Feared by 15/30%
(Subtlety) reduced to 2 ranks for 10/20%.
Pick Lock
and
no longer require
Thieves' Tools
.
Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
(Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
(Subtlety) duration increased to 20 seconds cooldown reduced to 20 seconds.
(Subtlety) no longer refreshes the cooldown of
.
(Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
(Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
(Subtlety) moved to Tier 3.
(Subtlety) chance to gain a combo point increased to 33/66/100%.
Shadowstep
(Subtlety) is no longer usable while rooted.
(Combat) now also increases
damage.
no longer requires the reagent
Flash Powder
.
Vigor
(Assassination) moved to Tier 3.
(Assassination) reduced to 3 ranks, now increases damage of poisons and
by 7/14/20% and increases dispel resistance by 10/20/30%.
Combat Potency
now regenerates 8/16/25% energy.
Empty Poison Vial
no longer stacks, reduces healing by 50%.
Shaman
All totems are now considered on the "Physical" school, and no longer magical spells.
(Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
and
will now affect
.
(Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
(Elemental): Now also increases the damage of your
Lava Burst
spell by 2/4/6%.
(Elemental) now also increases the critical strike chance of your Thunder spell.
(Elemental) now increases the damage of your Thunder and
Lava Burst
spells.
(Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and
Lava Burst
.
will now increase the chance to hit while dual wielding by an additional 2/4/6%.
(Elemental) is now a tier-1 talent, up from tier-2.
(Elemental) is now a tier-2 talent, up from tier-4.
(Elemental): Now also can proc off
and
, and can be used on all healing spells.
(Elemental) now requires
as a pre-requisite
(Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
(Enhancement) is now a Tier 1 talent, up from Tier-2.
will now increase fire resistance by 130 and lasts for 5 minutes.
is now a flat spell damage totem. All ranks have been modified.
: Now has a passive spell damage.
now increases attack speed by 15/20/25/30/35% for your next 3 swings after dealing a critical strike.
's snare effect has been increased to 50%, up from 25%.
Ghost Wolf
's mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into
)
(Restoration):
and
are now affected by the dispel resistance portion of this talent.
proc chance reduced to 2/4/6/8/10% on critical hit when you deal damage with a melee weapon. Now affects
and no longer affects
.
Improved Fire Totems (Elemental) is now (again)
. It now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now
, and is in Tier-2.
no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
New ranks have been added of
, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
New Spell:
- Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc
on the target, healing an additional over 12 sec. Lasts 30 minutes.
New Talent:
Cleanse Spirit
(Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent:
(Enhancement): Increases the damage done by your
orbs by 5/10/15%, increases the amount of mana gained from your
orbs by 5/10/15% and increases the amount of healing done by your
orbs by 5/10/15%.
New Talent:
(Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
New Talent:
(Restoration) - Increases the critical effect chance of your
,
and
by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
Nurture: The mana cost has been reduced by 18%.
ranks 5 through 9 have been removed.
is intended to replace Rockbiter at level 30.
Shapeshifting will no longer cancel
Water Walking
.
: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
now increases armor instead of reducing physical damage.
(Elemental): Now also increases the radius of your Thunder spell by 10/20%.
now also increases agility.
The range of all "friendly totems" has been increased to 30 yards, up from 20.
(Restoration): Now works with
.
Totemic Mastery talent removed and replaced with "
".
will now last 5 minutes.
Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
is now raid wide and increases melee and ranged attack power within 45 yards.
Windfury Totem
is now a flat 20% melee haste totem. All ranks have been modified.
Windwall Totem has been removed.
is now a flat 10% spell haste totem.
Warlock
(Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Avoidance
(Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
now reduces the cast time of your
Haunt
spell.
now works raid-wide (not just in party).
(Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
now does Fire damage instead of Chaos damage.
can now only be cast on targets afflicted by
.
(Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
will now only summon a Doomguard if the target yields experience or honor.
will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
- Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demonic Circle now lasts for 6 mins.
will no longer work on enslaved demons.
,
and
are no longer Magic effects and cannot be dispelled.
: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard
: Health increased 20%, mana increased 24%.
will now cause four times the damage if the target is at or below 25% health.
will no longer affect
and affects
instead.
now reduces the cast time of your
by 0.1/0.2/0.3/0.4/0.5 seconds.
- Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Felguard
: Health increased by 10%.
Felhunter
: Paranoia and Tainted Blood have been replaced with
and
.
(Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
(Demonology) has been merged with Fel Intellect into
.
will now heal for 100%.
now costs 15% of base mana.
Infernal
: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
Summon Infernal
now summons an Infernal which lasts for 1 minute.
Imp
: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
Improved Curse of Weakness (Affliction) is now
- Increases the amount of attack power reduced by your
spell by 10/20%, and increases the amount of armor reduced by your
by 10/20%.
(Demonology) is now a Tier 5 talent, up from Tier 4.
(Destruction) and Improved Firebolt (Destruction) have been merged into one talent,
.
(Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
: Tooltip updated to be more consistent with other similar effects.
