Nerf Jade debuff on third boss or just delay some ^&*! so it’s not everything at the same time and 15sec nothing happens
Why does Blizzard think that one-shot mechanics are fun in M+? The damage that these overturned bosses and trash mobs are doing is not equivalent to a Mythic raid boss. Raid bosses have mechanics you can actually dodge, whereas the damage from these goons is just overtuned and you have no choice but to wait for nerfs or just get one shot.
I guess organized groups were having too much time, time to make it a bit harder :)
This boss didn't need a nerf. It's an incredibly fun healing challenge
Huge L honestly. This was a really fun boss to heal and now it's going to be a joke.
I legit have no idea what this boss does.
One day they will also change the coloring scheme of every ability on first boss in Temple that's currently just being light silver watery colors and when all those watery spells make splashes (since we REALLY need those effects) that can go higher than player's height, everything becomes a big pile of thick morning fog.
This fight was either challenging to heal or a joke.If you got the feeling of superiority buff the entire fight you could do 120k hps and the healing requirements were minimal because your heals were 50% more powerful.If you didn't then the whole group ping-ponged on hp and it was pretty hard.Now it should be more balanced.
last tyrannical week I had 80k hps /+17 key on this boss. Insane.
I still dont understand how this fight works or how to avoid hitting the wrong mob. Even with DBM saying "switch target", after several times of it saying this, its easy to lose track of who you're supposed to attack, or not attack.
3rd boss needs nerf, the jade strike that hits the tank is overtuned imo