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Golem Lord Argelmach
This NPC can be found in Blackrock Depths
and Blackrock Depths
.
Encounter Journal
| Heroic | Mythic | |
| Deadly | Important | |
| Tank | DPS | |
| Healer | Interruptible | |
| Magic | Curse | |
| Poison | Disease | |
| Enrage |
- Overview – When Golem Lord Argelmach's spirit is released from his mortal coil, he will possess the golems around the Mold Foundry. The golem that is [Possessed] will gain energy over time. At maximum energy, it will unleash a powerful ability.
Toxitron and Electron are stationary casters, while Magmatron and Arcanatron are powerful melee combatants. Moving the golems too close together will active [Golem Overdrive], increasing their combat prowess.
Tanks
–
Each time Arcanotron's [Arcane Overcharge] is caught, the explosion that occurs when it hits the ground will be reduced.
Magmatron's [Flamethrower] can be used to burn away [Chemical Bombs] before [Incineration] combusts all of them at once.
Moving golems too close together will activate [Golem Overdrive].
Damage Dealers
–
[Power Generator] will empower golems or players that intercept the energy orbs moving towards Arcanotron.
[Poison-Soaked] must be burned away from players with Magmatron's [Flamethrower].
Players afflicted by [Livewire] will emit an [Electrical Discharge] when it is dispelled or expires.
Players paired by [Lethal Attraction] must stand together or suffer lethal damage.
Healers
–
[Incineration] and [Poison Mist] will inflict heavy damage to the entire raid.
[Poison-Soaked] must be burned away from players with Magmatron's [Flamethrower].
Players afflicted by [Livewire] will emit an [Electrical Discharge] when it is dispelled or expires.
Players paired by [Lethal Attraction] must stand together or suffer lethal damage.
- Golem Lord Argelmach
Chain Lightning
– Strikes an enemy with a lightning bolt that arcs to up to 15 nearby players inflicting 1242 Nature damage.- Possessed – Golem Lord Argelmach's freed soul possesses a golem, granting it 3 energy every 0.8 sec.
Arcanotron Mk. II
Arcane Overcharge
– Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 60 Arcane damage to all players.
If the bomb strikes a player it inflicts 20 Arcane damage, increases the player's arcane damage taken by 5% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly.
Arcane Overcharge will inflict less damage to the raid for each bomb that was caught.
Power Generator
– Potent arcane energy coalesces around golems and slowly moves towards Arcanotron. Any target that touches the arcane energy will gain 12% increased damage for 30 sec, stacking up to 3 times.
Magmatron Mk. II
- Flamethrower – Inflicts 518 Fire damage and applies Melt Armor to players in a 20 yard cone every 0.5 sec for 10 sec.
Burns away Poison-Soaked and explodes Chemical Pools.
- Toxitron Mk. II
- Chemical Bomb – Fires Chemical Bombs, inflicting 50 Nature damage on impact and creating a pool of flammable poison.
- Chemical Pool – A pool of flammable chemicals inflicts 18 Nature damage every 1 sec to enemies in the area.
- Chemical Explosion – Flamethrower and Incineration combust Chemical Pools inflicting 207 Nature damage to all players.

Poison Mist
– Toxitron fills the room with poison inflicting 138 Nature damage to all players every 1 sec for 10 sec and inflicting Poison-Soaked.- Poison-Soaked – Poison-Soaked inflicts 621 Nature damage every 1 sec. Poison-Soaked is burned away from players who suffer damage from Flamethrower.
- Electron Mk. II
- Chain Lightning – Strikes an enemy with a lightning bolt that arcs to up to 15 nearby players inflicting 1242 Nature damage.

Livewire
– Afflicts 2 players with Livewire. Livewires inflict 9 Nature damage to players within 12 yards every 1 sec for 10 sec.- Electrical Discharge – When Livewire is removed, a violent Electrical Discharge inflicts 3451 Nature damage to players within 12 yards.

Lethal Attraction
– Links pairs of players together. If linked players are farther than 5 yards apart after 6 sec, they suffer 120 Nature damage.
Golem Overdrive
– Golems within 10 yards have their damage increased by 100% and attack speed increased by 50%. This effect stacks.- Shared Health – Golem Lord Argelmach's golems share health.

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