(Demonology) - Most effects have been altered.
- Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
- Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
- Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
New Talent:
(Demonology) - Grants your Summoned Demon power for a short time.
New Talent:
(Affliction) - Your
,
and
ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent:
(Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's
by 1/2%.
New Talent:
(Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
(Destruction) - Now also includes Conflagrate.
Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
Ritual of Souls
: Charges increased to 25, up from 10.
(Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
(Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
(Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by
is now 15%, down from 20%.
(Affliction): Now also increases the damage of your
.
Soulstone
now generates a log entry indicating who casted and received a soulstone.
Spell Lock
(Felhunter) global cooldown removed.
Succubus
: Health increased by 20%, armor increased 22%.
Dreadsteed
/
Felsteed
: Mana cost removed, global cooldown removed.
(Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
(Affliction): Silence effect reduced to 3 seconds, down from 5.
Voidwalker
: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.
Warrior
now increases attack power by 3 for every 180 Armor value.
(Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
attack power has been slightly decreased.
Berserker Rage
is now usable in all stances.
(Fury) now regenerates 2/4/6% of total health over 6 seconds.
(Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
Bloodthirst
(Fury) now restores health based on a % of total health.
Challenging Shout
cooldown reduced to 3 minutes.
(Protection) now causes damage based on attack power.
(Fury) no longer makes you immune to Fear effects.
and
have swapped locations in their respective talent trees.
(Arms) now requires
, causes 16/32/48% of weapon damage over 6 seconds.
Vanguard
now increases threat by 45%.
(Protection) removed, replaced by
and moved to a new location on tier 2.
rage cost reduced to 15.
(Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
Hamstring
now only has one rank and no longer causes damage.
(Arms) moved to Tier 3, no longer requires Deep Wounds.
(Fury) now generates 10/20 rage.
(Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
(Arms) now generates 5/10 rage.
(Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
(Protection) reduced to 2 ranks, now reduces the cooldown of
by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
(Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
(Arms) reduced to 2 ranks for 25/50%.
(Protection) now increases damage
causes by 10/20% and gives a 25/50% chance to stun.
(Protection) now also increases the damage of your
ability by 5/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of
Shield Block
by 5/10 secs. It no longer increases the number of blocks.
Improved Shield Wall will now increase the damage reduction by an additional 5/10% reduces cooldown by 30/60 seconds.
(Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed
reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
(Fury) now increases damage of
Whirlwind
by 10/20%, no longer reduces cooldown.
(Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand
(Protection) cooldown reduced to 6 minutes.
(Arms) now ignores 3/6/9/12/15% of target's armor.
now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in
Vanguard
.
Overpower
now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
(Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
(Fury) moved to Tier 5.
Pummel
now only has one rank and no longer causes damage.
now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Recklessness
now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
damage increased.
now only has one rank and will cause damage based on a % of AP.
Shield Block
now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
is now available to all warriors, starting at level 40 and damage slightly increased.
(Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Shield Wall
now reduces all damage taken by 50% for 12 seconds cooldown reduced to 5 minutes.
now suspends the weapon swing timer rather than resetting it.
now has a chance to proc from
.
(Arms) can no longer trigger more than once per 6 seconds.
Taunt
cooldown reduced to 8 sec, will now affect all targets within a range.
damage increased, cooldown increased.
(Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
now transfers 10% of target threat to the warrior.
PvP
Many new items are available for purchase from the honor vendors.
Arenas
Two new Arenas have been added; the
Ogrimmar Arena
and the
Dalaran Arena
can now be accessed.
Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell "Invisibility" is not affected by this change.
Professions
New Profession: Inscription is available to train up to 375.
Enchantment
Surefooted
now provides additional critical strike rating instead of root and snare resistance.
Dungeons and Raids
All raid dungeons from
Karazhan
to
Sunwell Plateau
as well as the outdoor encounters of
Doom Lord Kazzak
and
Doomwalker
have been adjusted and now all creatures and bosses have less health points and do less damage.
Ahn'Qiraj
Mounting is now permitted in Ahn'Qiraj
The
Black Qiraji Resonating Crystal
is now a normal mount.
User Interface
New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player's inventory and reappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
A new Agro Warning is now available and currently functioning in dungeons.
Focus Frame is now available. Players will be able to right click on any unit frame and select "Set Focus". The focus frame will only display when the focus is set. Players may also set a "Focus Cast Key" in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
Error messages should play less frequently
Tradeskills can now be linked by shift-clicking the tradeskill icon
Quests can be shared with party members at any distance
Quests can be shared with party members by linking the quest into party chat
Quests can be shared in raids but not battlegrounds
Randomized Daily quests may now be shared, but only on the same day as the quest is given.
A 5 minute timer will appear over the player's unit frame showing the countdown until your PvP flag is cleared
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like
, the prevented amount will now be displayed.
V-key color is now available. Classes will now be identified with the appropriate color while the V-key option is engaged.
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
Items
Druids and Shamans can now use items while shapeshifted.
The
Abyss Shard
has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
Devilsaur Eye
now increases your pet's attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.