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Crackling Stalker
This NPC can be found in Ny'alotha, the Waking City
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Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – Ra-den periodically draws Void and Vita Essence from other realms. Essences that reach Ra-den empower him with energy of that type.
At 40% health, Ra-den begins drawling energy directly from these realms. This allows Ra-den to cast spells empowered by both energy types.- Damage Dealers –
Position yourself to avoid unnecessary damage from [Unstable Vita].
Position yourself to avoid chaining damage from [Chain Lightning]. - Healers –
Position yourself to avoid unnecessary damage from [Unstable Vita].
Prioritize healing on targets affected by [Unleashed Void].
Position yourself to avoid chaining damage from [Chain Lightning]. - Tanks –
Monitor Ra-den's energy to anticipate [Decaying Strike] timing.
Position Ra-den to avoid unnecessary damage from [Unstable Vita].
Stage One: Gathering Power
- Nullifying Strike – At 100 Energy, Ra-den unleashes a void empowered strike, inflicting 18750 Shadow damage and decreases the target's maximum health by 25% for 25 sec.
- Nightmare Empowered – After absorbing an Essence of Nightmare, Ra-den becomes empowered with nightmare energy for 40 sec.
- Unleashed Nightmare – After absorbing an Essence of Nightmare, Ra-den releases a swarm of missiles at all enemies, inflicting 18762 Shadow damage in 5 yard radius.
- Unstable Nightmare – After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of Unstable Nightmare for 6 sec.
Upon expiration the inflicted player explodes with nightmare energy, consuming a stack of Unstable Nightmare and inflicting 21905 Shadow damage to all enemies within 15 yards. All players hit are afflicted with Unleashed Nightmare. All remaining stacks are transferred to the nearest friendly ally.- Instability Exposure – Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
- Call Night Terror – Summons a Shadow Terror.
- Night Terror
- Dread Inferno – Ra-den unleashes nightmare fires that follow targets, inflicting 7817 Fire damage every 1 sec to anyone in it.
- Vita Empowered – After absorbing an Essence of Vita, Ra-den becomes empowered with Vita Energy for 40 sec.
- Unleashed Vita – After absorbing an Essence of Vita Ra-den unleashes a wave of lightning, inflicting 18762 Nature damage to all enemies.
- Unstable Vita – Charges the target with storm energy, causing a surge of lightning every 6 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning inflicts 20325 Nature damage, applies an application of Instability Exposure to all players in its path.
Each transfer consumes a stack of Unstable Vita.- Instability Exposure – Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
- Unstable Vita – Charges the target with storm energy, causing a surge of lightning every 6 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning inflicts 12497 Nature damage, applies an application of Instability Exposure.
Each transfer consumes a stack of Unstable Vita.- Instability Exposure – Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
- Unstable Vita – Charges the target with storm energy, causing a surge of lightning every 6 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning inflicts 12497 Nature damage and knocks back the target.
Each transfer consumes a stack of Unstable Vita. - Call Crackling Stalker – Summons a Crackling Stalker.
- Crackling Stalker
- Chain Lightning – Crackling Predator launches a bolt of lighting at a target, inflicting 6259 Nature damage. This bolt can then chain to additional targets within 8 yards.
- Chain Lightning – Crackling Predator launches a bolt of lighting at a target, inflicting 9386 Nature damage. This bolt can then chain to additional targets within 8 yards, dealing increasing damage with each hop.
- Void Empowered – After absorbing an Essence of Void, Ra-den becomes empowered with void energy for 40 sec.
- Unleashed Void – After absorbing an Essence of Void Ra-den unleashes a wave of void energy, applying a shield that absorbs up to 23022 healing taken and inflicts a 3127 Shadow damage every 3 sec for 40 sec.
- Unstable Void – Launches a void missile at a nearby location, inflicting 20325 Shadow damage and applying Instability Exposure to all enemies in a 6 yard radius.
If this damage is not soaked it will trigger Unstable Void Burst, inflicting 44 Shadow damage, applying Instability Exposure and Silence all players for 8 sec.
Another missile will then be launched at another nearby location. This can occur up 5 times.- Instability Exposure – Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
- Unstable Void – Launches a void missile at a nearby location, inflicting 17191 Shadow damage to all enemies in a 6 yard radius.
If this damage is not soaked it will trigger Unstable Void Burst, inflicting 44 Shadow damage and Silence all players for 8 sec.
Another missile will then be launched at another nearby location. This can occur up 5 times. - Call Void Hunter – Summons a Void Hunter.
- Void Hunter
- Void Collapse – The caster unleashes void energy at the largest group of players, inflicting 46904 Shadow damage split among all enemies within 8 yards. All enemies hit are afflicted with Void Defilement.
- Void Defilement – Reduces all healing taken by 50% for 6 sec.
- Essence of Nightmare
- Draw Nightmare – The conjured Nightmare seeks out its creator, in order to imbue him with power.
- Unclaimed Nightmare – Essence of Nightmare transfer's the remanence of its energy to Ra-den upon death, lasting for 2.8 min. Upon receiving 2 applications of Unclaimed Nightmare, Ra-den become infuriated, triggering Overwhelming Rage.
- Overwhelming Rage – Ra-den becomes enraged, increases all damage done by 300%.
- Essence of Vita
- Draw Vita – The conjured Vita seeks out its creator, in order to imbue him with power.
- Unclaimed Vita – Essence of Vita transfer's the remanence of its energy to Ra-den upon death, lasting for 2.8 min. Upon receiving 2 applications of Unclaimed Vita, Ra-den become infuriated, triggering Overwhelming Rage.
- Overwhelming Rage – Ra-den becomes enraged, increases all damage done by 300%.
- Essence of Void
- Draw Void – The conjured Void seeks out its creator, in order to imbue him with power.
- Unclaimed Void – Essence of Void transfer's the remanence of its energy to Ra-den upon death, lasting for 2.8 min. Upon receiving 2 applications of Unclaimed Void, Ra-den become infuriated, triggering Overwhelming Rage.
- Overwhelming Rage – Ra-den becomes enraged, increases all damage done by 300%.
Stage Two: Unleashed Wrath
- Ruin – Vita and Void energy erupts from Ra-den, inflicting 4690 Plague damage to all nearby enemies every 2 sec.
- Decaying Strike – At 100 Energy, Ra-den violently strikes an enemy, inflicting 7803 Physical damage and leaves a Decaying Wound.
- Decaying Wound – Ra-den inflicts a nightmarish wound, inflicting Shadow damage equal to 75% of the players health at time of application every 2 sec for 10 sec.
- Void Eruption – Ra-den rips open multiple tears in reality, inflicting 55 Shadow damage to all enemies with 12 yards.
- Charged Bonds – Ra-den tethers a target to multiple allies, inflicting 2191 Nature damage every 1 sec. This damage increases 20% every 1 sec.
Moving more than 40 yards from the ally dispels the Charged Bonds. - Gorge Energy – Ra-den pulls essence directly from the source, applying a stack of Lingering Energies.
- Lingering Energies – Each time Unleashed Void or Unleashed Vita is triggered, the caster gains 10% increased damage. This effect applies to any minions created by the caster, and lasts indefinitely. Stacks.
- Corrupted Existence – The caster afflicts 3 targets with corrupting nightmare energy, inflicting 15635 Shadow damage and causing the target to die if they ever reach maximum health for 15 sec.
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