What about the glyphs? some of them were changed in the patch
These are all pretty minor and not very notable, but the Necro golem basically got a rework and is certainly worth mentioning.
Wouldnt it be an idea to use red numbers for nerfs and green numbers from buffs, even if its easy to see? idk, i dont use this site much so might be the wrong place to write feedback
Any news for Necromancer's Minions?
Golem buff won't help. People with review copy of the game all say skeletons are useless at endgame. Everything one-shots them.
Can't wait until they give up on trying to balance the game and get rid of the dumb condition modifiers. Thinking 6-8 months or so?
What about sorcerers? If they did not buff or nerf them this means that sorcerers are good to go? Did not play either betas or server slam so I don't know how they feel then.
For the first barb glyph, it should still be 'has', I don't believe it should have been changed to 'have'.
So Golem loses taunt and corpse generation but instead has bigger numbers? Doesn´t really sound like a buff to me.
So what happened with this? Because as far as I can tell from the perspective of the Druid at least, absolutely none of them were implemented.Also, the Necromancer golem “changes” are weird, because other than the attack damage increase, it seems to be assuming the differences between the different types of golems (because they have different passives and different actives) are actual changes to the skill.