Using AI in the thumbnail hurts real artists! Please understand the dangers of this technology and the harm it causes to the artist community.
Great article, really excited for this premise of a seemingly super-support oriented choice for Prot and Holy Paladins!Just unfortunate that the AI use makes the preview image so... unwarcrafty and fake
Picking up stuff on the ground for buffs and power ups? This sounds like a M+ affix. Who the hell is going to tell all the non-paladins they have to stand on the glowie items for buffs, and better yet who is going to remind them to do it while juggling their own class mechanics and boss mechanics?
It sounds so weird to hear their design proces .. they skip steps to maybe later come back on it... Like what? I'm a industrial designer if I said that to my boss he'd be looking at me like I'm some sick fat cow. The question of will lightwielders finally get some more dept is so good it should've happened years ago and they are like... Meh... Not now maybe later... Like what? The class fantasy is based on it ...
I really strongly do not want an extra active button that I have to click a reticle for and then walk over to use.If I macro into it and bind it into stuff that doesn't fix it either, as half of the talents want me to share.This seems like extremely outdated design.
Why... Why couldn't they just make it cosmetic ...
It would have been great if they didn't waste a bunch of times answering questions about lore and stuff we already know.
None of these hero talents sounds good or fun at all so far. The design is just off.
In my opinion the main skill should split into two spells with shared cooldown instead of rotating
Does anyone actually like picking stuff up off the ground? All the classes they have tried this on they have basically make a spell that picks them all up because moving as a tank is a bad mechanic and picking up stuff on the ground is the opportunity to cause you or another person be put into a mechanic unintentionally. Thinking of tank stack mechanics where you have to be close enough where the splash damage doesn't accidentally splash to a DPS instead. This is a possibility if DPS are trying to take an armament instead of you.They tried this with monk and it failed (Chi and Health). They tried this with DH and it failed (Health and dmg with demons). Can we actually give more player agency and choice? This is basically the same game play as Dusk and Dawn which also failed in SL and was made to be automatic via a talent. If this was to work properly, it should work similar to Augmentation's prescience.
seems like Blizzard has not learned their lesson and keeps going down that rabbit hole deeper and deeper by giving prot paladin more utility to keep teammates alive in m+ leaving other tanks dry.U wanna balance all tanks in m+? The last thing u wanna do is to give ppallies another spell, that will have 2 charges and it will give any teammate a big shield ON DEMAND. They already have sac, bop, spellwarding, LoH, WoG.Please Blizzard, stop ruining m+ balance even more, by adding this you are sealing a spot for a future god comp again.
So for me, I main a Ret Paladin, and I really like that Lightsmith has a signature ability that makes them FEEL like a Lightsmith. I myself am planning on playing a Templar so I really hope that remains the case for the Templar Tree. Pros:- As mentioned above- Having the armaments disappear upon the start of the encounter is a great solution- I like the idea of the Rite's choice Talent (really hoping for it to add a Holy weapon effect on our weapons)- Love the Excoriation Talent, was really sad to see Hand of Hinderance removed.I'm not going to have many Cons because most of them were addressed in the interview so I'll just emphasize some of them:- The Stat Priority Concern on Hammer and Anvil- For Blessing of the Forge, will the Armament casts come from the weapons YOU hold? Or also your Party Members. Also, When the weapons cast their spells, how will you determine which effect the Sacred Weapon will cast, Damage or Healing? Or will it be random?- There should absolutely be a delay upon spawning the ArmamentsMain Concern: You mentioned that you wanted feedback on talents that we feel scews gameplay too far into one direction. I think the emphasis on empowering Consecration further frustrates Protection Paladin players who already do not like the gameplay around Consecration. I Off-Spec Prot and I do not like how much I am restricted to the area of my Consecration. My main hope is that you can somehow implement a talent that allows your Consecration to follow you around that retains the same benefits, with a greatly reduced radius.I'd also like a bit of clarification on the Divine Guidance Talent. Specifically on the "up to a fixed total" part. Does this mean that for every Holy Power ability we cast, do we get a stacking buff that increases the consecration effect with each stack, which gets spent upon casting Consecration?That's all I've got for now, hope this was helpful and can't wait to get more info in the future!
Blizzard wasn't done dumping on Holy paladins, I guess. These hero talents are hot garbage. An alternating buff that rotates between damage and an absorb shield, that drops on the ground in a random spot around you after randomly being activated by any ability, and then other people have to walk over it to activate it. I also have the option of targeting where I drop one of them, but most of them will be randomly plopped around the fight area with no control over what it is or where it goes.Good luck getting non-paladin players to even glance at those things. Anybody remember Lightwell? A good portion of the time, the paladin is going to have other stuff to worry about with all the other crap going on in a key. Or the armament is going to land itself in the middle of an area denial mechanic that I won't be able to move into without risking death. I was wary of Hero Talents when they announced them, and now that I can see they're getting the same amount of love and attention as every other throwaway WoW system, I'm no longer wary. No I'm fully convinced that they're trash.
as others have stated, mechanics of picking things of the grounds have failed time and time again, and "holy armaments" is a ^&*!ty idea to being with.
Ffs I’m so tired of WOW PLAYERS #$%^&ING. Literally NOTHING the devs do is ever right. And yall are so emotionally stunted from being online your entire life that yall can’t even conceive how inappropriate it is to call something “hot garbage” WHEN YOUVE NEVER TRIED IT. !@#$! How can the playerbase be made up of so many 40yo toddlers! Just shut up. If you don’t like the game, leave. Stop bringing it and everyone else down just bc your life is so pathetic and miserable that you forgot what happiness or joy is. Just literally go away. No one wants you around.