Heroic | | Mythic |
Deadly | | Important |
Tank | | DPS |
Healer | | Interruptible |
Magic | | Curse |
Poison | | Disease |
Enrage |
Overview
– Glazer alternates between two phases. In the first, he follows players around, creating zones of energy meant to foil players' positioning. In the second, he teleports to the center of the room, channeling a beam of instense energy until that players use nearby lenses to redirect the beam to strike his vulnerable rear.
Tanks
–
Glazer can be hit by his own
[Pulses].
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
Tanks
–
Glazer can be hit by his own
[Pulses].
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
Overloaded Lenses will
[Overload] if hit by a
[Beam].
Healers
–
[Pulses] will bounce off of the walls of the room toward the nearest player.
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
The party will take damage from
[Radiation] as long as Glazer is focusing his beam.
Healers
–
[Pulses] will bounce off of the walls of the room toward the nearest player.
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
The party will take damage from
[Radiation] as long as Glazer is focusing his beam.
Overloaded Lenses will
[Overload] if hit by a
[Beam].
Damage Dealers
–
[Pulses] will bounce off of the walls of the room toward the nearest player.
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
Damage Dealers
–
[Pulses] will bounce off of the walls of the room toward the nearest player.
Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
Overloaded Lenses will
[Overload] if hit by a
[Beam].
Pulse
–
The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Players coming into contact with the Pulse take 1441563 Arcane damage.
If the pulse hits Glazer, Glazer will take 2080330 Arcane damage instead.
In Heroic Difficulty, Pulses split into smaller pulses when colliding with a player. Only pulses fired from Glazer will split in this manner.
Lingering Gaze
–
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 1672828 Shadow damage each second and are slowed.
Focus
Glazer focuses his gaze into a fine beam of energy that chases a random player. If this beam is redirected into Glazer's back it stuns him, causing him to take bonus damage while stunned.
While focusing, Radiation affects the entire room periodically.
Focused
– The caster focuses their gaze into a beam that will inflict Fire damage to the first object in its path. Any lenses caught in the beam's path cause it to be redirected in the direction the lens is facing.
Beam
–
Glazer's beam inflicts 1115219 Fire damage to all enemies in its path.
Radiation
– Energy from the beam radiates out to the entire room, inflicting Arcane damage to all players. This damage increases the longer players are exposed.
Overload
–
The Overloaded Lens explodes from all the energy feeding into it, inflicting 15423301 Fire damage to all enemies.
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