Awww, but I miss the spaghetti mess that was wowhead's balance tree
New feral tree is missing
Your feral tree is wrong. Lunar is a choice node with frenzy on the PTR.
Talent Calculator Now Updated for Dragonflight 10.0.5 PTR - Includes Balance Druid %^&*ed up
Feral tree not correct
Actually pretty bad that we need to go through Goldrinn to get Wild mushroom. Cosmic rapidity would make more sense at this position.Also Starweaver/Rattle the Stars being lock behind Umbral intensity is very anti-synergetic since one is made for you to have more damage on filler and the other makes you cast way less filler and a lot of spenders so it feels extremely bad
zz feral needs to be updated
Seems like you guys forgot resto, a connection between natural recovery into improved sunfire would help out alot.Especially since the new direction for healers is to heal more it would make sense for us to be able to provide some passive damage and not needing to specc fully into damage build as a healer and sacrificing healing so much
Bear looks interesting changes but the general class tree is still utter garbage not enough connections between things and to many all over some spec baseline spells then tals that just act as a mandatory rank 2 of it and not enough interesting choices example let nuturing instinct connect into astral influence so as bear i dont need to commit what should be baseline(starfire), what should have its aoe aspect baked in(sunfire) and worthless to tank chicken (moonkin form) to get a logically wanted by bear talent, thats 3 points wasted..Another idea make astral influence baked into oomkin form so its more interesting as a filler talent. Example once picked moonkin it gives all other forms increased range and make something more INTERESTING in astral infleunce and sunfires aoe tals places theres handfuls of more examplesand Eclipse feels awful with this new mastery add talents that benefit back and fourth eclipse play or make eclipse a like 20 sec cd for each type and combind other CD's into them as talents luner eclipse cd buffs could be gain instant 30 astral or pull a full moon on the target fury of elune (the big lazer beam thing) solar could be stuff like put a shroom under target or astral power or some new stuff since tbh isnt enough nature / sun stuff ive seen for druid way to bring back insect swarm too add into solar eclipse either an aoe swarm or a bonus dot for solar eclipse only
Just admit already that you want balance to be weak on purpose. Forcing us to put 3 points on spells that should be part of the base kit like: CA, Starfall and Solar beam. These were all base-line spells. And of course the inevitable damage nerf came as always, regaring the Power of Goldrinn. Now 2 wasted points. Plus wtf is that lunar shapel damage? Overall less than 2% of my damage usually, yet we have to put 2 points on it. I will be honest, you ^&*!ed it up.
Feral nerfed, already XD
Typo in heading, NOW should read NOT.
You've got the incorrect Feral spec tree, what you have is the old one.
It's usually good to see reworks. However, it's clear from these comments that they still need to do a lot of work.
Oh, nice, the Guardian tree is much worse now. Good job, Blizzard.
Ursocs fury talents needs to be at least 50%...not 30%