So uh, what happens for Holy paladins if they take Divine toll twice lol.
If I understand Pal can now have 2 stack of Divine toll or the one in the spec tree will be removed ?
I really don't like that Last stand is locked behind 2/2 now and spellwarding is in last row now eh, maybe if it wasn't sharing cd with bop I'd understand...
and make righteous protector 1/1 for old version cuz nerf of it is completely pointless ... Dk out here doing more hps than healers and yall choose to nerf paladin
Um, Ret needs blessing of spellwarding and...almost none of the data mined changes are reflected on these talents. If they didn't want to change Retribution why make so many blue posts about changing Retribution?
Ret rework.... WHERE?
My class rework where?
Wow these changes are actually a SUBSTANTIAL prot paladin nerf. Kinda sad.
Guys, they STATED this is just a small part of the changes they're willing to apply on paladin. Just read the damn post.
Damn, so many people losing their minds about Ret. It's been clearly said that they aren't finished and are still changing things. Calm down. What you see isn't finished at all. Breathe. Count the colors in your viewable space and say them out loud. The world will end one day, but not today.
People losing their minds over ret, yet its still considered better than frost dk and MM hunter which was recently butchered, can we have these two prioritised instead.
They clearly have been saying that they will put small changes to the ret tree to the PTR as they go and that it will nowhere be close to the finished product and might change several times.Some people just read one of the 10 posts of ret rework. Try read again Ret doomers.
I understand the the Devs are not done with Retribution changes the first day that any changes hit the PTR. Complaints on the first day are a bit of a knee jerk reaction to both, ideas that were data-mined(hopefully not fabricated by non-devs just to mislead us) sounding like wonderful ideas we want implemented, and our personal experience with Retribution when it has felt great and when it hasn't. Unfortunately, periods of time that obvious flaws in Retributions design allowed many specs to hard counter it by design or overwhelming tuning has been often. A bad recent experience has many Retribution players excited at promises of a rework. With blizzard outlining survivability and other goals, people are eager to get their hands on the new and improved version for testing. If your guildmate hits higher numbers than you in a dungeon or raid, OK, still going to finish. When you get sent to the graveyard by nearly all ranged specs and almost everyone else does more healing than you when your one of the hybrid specs you start to ask questions. Pvp tuning needs to account for Retribution lacking mobility, mortal strike, limited crowd control, ect. If Retribution cannot hope to follow or harm a fleeing enemy, it needs to do noticeable damage if an enemy is played poorly enough or the paladin is lucky enough to reach. While it is easy to say, Retribution players are crying, it's harder to correct tuning to put Retribution survivability, sustained pressure and burst on the same level as other melee specs when other melee get harmed they can move to the other side of the arena or become invisible.
I hope they are working on the protection tree too, since the changes they made now are horrible.Last Stand being gated behind a talent that was dodged....
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Definitely not a fan of the prot changes to come out of the class changes. Seems to be a really odd change and just reduce the flexibility we had before, as well as making must-take talents now hidden behind others that weren't even taken before. I hope they take another look before it hits live. Seems like a really odd choice to buff the damage output then almost immediately nerf off the back of it.
Gnome paladin when.
Wait this is a serious nerf to prot paladin. You’d now have to choose between bubble taunt and sotr dmg. That’s actually huge. Like 10-15% overall dmg in keys huge. Why would they do that :p it’s not like prot pally is overperforming at the moment. I sincerely hope they take a look at this and listen to feedback from players cause whoever decided to gate final stand behind that useless talent is unfortunately not acting on good information