Great, this dungeon is free now. Right guys?
After i timed a +20 RLP for the protals i promise to myself to never got back there ever again😅
Like this ability is the biggest problem in this dungeon... What about the flamespit? T_T
That doesn't address that boss at all. maybe lowering explosion radius of inferno. and giving meteor a pre target debuff so the bait dance can be massively simplified for the less experienced pugs is what fight actually needs. the boss is just not good for the groups that aren't a fixed super coordinated group. it's a pug killer."THEN JUST DON'T PUG THEM"I don't, but I have the capacity to recognized the fail points when I view them from all perspectives when making my mods.
Y’all got more nerfs to do. Also add trash to SMBG and CoS.
That's nice, but the season is pretty much over, it's stragglers, alts and downtime till 10.1.
Could also stand to reduce the first boss hp which is huge even on fortified, and do something about the entire flame spit mechanic
I solo'd this boss in a +4 with my bear from 32% because the rolling ball killed the others. I love this boss long time.
The size of the inferno isn't a problem unless you gotta stop and think where do i go. Which honestly is a problem with people not realizing you have the whole ring more or less to play with. Usually you only will use 25% of it if you bait properly which is usually the argue point.However this damage gets insane the higher the key, and on tyr greiv its not doubt its here they tune the damage of it. Just means when its not the hardest tyr week, it'll be easier a bit. Still gotta do the last boss right and not die on the first boss or position really is what the first/last boss is.
Think there are more pressing issues with RLP than this. Kyrakka's flame spit during the last phase is ridiculous to deal with on tyrannical weeks. Why does it still half hit us in addition to dealing a massive hitting dot. Excavators at the starts are just horrible to fight on fortified weeks Flamegulet/thunderhead. These 2 abominations need to be smacked with the nerf hammer. Would be nice if they were at least perched somewhere off the main path so we can choose to fight them or not. Tired of having to afk for 30 seconds to wait for flamegulet to fly off.
tbh I had more trouble out the trash at times then the actual boss, but hey still timed it at times though
After one gets 2400 rating for max valor upgrade , its pointless to struggle beyond that in m+ , anything else after that is mostly for prestige , do the easiest 20s for weekly and live a happy life. Troughout the years ive been playing this game , i saw many guildies that burned their desire to play the game due to m+ , its extremely unbalanced and unfairly punishing way more than mythic raiding mechanics. Once I was dedicated in m+ to grind as high rating as i can , and i felt how my "fun , chill and enjoyable" moments start to vaporize due to people becoming extremely demanding and toxic as high as u climb, and silly mechanics tuned up in to extreme amounts to make it "challenging" , good thing ive stopped on time so i can enjoy the game once more.
Good, but not enough. We need across the board nerfs to all M+ dungeons at this point. Game is literally unplayable right now.
When are we getting new content?
The 3rd boss needs more nerfs. In 2nd phase they do flamespit, infernocore, aoe interrupt, and winds all at the same time so people take 300-400k damage in 3s while the healer can't cast anything.