This also means the "progression" experience for Mythic Plus should last much longer into the patch for any players who found themselves feeling "capped" at +15 rewards fairly early into the patch, though the rewards for players who do wish to stop there won't change much.Big lie.. the rewards i get now from +15 will require +20 in DF... and +15 in DF will reward much less ilvl reward than now..Why do you nees to lie about this? Either support the change or not.. dont lie about it
I do hope that this means they will also balance specs not only based on raidperformance, but also take into account mplus. They did not care about m+ balance before, since everyone could do 15 easy anyway. And please, don't drag a broken spec out the entire season busted like survival/locks in s3. I hope they will be quicker to buff/nerf/balance m+ going forward. I dont care if someone manage to get leet score with a busted spec, and you somehow refuse to nerf it cause it will ruin the competition that season. Do not balance for the 0.01%
Came for some clown takes, and wasn't disappointed. At least you're consistent I guess.Say that M+ only players will have gear parity - in their own content - with people that raid, when it's obviously untrue? checkCall the reward structure for +15 only players the same, when it's obviously MUCH worse? checkCall the new system a better progression path reward wise, when 16-17 and 18-19 are basically the same, and there are absolutely no cosmetics for the 4th expansion in a row? checkBoth iterations of the seasonal affix are actual giga-tier trolling, and shouldn't have made it past being scribbled down on a piece of paper while taking a dump. Was this not communicated properly? sure - checkBlizzard saying they want to remove the entry barrier for M+ with each season for new players, while keeping the depletion and random keystone generation both in place at the same time isn't doing them any favours. It really doesn't take much to redesign this system into something playable - just look at TR, even though there is no avoidance gear available, keys still get pushed 3-4 levels higher than live - why is that? Is it perhaps because a) players don't have to deal with RNG on mechanics, b) players can choose which key and at what level to attempt and just do it until they achieve progression. Why do the exact opposite when developing changes then? ie introduce complete RNG seasonal affix and keep the carrot-on-a-stick system of banging your head into the wall until you roll the key you want?
Guys I really dont get your point. This system is definitely better for whoever love to play m+ up to a "decent" level end feel rewarded for it.If you just loved spending 25 min with no effort for the loot, well I guess in that case you were "using" the content as a one time random jackpot loot a week and that's it.And about parity with raider this a 100% improvement, considering that there is a very low percentage of raiders doing CE and farming the last few bosses, with the only chance to go over the m+ rewards.And if you are salty cause now you gotta push a little harder, well you got my point right?
The gear should be more difficult to obtain than it was in SL.Here it is. Good.Casual wow players don't need mythic raiding gear.M+ in this new iteration is way better than it's ever been. Greater challenge, greater rewards.If you're upset that you can only do +10, then that's a skill issue. You shouldn't get gear for clicking the buttons. It's why LFR exists. There are different levels of difficulty for different levels of skil, and WoW's biggest mistake is handing out stronger gear just to inflate some weird wowhead rager's ego.